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//===== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
//
// studiomdl.c: generates a studio .mdl file from a .qc script
// models/<scriptname>.mdl.
//
#pragma warning( disable : 4244 )
#pragma warning( disable : 4237 )
#pragma warning( disable : 4305 )
#include <windows.h>
#undef GetCurrentDirectory
#include <Shlwapi.h> // PathCanonicalize
#pragma comment( lib, "shlwapi" )
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <math.h>
#include <direct.h>
#include "istudiorender.h"
#include "filesystem_tools.h"
#include "tier2/fileutils.h"
#include "cmdlib.h"
#include "scriplib.h"
#include "mathlib/mathlib.h"
#define EXTERN
#include "studio.h"
#include "studiomdl.h"
#include "collisionmodel.h"
#include "optimize.h"
#include "byteswap.h"
#include "studiobyteswap.h"
#include "tier1/strtools.h"
#include "bspflags.h"
#include "tier0/icommandline.h"
#include "utldict.h"
#include "tier1/utlsortvector.h"
#include "bitvec.h"
#include "appframework/appframework.h"
#include "datamodel/idatamodel.h"
#include "materialsystem/materialsystem_config.h"
#include "vstdlib/cvar.h"
#include "tier1/tier1.h"
#include "tier2/tier2.h"
#include "tier3/tier3.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeboneflexdriver.h"
#include "movieobjects/dmeanimationset.h"
#include "movieobjects/dmemdlmakefile.h"
#include "movieobjects/dmevertexdata.h"
#include "movieobjects/dmecombinationoperator.h"
#include "movieobjects/dmeflexrules.h"
#include "dmserializers/idmserializers.h"
#include "tier2/p4helpers.h"
#include "p4lib/ip4.h"
#include "mdllib/mdllib.h"
#include "perfstats.h"
#include "worldsize.h"
#include "KeyValues.h"
#include "compileclothproxy.h"
#include "movieobjects/dmemodel.h"
#include "fbxutils/dmfbxserializer.h"
#include "mathlib/dynamictree.h"
#include "movieobjects/dmemesh.h"
#include "tier1/fmtstr.h"
bool g_parseable_completion_output = false; bool g_collapse_bones_message = false; bool g_collapse_bones = false; bool g_collapse_bones_aggressive = false; bool g_quiet = false; bool g_bPreferFbx = false; bool g_badCollide = false; bool g_IHVTest = false; bool g_bCheckLengths = false; bool g_bPrintBones = false; bool g_bPerf = false; bool g_bDumpGraph = false; bool g_bMultistageGraph = false; bool g_verbose = true; bool g_bCreateMakefile = false; bool g_bHasModelName = false; bool g_bZBrush = false; bool g_bVerifyOnly = false; bool g_bUseBoneInBBox = true; bool g_bLockBoneLengths = false; bool g_bDefineBonesLockedByDefault = true; int g_minLod = 0; bool g_bFastBuild = false; int g_numAllowedRootLODs = 0; bool g_bNoWarnings = false; int g_maxWarnings = -1; bool g_bX360 = false; bool g_bBuildPreview = false; bool g_bPreserveTriangleOrder = false; bool g_bCenterBonesOnVerts = false; bool g_bDumpMaterials = false; bool g_bStripLods = false; bool g_bMakeVsi = false; float g_flDefaultMotionRollback = 0.3f; int g_minSectionFrameLimit = 30; int g_sectionFrames = 30; bool g_bNoAnimblockStall = false; float g_flPreloadTime = 1.0f; int g_nMCVersion = 0; bool g_bAnimblockHighRes = false; bool g_bAnimblockLowRes = false; int g_nMaxZeroFrames = 3; // clamped from 1..4
bool g_bZeroFramesHighres = false; float g_flMinZeroFramePosDelta = 2.0f; bool g_bLocalPhysX = false; int g_maxVertexLimit = MAXSTUDIOVERTS / 3; // nasty wireframe limit
int g_maxVertexClamp = MAXSTUDIOVERTS / 3; // nasty wireframe limit
bool g_bLCaseAllSequences = false;
bool g_bErrorOnSeqRemapFail = false;
bool g_bModelIntentionallyHasZeroSequences = false;
float g_flDefaultFadeInTime = 0.2f; float g_flDefaultFadeOutTime = 0.2f;
float g_flCollisionPrecision = 0;
char g_path[1024]; Vector g_vecMinWorldspace = Vector( MIN_COORD_INTEGER, MIN_COORD_INTEGER, MIN_COORD_INTEGER ); Vector g_vecMaxWorldspace = Vector( MAX_COORD_INTEGER, MAX_COORD_INTEGER, MAX_COORD_INTEGER ); DmElementHandle_t g_hDmeBoneFlexDriverList = DMELEMENT_HANDLE_INVALID;
CUtlVector< CUtlString > g_AllowedActivityNames;
enum RunMode { RUN_MODE_BUILD, RUN_MODE_STRIP_MODEL, RUN_MODE_STRIP_VHV } g_eRunMode = RUN_MODE_BUILD;
bool g_bNoP4 = false;
bool g_bContentRootRelative = false;
int g_numtexcoords[MAXSTUDIOTEXCOORDS]; CUtlVectorAuto< Vector2D > g_texcoord[MAXSTUDIOTEXCOORDS];
CUtlVector< s_hitboxset > g_hitboxsets; CUtlVector< char > g_KeyValueText; CUtlVector<s_flexcontrollerremap_t> g_FlexControllerRemap;
const char* g_szInCurrentSeqName = NULL;
//-----------------------------------------------------------------------------
// Parsed data from a .qc or .dmx file
//-----------------------------------------------------------------------------
struct IKLock_t { CUtlString m_Name; float m_flPosWeight; float m_flLocalQWeight; };
struct SequenceOption_t { bool m_bSnap : 1; bool m_bIsDelta : 1; bool m_bIsWorldSpace : 1; bool m_bIsPost : 1; bool m_bIsPreDelta : 1; bool m_bIsAutoplay : 1; bool m_bIsRealTime : 1; bool m_bIsHidden : 1; float m_flFadeInTime; float m_flFadeOutTime; int m_nBlendWidth; CUtlVector< CUtlString > m_AutoLayers; CUtlVector< IKLock_t > m_IKLocks; };
struct CmdSequence_t { CUtlString m_Name; CUtlString m_FileName; SequenceOption_t m_Options; };
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
void AddBodyFlexData( s_source_t *pSource, int imodel ); void AddBodyAttachments( s_source_t *pSource ); void AddBodyFlexRules( s_source_t *pSource ); void Option_Flexrule( s_model_t * /* pmodel */, const char *name );
//-----------------------------------------------------------------------------
// Stuff for writing a makefile to build models incrementally.
//-----------------------------------------------------------------------------
CUtlVector<CUtlSymbol> m_CreateMakefileDependencies;
void CreateMakefile_AddDependency( const char *pFileName ) { EnsureDependencyFileCheckedIn( pFileName );
if( !g_bCreateMakefile ) { return; }
CUtlSymbol sym( pFileName ); int i; for( i = 0; i < m_CreateMakefileDependencies.Count(); i++ ) { if( m_CreateMakefileDependencies[i] == sym ) { return; } } m_CreateMakefileDependencies.AddToTail( sym ); }
void EnsureDependencyFileCheckedIn( const char *pFileName ) { // Early out: if no p4
if ( g_bNoP4 ) return;
char pFullPath[MAX_PATH]; if ( !GetGlobalFilePath( pFileName, pFullPath, sizeof(pFullPath) ) ) { MdlWarning( "Model dependency file '%s' is missing.\n", pFileName ); return; }
Q_FixSlashes( pFullPath ); char bufCanonicalPath[ MAX_PATH ] = {0}; PathCanonicalize( bufCanonicalPath, pFullPath ); CP4AutoAddFile p4_add_dep_file( bufCanonicalPath ); }
void StudioMdl_ScriptLoadedCallback( const char *pFilenameLoaded, const char *pIncludedFromFileName, int nIncludeLineNumber ) { EnsureDependencyFileCheckedIn( pFilenameLoaded ); }
void CreateMakefile_OutputMakefile( void ) { if( !g_bHasModelName ) { MdlError( "Can't write makefile since a target mdl hasn't been specified!" ); } FILE *fp = fopen( "makefile.tmp", "a" ); if( !fp ) { MdlError( "can't open makefile.tmp!\n" ); } char mdlname[MAX_PATH]; strcpy( mdlname, gamedir ); // if( *g_pPlatformName )
// {
// strcat( mdlname, "platform_" );
// strcat( mdlname, g_pPlatformName );
// strcat( mdlname, "/" );
// }
strcat( mdlname, "models/" ); strcat( mdlname, g_outname ); Q_StripExtension( mdlname, mdlname, sizeof( mdlname ) ); strcat( mdlname, ".mdl" ); Q_FixSlashes( mdlname );
fprintf( fp, "%s:", mdlname ); int i; for( i = 0; i < m_CreateMakefileDependencies.Count(); i++ ) { fprintf( fp, " %s", m_CreateMakefileDependencies[i].String() ); } fprintf( fp, "\n" ); char mkdirpath[MAX_PATH]; strcpy( mkdirpath, mdlname ); Q_StripFilename( mkdirpath ); fprintf( fp, "\tmkdir \"%s\"\n", mkdirpath ); fprintf( fp, "\t%s -quiet %s\n\n", CommandLine()->GetParm( 0 ), g_fullpath ); fclose( fp ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
static bool g_bFirstWarning = true;
void TokenError( const char *fmt, ... ) { static char output[1024]; va_list args;
char *pFilename; int iLineNumber;
if (GetTokenizerStatus( &pFilename, &iLineNumber )) { va_start( args, fmt ); vsprintf( output, fmt, args );
MdlError( "%s(%d): - %s", pFilename, iLineNumber, output ); } else { va_start( args, fmt ); vsprintf( output, fmt, args ); MdlError( "%s", output ); } }
void MdlError( const char *fmt, ... ) { static char output[1024]; static char *knownExtensions[] = {".mdl", ".ani", ".phy", ".sw.vtx", ".dx80.vtx", ".dx90.vtx", ".vvd"}; char fileName[MAX_PATH]; char baseName[MAX_PATH]; va_list args;
Assert( 0 ); if (g_quiet) { if (g_bFirstWarning) { printf("%s :\n", g_fullpath ); g_bFirstWarning = false;
if (p4) { CUtlVector<P4Revision_t> &revisions = p4->GetRevisionList( g_fullpath, false ); if (revisions.Count() > 0) { int i = 0; printf( "%\t%s - ", p4->String( revisions[i].m_sUser ) ); printf( "%04d/%02d/%02d ", revisions[i].m_nYear, revisions[i].m_nMonth, revisions[i].m_nDay); printf( "%02d:%02d:%02d\n", revisions[i].m_nHour, revisions[i].m_nMinute, revisions[i].m_nSecond); } } } printf("\t"); }
printf("ERROR: "); va_start( args, fmt ); vprintf( fmt, args );
// delete premature files
// unforunately, content is built without verification
// ensuring that targets are not available, prevents check-in
if (g_bHasModelName) { if (g_quiet) { printf("\t"); }
// undescriptive errors in batch processes could be anonymous
printf("ERROR: Aborted Processing on '%s'\n", g_outname);
strcpy( fileName, gamedir ); strcat( fileName, "models/" ); strcat( fileName, g_outname ); Q_FixSlashes( fileName ); Q_StripExtension( fileName, baseName, sizeof( baseName ) );
for (int i=0; i<ARRAYSIZE(knownExtensions); i++) { strcpy( fileName, baseName); strcat( fileName, knownExtensions[i] );
// really need filesystem concept here
// g_pFileSystem->RemoveFile( fileName );
unlink( fileName ); } }
for ( int i = 0; i < g_pDataModel->NumFileIds(); ++i ) { g_pDataModel->UnloadFile( g_pDataModel->GetFileId( i ) ); }
if ( g_parseable_completion_output ) { printf("\nRESULT: ERROR\n"); }
exit( -1 ); }
void MdlWarning( const char *fmt, ... ) { va_list args; static char output[1024];
if (g_bNoWarnings || g_maxWarnings == 0) return;
WORD old = SetConsoleTextColor( 1, 1, 0, 1 );
if (g_quiet) { if (g_bFirstWarning) { printf("%s :\n", g_fullpath ); g_bFirstWarning = false;
if (p4) { CUtlVector<P4Revision_t> &revisions = p4->GetRevisionList( g_fullpath, false ); if (revisions.Count() > 0) { int i = 0; printf( "%\t %s - ", p4->String( revisions[i].m_sUser ) ); printf( "%04d/%02d/%02d ", revisions[i].m_nYear, revisions[i].m_nMonth, revisions[i].m_nDay); printf( "%02d:%02d:%02d\n", revisions[i].m_nHour, revisions[i].m_nMinute, revisions[i].m_nSecond); } } } printf("\t"); }
//Assert( 0 );
printf("WARNING: "); va_start( args, fmt ); vprintf( fmt, args );
if (g_maxWarnings > 0) g_maxWarnings--;
if (g_maxWarnings == 0) { if (g_quiet) { printf("\t"); } printf("suppressing further warnings...\n"); }
RestoreConsoleTextColor( old ); }
class CMdlLoggingListener : public CCmdLibStandardLoggingListener { virtual void Log( const LoggingContext_t *pContext, const tchar *pMessage ) { if ( pContext->m_Severity == LS_MESSAGE && g_quiet ) { // suppress
} else if ( pContext->m_Severity == LS_WARNING ) { MdlWarning( "%s", pMessage ); } else { CCmdLibStandardLoggingListener::Log( pContext, pMessage ); } } };
static CMdlLoggingListener s_MdlLoggingListener;
#ifndef _DEBUG
void MdlHandleCrash( const char *pMessage, bool bAssert ) { static LONG crashHandlerCount = 0; if ( InterlockedIncrement( &crashHandlerCount ) == 1 ) { MdlError( "'%s' (assert: %d)\n", pMessage, bAssert ); }
InterlockedDecrement( &crashHandlerCount ); }
// This is called if we crash inside our crash handler. It just terminates the process immediately.
LONG __stdcall MdlSecondExceptionFilter( struct _EXCEPTION_POINTERS *ExceptionInfo ) { TerminateProcess( GetCurrentProcess(), 2 ); return EXCEPTION_EXECUTE_HANDLER; // (never gets here anyway)
}
void MdlExceptionFilter( unsigned long code ) { // This is called if we crash inside our crash handler. It just terminates the process immediately.
SetUnhandledExceptionFilter( MdlSecondExceptionFilter );
//DWORD code = ExceptionInfo->ExceptionRecord->ExceptionCode;
#define ERR_RECORD( name ) { name, #name }
struct { int code; char *pReason; } errors[] = { ERR_RECORD( EXCEPTION_ACCESS_VIOLATION ), ERR_RECORD( EXCEPTION_ARRAY_BOUNDS_EXCEEDED ), ERR_RECORD( EXCEPTION_BREAKPOINT ), ERR_RECORD( EXCEPTION_DATATYPE_MISALIGNMENT ), ERR_RECORD( EXCEPTION_FLT_DENORMAL_OPERAND ), ERR_RECORD( EXCEPTION_FLT_DIVIDE_BY_ZERO ), ERR_RECORD( EXCEPTION_FLT_INEXACT_RESULT ), ERR_RECORD( EXCEPTION_FLT_INVALID_OPERATION ), ERR_RECORD( EXCEPTION_FLT_OVERFLOW ), ERR_RECORD( EXCEPTION_FLT_STACK_CHECK ), ERR_RECORD( EXCEPTION_FLT_UNDERFLOW ), ERR_RECORD( EXCEPTION_ILLEGAL_INSTRUCTION ), ERR_RECORD( EXCEPTION_IN_PAGE_ERROR ), ERR_RECORD( EXCEPTION_INT_DIVIDE_BY_ZERO ), ERR_RECORD( EXCEPTION_INT_OVERFLOW ), ERR_RECORD( EXCEPTION_INVALID_DISPOSITION ), ERR_RECORD( EXCEPTION_NONCONTINUABLE_EXCEPTION ), ERR_RECORD( EXCEPTION_PRIV_INSTRUCTION ), ERR_RECORD( EXCEPTION_SINGLE_STEP ), ERR_RECORD( EXCEPTION_STACK_OVERFLOW ), ERR_RECORD( EXCEPTION_ACCESS_VIOLATION ), };
int nErrors = sizeof( errors ) / sizeof( errors[0] ); { int i; for ( i=0; i < nErrors; i++ ) { if ( errors[i].code == code ) MdlHandleCrash( errors[i].pReason, true ); }
if ( i == nErrors ) { MdlHandleCrash( "Unknown reason", true ); } }
TerminateProcess( GetCurrentProcess(), 1 ); }
#endif
/*
================= ================= */
int verify_atoi( const char *token ) { for ( int i=0; i<strlen(token); i++ ) { if (token[i] != '-' && (token[i] < '0' || token[i] > '9')) TokenError( "expecting integer, got \"%s\"\n", token ); } return atoi( token ); }
float verify_atof( const char *token ) { for ( int i=0; i<strlen(token); i++ ) { if (token[i] != '-' && token[i] != '.' && (token[i] < '0' || token[i] > '9')) TokenError( "expecting float, got \"%s\"\n", token ); } return atof( token ); }
float verify_atof_with_null( const char *token ) { if (strcmp( token, ".." ) == 0) return -1;
if (token[0] != '-' && token[0] != '.' && (token[0] < '0' || token[0] > '9')) { TokenError( "expecting float, got \"%s\"\n", token ); } return atof( token ); }
//-----------------------------------------------------------------------------
// Key value block
//-----------------------------------------------------------------------------
static void AppendKeyValueText( CUtlVector< char > *pKeyValue, const char *pString ) { int nLen = strlen(pString); int nFirst = pKeyValue->AddMultipleToTail( nLen ); memcpy( pKeyValue->Base() + nFirst, pString, nLen ); }
int KeyValueTextSize( CUtlVector< char > *pKeyValue ) { return pKeyValue->Count(); }
const char *KeyValueText( CUtlVector< char > *pKeyValue ) { return pKeyValue->Base(); }
void Option_KeyValues( CUtlVector< char > *pKeyValue );
//-----------------------------------------------------------------------------
// Read global input into common string
//-----------------------------------------------------------------------------
bool GetLineInput( void ) { while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; // skip comments
if (g_szLine[0] == '/' && g_szLine[1] == '/') continue;
return true; } return false; }
/*
================= ================= */
int lookupControl( char *string ) { if (stricmp(string,"X")==0) return STUDIO_X; if (stricmp(string,"Y")==0) return STUDIO_Y; if (stricmp(string,"Z")==0) return STUDIO_Z; if (stricmp(string,"XR")==0) return STUDIO_XR; if (stricmp(string,"YR")==0) return STUDIO_YR; if (stricmp(string,"ZR")==0) return STUDIO_ZR;
if (stricmp(string,"LX")==0) return STUDIO_LX; if (stricmp(string,"LY")==0) return STUDIO_LY; if (stricmp(string,"LZ")==0) return STUDIO_LZ; if (stricmp(string,"LXR")==0) return STUDIO_LXR; if (stricmp(string,"LYR")==0) return STUDIO_LYR; if (stricmp(string,"LZR")==0) return STUDIO_LZR;
if (stricmp(string,"LM")==0) return STUDIO_LINEAR; if (stricmp(string,"LQ")==0) return STUDIO_QUADRATIC_MOTION;
return -1; }
/*
================= ================= */
int LookupPoseParameter( const char *name ) { int i; for ( i = 0; i < g_numposeparameters; i++) { if (!stricmp( name, g_pose[i].name)) { return i; } } strcpyn( g_pose[i].name, name ); g_numposeparameters = i + 1;
if (g_numposeparameters > MAXSTUDIOPOSEPARAM) { TokenError( "too many pose parameters (max %d)\n", MAXSTUDIOPOSEPARAM ); }
return i; }
//-----------------------------------------------------------------------------
// Stuff for writing a makefile to build models incrementally.
