Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef UTILMATLIB_H
#define UTILMATLIB_H
#ifdef _WIN32
#pragma once
#endif
#include "interfaces/interfaces.h"
#define MATERIAL_NOT_FOUND NULL
class IMaterialSystem; DECLARE_TIER2_INTERFACE( IMaterialSystem, g_pMaterialSystem );
typedef void *MaterialSystemMaterial_t;
#define UTILMATLIB_NEEDS_BUMPED_LIGHTMAPS 0
#define UTILMATLIB_NEEDS_LIGHTMAP 1
#define UTILMATLIB_OPACITY 2
enum { UTILMATLIB_ALPHATEST = 0, UTILMATLIB_OPAQUE, UTILMATLIB_TRANSLUCENT };
void InitMaterialSystem( const char *materialBaseDirPath, CreateInterfaceFn fileSystemFactory ); void ShutdownMaterialSystem( ); MaterialSystemMaterial_t FindMaterial( const char *materialName, bool *pFound, bool bComplain = true ); void GetMaterialDimensions( MaterialSystemMaterial_t materialHandle, int *width, int *height ); int GetMaterialShaderPropertyBool( MaterialSystemMaterial_t materialHandle, int propID ); int GetMaterialShaderPropertyInt( MaterialSystemMaterial_t materialHandle, int propID ); const char *GetMaterialVar( MaterialSystemMaterial_t materialHandle, const char *propertyName ); void GetMaterialReflectivity( MaterialSystemMaterial_t materialHandle, float *reflectivityVect ); const char *GetMaterialShaderName( MaterialSystemMaterial_t materialHandle );
#endif // UTILMATLIB_H
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