Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef STATS_H
#define STATS_H
#ifdef _WIN32
#pragma once
#endif
// internal counters to measure cost of physics simulation
struct physics_stats_t { float maxRescueSpeed; float maxSpeedGain; int impactSysNum; int impactCounter; int impactSumSys; int impactHardRescueCount; int impactRescueAfterCount; int impactDelayedCount; int impactCollisionChecks; int impactStaticCount;
double totalEnergyDestroyed; int collisionPairsTotal; int collisionPairsCreated; int collisionPairsDestroyed;
int potentialCollisionsObjectVsObject; int potentialCollisionsObjectVsWorld;
int frictionEventsProcessed; };
#endif // STATS_H
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