Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// intelglmallocworkaround.h
// class responsible for setting up a malloc override that zeroes allocated
// memory of less than 96 bytes. this is to work around a bug
// in the Intel GLSL compiler on Mac OS X 10.8 due to uninitialized memory.
//
// 96 was chosen due to this quote from Apple:
// "I verified that the size of the structure is exactly 64 bytes on 10.8.3, 10.8.4 and will be on 10.8.5."
//
// certain GLSL shaders would (intermittently) cause a crash the first time they
// were drawn, and the bug has supposedly been fixed in 10.9, but is unlikely to
// ever make it to 10.8.
//
//===============================================================================
#ifndef INTELGLMALLOCWORKAROUND_H
#define INTELGLMALLOCWORKAROUND_H
#include <stdlib.h>
class IntelGLMallocWorkaround { public: static IntelGLMallocWorkaround *Get(); bool Enable();
protected: IntelGLMallocWorkaround() :m_pfnMallocReentry(NULL) {} ~IntelGLMallocWorkaround() {}
static IntelGLMallocWorkaround *s_pWorkaround; static void* ZeroingAlloc(size_t);
typedef void* (*pfnMalloc_t)(size_t); pfnMalloc_t m_pfnMallocReentry; };
#endif // INTELGLMALLOCWORKAROUND_H
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