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//===-- llvm/CodeGen/MachineBasicBlock.h ------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Collect the sequence of machine instructions for a basic block.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEBASICBLOCK_H
#define LLVM_CODEGEN_MACHINEBASICBLOCK_H
#include "llvm/ADT/GraphTraits.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/Support/DataTypes.h"
#include <functional>
namespace llvm {
class Pass; class BasicBlock; class MachineFunction; class MCSymbol; class SlotIndexes; class StringRef; class raw_ostream; class MachineBranchProbabilityInfo;
template <> struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> { private: mutable ilist_half_node<MachineInstr> Sentinel;
// this is only set by the MachineBasicBlock owning the LiveList
friend class MachineBasicBlock; MachineBasicBlock* Parent;
public: MachineInstr *createSentinel() const { return static_cast<MachineInstr*>(&Sentinel); } void destroySentinel(MachineInstr *) const {}
MachineInstr *provideInitialHead() const { return createSentinel(); } MachineInstr *ensureHead(MachineInstr*) const { return createSentinel(); } static void noteHead(MachineInstr*, MachineInstr*) {}
void addNodeToList(MachineInstr* N); void removeNodeFromList(MachineInstr* N); void transferNodesFromList(ilist_traits &SrcTraits, ilist_iterator<MachineInstr> first, ilist_iterator<MachineInstr> last); void deleteNode(MachineInstr *N); private: void createNode(const MachineInstr &); };
class MachineBasicBlock : public ilist_node<MachineBasicBlock> { typedef ilist<MachineInstr> Instructions; Instructions Insts; const BasicBlock *BB; int Number; MachineFunction *xParent;
/// Predecessors/Successors - Keep track of the predecessor / successor
/// basicblocks.
std::vector<MachineBasicBlock *> Predecessors; std::vector<MachineBasicBlock *> Successors;
/// Weights - Keep track of the weights to the successors. This vector
/// has the same order as Successors, or it is empty if we don't use it
/// (disable optimization).
std::vector<uint32_t> Weights; typedef std::vector<uint32_t>::iterator weight_iterator; typedef std::vector<uint32_t>::const_iterator const_weight_iterator;
/// LiveIns - Keep track of the physical registers that are livein of
/// the basicblock.
std::vector<unsigned> LiveIns;
/// Alignment - Alignment of the basic block. Zero if the basic block does
/// not need to be aligned.
/// The alignment is specified as log2(bytes).
unsigned Alignment;
/// IsLandingPad - Indicate that this basic block is entered via an
/// exception handler.
bool IsLandingPad;
/// AddressTaken - Indicate that this basic block is potentially the
/// target of an indirect branch.
bool AddressTaken;
// Intrusive list support
MachineBasicBlock() {}
explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
~MachineBasicBlock();
// MachineBasicBlocks are allocated and owned by MachineFunction.
friend class MachineFunction;
public: /// getBasicBlock - Return the LLVM basic block that this instance
/// corresponded to originally. Note that this may be NULL if this instance
/// does not correspond directly to an LLVM basic block.
///
const BasicBlock *getBasicBlock() const { return BB; }
/// getName - Return the name of the corresponding LLVM basic block, or
/// "(null)".
StringRef getName() const;
/// getFullName - Return a formatted string to identify this block and its
/// parent function.
std::string getFullName() const;
/// hasAddressTaken - Test whether this block is potentially the target
/// of an indirect branch.
bool hasAddressTaken() const { return AddressTaken; }
/// setHasAddressTaken - Set this block to reflect that it potentially
/// is the target of an indirect branch.
void setHasAddressTaken() { AddressTaken = true; }
/// getParent - Return the MachineFunction containing this basic block.
