Counter Strike : Global Offensive Source Code
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#define MODULE_TEMPLATE2(mod, fname) \
\ \ static HMODULE hMod = NULL; \ static PROCDATA *pList = NULL; \ \ static TCHAR szMod[] = TEXT( #fname ); \ \ void __ ## mod ## dynlink(PROCDATA *p) \ { \ PROCDATA *head; \ \ if (!hMod) { \ UINT errmode = SetErrorMode(SEM_NOOPENFILEERRORBOX \ | SEM_FAILCRITICALERRORS); \ hMod = LoadLibrary(szMod); \ SetErrorMode(errmode); \ } \ if (hMod) { \ if (p->ord) \ p->fp = GetProcAddress(hMod, (LPCSTR)(p->ord)); \ else \ p->fp = GetProcAddress(hMod, p->name); \ } \ if (p->fp) { \ head = pList; \ pList = p; \ p->next = head; \ } \ } \ \ void __ ## mod ## unlink(void) \ { \ if (hMod) { \ FreeLibrary(hMod); \ hMod = NULL; \ \ while(pList) { \ PROCDATA *head; \ pList->fp = NULL; \ head = pList->next; \ pList->next = NULL; \ pList = head; \ } \ } \ } \ \ void _Unlink ## mod(void) {__ ## mod ## unlink();}
#define MODULE_TEMPLATE(mod, fname) MODULE_TEMPLATE2(mod, fname)
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