Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // LIBMAD.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTLIBDIR "$SRCDIR\lib\common\vc8"
  8. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "msvc++"
  14. $PreprocessorDefinitions "$BASE;FPM_INTEL;HAVE_CONFIG_H;ASO_ZEROCHECK"
  15. $FloatingPointModel "Precise (/fp:precise)"
  16. $Detect64bitPortabilityIssues "No"
  17. $CompileAs "Compile as C Code (/TC)"
  18. $WarningLevel "Level 1 (/W1)"
  19. }
  20. }
  21. $Project "libmad"
  22. {
  23. $Folder "Source Files"
  24. {
  25. $File "bit.c"
  26. $File "decoder.c"
  27. $File "fixed.c"
  28. $File "frame.c"
  29. $File "huffman.c"
  30. $File "layer12.c"
  31. $File "layer3.c"
  32. $File "stream.c"
  33. $File "synth.c"
  34. $File "timer.c"
  35. $File "version.c"
  36. }
  37. $Folder "Header Files"
  38. {
  39. $File "bit.h"
  40. $File "msvc++\config.h"
  41. $File "decoder.h"
  42. $File "fixed.h"
  43. $File "frame.h"
  44. $File "global.h"
  45. $File "huffman.h"
  46. $File "layer12.h"
  47. $File "layer3.h"
  48. $File "stream.h"
  49. $File "synth.h"
  50. $File "timer.h"
  51. $File "version.h"
  52. }
  53. $Folder "Data Files"
  54. {
  55. $File "D.dat"
  56. $File "imdct_s.dat"
  57. $File "qc_table.dat"
  58. $File "rq_table.dat"
  59. $File "sf_table.dat"
  60. }
  61. }