///
const MachineFunction *getParent() const { return xParent; } MachineFunction *getParent() { return xParent; }
/// bundle_iterator - MachineBasicBlock iterator that automatically skips over
/// MIs that are inside bundles (i.e. walk top level MIs only).
template<typename Ty, typename IterTy> class bundle_iterator : public std::iterator<std::bidirectional_iterator_tag, Ty, ptrdiff_t> { IterTy MII;
public: bundle_iterator(IterTy mii) : MII(mii) {}
bundle_iterator(Ty &mi) : MII(mi) { assert(!mi.isBundledWithPred() && "It's not legal to initialize bundle_iterator with a bundled MI"); } bundle_iterator(Ty *mi) : MII(mi) { assert((!mi || !mi->isBundledWithPred()) && "It's not legal to initialize bundle_iterator with a bundled MI"); } // Template allows conversion from const to nonconst.
template<class OtherTy, class OtherIterTy> bundle_iterator(const bundle_iterator<OtherTy, OtherIterTy> &I) : MII(I.getInstrIterator()) {} bundle_iterator() : MII(0) {}
Ty &operator*() const { return *MII; } Ty *operator->() const { return &operator*(); }
operator Ty*() const { return MII; }
bool operator==(const bundle_iterator &x) const { return MII == x.MII; } bool operator!=(const bundle_iterator &x) const { return !operator==(x); }
// Increment and decrement operators...
bundle_iterator &operator--() { // predecrement - Back up
do --MII; while (MII->isBundledWithPred()); return *this; } bundle_iterator &operator++() { // preincrement - Advance
while (MII->isBundledWithSucc()) ++MII; ++MII; return *this; } bundle_iterator operator--(int) { // postdecrement operators...
bundle_iterator tmp = *this; --*this; return tmp; } bundle_iterator operator++(int) { // postincrement operators...
bundle_iterator tmp = *this; ++*this; return tmp; }
IterTy getInstrIterator() const { return MII; } };
typedef Instructions::iterator instr_iterator; typedef Instructions::const_iterator const_instr_iterator; typedef std::reverse_iterator<instr_iterator> reverse_instr_iterator; typedef std::reverse_iterator<const_instr_iterator> const_reverse_instr_iterator;
typedef bundle_iterator<MachineInstr,instr_iterator> iterator; typedef bundle_iterator<const MachineInstr,const_instr_iterator> const_iterator; typedef std::reverse_iterator<const_iterator> const_reverse_iterator; typedef std::reverse_iterator<iterator> reverse_iterator;
unsigned size() const { return (unsigned)Insts.size(); } bool empty() const { return Insts.empty(); }
MachineInstr& front() { return Insts.front(); } MachineInstr& back() { return Insts.back(); } const MachineInstr& front() const { return Insts.front(); } const MachineInstr& back() const { return Insts.back(); }
instr_iterator instr_begin() { return Insts.begin(); } const_instr_iterator instr_begin() const { return Insts.begin(); } instr_iterator instr_end() { return Insts.end(); } const_instr_iterator instr_end() const { return Insts.end(); } reverse_instr_iterator instr_rbegin() { return Insts.rbegin(); } const_reverse_instr_iterator instr_rbegin() const { return Insts.rbegin(); } reverse_instr_iterator instr_rend () { return Insts.rend(); } const_reverse_instr_iterator instr_rend () const { return Insts.rend(); }
iterator begin() { return instr_begin(); } const_iterator begin() const { return instr_begin(); } iterator end () { return instr_end(); } const_iterator end () const { return instr_end(); } reverse_iterator rbegin() { return instr_rbegin(); } const_reverse_iterator rbegin() const { return instr_rbegin(); } reverse_iterator rend () { return instr_rend(); } const_reverse_iterator rend () const { return instr_rend(); }
// Machine-CFG iterators
typedef std::vector<MachineBasicBlock *>::iterator pred_iterator; typedef std::vector<MachineBasicBlock *>::const_iterator const_pred_iterator; typedef std::vector<MachineBasicBlock *>::iterator succ_iterator; typedef std::vector<MachineBasicBlock *>::const_iterator const_succ_iterator; typedef std::vector<MachineBasicBlock *>::reverse_iterator pred_reverse_iterator; typedef std::vector<MachineBasicBlock *>::const_reverse_iterator const_pred_reverse_iterator; typedef std::vector<MachineBasicBlock *>::reverse_iterator succ_reverse_iterator; typedef std::vector<MachineBasicBlock *>::const_reverse_iterator const_succ_reverse_iterator;
pred_iterator pred_begin() { return Predecessors.begin(); } const_pred_iterator pred_begin() const { return Predecessors.begin(); } pred_iterator pred_end() { return Predecessors.end(); } const_pred_iterator pred_end() const { return Predecessors.end(); } pred_reverse_iterator pred_rbegin() { return Predecessors.rbegin();} const_pred_reverse_iterator pred_rbegin() const { return Predecessors.rbegin();} pred_reverse_iterator pred_rend() { return Predecessors.rend(); } const_pred_reverse_iterator pred_rend() const { return Predecessors.rend(); } unsigned pred_size() const { return (unsigned)Predecessors.size(); } bool pred_empty() const { return Predecessors.empty(); } succ_iterator succ_begin() { return Successors.begin(); } const_succ_iterator succ_begin() const { return Successors.begin(); } succ_iterator succ_end() { return Successors.end(); } const_succ_iterator succ_end() const { return Successors.end(); } succ_reverse_iterator succ_rbegin() { return Successors.rbegin(); } const_succ_reverse_iterator succ_rbegin() const { return Successors.rbegin(); } succ_reverse_iterator succ_rend() { return Successors.rend(); } const_succ_reverse_iterator succ_rend() const { return Successors.rend(); } unsigned succ_size() const { return (unsigned)Successors.size(); } bool succ_empty() const { return Successors.empty(); }
// LiveIn management methods.
