Counter Strike : Global Offensive Source Code
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#pragma once
// temporarily make unicode go away as we deal with Valve types
#ifdef _UNICODE
#define PUT_UNICODE_BACK
#undef _UNICODE
#endif
#if _MANAGED
#pragma unmanaged
#undef FASTCALL
#define FASTCALL
#endif
#include "platform.h"
#include "wchartypes.h"
#include <ctype.h>
struct datamap_t; template <typename T> datamap_t *DataMapInit(T *);
#include "responserules/response_types.h"
#include "../../responserules/runtime/response_types_internal.h"
#include "response_system.h"
#ifdef PUT_UNICODE_BACK
#define _UNICODE
#undef PUT_UNICODE_BACK
#endif
#if _MANAGED
/// implicitly converts a unicode CLR String^
/// to a C string. The pointer returned should
/// not be stored; it is valid only so long as
/// this class exists.
using namespace System; class StrToAnsi {
public: StrToAnsi( String ^unicodestr ); ~StrToAnsi( ); operator TCHAR *() const;
private: TCHAR *m_pStr; }; #pragma managed
#undef FASTCALL
#define FASTCALL __fastcall
#include "cli_appsystem_thunk.h"
#include "responserules_cli.h"
#endif
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