Counter Strike : Global Offensive Source Code
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// MFC_DEMODoc.h : interface of the CMFC_DEMODoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MFC_DEMODOC_H__B7D0AFEC_20A7_11D2_B1B0_0040053C38B6__INCLUDED_)
#define AFX_MFC_DEMODOC_H__B7D0AFEC_20A7_11D2_B1B0_0040053C38B6__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <list>
#include "point.H"
using namespace std;
class CMFC_DEMODoc : public CDocument { list<point> * pt_lst;
protected: // create from serialization only
CMFC_DEMODoc(); DECLARE_DYNCREATE(CMFC_DEMODoc)
// Attributes
public: list<point> * GetLst( void ) { return pt_lst; };
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMFC_DEMODoc)
public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); //}}AFX_VIRTUAL
// Implementation
public: virtual ~CMFC_DEMODoc(); #ifdef _DEBUG
virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif
protected:
// Generated message map functions
protected: //{{AFX_MSG(CMFC_DEMODoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MFC_DEMODOC_H__B7D0AFEC_20A7_11D2_B1B0_0040053C38B6__INCLUDED_)
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