/// addLiveIn - Add the specified register as a live in. Note that it
/// is an error to add the same register to the same set more than once.
void addLiveIn(unsigned Reg) { LiveIns.push_back(Reg); }
/// removeLiveIn - Remove the specified register from the live in set.
///
void removeLiveIn(unsigned Reg);
/// isLiveIn - Return true if the specified register is in the live in set.
///
bool isLiveIn(unsigned Reg) const;
// Iteration support for live in sets. These sets are kept in sorted
// order by their register number.
typedef std::vector<unsigned>::const_iterator livein_iterator; livein_iterator livein_begin() const { return LiveIns.begin(); } livein_iterator livein_end() const { return LiveIns.end(); } bool livein_empty() const { return LiveIns.empty(); }
/// getAlignment - Return alignment of the basic block.
/// The alignment is specified as log2(bytes).
///
unsigned getAlignment() const { return Alignment; }
/// setAlignment - Set alignment of the basic block.
/// The alignment is specified as log2(bytes).
///
void setAlignment(unsigned Align) { Alignment = Align; }
/// isLandingPad - Returns true if the block is a landing pad. That is
/// this basic block is entered via an exception handler.
bool isLandingPad() const { return IsLandingPad; }
/// setIsLandingPad - Indicates the block is a landing pad. That is
/// this basic block is entered via an exception handler.
void setIsLandingPad(bool V = true) { IsLandingPad = V; }
/// getLandingPadSuccessor - If this block has a successor that is a landing
/// pad, return it. Otherwise return NULL.
const MachineBasicBlock *getLandingPadSuccessor() const;
// Code Layout methods.
/// moveBefore/moveAfter - move 'this' block before or after the specified
/// block. This only moves the block, it does not modify the CFG or adjust
/// potential fall-throughs at the end of the block.
void moveBefore(MachineBasicBlock *NewAfter); void moveAfter(MachineBasicBlock *NewBefore);
/// updateTerminator - Update the terminator instructions in block to account
/// for changes to the layout. If the block previously used a fallthrough,
/// it may now need a branch, and if it previously used branching it may now
/// be able to use a fallthrough.
void updateTerminator();
// Machine-CFG mutators
/// addSuccessor - Add succ as a successor of this MachineBasicBlock.
/// The Predecessors list of succ is automatically updated. WEIGHT
/// parameter is stored in Weights list and it may be used by
/// MachineBranchProbabilityInfo analysis to calculate branch probability.
///
/// Note that duplicate Machine CFG edges are not allowed.
///
void addSuccessor(MachineBasicBlock *succ, uint32_t weight = 0);
/// removeSuccessor - Remove successor from the successors list of this
/// MachineBasicBlock. The Predecessors list of succ is automatically updated.
///
void removeSuccessor(MachineBasicBlock *succ);
/// removeSuccessor - Remove specified successor from the successors list of
/// this MachineBasicBlock. The Predecessors list of succ is automatically
/// updated. Return the iterator to the element after the one removed.
///
succ_iterator removeSuccessor(succ_iterator I);
/// replaceSuccessor - Replace successor OLD with NEW and update weight info.
