Counter Strike : Global Offensive Source Code
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  1. // MFC_DEMO.h : main header file for the MFC_DEMO application
  2. //
  3. #if !defined(AFX_MFC_DEMO_H__B7D0AFE6_20A7_11D2_B1B0_0040053C38B6__INCLUDED_)
  4. #define AFX_MFC_DEMO_H__B7D0AFE6_20A7_11D2_B1B0_0040053C38B6__INCLUDED_
  5. #if _MSC_VER >= 1000
  6. #pragma once
  7. #endif // _MSC_VER >= 1000
  8. #ifndef __AFXWIN_H__
  9. #error include 'stdafx.h' before including this file for PCH
  10. #endif
  11. #include "resource.h" // main symbols
  12. /////////////////////////////////////////////////////////////////////////////
  13. // CMFC_DEMOApp:
  14. // See MFC_DEMO.cpp for the implementation of this class
  15. //
  16. class CMFC_DEMOApp : public CWinApp
  17. {
  18. public:
  19. CMFC_DEMOApp();
  20. // Overrides
  21. // ClassWizard generated virtual function overrides
  22. //{{AFX_VIRTUAL(CMFC_DEMOApp)
  23. public:
  24. virtual BOOL InitInstance();
  25. //}}AFX_VIRTUAL
  26. // Implementation
  27. //{{AFX_MSG(CMFC_DEMOApp)
  28. afx_msg void OnAppAbout();
  29. // NOTE - the ClassWizard will add and remove member functions here.
  30. // DO NOT EDIT what you see in these blocks of generated code !
  31. //}}AFX_MSG
  32. DECLARE_MESSAGE_MAP()
  33. };
  34. /////////////////////////////////////////////////////////////////////////////
  35. //{{AFX_INSERT_LOCATION}}
  36. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  37. #endif // !defined(AFX_MFC_DEMO_H__B7D0AFE6_20A7_11D2_B1B0_0040053C38B6__INCLUDED_)