//-----------------------------------------------------------------------------
s_sourceanim_t *FindSourceAnim( s_source_t *pSource, const char *pAnimName ) { int nCount = pSource->m_Animations.Count(); for ( int i = 0; i < nCount; ++i ) { s_sourceanim_t *pAnim = &pSource->m_Animations[i]; if ( !Q_stricmp( pAnimName, pAnim->animationname ) ) return pAnim; } return NULL; }
const s_sourceanim_t *FindSourceAnim( const s_source_t *pSource, const char *pAnimName ) { if ( !pAnimName[0] ) return NULL;
int nCount = pSource->m_Animations.Count(); for ( int i = 0; i < nCount; ++i ) { const s_sourceanim_t *pAnim = &pSource->m_Animations[i]; if ( !Q_stricmp( pAnimName, pAnim->animationname ) ) return pAnim; } return NULL; }
s_sourceanim_t *FindOrAddSourceAnim( s_source_t *pSource, const char *pAnimName ) { if ( !pAnimName[0] ) return NULL;
int nCount = pSource->m_Animations.Count(); for ( int i = 0; i < nCount; ++i ) { s_sourceanim_t *pAnim = &pSource->m_Animations[i]; if ( !Q_stricmp( pAnimName, pAnim->animationname ) ) return pAnim; }
int nIndex = pSource->m_Animations.AddToTail(); s_sourceanim_t *pAnim = &pSource->m_Animations[nIndex]; memset( pAnim, 0, sizeof(s_sourceanim_t) ); Q_strncpy( pAnim->animationname, pAnimName, sizeof(pAnim->animationname) ); return pAnim; }
//-----------------------------------------------------------------------------
// Purpose: Handle the $boneflexdriver command
// QC: $boneflexdriver <bone name> <tx|ty|tz> <flex controller name> <min> <max>
//-----------------------------------------------------------------------------
void Cmd_BoneFlexDriver() { CDisableUndoScopeGuard undoDisable; // Turn of Dme undo
// Find or create the DmeBoneFlexDriverList
CDmeBoneFlexDriverList *pDmeBoneFlexDriverList = GetElement< CDmeBoneFlexDriverList >( g_hDmeBoneFlexDriverList ); if ( !pDmeBoneFlexDriverList ) { pDmeBoneFlexDriverList = CreateElement< CDmeBoneFlexDriverList >( "boneDriverFlexList", DMFILEID_INVALID ); if ( pDmeBoneFlexDriverList ) { g_hDmeBoneFlexDriverList = pDmeBoneFlexDriverList->GetHandle(); } }
if ( !pDmeBoneFlexDriverList ) { MdlError( "%s: Couldn't find or create DmeBoneDriverFlexList\n", "$boneflexdriver" ); return; }
// <bone name>
GetToken( false ); CDmeBoneFlexDriver *pDmeBoneFlexDriver = pDmeBoneFlexDriverList->FindOrCreateBoneFlexDriver( token ); if ( !pDmeBoneFlexDriver ) { MdlError( "%s: Couldn't find or create DmeBoneFlexDriver for bone \"%s\"\n", "$boneflexdriver", token ); return; }
// <tx|ty|tz|rx|ry|rz>
GetToken( false ); const char *ppszComponentTypeList[] = { "tx", "ty", "tz" }; int nBoneComponent = -1; for ( int i = 0; i < ARRAYSIZE( ppszComponentTypeList ); ++i ) { if ( StringHasPrefix( token, ppszComponentTypeList[i] ) ) { nBoneComponent = i; break; } }
if ( nBoneComponent < STUDIO_BONE_FLEX_TX || nBoneComponent > STUDIO_BONE_FLEX_TZ ) { TokenError( "%s: Invalid bone component, must be one of <tx|ty|tz>\n", "$boneflexdriver" ); return; }
// <flex controller name>
GetToken( false ); CDmeBoneFlexDriverControl *pDmeBoneFlexDriverControl = pDmeBoneFlexDriver->FindOrCreateControl( token ); if ( !pDmeBoneFlexDriverControl ) { MdlError( "%s: Couldn't find or create DmeBoneFlexDriverControl for bone \"%s\"\n", "$boneflexdriver", token ); return; }
pDmeBoneFlexDriverControl->m_nBoneComponent = nBoneComponent;
// <min>
GetToken( false ); pDmeBoneFlexDriverControl->m_flMin = verify_atof( token );
// <max>
GetToken( false ); pDmeBoneFlexDriverControl->m_flMax = verify_atof( token ); }
void Cmd_PoseParameter( ) { if ( g_numposeparameters >= MAXSTUDIOPOSEPARAM ) { TokenError( "too many pose parameters (max %d)\n", MAXSTUDIOPOSEPARAM ); }
GetToken (false); //[wills] unless you want a pose parameter named "poseparameter", should probably GetToken here
int i = LookupPoseParameter( token ); strcpyn( g_pose[i].name, token );
if ( TokenAvailable() ) { // min
GetToken (false); g_pose[i].min = verify_atof (token); }
if ( TokenAvailable() ) { // max
GetToken (false); g_pose[i].max = verify_atof (token); }
while ( TokenAvailable() ) { GetToken (false);
if ( !Q_stricmp( token, "wrap" ) ) { g_pose[i].flags |= STUDIO_LOOPING; g_pose[i].loop = g_pose[i].max - g_pose[i].min; } else if ( !Q_stricmp( token, "loop" ) ) { g_pose[i].flags |= STUDIO_LOOPING; GetToken (false); g_pose[i].loop = verify_atof( token ); } } }
/*
================= ================= */
int LookupTexture( const char *pTextureName, bool bRelativePath ) { char pTextureNoExt[MAX_PATH]; char pTextureBase[MAX_PATH]; char pTextureBase2[MAX_PATH]; Q_StripExtension( pTextureName, pTextureNoExt, sizeof(pTextureNoExt) ); Q_FileBase( pTextureName, pTextureBase, sizeof(pTextureBase) );
int nFlags = bRelativePath ? RELATIVE_TEXTURE_PATH_SPECIFIED : 0; int i; for ( i = 0; i < g_numtextures; i++ ) { if ( g_texture[i].flags == nFlags ) { if ( !Q_stricmp( pTextureNoExt, g_texture[i].name ) ) return i; continue; }
// Comparing relative vs non-relative
if ( bRelativePath ) { if ( !Q_stricmp( pTextureBase, g_texture[i].name ) ) return i; continue; }
// Comparing non-relative vs relative
Q_FileBase( g_texture[i].name, pTextureBase2, sizeof(pTextureBase2) ); if ( !Q_stricmp( pTextureNoExt, pTextureBase2 ) ) return i; }
if ( i >= MAXSTUDIOSKINS ) { MdlError("Too many materials used, max %d\n", ( int )MAXSTUDIOSKINS ); }
Q_strncpy( g_texture[i].name, pTextureNoExt, sizeof(g_texture[i].name) ); g_texture[i].material = -1; g_texture[i].flags = nFlags; g_numtextures++; return i; }
void Cmd_OverrideMaterial( void ) { char to[256];
GetToken( false ); strcpy( to, token );
Msg( "$overridematerial is replacing ALL material references with %s.\n", to );
int i; for (i = 0; i < g_numtextures; i++) { strcpy( g_texture[i].name, to ); } }
void Cmd_RenameMaterial( void ) { char from[256]; char to[256];
GetToken( false ); strcpy( from, token );
GetToken( false ); strcpy( to, token );
int i; for (i = 0; i < g_numtextures; i++) { if (stricmp( g_texture[i].name, from ) == 0) { strcpy( g_texture[i].name, to ); return; } }
for (i = 0; i < g_numtextures; i++) { if ( V_stristr( g_texture[i].name, from ) ) { Msg( "$renamematerial fell back to partial match: Replacing %s with %s.\n", g_texture[i].name, to ); strcpy( g_texture[i].name, to ); return; } }
MdlError( "unknown material \"%s\" in rename\n", from ); }
int UseTextureAsMaterial( int textureindex ) { if ( g_texture[textureindex].material == -1 ) { if (g_bDumpMaterials) { printf("material %d %d %s\n", textureindex, g_nummaterials, g_texture[textureindex].name ); } g_material[g_nummaterials] = textureindex; g_texture[textureindex].material = g_nummaterials++; }
return g_texture[textureindex].material; }
int MaterialToTexture( int material ) { int i; for (i = 0; i < g_numtextures; i++) { if (g_texture[i].material == material) { return i; } } return -1; }
//Wrong name for the use of it.
void scale_vertex( Vector &org ) { org[0] = org[0] * g_currentscale; org[1] = org[1] * g_currentscale; org[2] = org[2] * g_currentscale; }
void SetSkinValues( ) { int i, j; int index;
// Check all textures to see if we have relative paths specified
for (i = 0; i < g_numtextures; i++) { if ( g_texture[i].flags & RELATIVE_TEXTURE_PATH_SPECIFIED ) { // Add an empty path to prepend if anything specifies a relative path
cdtextures[numcdtextures] = 0; ++numcdtextures; break; } }
if ( numcdtextures == 0 ) { char szName[256];
// strip down till it finds "models"
strcpyn( szName, g_fullpath ); while (szName[0] != '\0' && strnicmp( "models", szName, 6 ) != 0) { strcpy( &szName[0], &szName[1] ); } if (szName[0] != '\0') { Q_StripFilename( szName ); strcat( szName, "/" ); } else { // if( *g_pPlatformName )
// {
// strcat( szName, "platform_" );
// strcat( szName, g_pPlatformName );
// strcat( szName, "/" );
// }
strcpy( szName, "models/" ); strcat( szName, g_outname ); Q_StripExtension( szName, szName, sizeof( szName ) ); strcat( szName, "/" ); } cdtextures[0] = strdup( szName ); numcdtextures = 1; }
for (i = 0; i < g_numtextures; i++) { char szName[256]; Q_StripExtension( g_texture[i].name, szName, sizeof( szName ) ); Q_strncpy( g_texture[i].name, szName, sizeof( g_texture[i].name ) ); }
// build texture groups
for (i = 0; i < MAXSTUDIOSKINS; i++) { for (j = 0; j < MAXSTUDIOSKINS; j++) { g_skinref[i][j] = j; } } index = 0; for (i = 0; i < g_numtexturelayers[0]; i++) { for (j = 0; j < g_numtexturereps[0]; j++) { g_skinref[i][g_texturegroup[0][0][j]] = g_texturegroup[0][i][j]; } }
if (i != 0) { g_numskinfamilies = i; } else { g_numskinfamilies = 1; } g_numskinref = g_numtextures;
// printf ("width: %i height: %i\n",width, height);
/*
printf ("adjusted width: %i height: %i top : %i left: %i\n", pmesh->skinwidth, pmesh->skinheight, pmesh->skintop, pmesh->skinleft ); */ }
/*
================= ================= */
int LookupXNode( const char *name ) { int i; for ( i = 1; i <= g_numxnodes; i++) { if (stricmp( name, g_xnodename[i] ) == 0) { return i; } } g_xnodename[i] = strdup( name ); g_numxnodes = i; return i; }
/*
================= ================= */
char g_szFilename[1024]; FILE *g_fpInput; char g_szLine[4096]; int g_iLinecount;
void Build_Reference( s_source_t *pSource, const char *pAnimName ) { int i, parent; Vector angle;
s_sourceanim_t *pReferenceAnim = FindSourceAnim( pSource, pAnimName ); for (i = 0; i < pSource->numbones; i++) { matrix3x4_t m; if ( pReferenceAnim ) { AngleMatrix( pReferenceAnim->rawanim[0][i].rot, m ); m[0][3] = pReferenceAnim->rawanim[0][i].pos[0]; m[1][3] = pReferenceAnim->rawanim[0][i].pos[1]; m[2][3] = pReferenceAnim->rawanim[0][i].pos[2]; } else { SetIdentityMatrix( m ); }
parent = pSource->localBone[i].parent; if (parent == -1) { // scale the done pos.
// calc rotational matrices
MatrixCopy( m, pSource->boneToPose[i] ); } else { // calc compound rotational matrices
// FIXME : Hey, it's orthogical so inv(A) == transpose(A)
Assert( parent < i ); ConcatTransforms( pSource->boneToPose[parent], m, pSource->boneToPose[i] ); } // printf("%3d %f %f %f\n", i, psource->bonefixup[i].worldorg[0], psource->bonefixup[i].worldorg[1], psource->bonefixup[i].worldorg[2] );
/*
AngleMatrix( angle, m ); printf("%8.4f %8.4f %8.4f\n", m[0][0], m[1][0], m[2][0] ); printf("%8.4f %8.4f %8.4f\n", m[0][1], m[1][1], m[2][1] ); printf("%8.4f %8.4f %8.4f\n", m[0][2], m[1][2], m[2][2] ); */ } }
int Grab_Nodes( s_node_t *pnodes ) { int index; char name[1024]; int parent; int numbones = 0;
for (index = 0; index < MAXSTUDIOSRCBONES; index++) { pnodes[index].parent = -1; }
while (GetLineInput()) { if (sscanf( g_szLine, "%d \"%[^\"]\" %d", &index, name, &parent ) == 3) { // check for duplicated bones
/*
if (strlen(pnodes[index].name) != 0) { MdlError( "bone \"%s\" exists more than once\n", name ); } */ strcpyn( pnodes[index].name, name ); pnodes[index].parent = parent; if (index > numbones) { numbones = index; } } else { return numbones + 1; } } MdlError( "Unexpected EOF at line %d\n", g_iLinecount ); return 0; }
void clip_rotations( RadianEuler& rot ) { int j; // clip everything to : -M_PI <= x < M_PI
for (j = 0; j < 3; j++) { while (rot[j] >= M_PI) rot[j] -= M_PI*2; while (rot[j] < -M_PI) rot[j] += M_PI*2; } }
void clip_rotations( Vector& rot ) { int j; // clip everything to : -180 <= x < 180
for (j = 0; j < 3; j++) { while (rot[j] >= 180) rot[j] -= 180*2; while (rot[j] < -180) rot[j] += 180*2; } }
/*
================= Cmd_Eyeposition ================= */ void Cmd_Eyeposition (void) { // rotate points into frame of reference so g_model points down the positive x
// axis
// FIXME: these coords are bogus
GetToken (false); eyeposition[1] = verify_atof (token);
GetToken (false); eyeposition[0] = -verify_atof (token);
GetToken (false); eyeposition[2] = verify_atof (token); }
//-----------------------------------------------------------------------------
// Cmd_MaxEyeDeflection
//-----------------------------------------------------------------------------
void Cmd_MaxEyeDeflection() { GetToken( false ); g_flMaxEyeDeflection = cosf( verify_atof( token ) * M_PI / 180.0f ); }
//-----------------------------------------------------------------------------
// Cmd_AddSearchDir: add the custom defined path to an array that we will add to the search paths
//-----------------------------------------------------------------------------
void Cmd_AddSearchDir() { GetToken ( false ); if (!g_quiet) { printf ( "New search path: %s\n", token ); } CmdLib_AddNewSearchPath ( token );
}
//-----------------------------------------------------------------------------
// Cmd_Illumposition
//-----------------------------------------------------------------------------
void Cmd_Illumposition( void ) { GetToken( false ); illumposition[0] = verify_atof( token );
GetToken( false ); illumposition[1] = verify_atof( token );
GetToken( false ); illumposition[2] = verify_atof( token );
if ( TokenAvailable() ) { GetToken( false );
Q_strncpy( g_attachment[g_numattachments].name, "__illumPosition", sizeof(g_attachment[g_numattachments].name) ); Q_strncpy( g_attachment[g_numattachments].bonename, token, sizeof(g_attachment[g_numattachments].bonename) ); AngleMatrix( QAngle( 0, 0, 0 ), illumposition, g_attachment[g_numattachments].local ); g_attachment[g_numattachments].type |= IS_RIGID;
g_illumpositionattachment = g_numattachments + 1; ++g_numattachments; } else { g_illumpositionattachment = 0;
// rotate points into frame of reference so
// g_model points down the positive x axis
// FIXME: these coords are bogus
float flTemp = illumposition[0]; illumposition[0] = -illumposition[1]; illumposition[1] = flTemp; }
illumpositionset = true; }
//-----------------------------------------------------------------------------
// Process Cmd_Modelname
//-----------------------------------------------------------------------------
void ProcessModelName( const char *pModelName ) { // Abort early if modelname is too big
const int nModelNameLen = Q_strlen( pModelName ); char *pTmpBuf = reinterpret_cast< char * >( _alloca( ( nModelNameLen + 1 ) * sizeof( char ) ) ); Q_StripExtension( pModelName, pTmpBuf, nModelNameLen+1 ); // write.cpp strips extension then adds .mdl and writes that into studiohdr_t::name
// Need one for sizeof operation to work...
