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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TREEVIEW_H
#define TREEVIEW_H
#ifdef _WIN32
#pragma once
#endif
#include <utllinkedlist.h>
#include <utlvector.h>
#include <vgui/vgui.h>
#include <vgui_controls/Panel.h>
class KeyValues;
namespace vgui {
class ExpandButton; class TreeNode; class TreeViewSubPanel;
// sorting function, should return true if node1 should be displayed before node2
typedef bool (*TreeViewSortFunc_t)(KeyValues *node1, KeyValues *node2);
class TreeView : public Panel { DECLARE_CLASS_SIMPLE( TreeView, Panel );
public: TreeView(Panel *parent, const char *panelName); ~TreeView();
void SetSortFunc(TreeViewSortFunc_t pSortFunc);
virtual int AddItem(KeyValues *data, int parentItemIndex);
virtual int GetRootItemIndex(); virtual int GetNumChildren( int itemIndex ); virtual int GetChild( int iParentItemIndex, int iChild ); // between 0 and GetNumChildren( iParentItemIndex ).
virtual int GetItemCount(void); virtual KeyValues *GetItemData(int itemIndex) const; virtual void RemoveItem(int itemIndex, bool bPromoteChildren, bool bRecursivelyRemove = false ); virtual void RemoveAll(); virtual bool ModifyItem(int itemIndex, KeyValues *data); virtual int GetItemParent(int itemIndex) const;
virtual void SetFont(HFont font);
virtual void SetImageList(ImageList *imageList, bool deleteImageListWhenDone);
void SetTreeIndent( int nIndentAmount );
void SetAllowMultipleSelections( bool state ); bool IsMultipleSelectionAllowed() const;
virtual void ClearSelection(); virtual void AddSelectedItem( int itemIndex, bool clearCurrentSelection, bool requestFocus = true, bool bMakeItemVisible = true ); virtual void RemoveSelectedItem( int itemIndex ); virtual void SelectAll();
virtual bool IsItemSelected( int itemIndex ) const; virtual void RangeSelectItems( int clickedItem ); virtual void FindNodesInRange( int startItem, int endItem, CUtlVector< int >& itemIndices );
// returns the id of the currently selected item, -1 if nothing is selected
virtual int GetSelectedItemCount() const; virtual int GetFirstSelectedItem() const; virtual int GetSelectedItem( int nSelectionIndex ) const; virtual void GetSelectedItems( CUtlVector< int >& list ) const; virtual void GetSelectedItemsForDrag( int nPrimaryDagItem, CUtlVector< int >& list ); virtual void GetSelectedItemData( CUtlVector< KeyValues * >& list );
// set colors for individual elments
virtual void SetItemFgColor(int itemIndex, const Color& color); virtual void SetItemBgColor(int itemIndex, const Color& color); virtual void SetItemSelectionTextColor( int itemIndex, const Color& clr ); virtual void SetItemSelectionBgColor( int itemIndex, const Color& clr ); virtual void SetItemSelectionUnfocusedBgColor( int itemIndex, const Color& clr );
// returns true if the itemID is valid for use
virtual bool IsItemIDValid(int itemIndex);
// item iterators
// iterate from [0..GetHighestItemID()],
// and check each with IsItemIDValid() before using
virtual int GetHighestItemID();
virtual void ExpandItem(int itemIndex, bool bExpand); virtual bool IsItemExpanded( int itemIndex );
virtual void MakeItemVisible(int itemIndex); // This tells which of the visible items is the top one.
