Counter Strike : Global Offensive Source Code
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "MFC_DEMO.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame)
ON_WM_PAINT() //}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame() { // TODO: add member initialization code here
}
CMainFrame::~CMainFrame() { }
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CFrameWnd::PreCreateWindow(cs); }
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); }
void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); }
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnPaint() { CPaintDC dc(this); // device context for painting
}
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