studiohdr_t shdr; if ( Q_strlen( pTmpBuf ) + 4 >= ( sizeof( g_outname ) / sizeof( g_outname[ 0 ] ) ) ) { MdlError( "Model Name \"%s.mdl\" Too Big, %d Characters, Max %d Characters\n", pTmpBuf, Q_strlen( pTmpBuf ) + 4, ( sizeof( g_outname ) / sizeof( g_outname ) ) - 1 ); }
g_bHasModelName = true; Q_strncpy( g_outname, pModelName, sizeof( g_outname ) ); }
//-----------------------------------------------------------------------------
// Parse Cmd_Modelname
//-----------------------------------------------------------------------------
void Cmd_Modelname (void) { GetToken (false); if ( token[0] == '/' || token[0] == '\\' ) { MdlWarning( "$modelname key has slash as first character. Removing.\n" ); ProcessModelName( &token[1] ); } else { ProcessModelName( token ); } }
void Cmd_InternalName( void ) { GetToken( false ); Q_strncpy( g_szInternalName, token, sizeof( g_szInternalName ) ); }
void Cmd_Phyname (void) { GetToken (false); CollisionModel_SetName( token ); }
void Cmd_PreserveTriangleOrder( void ) { g_bPreserveTriangleOrder = true; }
void Cmd_Autocenter() { g_centerstaticprop = true; }
/*
=============== =============== */
//-----------------------------------------------------------------------------
// Parse the body command from a .qc file
//-----------------------------------------------------------------------------
void ProcessOptionStudio( s_model_t *pmodel, const char *pFullPath, float flScale, bool bFlipTriangles, bool bQuadSubd ) { Q_strncpy( pmodel->filename, pFullPath, sizeof(pmodel->filename) );
if ( flScale != 0.0f ) { pmodel->scale = g_currentscale = flScale; } else { pmodel->scale = g_currentscale = g_defaultscale; }
g_pCurrentModel = pmodel;
// load source
pmodel->source = Load_Source( pmodel->filename, "", bFlipTriangles, true );
g_pCurrentModel = NULL;
// Reset currentscale to whatever global we currently have set
// g_defaultscale gets set in Cmd_ScaleUp everytime the $scale command is used.
g_currentscale = g_defaultscale; }
//-----------------------------------------------------------------------------
// Parse the studio options from a .qc file
//-----------------------------------------------------------------------------
bool ParseOptionStudio( CDmeSourceSkin *pSkin ) { if ( !GetToken( false ) ) return false;
pSkin->SetRelativeFileName( token ); while ( TokenAvailable() ) { GetToken(false); if ( !Q_stricmp( "reverse", token ) ) { pSkin->m_bFlipTriangles = true; continue; }
if ( !Q_stricmp( "scale", token ) ) { GetToken(false); pSkin->m_flScale = verify_atof( token ); continue; }
if ( !Q_stricmp( "faces", token ) ) { GetToken( false ); GetToken( false ); continue; }
if ( !Q_stricmp( "bias", token ) ) { GetToken( false ); continue; }
if ( !Q_stricmp( "subd", token ) ) { pSkin->m_bQuadSubd = true; continue; }
if ( !Q_stricmp( "{", token ) ) { UnGetToken( ); break; }
MdlError("unknown command \"%s\"\n", token ); return false; } return true; }
//-----------------------------------------------------------------------------
// Parse + process the studio options from a .qc file
//-----------------------------------------------------------------------------
void Option_Studio( s_model_t *pmodel ) { CDmeSourceSkin *pSourceSkin = CreateElement< CDmeSourceSkin >( "", DMFILEID_INVALID );
// Set defaults
pSourceSkin->m_flScale = g_defaultscale; pSourceSkin->m_bQuadSubd = false; pSourceSkin->m_bFlipTriangles = false;
if ( ParseOptionStudio( pSourceSkin ) ) { ProcessOptionStudio( pmodel, pSourceSkin->GetRelativeFileName(), pSourceSkin->m_flScale, pSourceSkin->m_bFlipTriangles, pSourceSkin->m_bQuadSubd ); } DestroyElement( pSourceSkin ); }
int Option_Blank( ) { g_model[g_nummodels] = (s_model_t *)calloc( 1, sizeof( s_model_t ) );
g_source[g_numsources] = (s_source_t *)calloc( 1, sizeof( s_source_t ) ); g_model[g_nummodels]->source = g_source[g_numsources]; g_numsources++;
g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels];
strcpyn( g_model[g_nummodels]->name, "blank" );
g_bodypart[g_numbodyparts].nummodels++; g_nummodels++; return 0; }
void Cmd_Bodygroup( ) { int is_started = 0;
if ( !GetToken( false ) ) return;
g_bodypart[g_numbodyparts].base = 1; if (g_numbodyparts != 0) { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } strcpyn( g_bodypart[g_numbodyparts].name, token );
do { GetToken (true); if (endofscript) return; else if (token[0] == '{') { is_started = 1; } else if (token[0] == '}') { break; } else if (stricmp("studio", token ) == 0) { g_model[g_nummodels] = (s_model_t *)calloc( 1, sizeof( s_model_t ) ); g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels++; Option_Studio( g_model[g_nummodels] );
// Body command should add any flex commands in the source loaded
PostProcessSource( g_model[g_nummodels]->source, g_nummodels );
g_nummodels++; } else if (stricmp("blank", token ) == 0) { Option_Blank( ); } else { MdlError("unknown bodygroup option: \"%s\"\n", token ); } } while (1);
g_numbodyparts++; return; }
void Cmd_AppendBlankBodygroup( ) { // stick a blank bodygroup on the end of the current part
g_numbodyparts--; Option_Blank( ); g_numbodyparts++; return; }
void Cmd_BodygroupPreset( ) { if ( !GetToken( false ) ) return;
// make sure this name is unused
for ( int i=0; i<g_numbodygrouppresets; i++ ) { if ( !V_strcmp( token, g_bodygrouppresets[i].name ) ) { MdlError( "Error: bodygroup preset \"%s\" already exists.\n", token ); return; } }
s_bodygrouppreset_t newpreset; V_strcpy_safe( newpreset.name, token );
int nAccumValue = 0; int nAccumMask = 0;
do { GetToken (true);
if (endofscript) { return; } else if (token[0] == '{') { } else if (token[0] == '}') { break; } else { //gather up name:value pairs into a baked bodygroup value and mask
bool bFoundPart = false; for ( int i=0; i<g_numbodyparts; i++ ) { if ( !V_strcmp( g_bodypart[i].name, token ) ) { GetToken (true);
int iValue = atoi( token ); if ( iValue >= 0 && iValue < g_bodypart[i].nummodels ) {
int iCurrentVal = (nAccumValue / g_bodypart[i].base) % g_bodypart[i].nummodels; nAccumValue = (nAccumValue - (iCurrentVal * g_bodypart[i].base) + (iValue * g_bodypart[i].base));
int iCurrentMask = (nAccumMask / g_bodypart[i].base) % g_bodypart[i].nummodels; nAccumMask = (nAccumMask - (iCurrentMask * g_bodypart[i].base) + (1 * g_bodypart[i].base));
} else { MdlError( "Error: can't assign value \"%i\" to bodygroup preset \"%s\" (out of available range).\n", iValue, newpreset.name ); return; }
bFoundPart = true; } }
if ( !bFoundPart ) { MdlError( "Error: can't find any bodygroups named \"%s\".\n", token ); return; }
} } while (1);
newpreset.iValue = nAccumValue; newpreset.iMask = nAccumMask;
//Msg( "Built bodygroup preset: %s, value: %i, mask:%i\n", newpreset.name, newpreset.iValue, newpreset.iMask );
g_bodygrouppresets.AddToTail( newpreset ); g_numbodygrouppresets++; }
//-----------------------------------------------------------------------------
// Add A Body Flex Rule
//-----------------------------------------------------------------------------
void AddBodyFlexFetchRule( s_source_t *pSource, s_flexrule_t *pRule, int rawIndex, const CUtlVector< int > &pRawIndexToRemapSourceIndex, const CUtlVector< int > &pRawIndexToRemapLocalIndex, const CUtlVector< int > &pRemapSourceIndexToGlobalFlexControllerIndex ) { // Lookup the various indices of the requested input to fetch
// Relative to the remapped controls in the current s_source_t
const int remapSourceIndex = pRawIndexToRemapSourceIndex[ rawIndex ]; // Relative to the specific remapped control
const int remapLocalIndex = pRawIndexToRemapLocalIndex[ rawIndex ]; // The global flex controller index that the user ultimately twiddles
const int globalFlexControllerIndex = pRemapSourceIndexToGlobalFlexControllerIndex[ remapSourceIndex ];
// Get the Remap record
s_flexcontrollerremap_t &remap = pSource->m_FlexControllerRemaps[ remapSourceIndex ]; switch ( remap.m_RemapType ) { case FLEXCONTROLLER_REMAP_PASSTHRU: // Easy As!
pRule->op[ pRule->numops ].op = STUDIO_FETCH1; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; break;
case FLEXCONTROLLER_REMAP_EYELID: if ( remapLocalIndex == 0 ) { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_EyesUpDownFlexController >= 0 ? remap.m_EyesUpDownFlexController : -1; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_BlinkController >= 0 ? remap.m_BlinkController : -1; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = globalFlexControllerIndex; // CloseLid
pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_DME_LOWER_EYELID; pRule->op[ pRule->numops ].d.index = remap.m_MultiIndex; // CloseLidV
pRule->numops++; } else { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_EyesUpDownFlexController >= 0 ? remap.m_EyesUpDownFlexController : -1; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_BlinkController >= 0 ? remap.m_BlinkController : -1; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = globalFlexControllerIndex; // CloseLid
pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_DME_UPPER_EYELID; pRule->op[ pRule->numops ].d.index = remap.m_MultiIndex; // CloseLidV
pRule->numops++; } break;
case FLEXCONTROLLER_REMAP_2WAY: // A little trickier... local index 0 is on the left, local index 1 is on the right
// Left Equivalent RemapVal( -1.0, 0.0, 0.0, 1.0 )
// Right Equivalent RemapVal( 0.0, 1.0, 0.0, 1.0 )
if ( remapLocalIndex == 0 ) { pRule->op[ pRule->numops ].op = STUDIO_2WAY_0; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; } else { pRule->op[ pRule->numops ].op = STUDIO_2WAY_1; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; } break;
case FLEXCONTROLLER_REMAP_NWAY: { int nRemapCount = remap.m_RawControls.Count(); float flStep = ( nRemapCount > 2 ) ? 2.0f / ( nRemapCount - 1 ) : 0.0f;
if ( remapLocalIndex == 0 ) { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -11.0f; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -10.0f; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -1.0f; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -1.0f + flStep; pRule->numops++; } else if ( remapLocalIndex == nRemapCount - 1 ) { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 1.0f - flStep; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 1.0f; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 10.0f; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 11.0f; pRule->numops++; } else { float flPeak = remapLocalIndex * flStep - 1.0f;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak - flStep; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak + flStep; pRule->numops++; }
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_MultiIndex; pRule->numops++;
pRule->op[ pRule->numops ].op = STUDIO_NWAY; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; } break; default: Assert( 0 ); // This is an error condition
pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 1.0f; pRule->numops++; break; } }
//-----------------------------------------------------------------------------
// Add A Body Flex Rule
//-----------------------------------------------------------------------------
void AddBodyFlexRule( s_source_t *pSource, s_combinationrule_t &rule, int nFlexDesc, const CUtlVector< int > &pRawIndexToRemapSourceIndex, const CUtlVector< int > &pRawIndexToRemapLocalIndex, const CUtlVector< int > &pRemapSourceIndexToGlobalFlexControllerIndex ) { if ( g_numflexrules >= MAXSTUDIOFLEXRULES ) MdlError( "Line %d: Too many flex rules, max %d", g_iLinecount, MAXSTUDIOFLEXRULES );
s_flexrule_t *pRule = &g_flexrule[g_numflexrules++]; pRule->flex = nFlexDesc;
// This will multiply the combination together
const int nCombinationCount = rule.m_Combination.Count(); if ( nCombinationCount ) { for ( int j = 0; j < nCombinationCount; ++j ) { // Handle any controller remapping
AddBodyFlexFetchRule( pSource, pRule, rule.m_Combination[ j ], pRawIndexToRemapSourceIndex, pRawIndexToRemapLocalIndex, pRemapSourceIndexToGlobalFlexControllerIndex ); }
if ( nCombinationCount > 1 ) { pRule->op[ pRule->numops ].op = STUDIO_COMBO; pRule->op[ pRule->numops ].d.index = nCombinationCount; pRule->numops++; } }
// This will multiply in the suppressors
int nDominators = rule.m_Dominators.Count(); for ( int j = 0; j < nDominators; ++j ) { const int nFactorCount = rule.m_Dominators[j].Count(); if ( nFactorCount ) { for ( int k = 0; k < nFactorCount; ++k ) { AddBodyFlexFetchRule( pSource, pRule, rule.m_Dominators[ j ][ k ], pRawIndexToRemapSourceIndex, pRawIndexToRemapLocalIndex, pRemapSourceIndexToGlobalFlexControllerIndex ); }
pRule->op[ pRule->numops ].op = STUDIO_DOMINATE; pRule->op[ pRule->numops ].d.index = nFactorCount; pRule->numops++; } } }
//-----------------------------------------------------------------------------
// Adds flex controller data to a particular source
//-----------------------------------------------------------------------------
void AddFlexControllers( s_source_t *pSource ) { CUtlVector< int > &r2s = pSource->m_rawIndexToRemapSourceIndex; CUtlVector< int > &r2l = pSource->m_rawIndexToRemapLocalIndex; CUtlVector< int > &l2i = pSource->m_leftRemapIndexToGlobalFlexControllIndex; CUtlVector< int > &r2i = pSource->m_rightRemapIndexToGlobalFlexControllIndex;
// Number of Raw controls in this source
const int nRawControlCount = pSource->m_CombinationControls.Count(); // Initialize rawToRemapIndices
r2s.SetSize( nRawControlCount ); r2l.SetSize( nRawControlCount ); for ( int i = 0; i < nRawControlCount; ++i ) { r2s[ i ] = -1; r2l[ i ] = -1; }
// Number of Remapped Controls in this source
const int nRemappedControlCount = pSource->m_FlexControllerRemaps.Count(); l2i.SetSize( nRemappedControlCount ); r2i.SetSize( nRemappedControlCount );
for ( int i = 0; i < nRemappedControlCount; ++i ) { s_flexcontrollerremap_t &remapControl = pSource->m_FlexControllerRemaps[ i ];
// Number of Raw Controls In This Remapped Control
const int nRemappedRawControlCount = remapControl.m_RawControls.Count();
// Figure out the mapping from raw to remapped
for ( int j = 0; j < nRemappedRawControlCount; ++j ) { for ( int k = 0; k < nRawControlCount; ++k ) { if ( remapControl.m_RawControls[ j ] == pSource->m_CombinationControls[ k ].name ) { Assert( r2s[ k ] == -1 ); Assert( r2l[ k ] == -1 ); r2s[ k ] = i; // The index of the remapped control
r2l[ k ] = j; // The index of which control this is in the remap
break; } } }
if ( remapControl.m_bIsStereo ) { // The controls have to be named 'right_' and 'left_' and right has to be first for
// hlfaceposer to recognize them
// See if we can add two more flex controllers
if ( ( g_numflexcontrollers + 1 ) >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add split control %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename );
s_flexcontroller_t *pController;
int nLen = remapControl.m_Name.Length(); char *pTemp = (char*)_alloca( nLen + 7 ); // 'left_' && 'right_'
memcpy( pTemp + 6, remapControl.m_Name.Get(), nLen + 1 ); memcpy( pTemp, "right_", 6 ); pTemp[nLen + 6] = '\0';
remapControl.m_RightIndex = g_numflexcontrollers; r2i[ i ] = g_numflexcontrollers; pController = &g_flexcontroller[g_numflexcontrollers++]; Q_strncpy( pController->name, pTemp, sizeof( pController->name ) ); Q_strncpy( pController->type, pTemp, sizeof( pController->type ) );
if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_2WAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { pController->min = -1.0f; pController->max = 1.0f; } else { pController->min = 0.0f; pController->max = 1.0f; }
memcpy( pTemp + 5, remapControl.m_Name.Get(), nLen + 1 ); memcpy( pTemp, "left_", 5 ); pTemp[nLen + 5] = '\0';
remapControl.m_LeftIndex = g_numflexcontrollers; l2i[ i ] = g_numflexcontrollers; pController = &g_flexcontroller[g_numflexcontrollers++]; Q_strncpy( pController->name, pTemp, sizeof( pController->name ) ); Q_strncpy( pController->type, pTemp, sizeof( pController->type ) );
if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_2WAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { pController->min = -1.0f; pController->max = 1.0f; } else { pController->min = 0.0f; pController->max = 1.0f; } } else { // See if we can add one more flex controller
if ( g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add control %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename );
remapControl.m_Index = g_numflexcontrollers; r2i[ i ] = g_numflexcontrollers; l2i[ i ] = g_numflexcontrollers; s_flexcontroller_t *pController = &g_flexcontroller[g_numflexcontrollers++]; Q_strncpy( pController->name, remapControl.m_Name.Get(), sizeof( pController->name ) ); Q_strncpy( pController->type, remapControl.m_Name.Get(), sizeof( pController->type ) );
if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_2WAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { pController->min = -1.0f; pController->max = 1.0f; } else { pController->min = 0.0f; pController->max = 1.0f; } }
if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_NWAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { if ( g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add value control for nWay %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename );
remapControl.m_MultiIndex = g_numflexcontrollers; s_flexcontroller_t *pController = &g_flexcontroller[g_numflexcontrollers++]; const int nLen = remapControl.m_Name.Length(); char *pTemp = ( char * )_alloca( nLen + 6 + 1 ); // 'multi_' + 1 for the NULL
memcpy( pTemp, "multi_", 6 ); memcpy( pTemp + 6, remapControl.m_Name.Get(), nLen + 1 ); pTemp[nLen+6] = '\0'; Q_strncpy( pController->name, pTemp, sizeof( pController->name ) ); Q_strncpy( pController->type, pTemp, sizeof( pController->type ) );