///
void replaceSuccessor(MachineBasicBlock *Old, MachineBasicBlock *New);
/// transferSuccessors - Transfers all the successors from MBB to this
/// machine basic block (i.e., copies all the successors fromMBB and
/// remove all the successors from fromMBB).
void transferSuccessors(MachineBasicBlock *fromMBB);
/// transferSuccessorsAndUpdatePHIs - Transfers all the successors, as
/// in transferSuccessors, and update PHI operands in the successor blocks
/// which refer to fromMBB to refer to this.
void transferSuccessorsAndUpdatePHIs(MachineBasicBlock *fromMBB);
/// isPredecessor - Return true if the specified MBB is a predecessor of this
/// block.
bool isPredecessor(const MachineBasicBlock *MBB) const;
/// isSuccessor - Return true if the specified MBB is a successor of this
/// block.
bool isSuccessor(const MachineBasicBlock *MBB) const;
/// isLayoutSuccessor - Return true if the specified MBB will be emitted
/// immediately after this block, such that if this block exits by
/// falling through, control will transfer to the specified MBB. Note
/// that MBB need not be a successor at all, for example if this block
/// ends with an unconditional branch to some other block.
bool isLayoutSuccessor(const MachineBasicBlock *MBB) const;
/// canFallThrough - Return true if the block can implicitly transfer
/// control to the block after it by falling off the end of it. This should
/// return false if it can reach the block after it, but it uses an explicit
/// branch to do so (e.g., a table jump). True is a conservative answer.
bool canFallThrough();
/// Returns a pointer to the first instructon in this block that is not a
/// PHINode instruction. When adding instruction to the beginning of the
/// basic block, they should be added before the returned value, not before
/// the first instruction, which might be PHI.
/// Returns end() is there's no non-PHI instruction.
iterator getFirstNonPHI();
/// SkipPHIsAndLabels - Return the first instruction in MBB after I that is
/// not a PHI or a label. This is the correct point to insert copies at the
/// beginning of a basic block.
iterator SkipPHIsAndLabels(iterator I);
/// getFirstTerminator - returns an iterator to the first terminator
/// instruction of this basic block. If a terminator does not exist,
/// it returns end()
iterator getFirstTerminator(); const_iterator getFirstTerminator() const;
/// getFirstInstrTerminator - Same getFirstTerminator but it ignores bundles
/// and return an instr_iterator instead.
instr_iterator getFirstInstrTerminator();
/// getLastNonDebugInstr - returns an iterator to the last non-debug
/// instruction in the basic block, or end()
iterator getLastNonDebugInstr(); const_iterator getLastNonDebugInstr() const;
/// SplitCriticalEdge - Split the critical edge from this block to the
/// given successor block, and return the newly created block, or null
/// if splitting is not possible.
///
/// This function updates LiveVariables, MachineDominatorTree, and
/// MachineLoopInfo, as applicable.
MachineBasicBlock *SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P);
void pop_front() { Insts.pop_front(); } void pop_back() { Insts.pop_back(); } void push_back(MachineInstr *MI) { Insts.push_back(MI); }
/// Insert MI into the instruction list before I, possibly inside a bundle.
///
/// If the insertion point is inside a bundle, MI will be added to the bundle,
/// otherwise MI will not be added to any bundle. That means this function
/// alone can't be used to prepend or append instructions to bundles. See
/// MIBundleBuilder::insert() for a more reliable way of doing that.
instr_iterator insert(instr_iterator I, MachineInstr *M);
/// Insert a range of instructions into the instruction list before I.
template<typename IT> void insert(iterator I, IT S, IT E) { Insts.insert(I.getInstrIterator(), S, E); }
/// Insert MI into the instruction list before I.
iterator insert(iterator I, MachineInstr *MI) { assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() && "Cannot insert instruction with bundle flags"); return Insts.insert(I.getInstrIterator(), MI); }
/// Insert MI into the instruction list after I.
iterator insertAfter(iterator I, MachineInstr *MI) { assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() && "Cannot insert instruction with bundle flags"); return Insts.insertAfter(I.getInstrIterator(), MI); }
/// Remove an instruction from the instruction list and delete it.
///
/// If the instruction is part of a bundle, the other instructions in the
/// bundle will still be bundled after removing the single instruction.
instr_iterator erase(instr_iterator I);
/// Remove an instruction from the instruction list and delete it.
