Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef OBJECT_HASH_H
#define OBJECT_HASH_H
#ifdef _WIN32
#pragma once
#endif
class IPhysicsObjectPairHash { public: virtual ~IPhysicsObjectPairHash() {} virtual void AddObjectPair( void *pObject0, void *pObject1 ) = 0; virtual void RemoveObjectPair( void *pObject0, void *pObject1 ) = 0; virtual bool IsObjectPairInHash( void *pObject0, void *pObject1 ) = 0; virtual void RemoveAllPairsForObject( void *pObject0 ) = 0; virtual bool IsObjectInHash( void *pObject0 ) = 0;
// Used to iterate over all pairs an object is part of
virtual int GetPairCountForObject( void *pObject0 ) = 0; virtual int GetPairListForObject( void *pObject0, int nMaxCount, void **ppObjectList ) = 0; };
#endif // OBJECT_HASH_H
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