pController->min = -1.0f; pController->max = 1.0f; }
if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { // Make a blink controller
if ( g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add value control for nWay %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename );
remapControl.m_BlinkController = g_numflexcontrollers; s_flexcontroller_t *pController = &g_flexcontroller[g_numflexcontrollers++];
Q_strncpy( pController->name, "blink", sizeof( pController->name ) ); Q_strncpy( pController->type, "blink", sizeof( pController->type ) );
pController->min = 0.0f; pController->max = 1.0f; } }
#ifdef _DEBUG
for ( int j = 0; j != nRawControlCount; ++j ) { Assert( r2s[ j ] != -1 ); Assert( r2l[ j ] != -1 ); } #endif // def _DEBUG
}
//-----------------------------------------------------------------------------
// Adds flex controller remappers
//-----------------------------------------------------------------------------
void AddBodyFlexRemaps( s_source_t *pSource ) { int nCount = pSource->m_FlexControllerRemaps.Count(); for( int i = 0; i < nCount; ++i ) { int k = g_FlexControllerRemap.AddToTail(); s_flexcontrollerremap_t &remap = g_FlexControllerRemap[k]; remap = pSource->m_FlexControllerRemaps[i]; } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void AddBodyFlexRules( s_source_t *pSource ) { const int nRemapCount = pSource->m_FlexControllerRemaps.Count(); for ( int i = 0; i < nRemapCount; ++i ) { s_flexcontrollerremap_t &remap = pSource->m_FlexControllerRemaps[ i ]; if ( remap.m_RemapType == FLEXCONTROLLER_REMAP_EYELID && !remap.m_EyesUpDownFlexName.IsEmpty() ) { for ( int j = 0; j < g_numflexcontrollers; ++j ) { if ( !Q_strcmp( g_flexcontroller[ j ].name, remap.m_EyesUpDownFlexName.Get() ) ) { Assert( remap.m_EyesUpDownFlexController == -1 ); remap.m_EyesUpDownFlexController = j; break; } } } }
const int nCount = pSource->m_CombinationRules.Count(); for ( int i = 0; i < nCount; ++i ) { s_combinationrule_t &rule = pSource->m_CombinationRules[i]; s_flexkey_t &flexKey = g_flexkey[ pSource->m_nKeyStartIndex + rule.m_nFlex ]; AddBodyFlexRule( pSource, rule, flexKey.flexdesc, pSource->m_rawIndexToRemapSourceIndex, pSource->m_rawIndexToRemapLocalIndex, pSource->m_leftRemapIndexToGlobalFlexControllIndex ); if ( flexKey.flexpair != 0 ) { AddBodyFlexRule( pSource, rule, flexKey.flexpair, pSource->m_rawIndexToRemapSourceIndex, pSource->m_rawIndexToRemapLocalIndex, pSource->m_rightRemapIndexToGlobalFlexControllIndex ); } } }
//-----------------------------------------------------------------------------
// Process a body command
//-----------------------------------------------------------------------------
void AddBodyFlexData( s_source_t *pSource, int imodel ) { pSource->m_nKeyStartIndex = g_numflexkeys;
// Add flex keys
int nCount = pSource->m_FlexKeys.Count(); for ( int i = 0; i < nCount; ++i ) { s_flexkey_t &key = pSource->m_FlexKeys[i];
if ( g_numflexkeys >= MAXSTUDIOFLEXKEYS ) MdlError( "Line %d: Too many flex keys, max %d, cannot add flexKey %s from source %s", g_iLinecount, MAXSTUDIOFLEXKEYS, key.animationname, pSource->filename );
memcpy( &g_flexkey[g_numflexkeys], &key, sizeof(s_flexkey_t) ); g_flexkey[g_numflexkeys].imodel = imodel;
// flexpair was set up in AddFlexKey
if ( key.flexpair ) { char mod[512]; Q_snprintf( mod, sizeof(mod), "%sL", key.animationname ); g_flexkey[g_numflexkeys].flexdesc = Add_Flexdesc( mod ); Q_snprintf( mod, sizeof(mod), "%sR", key.animationname ); g_flexkey[g_numflexkeys].flexpair = Add_Flexdesc( mod ); } else { g_flexkey[g_numflexkeys].flexdesc = Add_Flexdesc( key.animationname ); g_flexkey[g_numflexkeys].flexpair = 0; }
++g_numflexkeys; }
AddFlexControllers( pSource );
AddBodyFlexRemaps( pSource ); }
//-----------------------------------------------------------------------------
// Comparison operator for s_attachment_t
//-----------------------------------------------------------------------------
bool s_attachment_t::operator==( const s_attachment_t &rhs ) const { if ( Q_strcmp( name, rhs.name ) ) return false;
if ( Q_stricmp( bonename, rhs.bonename ) || bone != rhs.bone || type != rhs.type || flags != rhs.flags || Q_memcmp( local.Base(), rhs.local.Base(), sizeof( local ) ) ) { RadianEuler iEuler, jEuler; Vector iPos, jPos; MatrixAngles( local, iEuler, iPos ); MatrixAngles( rhs.local, jEuler, jPos ); MdlWarning( "Attachments with the same name but different parameters found\n" " %s: ParentBone: %s Type: %d Flags: 0x%08x P: %6.2f %6.2f %6.2f R: %6.2f %6.2f %6.2f\n" " %s: ParentBone: %s Type: %d Flags: 0x%08x P: %6.2f %6.2f %6.2f R: %6.2f %6.2f %6.2f\n", name, bonename, type, flags, iPos.x, iPos.y, iPos.z, RAD2DEG( iEuler.x ), RAD2DEG( iEuler.y ), RAD2DEG( iEuler.z ), rhs.name, rhs.bonename, rhs.type, rhs.flags, jPos.x, jPos.y, jPos.z, RAD2DEG( jEuler.x ), RAD2DEG( jEuler.y ), RAD2DEG( jEuler.z ) );
return false; }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool s_constraintbonetarget_t::operator==( const s_constraintbonetarget_t &rhs ) const { if ( V_strcmp( m_szBoneName, rhs.m_szBoneName ) ) return false;
if ( m_flWeight != rhs.m_flWeight || !VectorsAreEqual( m_vOffset, rhs.m_vOffset ) || !QuaternionsAreEqual( m_qOffset, rhs.m_qOffset, 1.0e-4 ) ) { const RadianEuler e( m_qOffset ); const RadianEuler eRhs( rhs.m_qOffset ); MdlWarning( "Constraint bones with same target but different target parameters found\n" " Target %s: W: %6.2f VO: %6.2f %6.2f %6.2f RO: %6.2f %6.2f %6.2f\n" " Target %s: W: %6.2f VO: %6.2f %6.2f %6.2f RO: %6.2f %6.2f %6.2f\n", m_szBoneName, m_flWeight, m_vOffset.x, m_vOffset.y, m_vOffset.z, RAD2DEG( e.x ), RAD2DEG( e.y ), RAD2DEG( e.z ), rhs.m_szBoneName, rhs.m_flWeight, rhs.m_vOffset.x, rhs.m_vOffset.y, rhs.m_vOffset.z, RAD2DEG( eRhs.x ), RAD2DEG( eRhs.y ), RAD2DEG( eRhs.z ) ); }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool s_constraintboneslave_t::operator==( const s_constraintboneslave_t &rhs ) const { if ( V_strcmp( m_szBoneName, rhs.m_szBoneName ) ) return false;
if ( !VectorsAreEqual( m_vBaseTranslate, rhs.m_vBaseTranslate ) || !QuaternionsAreEqual( m_qBaseRotation, rhs.m_qBaseRotation, 1.0e-4 ) ) { const RadianEuler e( m_qBaseRotation ); const RadianEuler eRhs( rhs.m_qBaseRotation ); MdlWarning( "Constraint bones with same target but different slave parameters found\n" " Target %s: VO: %6.2f %6.2f %6.2f RO: %6.2f %6.2f %6.2f\n" " Target %s: VO: %6.2f %6.2f %6.2f RO: %6.2f %6.2f %6.2f\n", m_szBoneName, m_vBaseTranslate.x, m_vBaseTranslate.y, m_vBaseTranslate.z, RAD2DEG( e.x ), RAD2DEG( e.y ), RAD2DEG( e.z ), rhs.m_szBoneName, rhs.m_vBaseTranslate.x, rhs.m_vBaseTranslate.y, rhs.m_vBaseTranslate.z, RAD2DEG( eRhs.x ), RAD2DEG( eRhs.y ), RAD2DEG( eRhs.z ) ); }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CConstraintBoneBase::operator==( const CConstraintBoneBase &rhs ) const { if ( m_slave != rhs.m_slave ) return false;
if ( m_targets.Count() != rhs.m_targets.Count() ) return false;
for ( int i = 0; i < m_targets.Count(); ++i ) { if ( m_targets[i] != rhs.m_targets[i] ) return false; }
{ // TODO: Add a static type field
const CAimConstraint *pAimThis = dynamic_cast< const CAimConstraint * >( this ); if ( pAimThis ) { if ( !dynamic_cast< const CAimConstraint * >( &rhs ) ) return false; } }
return true; }
#ifdef MDLCOMPILE
//-----------------------------------------------------------------------------
// Add attachments from the s_source_t that aren't already present in the
// global attachment list. At this point, the attachments aren't linked
// to the bone, but since that is done by string matching on the bone name
// the test for an attachment being a duplicate is still valid this early.
// Only doing it this way for mdlcompile though.
//-----------------------------------------------------------------------------
void AddBodyAttachments( s_source_t *pSource ) { for ( int i = 0; i < pSource->m_Attachments.Count(); ++i ) { const s_attachment_t &sourceAtt = pSource->m_Attachments[i];
bool bDuplicate = false;
for ( int j = 0; j < g_numattachments; ++j ) { if ( sourceAtt == g_attachment[j] ) { bDuplicate = true; break; } }
if ( bDuplicate ) continue;
if ( g_numattachments >= ARRAYSIZE( g_attachment ) ) { MdlWarning( "Too Many Attachments (Max %d), Ignoring Attachment %s:%s\n", ARRAYSIZE( g_attachment ), pSource->filename, pSource->m_Attachments[i].name ); continue;; }
memcpy( &g_attachment[g_numattachments], &( pSource->m_Attachments[i] ), sizeof( s_attachment_t ) ); ++g_numattachments; } } #else
//-----------------------------------------------------------------------------
// Add all attachments from the source to the global attachment list
// stopping when the g_attachment array is full. Duplicate attachments
// will be purged later after they are linked to bones
//-----------------------------------------------------------------------------
void AddBodyAttachments( s_source_t *pSource ) { for ( int i = 0; i < pSource->m_Attachments.Count(); ++i ) { if ( g_numattachments >= ARRAYSIZE( g_attachment ) ) { MdlWarning( "Too Many Attachments (Max %d), Ignoring Attachment %s:%s\n", ARRAYSIZE( g_attachment ), pSource->filename, pSource->m_Attachments[i].name ); continue;; }
memcpy( &g_attachment[g_numattachments], &( pSource->m_Attachments[i] ), sizeof( s_attachment_t ) ); ++g_numattachments; } } #endif
//-----------------------------------------------------------------------------
// Post-processes a source (used when loading preprocessed files)
//-----------------------------------------------------------------------------
void PostProcessSource( s_source_t *pSource, int imodel ) { if ( pSource ) { AddBodyFlexData( pSource, imodel ); AddBodyAttachments( pSource ); AddBodyFlexRules( pSource ); } }
//-----------------------------------------------------------------------------
// Process a body command
//-----------------------------------------------------------------------------
void ProcessCmdBody( const char *pFullPath, const char *pBodyPartName, float flScale, bool bFlipTriangles, bool bQuadSubd ) { g_bodypart[g_numbodyparts].base = 1; if ( g_numbodyparts != 0 ) { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } Q_strncpy( g_bodypart[g_numbodyparts].name, pBodyPartName, sizeof(g_bodypart[g_numbodyparts].name) );
g_model[g_nummodels] = (s_model_t *)calloc( 1, sizeof( s_model_t ) ); g_bodypart[g_numbodyparts].pmodel[0] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels = 1;
ProcessOptionStudio( g_model[g_nummodels], pFullPath, flScale, bFlipTriangles, bQuadSubd );
// Body command should add any flex commands in the source loaded
PostProcessSource( g_model[g_nummodels]->source, g_nummodels );
g_nummodels++; g_numbodyparts++; }
//-----------------------------------------------------------------------------
// Parse the body command from a .qc file
//-----------------------------------------------------------------------------
void Cmd_Body( ) { if ( !GetToken(false) ) return;
CDmeSourceSkin *pSourceSkin = CreateElement< CDmeSourceSkin >( "", DMFILEID_INVALID );
// Set defaults
pSourceSkin->m_flScale = g_defaultscale;
pSourceSkin->m_SkinName = token; if ( ParseOptionStudio( pSourceSkin ) ) { ProcessCmdBody( pSourceSkin->GetRelativeFileName(), pSourceSkin->m_SkinName.Get(), pSourceSkin->m_flScale, pSourceSkin->m_bFlipTriangles, pSourceSkin->m_bQuadSubd ); } DestroyElement( pSourceSkin ); }
void Cmd_PreferFbx() { g_bPreferFbx = true; }
/*
=============== =============== */
void Grab_Animation( s_source_t *pSource, const char *pAnimName ) { Vector pos; RadianEuler rot; char cmd[1024]; int index; int t = -99999999; int size;
s_sourceanim_t *pAnim = FindOrAddSourceAnim( pSource, pAnimName ); pAnim->startframe = -1;
size = pSource->numbones * sizeof( s_bone_t );
while ( GetLineInput() ) { if ( sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &rot[0], &rot[1], &rot[2] ) == 7 ) { if ( pAnim->startframe < 0 ) { MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); }
scale_vertex( pos ); VectorCopy( pos, pAnim->rawanim[t][index].pos ); VectorCopy( rot, pAnim->rawanim[t][index].rot );
clip_rotations( rot ); // !!!
continue; } if ( sscanf( g_szLine, "%1023s %d", cmd, &index ) == 0 ) { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); continue; }
if ( !Q_stricmp( cmd, "time" ) ) { t = index; if ( pAnim->startframe == -1 ) { pAnim->startframe = t; } if ( t < pAnim->startframe ) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } if ( t > pAnim->endframe ) { pAnim->endframe = t; } t -= pAnim->startframe;
if ( t >= pAnim->rawanim.Count()) { s_bone_t *ptr = NULL; pAnim->rawanim.AddMultipleToTail( t - pAnim->rawanim.Count() + 1, &ptr ); }
if ( pAnim->rawanim[t] != NULL ) { continue; }
pAnim->rawanim[t] = (s_bone_t *)calloc( 1, size );
// duplicate previous frames keys
if ( t > 0 && pAnim->rawanim[t-1] ) { for ( int j = 0; j < pSource->numbones; j++ ) { VectorCopy( pAnim->rawanim[t-1][j].pos, pAnim->rawanim[t][j].pos ); VectorCopy( pAnim->rawanim[t-1][j].rot, pAnim->rawanim[t][j].rot ); } } continue; } if ( !Q_stricmp( cmd, "end" ) ) { pAnim->numframes = pAnim->endframe - pAnim->startframe + 1;
for ( t = 0; t < pAnim->numframes; t++ ) { if ( pAnim->rawanim[t] == NULL) { MdlError( "%s is missing frame %d\n", pSource->filename, t + pAnim->startframe ); } }
Build_Reference( pSource, pAnimName ); return; }
MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); }
MdlError( "unexpected EOF: %s\n", pSource->filename ); }
int Option_Activity( s_sequence_t *psequence ) { qboolean found;
found = false;
GetToken(false); strcpy( psequence->activityname, token );
if ( g_AllowedActivityNames.Count() && g_AllowedActivityNames.Find( token ) == -1 ) { MdlError( "Unknown sequence activity \"%s\" in \"%s\".", token, psequence->name ); }
GetToken(false); psequence->actweight = verify_atoi(token);
if ( psequence->actweight == 0 ) { TokenError( "Activity %s has a zero weight (weights must be integers > 0)\n", psequence->activityname ); }
return 0; }
int Option_ActivityModifier( s_sequence_t *psequence ) { GetToken(false);
if (token[0] == '{') { while ( TokenAvailable() ) { GetToken( true ); if (stricmp("}", token ) == 0) break; strlwr(token); strcpyn( psequence->activitymodifier[ psequence->numactivitymodifiers++ ].name, token ); } } else { strlwr(token); strcpyn( psequence->activitymodifier[ psequence->numactivitymodifiers++ ].name, token ); }
return 0; }
/*
=============== =============== */
int Option_AnimTag ( s_sequence_t *psequence ) { if (psequence->numanimtags + 1 >= MAXSTUDIOTAGS) { TokenError("too many animtags\n"); }
GetToken (false); strcpy( psequence->animtags[psequence->numanimtags].tagname, token );
GetToken( false ); psequence->animtags[psequence->numanimtags].cycle = verify_atof( token );
psequence->numanimtags++;
return 0; }
int Option_Event ( s_sequence_t *psequence ) { if (psequence->numevents + 1 >= MAXSTUDIOEVENTS) { TokenError("too many events\n"); }
GetToken (false); strcpy( psequence->event[psequence->numevents].eventname, token );
GetToken( false ); psequence->event[psequence->numevents].frame = verify_atoi( token );
psequence->numevents++;
// option token
if (TokenAvailable()) { GetToken( false ); if (token[0] == '}') // opps, hit the end
return 1; // found an option
strcpyn( psequence->event[psequence->numevents-1].options, token ); }
return 0; }
void Option_IKRule( s_ikrule_t *pRule ) { // chain
GetToken( false );
int i; for ( i = 0; i < g_numikchains; i++) { if (stricmp( token, g_ikchain[i].name ) == 0) { break; } } if (i >= g_numikchains) { TokenError( "unknown chain \"%s\" in ikrule\n", token ); } pRule->chain = i; // default slot
pRule->slot = i;
// type
GetToken( false );
if (stricmp( token, "autosteps" ) == 0) { GetToken( false ); pRule->end = verify_atoi( token );
GetToken( false ); strcpyn( pRule->bonename, token );
pRule->type = IK_GROUND;
pRule->height = g_ikchain[pRule->chain].height; pRule->floor = g_ikchain[pRule->chain].floor; pRule->radius = g_ikchain[pRule->chain].radius;
pRule->start = -2; pRule->peak = -1; pRule->tail = -1; } else if (stricmp( token, "touch" ) == 0) { pRule->type = IK_SELF;
// bone
GetToken( false ); strcpyn( pRule->bonename, token ); } else if (stricmp( token, "footstep" ) == 0) { pRule->type = IK_GROUND;
pRule->height = g_ikchain[pRule->chain].height; pRule->floor = g_ikchain[pRule->chain].floor; pRule->radius = g_ikchain[pRule->chain].radius; } else if (stricmp( token, "attachment" ) == 0) { pRule->type = IK_ATTACHMENT;
// name of attachment
GetToken( false ); strcpyn( pRule->attachment, token ); } else if (stricmp( token, "release" ) == 0) { pRule->type = IK_RELEASE; } else if (stricmp( token, "unlatch" ) == 0) { pRule->type = IK_UNLATCH; }
pRule->contact = -1;
while (TokenAvailable()) { GetToken( false ); if (stricmp( token, "height" ) == 0) { GetToken( false ); pRule->height = verify_atof( token ); } else if (stricmp( token, "target" ) == 0) { // slot
GetToken( false ); pRule->slot = verify_atoi( token ); } else if (stricmp( token, "range" ) == 0) { // ramp
GetToken( false ); if (token[0] == '.') pRule->start = -1; else pRule->start = verify_atoi( token );
GetToken( false ); if (token[0] == '.') pRule->peak = -1; else pRule->peak = verify_atoi( token ); GetToken( false ); if (token[0] == '.') pRule->tail = -1; else pRule->tail = verify_atoi( token );
