Counter Strike : Global Offensive Source Code
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//===-- AttributesImpl.h - Attributes Internals -----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines various helper methods and classes used by LLVMContextImpl
// for creating and managing attributes.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ATTRIBUTESIMPL_H
#define LLVM_ATTRIBUTESIMPL_H
#include "llvm/ADT/FoldingSet.h"
namespace llvm {
class Attributes;
class AttributesImpl : public FoldingSetNode { friend class Attributes; uint64_t Bits; // FIXME: We will be expanding this.
public: AttributesImpl(uint64_t bits) : Bits(bits) {}
bool hasAttribute(uint64_t A) const;
bool hasAttributes() const; bool hasAttributes(const Attributes &A) const;
uint64_t getAlignment() const; uint64_t getStackAlignment() const;
bool isEmptyOrSingleton() const;
static uint64_t getAttrMask(uint64_t Val);
void Profile(FoldingSetNodeID &ID) const { Profile(ID, Bits); } static void Profile(FoldingSetNodeID &ID, uint64_t Bits) { ID.AddInteger(Bits); } };
} // end llvm namespace
#endif
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