Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef VIRTUALMESH_H
#define VIRTUALMESH_H
#ifdef _WIN32
#pragma once
#endif
// NOTE: These are fixed length to make it easy to fill these out without memory allocation or storage
const int MAX_VIRTUAL_TRIANGLES = 1024; struct virtualmeshlist_t { Vector *pVerts; int indexCount; int triangleCount; int vertexCount; int surfacePropsIndex; byte *pHull; unsigned short indices[MAX_VIRTUAL_TRIANGLES*3]; };
struct virtualmeshtrianglelist_t { int triangleCount; unsigned short triangleIndices[MAX_VIRTUAL_TRIANGLES*3]; };
class IVirtualMeshEvent { public: virtual void GetVirtualMesh( void *userData, virtualmeshlist_t *pList ) = 0; virtual void GetWorldspaceBounds( void *userData, Vector *pMins, Vector *pMaxs ) = 0; virtual void GetTrianglesInSphere( void *userData, const Vector ¢er, float radius, virtualmeshtrianglelist_t *pList ) = 0; }; struct virtualmeshparams_t { IVirtualMeshEvent *pMeshEventHandler; void *userData; bool buildOuterHull; };
#endif // VIRTUALMESH_H
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