GetToken( false ); if (token[0] == '.') pRule->end = -1; else pRule->end = verify_atoi( token ); } else if (stricmp( token, "floor" ) == 0) { GetToken( false ); pRule->floor = verify_atof( token ); } else if (stricmp( token, "pad" ) == 0) { GetToken( false ); pRule->radius = verify_atof( token ) / 2.0f; } else if (stricmp( token, "radius" ) == 0) { GetToken( false ); pRule->radius = verify_atof( token ); } else if (stricmp( token, "contact" ) == 0) { GetToken( false ); pRule->contact = verify_atoi( token ); } else if (stricmp( token, "usesequence" ) == 0) { pRule->usesequence = true; pRule->usesource = false; } else if (stricmp( token, "usesource" ) == 0) { pRule->usesequence = false; pRule->usesource = true; } else if (stricmp( token, "fakeorigin" ) == 0) { GetToken( false ); pRule->pos.x = verify_atof( token ); GetToken( false ); pRule->pos.y = verify_atof( token ); GetToken( false ); pRule->pos.z = verify_atof( token );
pRule->bone = -1; } else if (stricmp( token, "fakerotate" ) == 0) { QAngle ang;
GetToken( false ); ang.x = verify_atof( token ); GetToken( false ); ang.y = verify_atof( token ); GetToken( false ); ang.z = verify_atof( token );
AngleQuaternion( ang, pRule->q );
pRule->bone = -1; } else if (stricmp( token, "bone" ) == 0) { strcpy( pRule->bonename, token ); } else { UnGetToken(); return; } } }
/*
================= Cmd_Origin ================= */ void Cmd_Origin (void) { GetToken (false); g_defaultadjust.x = verify_atof (token);
GetToken (false); g_defaultadjust.y = verify_atof (token);
GetToken (false); g_defaultadjust.z = verify_atof (token);
if (TokenAvailable()) { GetToken (false); g_defaultrotation.z = DEG2RAD( verify_atof( token ) + 90); } }
//-----------------------------------------------------------------------------
// Purpose: Set the default root rotation so that the Y axis is up instead of the Z axis (for Maya)
//-----------------------------------------------------------------------------
void ProcessUpAxis( const RadianEuler &angles ) { g_defaultrotation = angles; }
//-----------------------------------------------------------------------------
// Purpose: Set the default root rotation so that the Y axis is up instead of the Z axis (for Maya)
//-----------------------------------------------------------------------------
void Cmd_UpAxis( void ) { // We want to create a rotation that rotates from the art space
// (specified by the up direction) to a z up space
// Note: x, -x, -y are untested
RadianEuler angles( 0.0f, 0.0f, M_PI / 2.0f ); GetToken (false); if (!Q_stricmp( token, "x" )) { // rotate 90 degrees around y to move x into z
angles.x = 0.0f; angles.y = M_PI / 2.0f; } else if (!Q_stricmp( token, "-x" )) { // untested
angles.x = 0.0f; angles.y = -M_PI / 2.0f; } else if (!Q_stricmp( token, "y" )) { // rotate 90 degrees around x to move y into z
angles.x = M_PI / 2.0f; angles.y = 0.0f; } else if (!Q_stricmp( token, "-y" )) { // untested
angles.x = -M_PI / 2.0f; angles.y = 0.0f; } else if (!Q_stricmp( token, "z" )) { // there's still a built in 90 degree Z rotation :(
angles.x = 0.0f; angles.y = 0.0f; } else if (!Q_stricmp( token, "-z" )) { // there's still a built in 90 degree Z rotation :(
angles.x = 0.0f; angles.y = 0.0f; } else { TokenError( "unknown $upaxis option: \"%s\"\n", token ); return; }
ProcessUpAxis( angles ); }
/*
================= ================= */ void Cmd_ScaleUp (void) { GetToken (false); g_defaultscale = verify_atof (token);
g_currentscale = g_defaultscale; }
//-----------------------------------------------------------------------------
// Purpose: Sets how what size chunks to cut the animations into
//-----------------------------------------------------------------------------
void Cmd_AnimBlockSize( void ) { GetToken( false ); g_animblocksize = verify_atoi( token ); if (g_animblocksize < 1024) { g_animblocksize *= 1024; } while (TokenAvailable()) { GetToken( false ); if (!Q_stricmp( token, "nostall" )) { g_bNoAnimblockStall = true; } else if (!Q_stricmp( token, "highres" )) { g_bAnimblockHighRes = true; g_bAnimblockLowRes = false; } else if (!Q_stricmp( token, "lowres" )) { g_bAnimblockLowRes = true; g_bAnimblockHighRes = false; } else if (!Q_stricmp( token, "numframes" )) { GetToken( false ); g_nMaxZeroFrames = clamp( atoi( token ), 1, 4 ); } else if (!Q_stricmp( token, "cachehighres" )) { g_bZeroFramesHighres = true; } else if (!Q_stricmp( token, "posdelta" )) { GetToken( false ); g_flMinZeroFramePosDelta = atof( token ); }
else { MdlError("unknown option \"%s\" on $animblocksize command\n"); } } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
static void FlipFacing( s_source_t *pSrc ) { unsigned short tmp;
int i, j; for( i = 0; i < pSrc->nummeshes; i++ ) { s_mesh_t *pMesh = &pSrc->mesh[i]; for( j = 0; j < pMesh->numfaces; j++ ) { s_face_t &f = pSrc->face[pMesh->faceoffset + j]; tmp = f.b; f.b = f.c; f.c = tmp; } } }
// Processes source comment line and extracts information about the data file
void ProcessSourceComment( s_source_t *psource, const char *pCommentString ) { if ( const char *szSceneComment = StringAfterPrefix( pCommentString, "// SCENE=" ) ) { char szScene[1024]; Q_strncpy( szScene, szSceneComment, ARRAYSIZE( szScene ) );
Q_FixSlashes( szScene );
ProcessOriginalContentFile( psource->filename, szScene ); } }
// Processes original content file "szOriginalContentFile" that was used to generate
// data file "szDataFile"
void ProcessOriginalContentFile( const char *szDataFile, const char *szOriginalContentFile ) { // Early out if no p4
if ( g_bNoP4 ) return;
const char *szContentDirRootEnd = strstr( szDataFile, "\\content\\" ); const char *szSceneName = strstr( szOriginalContentFile, "\\content\\" ); if ( szContentDirRootEnd && szSceneName ) { char chScenePath[ MAX_PATH ] = {0}; Q_snprintf( chScenePath, sizeof( chScenePath ) - 1, "%.*s%s", szContentDirRootEnd - szDataFile, szDataFile, szSceneName ); EnsureDependencyFileCheckedIn( chScenePath ); } else if ( szContentDirRootEnd && !szSceneName ) { // Assume relative path
char chScenePath[ MAX_PATH ] = {0}; Q_snprintf( chScenePath, sizeof( chScenePath ) - 1, "%.*s%s", max( strrchr( szDataFile, '\\' ), strrchr( szDataFile, '/' ) ) + 1 - szDataFile, szDataFile, szOriginalContentFile ); EnsureDependencyFileCheckedIn( chScenePath ); } else { MdlWarning( "ProcessOriginalContentFile for '%s' cannot detect scene source file from '%s'!\n", szDataFile, szOriginalContentFile ); } }
//-----------------------------------------------------------------------------
// Checks to see if the model source was already loaded
//-----------------------------------------------------------------------------
static s_source_t *FindCachedSource( const char* name, const char* xext ) { int i; if( xext[0] ) { // we know what extension is necessary. . look for it.
Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.%s", cddir[numdirs], name, xext ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } } else { // we don't know what extension to use, so look for all of 'em.
Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.vrm", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.dmx", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.smd", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; }
Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.xml", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.obj", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } /*
sprintf (g_szFilename, "%s%s.vta", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if (stricmp( g_szFilename, g_source[i]->filename ) == 0) return g_source[i]; } */ }
// Not found
return 0; }
//-----------------------------------------------------------------------------
// Clamp meshes into N vertex sizes so as to not overrun
//-----------------------------------------------------------------------------
// TODO: It may be better to go ahead and create a new "source", since there's other limits besides just vertices per mesh, such as total verts per model.
class CClampedSource { public: CClampedSource( ):m_nummeshes(0) {};
void Init( int numvertices ) { m_nOrigMap.EnsureCount( numvertices ); for (int v = 0; v < numvertices; v++ ) { m_nOrigMap[v] = -1; } for (int m = 0; m < MAXSTUDIOSKINS; m++) { m_mesh[m].numvertices = 0; m_mesh[m].vertexoffset = 0; m_mesh[m].numfaces = 0; m_mesh[m].faceoffset = 0; } };
// per material mesh
int m_nummeshes; int m_meshindex[MAXSTUDIOSKINS]; // mesh to skin index
s_mesh_t m_mesh[MAXSTUDIOSKINS];
// vertices defined in "local" space (not remapped to global bones)
CUtlVector< int > m_nOrigMap; // maps the original index to the new index
CUtlVector< s_vertexinfo_t > m_vertex; CUtlVector< s_face_t > m_face; CUtlVector< s_sourceanim_t > m_Animations;
int AddNewVert( s_source_t *pOrigSource, int nVert, int nSrcMesh, int nDstMesh, int nPreOffset = 0 ); void AddAnimations( const s_source_t *pOrigSource ); void DestroyAnimations( s_source_t *pNewSource ); void Copy( s_source_t *pOrigSource ); void CopyFlexKeys( const s_source_t *pOrigSource, s_source_t *pNewSource, int imodel ); };
int CClampedSource::AddNewVert( s_source_t *pOrigSource, int nVert, int nSrcMesh, int nDstMesh, int nPreOffset ) { nVert += ( nPreOffset + pOrigSource->mesh[nSrcMesh].vertexoffset );
if (m_nOrigMap[nVert] == -1) { m_nOrigMap[nVert] = m_vertex.AddToTail( pOrigSource->vertex[nVert - nPreOffset] );
if (m_mesh[nDstMesh].numvertices == 0) { m_mesh[nDstMesh].vertexoffset = m_nOrigMap[nVert]; } m_mesh[nDstMesh].numvertices++; }
return m_nOrigMap[nVert] - m_mesh[nDstMesh].vertexoffset; }
void CClampedSource::AddAnimations( const s_source_t *pOrigSource ) { // invert the vertex mapping (maps the new index to the original index)
CUtlVector< int > nReverseMap; int numvertices = m_vertex.Count(); nReverseMap.AddMultipleToTail( numvertices ); if ( numvertices > 0 ) { memset( nReverseMap.Base(), 0xffffffff, numvertices*sizeof( int ) ); for ( int i = 0; i < pOrigSource->numvertices; i++ ) { if ( m_nOrigMap[ i ] != -1 ) { Assert( nReverseMap[ m_nOrigMap[ i ] ] == -1 ); nReverseMap[ m_nOrigMap[ i ] ] = i; } } for ( int i = 0; i < numvertices; i++ ) { Assert( nReverseMap[ i ] != -1 ); } }
// copy animations
int nAnimations = pOrigSource->m_Animations.Count(); for ( int nAnim = 0; nAnim < nAnimations; nAnim++ ) { const s_sourceanim_t &srcAnim = pOrigSource->m_Animations[ nAnim ]; if ( srcAnim.vanim_mapcount || srcAnim.vanim_map || srcAnim.vanim_flag ) { Warning( "Cannot split SMD model with vertex animations... discarding animation\n" ); Assert( 0 ); continue; }
s_sourceanim_t &dstAnim = m_Animations[ m_Animations.AddToTail() ]; memset( &dstAnim, 0, sizeof( dstAnim ) );
// bone anims can be copied as-is
memcpy( dstAnim.animationname, srcAnim.animationname, sizeof( dstAnim.animationname ) ); dstAnim.numframes = srcAnim.numframes; dstAnim.startframe = srcAnim.startframe; dstAnim.endframe = srcAnim.endframe; dstAnim.rawanim.RemoveAll(); dstAnim.rawanim.AddMultipleToTail( srcAnim.rawanim.Count() ); for ( int i = 0; i < srcAnim.rawanim.Count(); i++ ) { dstAnim.rawanim[ i ] = new s_bone_t[ pOrigSource->numbones ]; memcpy( dstAnim.rawanim.Element( i ), srcAnim.rawanim.Element( i ), pOrigSource->numbones*sizeof( s_bone_t ) ); }
// vertex animations need remapping
dstAnim.newStyleVertexAnimations = srcAnim.newStyleVertexAnimations;
if ( !srcAnim.newStyleVertexAnimations ) return;
for ( int i = 0; i < MAXSTUDIOANIMFRAMES; i++ ) { // Count the number of verts which apply to this sub-model...
for ( int j = 0; j < srcAnim.numvanims[i]; j++ ) { int nMappedVert = m_nOrigMap[ srcAnim.vanim[ i ][ j ].vertex ]; if ( nMappedVert != -1 ) dstAnim.numvanims[i]++; } // ...and just copy those verts:
if ( dstAnim.numvanims[i] ) { dstAnim.vanim[i] = new s_vertanim_t[ dstAnim.numvanims[i] ]; int nvanim = 0; for ( int j = 0; j < srcAnim.numvanims[i]; j++ ) { int nMappedVert = m_nOrigMap[ srcAnim.vanim[ i ][ j ].vertex ]; if ( nMappedVert != -1 ) { memcpy( &dstAnim.vanim[ i ][ nvanim ], &srcAnim.vanim[ i ][ j ], sizeof( s_vertanim_t ) ); dstAnim.vanim[ i ][ nvanim ].vertex = nMappedVert; nvanim++; } } } } } }
void CClampedSource::Copy( s_source_t *pNewSource ) { // copy over new meshes
pNewSource->numfaces = m_face.Count(); pNewSource->face = ( s_face_t * )calloc( pNewSource->numfaces, sizeof( s_face_t ) ); for (int i = 0; i < pNewSource->numfaces; i++ ) { pNewSource->face[i] = m_face[i]; }
pNewSource->numvertices = m_vertex.Count(); pNewSource->vertex = ( s_vertexinfo_t * )calloc( pNewSource->numvertices, sizeof( s_vertexinfo_t ) ); for (int i = 0; i < pNewSource->numvertices; i++ ) { pNewSource->vertex[i] = m_vertex[i]; }
pNewSource->nummeshes = m_nummeshes; for (int i = 0; i < MAXSTUDIOSKINS-1; i++ ) { pNewSource->mesh[i] = m_mesh[i]; pNewSource->meshindex[i] = m_meshindex[i]; }
// copy over new animations (just copy the structs, pointers and all)
int nAnimations = m_Animations.Count(); pNewSource->m_Animations.RemoveAll(); // NOTE: this leaks, but we just dont care
pNewSource->m_Animations.SetCount( nAnimations ); for ( int i = 0; i < nAnimations; i++ ) { memcpy( &pNewSource->m_Animations[ i ], &m_Animations[ i ], sizeof( s_sourceanim_t ) ); // Clear the source structure so its embedded CUtlVectorAuto thinks it's empty upon destruction:
memset( &m_Animations[ i ], 0, sizeof( s_sourceanim_t ) ); } m_Animations.RemoveAll(); }
void CClampedSource::CopyFlexKeys( const s_source_t *pOrigSource, s_source_t *pNewSource, int imodel ) { // TODO: this produces many useless flex keys in HLMV, and it can fail if 'numSubmodels*numFlexKeys' exceeds the supported maximum
// (this would happen for sure if a character's face got cut up, for example), so:
// - in CClampedSource::AddAnimations, we can detect flex animations which do not apply to a submodel and cull them
// - we would need to build up a mapping table from pre-culled indices to post-culled indices (and vice versa), so that in here we can copy just those
// elements of m_FlexKeys/m_CombinationControls/m_CombinationRules/m_FlexControllerRemaps which were not culled (these arrays are all parallel)
// - the copied m_CombinationRules values would need to be remapped using the mapping table
// - if a flex key should be culled but it is referred to (via m_CombinationRules) by a non-culled flex key, then we can't cull it
// If characters are the only failure cases, a simpler alternative may be to just split models into flexed/unflexed parts (given only the faces are flexed)
if ( pOrigSource == pNewSource ) return;
// TODO: need to change g_defaultflexkey so it works with this (set a flag on the default flexkey (error if the user sets two defaults), duplicate the flag with that flexkey in here, update RemapVertexAnimations to use the flag)
pNewSource->m_FlexKeys.SetCount( pOrigSource->m_FlexKeys.Count() ); for ( int i = 0; i < pOrigSource->m_FlexKeys.Count(); i++ ) { pNewSource->m_FlexKeys[ i ] = pOrigSource->m_FlexKeys[ i ]; pNewSource->m_FlexKeys[ i ].source = pNewSource; } pNewSource->m_CombinationControls.SetCount( pOrigSource->m_CombinationControls.Count() ); for ( int i = 0; i < pOrigSource->m_CombinationControls.Count(); i++ ) { pNewSource->m_CombinationControls[ i ] = pOrigSource->m_CombinationControls[ i ]; } pNewSource->m_CombinationRules.SetCount( pOrigSource->m_CombinationRules.Count() ); for ( int i = 0; i < pOrigSource->m_CombinationRules.Count(); i++ ) { pNewSource->m_CombinationRules[ i ] = pOrigSource->m_CombinationRules[ i ]; } pNewSource->m_FlexControllerRemaps.SetCount( pOrigSource->m_FlexControllerRemaps.Count() ); for ( int i = 0; i < pOrigSource->m_FlexControllerRemaps.Count(); i++ ) { pNewSource->m_FlexControllerRemaps[ i ] = pOrigSource->m_FlexControllerRemaps[ i ]; }
// Emulate post-processing of flex data done by Cmd_Bodygroup, via PostProcessSource:
// Calling AddBodyFlexData will update:
// - g_flexkey, g_numflexkeys, g_flexcontroller, g_numflexcontrollers, g_FlexControllerRemap
// - pNewSource->( m_nKeyStartIndex, m_rawIndexToRemapSourceIndex, m_rawIndexToRemapLocalIndex, m_leftRemapIndexToGlobalFlexControllIndex, m_rightRemapIndexToGlobalFlexControllIndex )
// Calling AddBodyFlexRules will update:
// - pSource->m_FlexControllerRemaps
// - g_flexrule, g_numflexrules
// NOTE: we dont call AddBodyAttachments, since we're not duplicating those
AddBodyFlexData( pNewSource, imodel ); AddBodyFlexRules( pNewSource ); }
void ApplyOffsetToSrcVerts( s_source_t *pModel, matrix3x4_t matOffset ) { if ( MatrixIsIdentity(matOffset) ) return;
for ( int v = 0; v < pModel->numvertices; v++ ) { VectorTransform( pModel->vertex[v].position, matOffset, pModel->vertex[v].position ); VectorRotate( pModel->vertex[v].normal, matOffset, pModel->vertex[v].normal ); VectorRotate( pModel->vertex[v].tangentS.AsVector3D(), matOffset, pModel->vertex[v].tangentS.AsVector3D() ); } }
void AddSrcToSrc( s_source_t *pOrigSource, s_source_t *pAppendSource, matrix3x4_t matOffset ) { // steps are:
// only A exists
// make a new source C
// append A to C
// append B to C
// replace A with C
CClampedSource newSource;
newSource.Init( pOrigSource->numvertices + pAppendSource->numvertices );
bool bDone[MAXSTUDIOSKINS]; for (int m = 0; m < MAXSTUDIOSKINS; m++ ) { newSource.m_meshindex[m] = 0; bDone[m] = false; }
for (int m = 0; m < MAXSTUDIOSKINS; m++ ) { int nSrcMeshIndex = pOrigSource->meshindex[m]; s_mesh_t *pOrigMesh = &pOrigSource->mesh[nSrcMeshIndex];
if ( pOrigMesh->numvertices == 0 || bDone[nSrcMeshIndex] ) continue; bDone[nSrcMeshIndex] = true;
// copy all origmesh faces into newsource
for ( int f = pOrigMesh->faceoffset; f < pOrigMesh->faceoffset + pOrigMesh->numfaces; f++ ) { s_face_t face; face.a = newSource.AddNewVert( pOrigSource, pOrigSource->face[f].a, nSrcMeshIndex, 0 ); face.b = newSource.AddNewVert( pOrigSource, pOrigSource->face[f].b, nSrcMeshIndex, 0 ); face.c = newSource.AddNewVert( pOrigSource, pOrigSource->face[f].c, nSrcMeshIndex, 0 ); if ( pOrigSource->face[f].d != 0 ) face.d = newSource.AddNewVert( pOrigSource, pOrigSource->face[f].d, nSrcMeshIndex, 0 ); else face.d = 0;