virtual void GetVBarInfo( int &top, int &nItemsVisible, bool& hbarVisible );
virtual HFont GetFont();
virtual void GenerateDragDataForItem( int itemIndex, KeyValues *msg ); virtual void SetDragEnabledItems( bool state );
virtual void OnLabelChanged( int itemIndex, char const *oldString, char const *newString ); virtual bool IsLabelEditingAllowed() const; virtual bool IsLabelBeingEdited() const; virtual void SetAllowLabelEditing( bool state ); virtual bool CanCurrentlyEditLabel( int nItemIndex ) const;
/* message sent
"TreeViewItemSelected" int "itemIndex" called when the selected item changes "TreeViewItemDeselected" int "itemIndex" called when item is deselected */ int GetRowHeight(); int GetVisibleMaxWidth(); virtual void OnMousePressed(MouseCode code);
// By default, the tree view expands nodes on left-click. This enables/disables that feature
void EnableExpandTreeOnLeftClick( bool bEnable );
virtual void SetLabelEditingAllowed( int itemIndex, bool state ); virtual void StartEditingLabel( int itemIndex );
virtual bool IsItemDroppable( int itemIndex, bool bInsertBefore, CUtlVector< KeyValues * >& msglist ); virtual void OnItemDropped( int itemIndex, bool bInsertBefore, CUtlVector< KeyValues * >& msglist ); virtual bool GetItemDropContextMenu( int itemIndex, Menu *menu, CUtlVector< KeyValues * >& msglist ); virtual HCursor GetItemDropCursor( int itemIndex, CUtlVector< KeyValues * >& msglist );
virtual int GetPrevChildItemIndex( int itemIndex ); virtual int GetNextChildItemIndex( int itemIndex );
virtual void PerformLayout();
// Makes the scrollbar parented to some other panel...
ScrollBar *SetScrollBarExternal( bool vertical, Panel *newParent ); void GetScrollBarSize( bool vertical, int& w, int& h );
int FindItemUnderMouse( int mx, int my );
// Returns false if item is not visible
bool GetItemBounds( int itemIndex, int &x, int &y, int &w, int &h ); bool IsItemBeingDisplayed( int itemIndex );
// If set to false, all of the immediate children of the root node are displayed, but not the root
void SetShowRootNode( bool bRootVisible );
// Insert drop toggle and state, the insert drop location functionality provides drop
// locations between nodes which can be used to perform an insertion at a specific location.
void SetEnableInsertDropLocation( bool bEnable ); bool AreInsertDropLocationsEnabled() const;
// Use these until they return InvalidItemID to iterate all the items.
virtual int FirstItem() const; virtual int NextItem( int iItem ) const; virtual int InvalidItemID() const;
protected: // functions to override
// called when a node, marked as "Expand", needs to generate it's child nodes when expanded
virtual void GenerateChildrenOfNode(int itemIndex) {}
// override to open a custom context menu on a node being selected and right-clicked
virtual void GenerateContextMenu( int itemIndex, int x, int y ) {}
// override to change selection behavior when right clicking to open a context menu
virtual void OnContextMenuSelection( int itemIndex );
// overrides
virtual void OnMouseWheeled(int delta); virtual void OnSizeChanged(int wide, int tall); virtual void ApplySchemeSettings(IScheme *pScheme); MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position ); virtual void SetBgColor( Color color );
private: friend class TreeNode; friend class TreeNodeText;
TreeNode* GetItem( int itemIndex ); virtual void RemoveChildrenOfNode( int itemIndex ); void SetLabelBeingEdited( bool state );
// Clean up the image list
void CleanUpImageList( );
// to be accessed by TreeNodes
IImage* GetImage(int index);
// Add the specified list of items to the selection list.
void AddSelectedItems( const CUtlVector< TreeNode * > &selectionList, bool clearCurrentSelection, bool requestFocus = true, bool bMakeItemVisible = true );
// bools
bool m_bAllowLabelEditing : 1; bool m_bDragEnabledItems : 1; bool m_bDeleteImageListWhenDone : 1; bool m_bLeftClickExpandsTree : 1; bool m_bLabelBeingEdited : 1; bool m_bAllowMultipleSelections : 1; bool m_bRootVisible : 1; bool m_bInsertDropLocations : 1;
// cross reference - no hierarchy ordering in this list
CUtlLinkedList<TreeNode *, int> m_NodeList; ScrollBar *m_pHorzScrollBar, *m_pVertScrollBar; int m_nRowHeight; int m_nTreeIndent;
ImageList *m_pImageList; TreeNode *m_pRootNode; TreeViewSortFunc_t m_pSortFunc; HFont m_Font;
CUtlVector< TreeNode * > m_SelectedItems; TreeViewSubPanel *m_pSubPanel;
int m_nMostRecentlySelectedItem; bool m_bScrollbarExternal[ 2 ]; // 0 = vert, 1 = horz
};
}
#endif // TREEVIEW_H
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