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#include "tier1/timeutils.h"
#include "tier0/dbg.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlbufferutil.h"
#include "mathlib/mathlib.h"
#include <ctype.h>
#include <math.h>
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
////////////////////////////////////////////////////////////////////////////////////////
//
// DmeFramerate_t
//
// exact (rational) representation of common framerates - any integral or ntsc framerate
//
////////////////////////////////////////////////////////////////////////////////////////
DmeFramerate_t::DmeFramerate_t( float fps ) { SetFramerate( fps ); }
DmeFramerate_t::DmeFramerate_t( int fps /*= 0*/ ) : m_num( fps ), m_den( 10000 ) { }
DmeFramerate_t::DmeFramerate_t( int nNumerator, int nDenominator ) : m_num( nNumerator ), m_den( nDenominator * 10000 ) { }
void DmeFramerate_t::SetFramerate( float flFrameRate ) { if ( IsIntegralValue( flFrameRate ) ) { SetFramerate( RoundFloatToInt( flFrameRate ) ); } else if ( IsIntegralValue( flFrameRate * 1001.0f / 1000.0f, 0.01f ) ) // 1001 is the ntsc divisor (30*1000/1001 = 29.97, etc)
{ SetFramerateNTSC( RoundFloatToInt( flFrameRate * 1001.0f / 1000.0f ) ); } else { Assert( 0 ); SetFramerate( RoundFloatToInt( flFrameRate ) ); } }
void DmeFramerate_t::SetFramerate( int fps ) { m_num = fps; m_den = 10000; }
// other (uncommon) options besides 30(29.97 - ntsc video) are 24 (23.976 - ntsc film) and 60 (59.94 - ntsc progressive)
void DmeFramerate_t::SetFramerateNTSC( int multiplier /*= 30*/ ) { // ntsc = 30 fps * 1000 / 1001
// = ( 30 / 10000 fptms ) * 1000 / 1001
// = 30 / 10010
m_num = multiplier; m_den = 10010; }
float DmeFramerate_t::GetFramesPerSecond() const { return 10000.0f * m_num / float( m_den ); }
DmeTime_t DmeFramerate_t::GetTimePerFrame() const { return DmeTime_t( m_den / m_num ); }
////////////////////////////////////////////////////////////////////////////////////////
//
// DmeTime_t
//
// representing time as integral tenths of a millisecond (tms)
//
////////////////////////////////////////////////////////////////////////////////////////
DmeTime_t::DmeTime_t( int frame, DmeFramerate_t framerate ) { int64 num = int64( framerate.m_num ); int64 prod = frame * int64( framerate.m_den ); // add signed offset to force integer truncation (towards 0) to give us truncation towards -inf
if ( frame < 0 ) { prod -= num - 1; } m_tms = int( prod / num ); // round tms towards 0
}
// float operators - comment these out to find potentially incorrect uses of DmeTime_t
DmeTime_t DmeTime_t::operator*=( float f ) { m_tms = int( floor( m_tms * f + 0.5f ) ); return *this; }
DmeTime_t DmeTime_t::operator/=( float f ) { m_tms = int( floor( m_tms / f + 0.5f ) ); return *this; }
// helper methods
void DmeTime_t::Clamp( DmeTime_t lo, DmeTime_t hi ) { m_tms = clamp( m_tms, lo.m_tms, hi.m_tms ); }
bool DmeTime_t::IsInRange( DmeTime_t lo, DmeTime_t hi ) const { return m_tms >= lo.m_tms && m_tms < hi.m_tms; }
// helper functions
float GetFractionOfTimeBetween( DmeTime_t t, DmeTime_t start, DmeTime_t end, bool bClamp /*= false*/ ) { return GetFractionOfTime( t - start, end - start, bClamp ); }
