Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <windows.h>
#include "tier0/minidump.h"
#include "tools_minidump.h"
static bool g_bToolsWriteFullMinidumps = false; static ToolsExceptionHandler g_pCustomExceptionHandler = NULL;
// --------------------------------------------------------------------------------- //
// Internal helpers.
// --------------------------------------------------------------------------------- //
static void ToolsExceptionFilter( uint uStructuredExceptionCode, ExceptionInfo_t * pExceptionInfo, const char *pszFilenameSuffix ) { // Non VMPI workers write a minidump and show a crash dialog like normal.
uint32 iType = MINIDUMP_Normal; if ( g_bToolsWriteFullMinidumps ) { iType |= MINIDUMP_WithDataSegs | MINIDUMP_WithIndirectlyReferencedMemory; } WriteMiniDumpUsingExceptionInfo( uStructuredExceptionCode, pExceptionInfo, iType, pszFilenameSuffix ); }
static void ToolsExceptionFilter_Custom( uint uStructuredExceptionCode, ExceptionInfo_t * pExceptionInfo, const char *pszFilenameSuffix ) { // Run their custom handler.
g_pCustomExceptionHandler( uStructuredExceptionCode, pExceptionInfo ); }
// --------------------------------------------------------------------------------- //
// Interface functions.
// --------------------------------------------------------------------------------- //
void EnableFullMinidumps( bool bFull ) { g_bToolsWriteFullMinidumps = bFull; }
void SetupDefaultToolsMinidumpHandler() { MinidumpSetUnhandledExceptionFunction( ToolsExceptionFilter ); }
void SetupToolsMinidumpHandler( ToolsExceptionHandler fn ) { g_pCustomExceptionHandler = fn; MinidumpSetUnhandledExceptionFunction( ToolsExceptionFilter_Custom ); }
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