Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Platform level security functions.
//
// $NoKeywords: $
//=============================================================================//
// Uncomment the following line to require the prescence of a hardware key.
//#define REQUIRE_HARDWARE_KEY
// NOTE - this DOESN'T work under linux!!!!
#include "tier0/platform.h"
#include "tier0/memalloc.h"
#ifdef REQUIRE_HARDWARE_KEY
#define VALVE_DESKEY_ID "uW" // Uniquely identifies HL2 keys
// Include the key's API:
#include "deskey/algo.h"
#include "deskey/dk2win32.h"
// #pragma comment(lib, "DESKey/algo32.lib" )
// #pragma comment(lib, "DESKey/dk2win32.lib" )
#endif
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
#include "tier0/memdbgon.h"
bool Plat_VerifyHardwareKey() { #ifdef REQUIRE_HARDWARE_KEY
// Ensure that a key with our ID exists:
if( FindDK2( VALVE_DESKEY_ID, NULL ) ) return true;
return false;
#else
return true;
#endif
}
bool Plat_VerifyHardwareKeyDriver() { #ifdef REQUIRE_HARDWARE_KEY
// Ensure that the driver is at least installed:
return DK2DriverInstalled() != 0;
#else
return true;
#endif
}
bool Plat_VerifyHardwareKeyPrompt() { #ifdef REQUIRE_HARDWARE_KEY
if( !DK2DriverInstalled() ) { if( IDCANCEL == MessageBox( NULL, "No drivers detected for the hardware key, please install them and re-run the application.\n", "No Driver Detected", MB_OKCANCEL ) ) { return false; }
}
while( !Plat_VerifyHardwareKey() ) { if( IDCANCEL == MessageBox( NULL, "Please insert the hardware key and hit 'ok'.\n", "Insert Hardware Key", MB_OKCANCEL ) ) { return false; }
for( int i=0; i < 2; i++ ) { // Is the key in now?
if( Plat_VerifyHardwareKey() ) { return true; }
// Sleep 2 / 3 of a second before trying again, in case the os recognizes the key slightly after it's being inserted:
Sleep(666); } }
return true; #else
return true;
#endif
}
bool Plat_FastVerifyHardwareKey() { #ifdef REQUIRE_HARDWARE_KEY
static int nIterations = 0; nIterations++; if( nIterations > 100 ) { nIterations = 0; return Plat_VerifyHardwareKey(); }
return true;
#else
return true;
#endif
}
// Turn off memdbg macros (turned on up top) since this is included like a header
#include "tier0/memdbgoff.h"
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