Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // LIBMAD.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTLIBDIR "$SRCDIR\lib\common\vc8"
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "msvc++" $PreprocessorDefinitions "$BASE;FPM_INTEL;HAVE_CONFIG_H;ASO_ZEROCHECK" $FloatingPointModel "Precise (/fp:precise)" $Detect64bitPortabilityIssues "No" $CompileAs "Compile as C Code (/TC)" $WarningLevel "Level 1 (/W1)" } }
$Project "libmad" { $Folder "Source Files" { $File "bit.c" $File "decoder.c" $File "fixed.c" $File "frame.c" $File "huffman.c" $File "layer12.c" $File "layer3.c" $File "stream.c" $File "synth.c" $File "timer.c" $File "version.c" } $Folder "Header Files" { $File "bit.h" $File "msvc++\config.h" $File "decoder.h" $File "fixed.h" $File "frame.h" $File "global.h" $File "huffman.h" $File "layer12.h" $File "layer3.h" $File "stream.h" $File "synth.h" $File "timer.h" $File "version.h" }
$Folder "Data Files" { $File "D.dat" $File "imdct_s.dat" $File "qc_table.dat" $File "rq_table.dat" $File "sf_table.dat" } }
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