///
/// If the instruction is part of a bundle, the other instructions in the
/// bundle will still be bundled after removing the single instruction.
instr_iterator erase_instr(MachineInstr *I) { return erase(instr_iterator(I)); }
/// Remove a range of instructions from the instruction list and delete them.
iterator erase(iterator I, iterator E) { return Insts.erase(I.getInstrIterator(), E.getInstrIterator()); }
/// Remove an instruction or bundle from the instruction list and delete it.
///
/// If I points to a bundle of instructions, they are all erased.
iterator erase(iterator I) { return erase(I, llvm::next(I)); }
/// Remove an instruction from the instruction list and delete it.
///
/// If I is the head of a bundle of instructions, the whole bundle will be
/// erased.
iterator erase(MachineInstr *I) { return erase(iterator(I)); }
/// Remove the unbundled instruction from the instruction list without
/// deleting it.
///
/// This function can not be used to remove bundled instructions, use
/// remove_instr to remove individual instructions from a bundle.
MachineInstr *remove(MachineInstr *I) { assert(!I->isBundled() && "Cannot remove bundled instructions"); return Insts.remove(I); }
/// Remove the possibly bundled instruction from the instruction list
/// without deleting it.
///
/// If the instruction is part of a bundle, the other instructions in the
/// bundle will still be bundled after removing the single instruction.
MachineInstr *remove_instr(MachineInstr *I);
void clear() { Insts.clear(); }
/// Take an instruction from MBB 'Other' at the position From, and insert it
/// into this MBB right before 'Where'.
///
/// If From points to a bundle of instructions, the whole bundle is moved.
void splice(iterator Where, MachineBasicBlock *Other, iterator From) { // The range splice() doesn't allow noop moves, but this one does.
if (Where != From) splice(Where, Other, From, llvm::next(From)); }
/// Take a block of instructions from MBB 'Other' in the range [From, To),
/// and insert them into this MBB right before 'Where'.
///
/// The instruction at 'Where' must not be included in the range of
/// instructions to move.
void splice(iterator Where, MachineBasicBlock *Other, iterator From, iterator To) { Insts.splice(Where.getInstrIterator(), Other->Insts, From.getInstrIterator(), To.getInstrIterator()); }
/// removeFromParent - This method unlinks 'this' from the containing
/// function, and returns it, but does not delete it.
MachineBasicBlock *removeFromParent();
/// eraseFromParent - This method unlinks 'this' from the containing
/// function and deletes it.
void eraseFromParent();
/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
/// 'Old', change the code and CFG so that it branches to 'New' instead.
void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
/// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in
/// the CFG to be inserted. If we have proven that MBB can only branch to
/// DestA and DestB, remove any other MBB successors from the CFG. DestA and
/// DestB can be null. Besides DestA and DestB, retain other edges leading
/// to LandingPads (currently there can be only one; we don't check or require
/// that here). Note it is possible that DestA and/or DestB are LandingPads.
bool CorrectExtraCFGEdges(MachineBasicBlock *DestA, MachineBasicBlock *DestB, bool isCond);
/// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping
/// any DBG_VALUE instructions. Return UnknownLoc if there is none.
DebugLoc findDebugLoc(instr_iterator MBBI); DebugLoc findDebugLoc(iterator MBBI) { return findDebugLoc(MBBI.getInstrIterator()); }
/// Possible outcome of a register liveness query to computeRegisterLiveness()
enum LivenessQueryResult { LQR_Live, ///< Register is known to be live.
LQR_OverlappingLive, ///< Register itself is not live, but some overlapping
///< register is.
LQR_Dead, ///< Register is known to be dead.
LQR_Unknown ///< Register liveness not decidable from local
///< neighborhood.
};
/// computeRegisterLiveness - Return whether (physical) register \c Reg
/// has been <def>ined and not <kill>ed as of just before \c MI.
///
/// Search is localised to a neighborhood of
/// \c Neighborhood instructions before (searching for defs or kills) and
/// Neighborhood instructions after (searching just for defs) MI.
///
/// \c Reg must be a physical register.
