Counter Strike : Global Offensive Source Code
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!IF "$(CPU)" != "" OS=NT ENV=WIN32 !ELSE OS=DOS ENV=WIN16 !ENDIF
# Environment variables LIB and INCLUDE should point to your Win SDK libraries
# and include files.
# Define WINTAB to point to your wintab development tree
# Example: WINTAB=c:\wintab
WINTAB=..\..\..
!include "$(OS)$(ENV).MAK" cinclude=-I$(srcdir) -I$(WINTAB)\include
proj = RULE
all: $(proj).exe
# force a complete rebuild from source.
cleanall: clean -del *.exe
#clean up everything but the .EXEs.
clean: -del *.res -del *.?bj -del *.map # Update the resource if necessary
$(proj).res: $(srcdir)\$(proj).rc $(srcdir)\$(proj).dlg $(srcdir)\$(proj).h $(rc) $(cinclude) $(rcvars) -r -fo $(proj).res $(cvars) $(srcdir)\$(proj).rc !IF defined(CPU) cvtres -$(CPU) $(proj).res -o $(proj).rbj !ENDIF
# Update the object file if necessary
$(proj).obj: $(srcdir)\$(proj).c $(srcdir)\$(proj).h $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\$(proj).c
# Since the link line has some severe differences depending on what
# platform we are running on, we need to special case this so that
# we execute the correct commands:
$(proj).exe: $(proj).obj $(proj).res $(proj).def !if defined(CPU) # This is for Windows NT:
$(link) $(linkdebug) $(guiflags) $(proj).obj $(WINTAB)\lib\$(CPU)\wintab32.lib $(guilibs) VERSION.LIB $(proj).rbj -out:$(proj).exe !ENDIF !if !defined(CPU) # This is for Windows DOS:
$(link) $(guiflags) $(proj).obj ,,, $(WINTAB)\lib\wintab.lib $(guilibs) , $(proj).DEF rc $(proj).res !ENDIF
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