float GetFractionOfTime( DmeTime_t t, DmeTime_t duration, bool bClamp /*= false*/ ) { if ( duration == DMETIME_ZERO ) return 0.0f;
if ( bClamp ) { t.Clamp( DMETIME_ZERO, duration ); } return t.m_tms / float( duration.m_tms ); }
int FrameForTime( DmeTime_t t, DmeFramerate_t framerate ) { return t.CurrentFrame( framerate ); }
// framerate-dependent conversions to/from frames
int DmeTime_t::CurrentFrame( DmeFramerate_t framerate, RoundStyle_t roundStyle /*=ROUND_DOWN*/ ) const { int64 den = int64( framerate.m_den ); int64 num = int64( framerate.m_num ); int64 prod = int64( m_tms ) * num;
// times within this range are considered on a frame: (frame*den/num - 1, frame*den/num]
// this follows from the truncation towards -inf behavior of the frame,framerate constructor above
// the following logic is there to ensure the above rule,
// while working around the truncation towards 0 behavior of integer divide
if ( m_tms < 0 ) { if ( roundStyle == ROUND_NEAREST ) return int( ( prod - den/2 + num ) / den ); if ( roundStyle == ROUND_DOWN ) return int( ( prod - den + num ) / den ); } else { if ( roundStyle == ROUND_NEAREST ) return int( ( prod + den/2 ) / den ); // this is intentionally not symmetric with the negative case, s.t. nearest always rounds up at half-frames (rather than always towards 0)
if ( roundStyle == ROUND_UP ) return int( ( prod + den - num ) / den ); if ( roundStyle == ROUND_DOWN ) return int( ( prod + num ) / den ); }
return int( prod / den ); }
DmeTime_t DmeTime_t::TimeAtCurrentFrame( DmeFramerate_t framerate, RoundStyle_t roundStyle /*=ROUND_DOWN*/ ) const { int frame = CurrentFrame( framerate, roundStyle ); return DmeTime_t( frame, framerate ); } DmeTime_t DmeTime_t::TimeAtNextFrame( DmeFramerate_t framerate ) const { // since we always round towards -inf, go to next frame whether we're on a frame or not
int frame = CurrentFrame( framerate, ROUND_DOWN ); return DmeTime_t( frame + 1, framerate ); } DmeTime_t DmeTime_t::TimeAtPrevFrame( DmeFramerate_t framerate ) const { int frame = CurrentFrame( framerate, ROUND_UP ); return DmeTime_t( frame - 1, framerate ); // we're exactly on a frame
}
int DmeTime_t::RoundSecondsToTMS( float sec ) { return (int)floor( 10000.0f * sec + 0.5f ); // round at half-tms boundary
}
int DmeTime_t::RoundSecondsToTMS( double sec ) { return (int)floor( 10000.0 * sec + 0.5 ); // round at half-tms boundary
}
bool Serialize( CUtlBuffer &buf, const DmeTime_t &src ) { int tms = src.GetTenthsOfMS();
if ( buf.IsText() ) { #if 1
double tms = src.GetTenthsOfMS(); buf.Printf( "%.04f", tms / 10000 ); #else
int tms = src.GetTenthsOfMS(); uint postms = tms; // can't just negate tms, since -INT_MIN == INT_MIN
if ( tms < 0 ) { buf.PutChar( '-' ); postms = -tms; } int seconds = postms / 10000; int remainder = postms % 10000; buf.Printf( "%d.%04d", seconds, remainder ); #endif
} else { buf.PutInt( tms ); } return buf.IsValid(); }
bool Unserialize( CUtlBuffer &buf, DmeTime_t &dest ) { if ( buf.IsText() ) { buf.EatWhiteSpace(); #if 1
double tms = buf.GetDouble() * 10000; if ( !buf.IsValid() ) return false;
if ( tms < INT_MIN || tms > INT_MAX ) return false;
dest.SetTenthsOfMS( ( int )floor( tms + 0.5 ) ); #else