//if ( newSource.m_mesh[0].numfaces == 0 )
//{
// newSource.m_mesh[0].faceoffset = newSource.m_face.Count();
//}
newSource.m_face.AddToTail( face ); newSource.m_mesh[0].numfaces++; } }
// just use src anim - we don't really care because it's for static props
newSource.AddAnimations( pOrigSource ); newSource.m_nummeshes = 1;//pOrigSource->nummeshes;// + pAppendSource->nummeshes;
// apply offset to appended vertices
ApplyOffsetToSrcVerts( pAppendSource, matOffset ); // no-op if matOffset is identity
// append the vertices to the new source
for (int m = 0; m < MAXSTUDIOSKINS; m++ ) { bDone[m] = false; } for (int m = 0; m < pAppendSource->nummeshes; m++ ) { int nCurMesh = pAppendSource->meshindex[m]; s_mesh_t *pAppendMesh = &pAppendSource->mesh[nCurMesh];
if ( bDone[nCurMesh] ) continue;
bDone[nCurMesh] = true; //if ( newSource.m_mesh[nDestMesh].numvertices + 4 > g_maxVertexLimit )
// nDestMesh++;
if ( pAppendMesh && pAppendMesh->numvertices > 0 ) { for ( int f = pAppendMesh->faceoffset; f < pAppendMesh->faceoffset + pAppendMesh->numfaces; f++ ) { s_face_t face; face.a = newSource.AddNewVert( pAppendSource, pAppendSource->face[f].a, nCurMesh, 0, pOrigSource->numvertices ); face.b = newSource.AddNewVert( pAppendSource, pAppendSource->face[f].b, nCurMesh, 0, pOrigSource->numvertices ); face.c = newSource.AddNewVert( pAppendSource, pAppendSource->face[f].c, nCurMesh, 0, pOrigSource->numvertices ); if ( pAppendSource->face[f].d != 0 ) face.d = newSource.AddNewVert( pAppendSource, pAppendSource->face[f].d, nCurMesh, 0, pOrigSource->numvertices ); else face.d = 0; newSource.m_face.AddToTail( face ); newSource.m_mesh[0].numfaces++; } } }
free( pOrigSource->face ); free( pOrigSource->vertex ); newSource.Copy( pOrigSource ); }
void AddSrcToSrc( s_source_t *pOrigSource, s_source_t *pAppendSource ) { matrix3x4_t matNoop; matNoop.SetToIdentity(); AddSrcToSrc( pOrigSource, pAppendSource, matNoop ); }
void Cmd_AppendSource( ) { if ( !GetToken(false) ) return;
s_source_t *pOrigSource = g_model[ 0 ]->source; s_source_t *pAppendSource = Load_Source( token, "", false, false, false /* don't use cached lookup, since this might be a dup of the starting src */ ); matrix3x4_t matTemp; matTemp.SetToIdentity(); matTemp.ScaleUpper3x3Matrix( g_currentscale );
if ( TokenAvailable() ) { GetToken(false);
if ( !V_strncmp( token, "offset", 6 ) ) {
Vector vecOffsetPosition; vecOffsetPosition.Init(); QAngle angOffsetAngle; angOffsetAngle.Init(); float flScale = 1;
int nCount = sscanf( token, "offset pos[ %f %f %f ] angle[ %f %f %f ] scale[ %f ]", &vecOffsetPosition.x, &vecOffsetPosition.y, &vecOffsetPosition.z, &angOffsetAngle.x, &angOffsetAngle.y, &angOffsetAngle.z, &flScale );
if ( nCount == 7 ) { AngleMatrix( angOffsetAngle, vecOffsetPosition, matTemp ); matTemp.ScaleUpper3x3Matrix( flScale * (1.0f / g_currentscale) ); } else { MdlError( "Malformed offset parameters to $appendsource." ); return; }
} else { UnGetToken(); } }
AddSrcToSrc( pOrigSource, pAppendSource, matTemp ); }
void ClampMaxVerticesPerModel( s_source_t *pOrigSource ) { // check for overage
if ( pOrigSource->numvertices < g_maxVertexLimit ) return;
MdlWarning( "model has too many verts, cutting into multiple models\n", pOrigSource->numvertices );
CUtlVector< CClampedSource > newSource;
int ns = newSource.AddToTail( ); newSource[ns].Init( pOrigSource->numvertices );
for (int m = 0; m < pOrigSource->nummeshes; m++ ) { s_mesh_t *pOrigMesh = &pOrigSource->mesh[m];
for ( int f = pOrigMesh->faceoffset; f < pOrigMesh->faceoffset + pOrigMesh->numfaces; f++ ) { // make sure all the total for all the meshes in the model don't go over limit
int nVertsInFace = ( pOrigSource->face[f].d == 0 ) ? 3 : 4; if ( ( newSource[ns].m_vertex.Count() + nVertsInFace ) > g_maxVertexClamp ) { // go to the next model
ns = newSource.AddToTail(); newSource[ns].Init( pOrigSource->numvertices ); }
// build face
s_face_t face; face.a = newSource[ns].AddNewVert( pOrigSource, pOrigSource->face[f].a, m, m ); face.b = newSource[ns].AddNewVert( pOrigSource, pOrigSource->face[f].b, m, m ); face.c = newSource[ns].AddNewVert( pOrigSource, pOrigSource->face[f].c, m, m ); if ( pOrigSource->face[f].d != 0 ) face.d = newSource[ns].AddNewVert( pOrigSource, pOrigSource->face[f].d, m, m ); else face.d = 0;
if (newSource[ns].m_mesh[m].numfaces == 0) { newSource[ns].m_mesh[m].faceoffset = newSource[ns].m_face.Count(); } newSource[ns].m_face.AddToTail( face ); newSource[ns].m_mesh[m].numfaces++; } }
// Split animations into the new sub-models
for (int n = 0; n < newSource.Count(); n++) { newSource[n].AddAnimations( pOrigSource ); newSource[n].m_nummeshes = pOrigSource->nummeshes; }
// copy over new meshes and animations back into initial source
free( pOrigSource->face ); free( pOrigSource->vertex ); newSource[0].Copy( pOrigSource );
for (int n = 1; n < newSource.Count(); n++) { // create a new internal "source"
s_source_t *pSource = (s_source_t *)calloc( 1, sizeof( s_source_t ) ); g_source[g_numsources++] = pSource;
// copy all the members, in order
memcpy( &(pSource->filename[0]), &(pOrigSource->filename[0]), sizeof( pSource->filename ) );
// copy over the faces/vertices/animations
newSource[n].Copy( pSource );
// copy settings
pSource->isActiveModel = true;
// copy skeleton
pSource->numbones = pOrigSource->numbones; for (int i = 0; i < pSource->numbones; i++) { pSource->localBone[i] = pOrigSource->localBone[i]; pSource->boneToPose[i] = pOrigSource->boneToPose[i]; }
// The following members are set up later on in the process, so we don't need to copy them here:
// pSource->boneflags
// pSource->boneref
// pSource->boneLocalToGlobal
// pSource->boneGlobalToLocal
// pSource->m_GlobalVertices
// copy mesh data
for (int i = 0; i < pSource->nummeshes; i++) { pSource->texmap[i] = pOrigSource->texmap[i]; pSource->meshindex[i] = pOrigSource->meshindex[i]; }
// copy settings
pSource->adjust = pOrigSource->adjust; pSource->scale = pOrigSource->scale; pSource->rotation = pOrigSource->rotation; pSource->bNoAutoDMXRules = pOrigSource->bNoAutoDMXRules;
// allocate a model
s_model_t *pModel = (s_model_t *)calloc( 1, sizeof( s_model_t ) ); pModel->source = pSource; sprintf( pModel->name, "%s%d", "clamped", n ); int imodel = g_nummodels++; g_model[imodel] = pModel;
// make it a new bodypart
g_bodypart[g_numbodyparts].nummodels = 1; g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; sprintf( g_bodypart[g_numbodyparts].name, "%s%d", "clamped", n ); g_bodypart[g_numbodyparts].pmodel[0] = pModel; g_numbodyparts++;
// finally, copy flex keys
newSource[n].CopyFlexKeys( pOrigSource, pSource, imodel );
// NOTE: we leave attachments on the first sub-model, we don't want to duplicate those
} }
//-----------------------------------------------------------------------------
// Purpose: insert a virtual bone between a child and parent (currently unsupported)
//-----------------------------------------------------------------------------
void Cmd_maxVerts( ) { // first limit
GetToken( false ); g_maxVertexLimit = clamp( atoi( token ), 1024, MAXSTUDIOVERTS ); g_maxVertexClamp = MIN( g_maxVertexLimit, MAXSTUDIOVERTS / 2 );
if (TokenAvailable()) { // actual target limit
GetToken( false ); g_maxVertexClamp = clamp( atoi( token ), 1024, MAXSTUDIOVERTS ); } }
//-----------------------------------------------------------------------------
// Loads an animation/model source
//-----------------------------------------------------------------------------
s_source_t *Load_Source( const char *name, const char *ext, bool reverse, bool isActiveModel, bool bUseCache ) { if ( g_numsources >= MAXSTUDIOSEQUENCES ) { TokenError( "Load_Source( %s ) - overflowed g_numsources.", name ); }
Assert(name); int namelen = Q_strlen(name) + 1; char* pTempName = (char*)stackalloc( namelen ); char xext[32]; int result = false;
strcpy( pTempName, name ); Q_ExtractFileExtension( pTempName, xext, sizeof( xext ) );
if (xext[0] == '\0') { Q_strncpy( xext, ext, sizeof(xext) ); } else { Q_StripExtension( pTempName, pTempName, namelen ); }
s_source_t* pSource = NULL;
if ( bUseCache ) { pSource = FindCachedSource( pTempName, xext ); if ( pSource ) { if (isActiveModel) { pSource->isActiveModel = true; } return pSource; } }
// NOTE: The load proc can potentially add other sources (for the MPP format)
// So we have to deal with setting everything up in this source prior to
// calling the load func, and we cannot reference g_source anywhere below
pSource = (s_source_t *)calloc( 1, sizeof( s_source_t ) ); g_source[g_numsources++] = pSource; if ( isActiveModel ) { pSource->isActiveModel = true; }
// copy over default settings of when the model was loaded
// (since there's no actual animation for some of the systems)
VectorCopy( g_defaultadjust, pSource->adjust ); pSource->scale = 1.0f; pSource->rotation = g_defaultrotation;
const char * load_extensions[] = { "fbx", "vrm", "dmx", "mpp", "smd", "sma", "phys", "vta", "obj", "xml", "fbx" }; int( *load_procs[] )( s_source_t * ) = { Load_FBX, Load_VRM, Load_DMX, Load_DMX, Load_SMD, Load_SMD, Load_SMD, Load_VTA, Load_OBJ, Load_DMX, Load_FBX }; COMPILE_TIME_ASSERT( ARRAYSIZE(load_extensions) == ARRAYSIZE(load_procs) ); for ( int kk = ( g_bPreferFbx ? 0 : 1 ); kk < ARRAYSIZE( load_extensions ); ++ kk ) { if ( ( !result && xext[0] == '\0' ) || Q_stricmp( xext, load_extensions[kk] ) == 0) { Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.%s", cddir[numdirs], pTempName, load_extensions[kk] ); Q_strncpy( pSource->filename, g_szFilename, sizeof(pSource->filename) ); result = (load_procs[kk])( pSource ); // Don't check in the mpp file
if ( result && Q_stricmp( load_extensions[kk], "mpp" ) ) { EnsureDependencyFileCheckedIn( pSource->filename ); } } } if ( !g_bCreateMakefile && !result ) { if (xext[0] == '\0') { TokenError( "could not load file '%s%s'\n", cddir[numdirs], pTempName ); } else { TokenError( "could not load file '%s%s.%s'\n", cddir[numdirs], pTempName, xext ); } }
if ( pSource->numbones == 0 ) { TokenError( "missing all bones in file '%s'\n", pSource->filename ); }
if( reverse ) { FlipFacing( pSource ); }
return pSource; }
s_sequence_t *LookupSequence( const char *name ) { int i; for ( i = 0; i < g_sequence.Count(); ++i ) { if ( !Q_stricmp( g_sequence[i].name, name ) ) return &g_sequence[i]; } return NULL; }
s_animation_t *LookupAnimation( const char *name, int nFallbackRecursionDepth ) { int i; for ( i = 0; i < g_numani; i++) { if ( !Q_stricmp( g_panimation[i]->name, name ) ) return g_panimation[i]; }
s_sequence_t *pseq = LookupSequence( name );
// Used to just return pseq->panim[0][0] but pseq->panim is
// a CUtlVectorAuto which expands the array on access as necessary
// but seems to fill it with random data on expansion, so prevent
// that here because we're doing a lookup to see if something
// already exists
if ( pseq && pseq->panim.Count() > 0 ) { CUtlVectorAuto< s_animation_t * > &animList = pseq->panim[0]; if ( animList.Count() > 0 ) return animList[0]; }
// check optional fallbacks or reserved name syntax
if ( nFallbackRecursionDepth == 0 && !V_strcmp( name, "this" ) ) { return LookupAnimation( g_szInCurrentSeqName, 1 ); }
return NULL; }
s_animation_t *LookupAnimation( const char *name ) { return LookupAnimation( name, 0 ); }
//-----------------------------------------------------------------------------
// Purpose: parse order dependant s_animcmd_t token for $animations
//-----------------------------------------------------------------------------
int ParseCmdlistToken( int &numcmds, s_animcmd_t *cmds ) { if (numcmds >= MAXSTUDIOCMDS) { return false; } s_animcmd_t *pcmd = &cmds[numcmds]; if (stricmp("fixuploop", token ) == 0) { pcmd->cmd = CMD_FIXUP;
GetToken( false ); pcmd->u.fixuploop.start = verify_atoi( token ); GetToken( false ); pcmd->u.fixuploop.end = verify_atoi( token ); } else if (strnicmp("weightlist", token, 6 ) == 0) { GetToken( false );
int i; for ( i = 1; i < g_numweightlist; i++) { if (stricmp( g_weightlist[i].name, token ) == 0) { break; } } if (i == g_numweightlist) { TokenError( "unknown weightlist '%s\'\n", token ); } pcmd->cmd = CMD_WEIGHTS; pcmd->u.weightlist.index = i; } else if (stricmp("subtract", token ) == 0) { pcmd->cmd = CMD_SUBTRACT;
GetToken( false );
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown subtract animation '%s\'\n", token ); }
pcmd->u.subtract.ref = extanim;
GetToken( false ); pcmd->u.subtract.frame = verify_atoi( token );
pcmd->u.subtract.flags |= STUDIO_POST; } else if (stricmp("presubtract", token ) == 0) // FIXME: rename this to something better
{ pcmd->cmd = CMD_SUBTRACT;
GetToken( false );
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown presubtract animation '%s\'\n", token ); }
pcmd->u.subtract.ref = extanim;
GetToken( false ); pcmd->u.subtract.frame = verify_atoi( token ); } else if (stricmp( "alignto", token ) == 0) { pcmd->cmd = CMD_AO;
pcmd->u.ao.pBonename = NULL;
GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); }
pcmd->u.ao.ref = extanim; pcmd->u.ao.motiontype = STUDIO_X | STUDIO_Y; pcmd->u.ao.srcframe = 0; pcmd->u.ao.destframe = 0; } else if (stricmp( "align", token ) == 0) { pcmd->cmd = CMD_AO;
pcmd->u.ao.pBonename = NULL;
GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown align animation '%s\'\n", token ); }
pcmd->u.ao.ref = extanim;
// motion type to match
pcmd->u.ao.motiontype = 0; GetToken( false ); int ctrl; while ((ctrl = lookupControl( token )) != -1) { pcmd->u.ao.motiontype |= ctrl; GetToken( false ); } if (pcmd->u.ao.motiontype == 0) { TokenError( "missing controls on align\n" ); }
// frame of reference animation to match
pcmd->u.ao.srcframe = verify_atoi( token );
// against what frame of the current animation
GetToken( false ); pcmd->u.ao.destframe = verify_atoi( token ); } else if (stricmp( "alignboneto", token ) == 0) { pcmd->cmd = CMD_AO;
GetToken( false ); pcmd->u.ao.pBonename = strdup( token ); GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignboneto animation '%s\'\n", token ); }
pcmd->u.ao.ref = extanim; pcmd->u.ao.motiontype = STUDIO_X | STUDIO_Y; pcmd->u.ao.srcframe = 0; pcmd->u.ao.destframe = 0; } else if (stricmp( "alignbone", token ) == 0) { pcmd->cmd = CMD_AO;
GetToken( false ); pcmd->u.ao.pBonename = strdup( token ); GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignboneto animation '%s\'\n", token ); }
pcmd->u.ao.ref = extanim;
// motion type to match
pcmd->u.ao.motiontype = 0; GetToken( false ); int ctrl; while ((ctrl = lookupControl( token )) != -1) { pcmd->u.ao.motiontype |= ctrl; GetToken( false ); } if (pcmd->u.ao.motiontype == 0) { TokenError( "missing controls on align\n" ); }
// frame of reference animation to match
pcmd->u.ao.srcframe = verify_atoi( token );
// against what frame of the current animation
GetToken( false ); pcmd->u.ao.destframe = verify_atoi( token ); } else if (stricmp( "match", token ) == 0) { pcmd->cmd = CMD_MATCH;
GetToken( false );
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown match animation '%s\'\n", token ); }
pcmd->u.match.ref = extanim; } else if (stricmp( "matchblend", token ) == 0) { pcmd->cmd = CMD_MATCHBLEND;
GetToken( false );
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { MdlError( "unknown match animation '%s\'\n", token ); }
pcmd->u.match.ref = extanim;
// frame of reference animation to match
GetToken( false ); pcmd->u.match.srcframe = verify_atoi( token );
// against what frame of the current animation
GetToken( false ); pcmd->u.match.destframe = verify_atoi( token );
// backup and starting match in here
GetToken( false ); pcmd->u.match.destpre = verify_atoi( token );
// continue blending match till here
GetToken( false ); pcmd->u.match.destpost = verify_atoi( token );
} else if (stricmp( "worldspaceblend", token ) == 0) { pcmd->cmd = CMD_WORLDSPACEBLEND;
GetToken( false );
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown worldspaceblend animation '%s\'\n", token ); }
pcmd->u.world.ref = extanim; pcmd->u.world.startframe = 0; pcmd->u.world.loops = false; } else if (stricmp( "worldspaceblendloop", token ) == 0) { pcmd->cmd = CMD_WORLDSPACEBLEND;
GetToken( false );
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown worldspaceblend animation '%s\'\n", token ); }
pcmd->u.world.ref = extanim;
GetToken( false ); pcmd->u.world.startframe = atoi( token );
pcmd->u.world.loops = true; } else if (stricmp( "rotateto", token ) == 0) { pcmd->cmd = CMD_ANGLE;
GetToken( false ); pcmd->u.angle.angle = verify_atof( token ); } else if (stricmp( "ikrule", token ) == 0) { pcmd->cmd = CMD_IKRULE;
pcmd->u.ikrule.pRule = (s_ikrule_t *)calloc( 1, sizeof( s_ikrule_t ) );
Option_IKRule( pcmd->u.ikrule.pRule ); } else if (stricmp( "ikfixup", token ) == 0) { pcmd->cmd = CMD_IKFIXUP;
pcmd->u.ikfixup.pRule = (s_ikrule_t *)calloc( 1, sizeof( s_ikrule_t ) );
Option_IKRule( pcmd->u.ikrule.pRule ); } else if (stricmp( "walkframe", token ) == 0) { pcmd->cmd = CMD_MOTION;
// frame
GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token );
// motion type to match
pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { UnGetToken(); break; } }
/*
GetToken( false ); // X
pcmd->u.motion.x = verify_atof( token );
GetToken( false ); // Y
pcmd->u.motion.y = verify_atof( token );
GetToken( false ); // A
pcmd->u.motion.zr = verify_atof( token ); */ } else if (stricmp( "walkalignto", token ) == 0) { pcmd->cmd = CMD_REFMOTION;
GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token );
pcmd->u.motion.iSrcFrame = pcmd->u.motion.iEndFrame;
GetToken( false ); // reference animation
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.motion.pRefAnim = extanim;
pcmd->u.motion.iRefFrame = 0;
// motion type to match
pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { UnGetToken(); break; } }
/*
GetToken( false ); // X
pcmd->u.motion.x = verify_atof( token );
GetToken( false ); // Y
pcmd->u.motion.y = verify_atof( token );
GetToken( false ); // A
pcmd->u.motion.zr = verify_atof( token ); */ } else if (stricmp( "walkalign", token ) == 0) { pcmd->cmd = CMD_REFMOTION;
// end frame to apply motion over
GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token );
// reference animation
GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.motion.pRefAnim = extanim;
// motion type to match
pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { break; } } if (pcmd->u.motion.motiontype == 0) { TokenError( "missing controls on walkalign\n" ); }
// frame of reference animation to match
pcmd->u.motion.iRefFrame = verify_atoi( token );
// against what frame of the current animation
GetToken( false ); pcmd->u.motion.iSrcFrame = verify_atoi( token ); } else if (stricmp("derivative", token ) == 0) { pcmd->cmd = CMD_DERIVATIVE;
// get scale
GetToken( false ); pcmd->u.derivative.scale = verify_atof( token ); } else if (stricmp("noanimation", token ) == 0) { pcmd->cmd = CMD_NOANIMATION; } else if (stricmp("noanim_keepduration", token ) == 0) { pcmd->cmd = CMD_NOANIM_KEEPDURATION; } else if (stricmp("lineardelta", token ) == 0) { pcmd->cmd = CMD_LINEARDELTA; pcmd->u.linear.flags |= STUDIO_AL_POST; } else if (stricmp("splinedelta", token ) == 0) { pcmd->cmd = CMD_LINEARDELTA; pcmd->u.linear.flags |= STUDIO_AL_POST; pcmd->u.linear.flags |= STUDIO_AL_SPLINE; } else if (stricmp("compress", token ) == 0) { pcmd->cmd = CMD_COMPRESS;
// get frames to skip
GetToken( false ); pcmd->u.compress.frames = verify_atoi( token ); } else if (stricmp("numframes", token ) == 0) { pcmd->cmd = CMD_NUMFRAMES;
// get frames to force
GetToken( false ); pcmd->u.compress.frames = verify_atoi( token ); } else if (stricmp("counterrotate", token ) == 0) { pcmd->cmd = CMD_COUNTERROTATE;
// get bone name
GetToken( false ); pcmd->u.counterrotate.pBonename = strdup( token ); } else if (stricmp("counterrotateto", token ) == 0) { pcmd->cmd = CMD_COUNTERROTATE;
pcmd->u.counterrotate.bHasTarget = true;
// get pitch
GetToken( false ); pcmd->u.counterrotate.targetAngle[0] = verify_atof( token );
// get yaw
GetToken( false ); pcmd->u.counterrotate.targetAngle[1] = verify_atof( token );
// get roll
GetToken( false ); pcmd->u.counterrotate.targetAngle[2] = verify_atof( token );
// get bone name
GetToken( false ); pcmd->u.counterrotate.pBonename = strdup( token ); } else if (stricmp("localhierarchy", token ) == 0) { pcmd->cmd = CMD_LOCALHIERARCHY;
// get bone name
GetToken( false ); pcmd->u.localhierarchy.pBonename = strdup( token );
// get parent name
GetToken( false ); pcmd->u.localhierarchy.pParentname = strdup( token );
pcmd->u.localhierarchy.start = -1; pcmd->u.localhierarchy.peak = -1; pcmd->u.localhierarchy.tail = -1; pcmd->u.localhierarchy.end = -1;
if (TokenAvailable()) { GetToken( false ); if (stricmp( token, "range" ) == 0) { //
GetToken( false ); pcmd->u.localhierarchy.start = verify_atof_with_null( token );
//
GetToken( false ); pcmd->u.localhierarchy.peak = verify_atof_with_null( token );
//
GetToken( false ); pcmd->u.localhierarchy.tail = verify_atof_with_null( token );
//
GetToken( false ); pcmd->u.localhierarchy.end = verify_atof_with_null( token ); } else { UnGetToken(); } } } else if (stricmp("forceboneposrot", token ) == 0) { pcmd->cmd = CMD_FORCEBONEPOSROT;
// get bone name
GetToken( false ); pcmd->u.forceboneposrot.pBonename = strdup( token );
pcmd->u.forceboneposrot.bDoPos = false; pcmd->u.forceboneposrot.bDoRot = false;
pcmd->u.forceboneposrot.pos[0] = 0; pcmd->u.forceboneposrot.pos[1] = 0; pcmd->u.forceboneposrot.pos[2] = 0;
pcmd->u.forceboneposrot.rot[0] = 0; pcmd->u.forceboneposrot.rot[1] = 0; pcmd->u.forceboneposrot.rot[2] = 0;
if (TokenAvailable()) { GetToken( false ); if (stricmp( token, "pos" ) == 0) { pcmd->u.forceboneposrot.bDoPos = true;
GetToken( false ); pcmd->u.forceboneposrot.pos[0] = verify_atof_with_null( token );
GetToken( false ); pcmd->u.forceboneposrot.pos[1] = verify_atof_with_null( token );
GetToken( false ); pcmd->u.forceboneposrot.pos[2] = verify_atof_with_null( token ); } else { UnGetToken(); }
if ( TokenAvailable() ) { GetToken( false ); if (stricmp( token, "rot" ) == 0) { pcmd->u.forceboneposrot.bDoRot = true;
GetToken( false ); pcmd->u.forceboneposrot.rot[0] = verify_atof_with_null( token );
GetToken( false ); pcmd->u.forceboneposrot.rot[1] = verify_atof_with_null( token );
GetToken( false ); pcmd->u.forceboneposrot.rot[2] = verify_atof_with_null( token );
pcmd->u.forceboneposrot.bRotIsLocal = false; if ( TokenAvailable() ) { GetToken( false ); if (stricmp( token, "local" ) == 0) { pcmd->u.forceboneposrot.bRotIsLocal = true; } else { UnGetToken(); } } } else { UnGetToken(); } } }
} else if (stricmp("bonedriver", token ) == 0) { pcmd->cmd = CMD_BONEDRIVER;
pcmd->u.bonedriver.iAxis = 0; pcmd->u.bonedriver.value = 1.0f; pcmd->u.bonedriver.all = true;
// get bone name
GetToken( false ); pcmd->u.bonedriver.pBonename = strdup( token );
if ( TokenAvailable() ) { GetToken( false ); if (stricmp( token, "axis" ) == 0) { GetToken( false ); if (stricmp( token, "x" ) == 0) { pcmd->u.bonedriver.iAxis = 0; } else if (stricmp( token, "y" ) == 0) { pcmd->u.bonedriver.iAxis = 1; } else if (stricmp( token, "z" ) == 0) { pcmd->u.bonedriver.iAxis = 2; } else { TokenError( "Unknown bonedriver axis.\n" ); } } else { UnGetToken(); } }
if ( TokenAvailable() ) { GetToken( false ); if (stricmp( token, "value" ) == 0) { GetToken( false ); pcmd->u.bonedriver.value = verify_atof_with_null( token ); } else { UnGetToken(); } }
if ( TokenAvailable() ) { GetToken( false ); if (stricmp( token, "range" ) == 0) { pcmd->u.bonedriver.all = false;
GetToken( false ); pcmd->u.bonedriver.start = verify_atoi( token );
GetToken( false ); pcmd->u.bonedriver.peak = verify_atoi( token );
GetToken( false ); pcmd->u.bonedriver.tail = verify_atoi( token );
GetToken( false ); pcmd->u.bonedriver.end = verify_atoi( token ); } else { UnGetToken(); } } } else if (stricmp("reverse", token ) == 0) { pcmd->cmd = CMD_REVERSE; } else if (stricmp("appendanim", token ) == 0) { pcmd->cmd = CMD_APPENDANIM;
GetToken( false ); // reference animation
s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown appendanim '%s\'\n", token ); } pcmd->u.appendanim.ref = extanim;
} else { return false; } numcmds++; return true; }
//-----------------------------------------------------------------------------
// Purpose: parse order independant s_animation_t token for $animations
//-----------------------------------------------------------------------------
bool ParseAnimationToken( s_animation_t *panim ) { if ( !Q_stricmp( "if", token ) ) { // fixme: add expression evaluation
GetToken( false ); if (atoi( token ) == 0 && stricmp( token, "true" ) != 0) { GetToken(true); if (token[0] == '{') { int depth = 1; while (TokenAvailable() && depth > 0) { GetToken( true ); if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } } } } return true; }
if ( !Q_stricmp( "fps", token ) ) { GetToken( false ); panim->fps = verify_atof( token ); if ( panim->fps <= 0.0f ) { TokenError( "ParseAnimationToken: fps (%f from '%s') <= 0.0\n", panim->fps, token ); } return true; } if ( !Q_stricmp( "origin", token ) ) { GetToken (false); panim->adjust.x = verify_atof (token);
GetToken (false); panim->adjust.y = verify_atof (token);
GetToken (false); panim->adjust.z = verify_atof (token); return true; } if ( !Q_stricmp( "rotate", token ) ) { GetToken( false ); // FIXME: broken for Maya
panim->rotation.z = DEG2RAD( verify_atof( token ) + 90 ); return true; } if ( !Q_stricmp( "angles", token ) ) { GetToken( false ); panim->rotation.x = DEG2RAD( verify_atof( token ) ); GetToken( false ); panim->rotation.y = DEG2RAD( verify_atof( token ) ); GetToken( false ); panim->rotation.z = DEG2RAD( verify_atof( token ) + 90.0f); return true; } if ( !Q_stricmp( "scale", token ) ) { GetToken( false ); panim->scale = verify_atof( token ); return true; } if ( !Q_strnicmp( "loop", token, 4 ) ) { panim->flags |= STUDIO_LOOPING; return true; }
if ( !Q_stricmp( "noforceloop", token ) ) { panim->flags |= STUDIO_NOFORCELOOP; return true; }
if ( !Q_strcmp( "startloop", token ) ) { GetToken( false ); panim->looprestart = verify_atoi( token ); if ( panim->looprestartpercent != 0 ) { MdlError( "Can't specify startloop for animation %s, percentstartloop already specified.", panim->name ); } panim->flags |= STUDIO_LOOPING; return true; }
if ( !Q_strcmp( "percentstartloop", token ) ) { GetToken( false ); panim->looprestartpercent = verify_atof( token ); if ( panim->looprestart != 0 ) { MdlError( "Can't specify percentstartloop for animation %s, looprestart already specified.", panim->name ); } panim->flags |= STUDIO_LOOPING; return true; } if ( !Q_stricmp( "fudgeloop", token ) ) { panim->fudgeloop = true; panim->flags |= STUDIO_LOOPING; return true; } if ( !Q_strnicmp( "snap", token, 4 ) ) { panim->flags |= STUDIO_SNAP; return true; } if ( !Q_strnicmp( "frame", token, 5 ) || !Q_strnicmp( "framestart", token, 10 ) ) {
// framestart assumes the animation's end frame is ok to use no matter what it is. This is better than finding 'frame 9 10000' in qc script
bool bUseDefaultEndFrame = ( !Q_strnicmp( "framestart", token, 10 ) );
GetToken( false ); panim->startframe = verify_atoi( token );
if ( !bUseDefaultEndFrame ) { GetToken( false ); panim->endframe = verify_atoi( token ); }
// NOTE: This always affects the first source anim read in
s_sourceanim_t *pSourceAnim = FindSourceAnim( panim->source, panim->animationname ); if ( pSourceAnim ) { if ( panim->startframe < pSourceAnim->startframe ) { panim->startframe = pSourceAnim->startframe; }
if ( panim->endframe > pSourceAnim->endframe || bUseDefaultEndFrame ) { panim->endframe = pSourceAnim->endframe; } }
if ( !g_bCreateMakefile && panim->endframe < panim->startframe ) { TokenError( "end frame before start frame in %s", panim->name ); }
panim->numframes = panim->endframe - panim->startframe + 1;
return true; }
if ( !Q_stricmp( "blockname", token ) ) { GetToken( false ); s_sourceanim_t *pSourceAnim = FindSourceAnim( panim->source, token );
// NOTE: This always affects the first source anim read in
if ( pSourceAnim ) { panim->startframe = pSourceAnim->startframe; panim->endframe = pSourceAnim->endframe;
if ( !g_bCreateMakefile && panim->endframe < panim->startframe ) { TokenError( "end frame before start frame in %s", panim->name ); }
panim->numframes = panim->endframe - panim->startframe + 1; Q_strncpy( panim->animationname, token, sizeof(panim->animationname) ); } else { MdlError( "Requested unknown animation block name %s\n", token ); } return true; }
if ( !Q_stricmp( "post", token ) ) { panim->flags |= STUDIO_POST; return true; } if ( !Q_stricmp( "noautoik", token ) ) { panim->noAutoIK = true; return true; } if ( !Q_stricmp( "autoik", token ) ) { panim->noAutoIK = false; return true; } if ( ParseCmdlistToken( panim->numcmds, panim->cmds ) ) return true;
if ( !Q_stricmp( "cmdlist", token ) ) { GetToken( false ); // A
int i; for ( i = 0; i < g_numcmdlists; i++) { if (stricmp( g_cmdlist[i].name, token) == 0) { break; } } if (i == g_numcmdlists) TokenError( "unknown cmdlist %s\n", token );
for (int j = 0; j < g_cmdlist[i].numcmds; j++) { if (panim->numcmds >= MAXSTUDIOCMDS) { TokenError("Too many cmds in %s\n", panim->name ); } panim->cmds[panim->numcmds++] = g_cmdlist[i].cmds[j]; } return true; }
if ( !Q_stricmp( "motionrollback", token ) ) { GetToken( false ); panim->motionrollback = atof( token ); return true; }
if ( !Q_stricmp( "noanimblock", token ) ) { panim->disableAnimblocks = true; return true; }
if ( !Q_stricmp( "noanimblockstall", token ) ) { panim->isFirstSectionLocal = true; return true; }
if ( !Q_stricmp( "nostallframes", token ) ) { GetToken( false ); panim->numNostallFrames = atof( token ); return true; }
if ( lookupControl( token ) != -1 ) { panim->motiontype |= lookupControl( token ); return true; }
return false; }
//-----------------------------------------------------------------------------
// Purpose: create named order dependant s_animcmd_t blocks, used as replicated token list for $animations
//-----------------------------------------------------------------------------
void Cmd_Cmdlist( ) { int depth = 0;
// name
GetToken(false); strcpyn( g_cmdlist[g_numcmdlists].name, token );
while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } }
if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (ParseCmdlistToken( g_cmdlist[g_numcmdlists].numcmds, g_cmdlist[g_numcmdlists].cmds )) {
} else { TokenError( "unknown command: %s\n", token ); }
if (depth < 0) { TokenError("missing {\n"); } };
g_numcmdlists++; }
int ParseAnimation( s_animation_t *panim, bool isAppend ); int ParseEmpty( void );
//-----------------------------------------------------------------------------
// Purpose: allocate an entry for $animation
//-----------------------------------------------------------------------------
void Cmd_Animation( ) { // name
GetToken(false);
s_animation_t *panim = LookupAnimation( token );
if (panim != NULL) { if (!panim->isOverride) { TokenError( "Duplicate animation name \"%s\"\n", token ); } else { panim->doesOverride = true; ParseEmpty(); return; } }
// allocate animation entry
g_panimation[g_numani] = (s_animation_t *)calloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani]->index = g_numani; panim = g_panimation[g_numani]; strcpyn( panim->name, token ); g_numani++;
// filename
GetToken(false); strcpyn( panim->filename, token );
panim->source = Load_Source( panim->filename, "" ); if ( panim->source->m_Animations.Count() ) { s_sourceanim_t *pSourceAnim = &panim->source->m_Animations[0]; panim->startframe = pSourceAnim->startframe; panim->endframe = pSourceAnim->endframe; Q_strncpy( panim->animationname, pSourceAnim->animationname, sizeof(panim->animationname) ); } else { panim->startframe = 0; panim->endframe = 0; Q_strncpy( panim->animationname, "", sizeof(panim->animationname) ); } VectorCopy( g_defaultadjust, panim->adjust ); panim->rotation = g_defaultrotation; panim->scale = 1.0f; panim->fps = 30.0; panim->motionrollback = g_flDefaultMotionRollback;
ParseAnimation( panim, false );
panim->numframes = panim->endframe - panim->startframe + 1;
//CheckAutoShareAnimationGroup( panim->name );
}
//-----------------------------------------------------------------------------
// Purpose: wrapper for parsing $animation tokens
//-----------------------------------------------------------------------------
int ParseAnimation( s_animation_t *panim, bool isAppend ) { int depth = 0;
while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } }
if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (ParseAnimationToken( panim )) {
} else { TokenError( "Unknown animation option\'%s\'\n", token ); }
if (depth < 0) { TokenError("missing {\n"); } };
return 0; }
//-----------------------------------------------------------------------------
// Purpose: create a virtual $animation command from a $sequence reference
//-----------------------------------------------------------------------------
s_animation_t *ProcessImpliedAnimation( s_sequence_t *psequence, const char *filename ) { // allocate animation entry
g_panimation[g_numani] = (s_animation_t *)calloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani]->index = g_numani; s_animation_t *panim = g_panimation[g_numani]; g_numani++;
panim->isImplied = true;
panim->startframe = 0; panim->endframe = MAXSTUDIOANIMFRAMES - 1;
strcpy( panim->name, "@" ); strcat( panim->name, psequence->name ); strcpyn( panim->filename, filename );
VectorCopy( g_defaultadjust, panim->adjust ); panim->scale = 1.0f; panim->rotation = g_defaultrotation; panim->fps = 30; panim->motionrollback = g_flDefaultMotionRollback;
//panim->source = Load_Source( panim->filename, "smd" );
panim->source = Load_Source( panim->filename, "" ); if ( panim->source->m_Animations.Count() ) { s_sourceanim_t *pSourceAnim = &panim->source->m_Animations[0]; Q_strncpy( panim->animationname, panim->source->m_Animations[0].animationname, sizeof(panim->animationname) ); if ( panim->startframe < pSourceAnim->startframe ) { panim->startframe = pSourceAnim->startframe; } if ( panim->endframe > pSourceAnim->endframe ) { panim->endframe = pSourceAnim->endframe; } } else { Q_strncpy( panim->animationname, "", sizeof( panim->animationname ) ); }
if ( !g_bCreateMakefile && panim->endframe < panim->startframe ) { TokenError( "end frame before start frame in %s", panim->name ); }
panim->numframes = panim->endframe - panim->startframe + 1;
//CheckAutoShareAnimationGroup( panim->name );
return panim; }
//-----------------------------------------------------------------------------
// Purpose: copy globally reavent $animation options from one $animation to another
//-----------------------------------------------------------------------------
void CopyAnimationSettings( s_animation_t *pdest, s_animation_t *psrc ) { pdest->fps = psrc->fps;
VectorCopy( psrc->adjust, pdest->adjust ); pdest->scale = psrc->scale; pdest->rotation = psrc->rotation;
pdest->motiontype = psrc->motiontype;
//Adrian - Hey! Revisit me later.