LivenessQueryResult computeRegisterLiveness(const TargetRegisterInfo *TRI, unsigned Reg, MachineInstr *MI, unsigned Neighborhood=10);
// Debugging methods.
void dump() const; void print(raw_ostream &OS, SlotIndexes* = 0) const;
/// getNumber - MachineBasicBlocks are uniquely numbered at the function
/// level, unless they're not in a MachineFunction yet, in which case this
/// will return -1.
///
int getNumber() const { return Number; } void setNumber(int N) { Number = N; }
/// getSymbol - Return the MCSymbol for this basic block.
///
MCSymbol *getSymbol() const;
private: /// getWeightIterator - Return weight iterator corresponding to the I
/// successor iterator.
weight_iterator getWeightIterator(succ_iterator I); const_weight_iterator getWeightIterator(const_succ_iterator I) const;
friend class MachineBranchProbabilityInfo;
/// getSuccWeight - Return weight of the edge from this block to MBB. This
/// method should NOT be called directly, but by using getEdgeWeight method
/// from MachineBranchProbabilityInfo class.
uint32_t getSuccWeight(const_succ_iterator Succ) const;
// Methods used to maintain doubly linked list of blocks...
friend struct ilist_traits<MachineBasicBlock>;
// Machine-CFG mutators
/// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.
/// Don't do this unless you know what you're doing, because it doesn't
/// update pred's successors list. Use pred->addSuccessor instead.
///
void addPredecessor(MachineBasicBlock *pred);
/// removePredecessor - Remove pred as a predecessor of this
/// MachineBasicBlock. Don't do this unless you know what you're
/// doing, because it doesn't update pred's successors list. Use
/// pred->removeSuccessor instead.
///
void removePredecessor(MachineBasicBlock *pred); };
raw_ostream& operator<<(raw_ostream &OS, const MachineBasicBlock &MBB);
void WriteAsOperand(raw_ostream &, const MachineBasicBlock*, bool t);
// This is useful when building IndexedMaps keyed on basic block pointers.
struct MBB2NumberFunctor : public std::unary_function<const MachineBasicBlock*, unsigned> { unsigned operator()(const MachineBasicBlock *MBB) const { return MBB->getNumber(); } };
//===--------------------------------------------------------------------===//
// GraphTraits specializations for machine basic block graphs (machine-CFGs)
//===--------------------------------------------------------------------===//
// Provide specializations of GraphTraits to be able to treat a
// MachineFunction as a graph of MachineBasicBlocks...
//
template <> struct GraphTraits<MachineBasicBlock *> { typedef MachineBasicBlock NodeType; typedef MachineBasicBlock::succ_iterator ChildIteratorType;
static NodeType *getEntryNode(MachineBasicBlock *BB) { return BB; } static inline ChildIteratorType child_begin(NodeType *N) { return N->succ_begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->succ_end(); } };
template <> struct GraphTraits<const MachineBasicBlock *> { typedef const MachineBasicBlock NodeType; typedef MachineBasicBlock::const_succ_iterator ChildIteratorType;
static NodeType *getEntryNode(const MachineBasicBlock *BB) { return BB; } static inline ChildIteratorType child_begin(NodeType *N) { return N->succ_begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->succ_end(); } };
// Provide specializations of GraphTraits to be able to treat a
// MachineFunction as a graph of MachineBasicBlocks... and to walk it
// in inverse order. Inverse order for a function is considered
// to be when traversing the predecessor edges of a MBB
// instead of the successor edges.
//
template <> struct GraphTraits<Inverse<MachineBasicBlock*> > { typedef MachineBasicBlock NodeType; typedef MachineBasicBlock::pred_iterator ChildIteratorType; static NodeType *getEntryNode(Inverse<MachineBasicBlock *> G) { return G.Graph; } static inline ChildIteratorType child_begin(NodeType *N) { return N->pred_begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->pred_end(); } };
template <> struct GraphTraits<Inverse<const MachineBasicBlock*> > { typedef const MachineBasicBlock NodeType; typedef MachineBasicBlock::const_pred_iterator ChildIteratorType; static NodeType *getEntryNode(Inverse<const MachineBasicBlock*> G) { return G.Graph; } static inline ChildIteratorType child_begin(NodeType *N) { return N->pred_begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->pred_end(); } };
} // End llvm namespace
#endif
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