char str[ 16 ]; buf.GetString( str, sizeof( str ) ); if ( !buf.IsValid() ) return false;
char *p = str;
bool bNegative = *p == '-'; if ( bNegative ) { ++p; }
bool bSeenDigit = false; bool bOverflow = false; int seconds = 0; while ( isdigit( *p ) ) { seconds = seconds * 10 + *p++ - '0'; bSeenDigit = true; bOverflow = seconds > INT_MAX / 10000; // once this goes invalid, it stays that way, so no extra check is needed
}
int remainder = 0; if ( *p == '.' ) { ++p;
int multiplier = 1000; while ( isdigit( *p ) ) { remainder += multiplier * ( *p++ - '0' ); multiplier /= 10; bSeenDigit = true; } }
uint tms = seconds * 10000 + remainder; if ( bOverflow || !bSeenDigit || ( tms > ( bNegative ? ( uint )-INT_MIN : INT_MAX ) ) ) return false;
dest.SetTenthsOfMS( bNegative ? -tms : tms ); #endif
return true; }
int tms = buf.GetInt(); if ( !buf.IsValid() ) return false;
dest.SetTenthsOfMS( tms ); return true; }
////////////////////////////////////////////////////////////////////////////////
// DmeTime_t serialization/unserialization tests
////////////////////////////////////////////////////////////////////////////////
#if 0 // not as necessary now that CUtlBuffer::GetDouble() works
class CTestTimeSerialization { public:
CTestTimeSerialization() { TestSerialization( DMETIME_INVALID ); TestSerialization( DMETIME_MINTIME ); TestSerialization( DMETIME_MAXTIME ); TestSerialization( DMETIME_MINDELTA ); TestSerialization( DMETIME_ZERO ); TestSerialization( "214748.3647" ); TestSerialization( "214748.3648", NULL, false ); TestSerialization( "500000.0000", NULL, false ); TestSerialization( "-214748.3648" ); TestSerialization( "-214748.3649", NULL, false ); TestSerialization( "-500000.0000", NULL, false ); TestSerialization( "1.2", "1.2000" ); TestSerialization( "1", "1.0000" ); TestSerialization( "1.", "1.0000" ); TestSerialization( ".2", "0.2000" ); TestSerialization( "-1.2", "-1.2000" ); TestSerialization( "-1.", "-1.0000" ); TestSerialization( "-1", "-1.0000" ); TestSerialization( "-.2", "-0.2000" ); TestSerialization( "1.23456", "1.2345" ); TestSerialization( "-1.23456", "-1.2345" ); }
void TestSerialization( DmeTime_t time ) { CUtlBuffer buf( 0, 20, CUtlBuffer::TEXT_BUFFER ); Serialize( buf, time );
DmeTime_t test; if ( !Unserialize( buf, test ) ) { Msg( "TestUnserialize: %d failed\n", time.GetTenthsOfMS() ); return; }
if ( time != test ) { Msg( "TestUnserialize: %d != %d\n", test.GetTenthsOfMS(), time.GetTenthsOfMS() ); } }
void TestSerialization( const char *pStr, const char *pExpectedStr = NULL, bool bExpectedSuccess = true ) { CUtlBuffer buf( pStr, V_strlen( pStr ) + 1, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY ); DmeTime_t time; if ( !Unserialize( buf, time ) ) { if ( bExpectedSuccess ) { Msg( "TestUnserialize: %s failed\n", pStr ); } return; }
CUtlBuffer testbuf( 0, 20, CUtlBuffer::TEXT_BUFFER ); Serialize( testbuf, time );
char pTestStr[ 20 ]; testbuf.GetString( pTestStr, sizeof( pTestStr ) );
if ( !pExpectedStr ) { pExpectedStr = pStr; }
if ( V_strcmp( pTestStr, pExpectedStr ) ) { Msg( "TestUnserialize: %s != %s\n", pTestStr, pExpectedStr ); } } };
CTestTimeSerialization g_testTimeSerialization;
#endif
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