Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef EXPRESSION_H
#define EXPRESSION_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "utlvector.h"
#include "mxBitmapTools.h"
#include "hlfaceposer.h"
#define GLOBAL_STUDIO_FLEX_CONTROL_COUNT ( MAXSTUDIOFLEXCTRL * 4 )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CExpUndoInfo { public: float setting[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ]; float weight[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
float redosetting[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ]; float redoweight[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
int counter; };
class CExpression; class CExpClass;
typedef uint32 CRC32_t;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CExpression { public: CExpression ( void ); ~CExpression ( void );
CExpression( const CExpression& from );
void SetModified( bool mod ); bool GetModified( void ); void ResetUndo( void );
bool CanUndo( void ); bool CanRedo( void );
int UndoLevels( void ); int UndoCurrent( void );
const char *GetBitmapFilename( int modelindex ); const char *GetBitmapCheckSum(); CRC32_t GetBitmapCRC(); void CreateNewBitmap( int modelindex );
void PushUndoInformation( void ); void PushRedoInformation( void );
void Undo( void ); void Redo( void );
void SetSelected( bool selected ); bool GetSelected( void );
float *GetSettings( void ); float *GetWeights( void );
bool GetDirty( void ); void SetDirty( bool dirty );
void Revert( void );
CExpClass *GetExpressionClass( void ); void SetExpressionClass( char const *classname );
// name of expression
char name[32]; int index; char description[128];
mxbitmapdata_t m_Bitmap[ MAX_FP_MODELS ];
bool m_bModified;
// Undo information
CUtlVector< CExpUndoInfo * > undo; int m_nUndoCurrent;
bool m_bSelected;
bool m_bDirty;
private: // settings of fields
float setting[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ]; float weight[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
char expressionclass[ 128 ];
void WipeRedoInformation( void ); };
#endif // EXPRESSION_H
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