Counter Strike : Global Offensive Source Code
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  1. //======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
  2. //
  3. // The copyright to the contents herein is the property of Valve, L.L.C.
  4. // The contents may be used and/or copied only with the written permission of
  5. // Valve, L.L.C., or in accordance with the terms and conditions stipulated in
  6. // the agreement/contract under which the contents have been supplied.
  7. //
  8. // Purpose:
  9. //
  10. // $Workfile: $
  11. // $NoKeywords: $
  12. //=============================================================================
  13. #pragma warning(disable: 4514)
  14. // First include standard libraries
  15. #include <stdio.h>
  16. #include <ctype.h>
  17. #include <math.h>
  18. #include <malloc.h>
  19. #include <memory.h>
  20. #include <ctype.h>
  21. // Next, include public
  22. #include "tier0/basetypes.h"
  23. #include "tier0/dbg.h"
  24. #include "tier0/valobject.h"
  25. // Next, include vstdlib
  26. #include "vstdlib/vstdlib.h"
  27. #include "tier1/strtools.h"
  28. #include "vstdlib/random.h"
  29. #include "tier1/keyvalues.h"
  30. #include "tier1/utlmemory.h"
  31. #include "tier1/utlrbtree.h"
  32. #include "tier1/utlvector.h"
  33. #include "tier1/utllinkedlist.h"
  34. #include "tier1/utlmultilist.h"
  35. #include "tier1/utlsymbol.h"
  36. #include "tier0/icommandline.h"
  37. #include "tier1/netadr.h"
  38. #include "tier1/mempool.h"
  39. #include "tier1/utlbuffer.h"
  40. #include "tier1/utlstring.h"
  41. #include "tier1/utlmap.h"
  42. #include "tier0/memdbgon.h"