/*if (pdest->startframe < psrc->startframe)
pdest->startframe = psrc->startframe; if (pdest->endframe > psrc->endframe) pdest->endframe = psrc->endframe; if (pdest->endframe < pdest->startframe) TokenError( "fixedup end frame before start frame in %s", pdest->name );
pdest->numframes = pdest->endframe - pdest->startframe + 1;*/
for (int i = 0; i < psrc->numcmds; i++) { if (pdest->numcmds >= MAXSTUDIOCMDS) { TokenError("Too many cmds in %s\n", pdest->name ); } pdest->cmds[pdest->numcmds++] = psrc->cmds[i]; } }
int ParseSequence( s_sequence_t *pseq, bool isAppend );
//-----------------------------------------------------------------------------
// Purpose: allocate an entry for $sequence
//-----------------------------------------------------------------------------
s_sequence_t *ProcessCmdSequence( const char *pSequenceName ) { s_animation_t *panim = LookupAnimation( pSequenceName );
// allocate sequence
if ( panim != NULL ) { if ( !panim->isOverride ) { TokenError( "Duplicate sequence name \"%s\"\n", pSequenceName ); } else { panim->doesOverride = true; return NULL; } }
if ( g_sequence.Count() >= MAXSTUDIOSEQUENCES ) { TokenError("Too many sequences (%d max)\n", MAXSTUDIOSEQUENCES ); }
s_sequence_t *pseq = &g_sequence[ g_sequence.AddToTail() ]; memset( pseq, 0, sizeof( s_sequence_t ) );
// initialize sequence
Q_strncpy( pseq->name, pSequenceName, sizeof(pseq->name) );
pseq->actweight = 0; pseq->activityname[0] = '\0'; pseq->activity = -1; // -1 is the default for 'no activity'
pseq->paramindex[0] = -1; pseq->paramindex[1] = -1;
pseq->groupsize[0] = 0; pseq->groupsize[1] = 0;
pseq->fadeintime = g_flDefaultFadeInTime; pseq->fadeouttime = g_flDefaultFadeOutTime; return pseq; }
//-----------------------------------------------------------------------------
// Process the sequence command
//-----------------------------------------------------------------------------
void Cmd_Sequence( ) { if ( !GetToken(false) ) return;
if ( g_bLCaseAllSequences ) strlwr(token);
// Find existing sequences
const char *pSequenceName = token; s_animation_t *panim = LookupAnimation( pSequenceName ); if ( panim != NULL && panim->isOverride ) { ParseEmpty( ); }
s_sequence_t *pseq = ProcessCmdSequence( pSequenceName ); if ( pseq ) { ParseSequence( pseq, false ); } }
//-----------------------------------------------------------------------------
// Performs processing on a sequence
//-----------------------------------------------------------------------------
void ProcessSequence( s_sequence_t *pseq, int numblends, s_animation_t **animations, bool isAppend ) { if (isAppend) return;
if ( numblends == 0 ) { TokenError("no animations found\n"); }
if ( pseq->groupsize[0] == 0 ) { if (numblends < 4) { pseq->groupsize[0] = numblends; pseq->groupsize[1] = 1; } else { int i = sqrt( (float) numblends ); if (i * i == numblends) { pseq->groupsize[0] = i; pseq->groupsize[1] = i; } else { TokenError( "non-square (%d) number of blends without \"blendwidth\" set\n", numblends ); } } } else { pseq->groupsize[1] = numblends / pseq->groupsize[0];
if (pseq->groupsize[0] * pseq->groupsize[1] != numblends) { TokenError( "missing animation blends. Expected %d, found %d\n", pseq->groupsize[0] * pseq->groupsize[1], numblends ); } }
for (int i = 0; i < numblends; i++) { int j = i % pseq->groupsize[0]; int k = i / pseq->groupsize[0];
pseq->panim[j][k] = animations[i];
if (i > 0 && animations[i]->isImplied) { CopyAnimationSettings( animations[i], animations[0] ); } animations[i]->isImplied = false; // don't copy any more commands
pseq->flags |= animations[i]->flags; }
pseq->numblends = numblends; }
//-----------------------------------------------------------------------------
// Purpose: parse options unique to $sequence
//-----------------------------------------------------------------------------
int ParseSequence( s_sequence_t *pseq, bool isAppend ) {
g_szInCurrentSeqName = pseq->name;
int depth = 0; s_animation_t *animations[64]; int i, j, n; int numblends = 0;
if (isAppend) { animations[0] = pseq->panim[0][0]; }
while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } }
if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } /*
else if (stricmp("deform", token ) == 0) { Option_Deform( pseq ); } */ else if (stricmp("animtag", token ) == 0) { depth -= Option_AnimTag( pseq ); } else if (stricmp("event", token ) == 0) { depth -= Option_Event( pseq ); } else if (stricmp("activity", token ) == 0) { Option_Activity( pseq ); } else if ( (stricmp("activitymodifier", token ) == 0) || (stricmp("actmod", token ) == 0) ) { Option_ActivityModifier( pseq ); } else if (strnicmp( token, "ACT_", 4 ) == 0) { UnGetToken( ); Option_Activity( pseq ); }
else if (stricmp("snap", token ) == 0) { pseq->flags |= STUDIO_SNAP; }
else if (stricmp("blendwidth", token ) == 0) { GetToken( false ); pseq->groupsize[0] = verify_atoi( token ); }
else if (stricmp("blend", token ) == 0) { i = 0; if (pseq->paramindex[0] != -1) { i = 1; }
GetToken( false ); j = LookupPoseParameter( token ); pseq->paramindex[i] = j; pseq->paramattachment[i] = -1; GetToken( false ); pseq->paramstart[i] = verify_atof( token ); GetToken( false ); pseq->paramend[i] = verify_atof( token );
g_pose[j].min = min( g_pose[j].min, pseq->paramstart[i] ); g_pose[j].min = min( g_pose[j].min, pseq->paramend[i] ); g_pose[j].max = max( g_pose[j].max, pseq->paramstart[i] ); g_pose[j].max = max( g_pose[j].max, pseq->paramend[i] ); } else if (stricmp("calcblend", token ) == 0) { i = 0; if (pseq->paramindex[0] != -1) { i = 1; }
GetToken( false ); j = LookupPoseParameter( token ); pseq->paramindex[i] = j;
GetToken( false ); pseq->paramattachment[i] = LookupAttachment( token ); if (pseq->paramattachment[i] == -1) { TokenError( "Unknown calcblend attachment \"%s\"\n", token ); }
GetToken( false ); pseq->paramcontrol[i] = lookupControl( token ); } else if (stricmp("blendref", token ) == 0) { GetToken( false ); pseq->paramanim = LookupAnimation( token ); if (pseq->paramanim == NULL) { TokenError( "Unknown blendref animation \"%s\"\n", token ); } } else if (stricmp("blendcomp", token ) == 0) { GetToken( false ); pseq->paramcompanim = LookupAnimation( token ); if (pseq->paramcompanim == NULL) { TokenError( "Unknown blendcomp animation \"%s\"\n", token ); } } else if (stricmp("blendcenter", token ) == 0) { GetToken( false ); pseq->paramcenter = LookupAnimation( token ); if (pseq->paramcenter == NULL) { TokenError( "Unknown blendcenter animation \"%s\"\n", token ); } } else if (stricmp("node", token ) == 0) { GetToken( false ); pseq->entrynode = pseq->exitnode = LookupXNode( token ); } else if (stricmp("transition", token ) == 0) { GetToken( false ); pseq->entrynode = LookupXNode( token ); GetToken( false ); pseq->exitnode = LookupXNode( token ); } else if (stricmp("rtransition", token ) == 0) { GetToken( false ); pseq->entrynode = LookupXNode( token ); GetToken( false ); pseq->exitnode = LookupXNode( token ); pseq->nodeflags |= 1; } else if (stricmp("exitphase", token ) == 0) { GetToken( false ); pseq->exitphase = verify_atof( token ); } else if (stricmp("delta", token) == 0) { pseq->flags |= STUDIO_DELTA; pseq->flags |= STUDIO_POST; } else if (stricmp("worldspace", token) == 0) { pseq->flags |= STUDIO_WORLD; pseq->flags |= STUDIO_POST; } else if (stricmp("worldrelative", token) == 0) { pseq->flags |= STUDIO_WORLD_AND_RELATIVE; pseq->flags |= STUDIO_POST; } else if (stricmp("rootdriver", token) == 0) { pseq->flags |= STUDIO_ROOTXFORM; // get bone name
GetToken( false );
strcpyn( pseq->rootDriverBoneName, token ); } else if (stricmp("post", token) == 0) // remove
{ pseq->flags |= STUDIO_POST; } else if (stricmp("predelta", token) == 0) { pseq->flags |= STUDIO_DELTA; } else if (stricmp("autoplay", token) == 0) { pseq->flags |= STUDIO_AUTOPLAY; } else if (stricmp( "fadein", token ) == 0) { GetToken( false ); pseq->fadeintime = verify_atof( token ); } else if (stricmp( "fadeout", token ) == 0) { GetToken( false ); pseq->fadeouttime = verify_atof( token ); } else if (stricmp( "realtime", token ) == 0) { pseq->flags |= STUDIO_REALTIME; } else if (stricmp( "posecycle", token ) == 0) { pseq->flags |= STUDIO_CYCLEPOSE;
GetToken( false ); pseq->cycleposeindex = LookupPoseParameter( token ); } else if (stricmp( "hidden", token ) == 0) { pseq->flags |= STUDIO_HIDDEN; } else if (stricmp( "addlayer", token ) == 0) { GetToken( false ); strcpyn( pseq->autolayer[pseq->numautolayers].name, token );
while (TokenAvailable( )) { GetToken( false ); if (stricmp( "local", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_LOCAL; pseq->flags |= STUDIO_LOCAL; } else { UnGetToken(); break; } }
pseq->numautolayers++; } else if (stricmp( "iklock", token ) == 0) { GetToken(false); strcpyn( pseq->iklock[pseq->numiklocks].name, token );
GetToken(false); pseq->iklock[pseq->numiklocks].flPosWeight = verify_atof( token );
GetToken(false); pseq->iklock[pseq->numiklocks].flLocalQWeight = verify_atof( token ); pseq->numiklocks++; } else if (stricmp( "keyvalues", token ) == 0) { Option_KeyValues( &pseq->KeyValue ); } else if (stricmp( "blendlayer", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags = 0;
GetToken( false ); strcpyn( pseq->autolayer[pseq->numautolayers].name, token );
GetToken( false ); pseq->autolayer[pseq->numautolayers].start = verify_atof( token );
GetToken( false ); pseq->autolayer[pseq->numautolayers].peak = verify_atof( token );
GetToken( false ); pseq->autolayer[pseq->numautolayers].tail = verify_atof( token );
GetToken( false ); pseq->autolayer[pseq->numautolayers].end = verify_atof( token );
while (TokenAvailable( )) { GetToken( false ); if (stricmp( "xfade", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_XFADE; } else if (stricmp( "spline", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_SPLINE; } else if (stricmp( "noblend", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_NOBLEND; } else if (stricmp( "poseparameter", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_POSE; GetToken( false ); pseq->autolayer[pseq->numautolayers].pose = LookupPoseParameter( token ); } else if (stricmp( "local", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_LOCAL; pseq->flags |= STUDIO_LOCAL; } else { UnGetToken(); break; } }
pseq->numautolayers++; } else if ((numblends || isAppend) && ParseAnimationToken( animations[0] )) {
} else if (!isAppend) { // assume it's an animation reference
// first look up an existing animation
for (n = 0; n < g_numani; n++) { if (stricmp( token, g_panimation[n]->name ) == 0) { animations[numblends++] = g_panimation[n]; break; } }
if (n >= g_numani) { // assume it's an implied animation
animations[numblends++] = ProcessImpliedAnimation( pseq, token ); } // hack to allow animation commands to refer to same sequence
if (numblends == 1) { pseq->panim[0][0] = animations[0]; }
} else { TokenError( "unknown command \"%s\"\n", token ); }
if (depth < 0) { TokenError("missing {\n"); } }
ProcessSequence( pseq, numblends, animations, isAppend ); return 0; }
//-----------------------------------------------------------------------------
// Purpose: throw away all the options for a specific sequence or animation
//-----------------------------------------------------------------------------
int ParseEmpty( ) { int depth = 0;
while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } }
if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; }
if (depth < 0) { TokenError("missing {\n"); } }
return 0; }
//-----------------------------------------------------------------------------
// Purpose: append commands to either a sequence or an animation
//-----------------------------------------------------------------------------
void Cmd_Append( ) { GetToken(false);
s_sequence_t *pseq = LookupSequence( token );
if (pseq) { ParseSequence( pseq, true ); return; } else { s_animation_t *panim = LookupAnimation( token );
if (panim) { ParseAnimation( panim, true ); return; } } TokenError( "unknown append animation %s\n", token ); }
void Cmd_Prepend( ) { GetToken(false);
s_sequence_t *pseq = LookupSequence( token ); int count = 0; s_animation_t *panim = NULL; int iRet = false;
if (pseq) { panim = pseq->panim[0][0]; count = panim->numcmds; iRet = ParseSequence( pseq, true ); } else { panim = LookupAnimation( token ); if (panim) { count = panim->numcmds; iRet = ParseAnimation( panim, true ); } } if (panim && count != panim->numcmds) { s_animcmd_t tmp; tmp = panim->cmds[panim->numcmds - 1]; int i; for (i = panim->numcmds - 1; i > 0; i--) { panim->cmds[i] = panim->cmds[i-1]; } panim->cmds[0] = tmp; return; } TokenError( "unknown prepend animation \"%s\"\n", token ); }
void Cmd_Continue( ) { GetToken(false);
s_sequence_t *pseq = LookupSequence( token );
if (pseq) { GetToken(true); UnGetToken(); if (token[0] != '$') ParseSequence( pseq, true ); return; } else { s_animation_t *panim = LookupAnimation( token );
if (panim) { GetToken(true); UnGetToken(); if (token[0] != '$') ParseAnimation( panim, true ); return; } } TokenError( "unknown continue animation %s\n", token ); }
//-----------------------------------------------------------------------------
// Purpose: foward declare an empty sequence
//-----------------------------------------------------------------------------
void Cmd_DeclareSequence( void ) { if (g_sequence.Count() >= MAXSTUDIOSEQUENCES) { TokenError("Too many sequences (%d max)\n", MAXSTUDIOSEQUENCES ); }
s_sequence_t *pseq = &g_sequence[ g_sequence.AddToTail() ]; memset( pseq, 0, sizeof( s_sequence_t ) ); pseq->flags = STUDIO_OVERRIDE;
// initialize sequence
GetToken( false ); strcpyn( pseq->name, token ); }
//-----------------------------------------------------------------------------
// Purpose: foward declare an empty sequence
//-----------------------------------------------------------------------------
void Cmd_DeclareAnimation( void ) { if (g_numani >= MAXSTUDIOANIMS) { TokenError("Too many animations (%d max)\n", MAXSTUDIOANIMS ); }
// allocate animation entry
s_animation_t *panim = (s_animation_t *)calloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani] = panim; panim->index = g_numani; panim->flags = STUDIO_OVERRIDE; g_numani++; // initialize animation
GetToken( false ); strcpyn( panim->name, token ); }
//-----------------------------------------------------------------------------
// Purpose: create named list of boneweights
//-----------------------------------------------------------------------------
void Option_Weightlist( s_weightlist_t *pweightlist ) { int depth = 0; int i;
pweightlist->numbones = 0;
while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } }
if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (stricmp("posweight", token ) == 0) { i = pweightlist->numbones - 1; if (i < 0) { MdlError( "Error with specifing bone Position weight \'%s:%s\'\n", pweightlist->name, pweightlist->bonename[i] ); } GetToken( false ); pweightlist->boneposweight[i] = verify_atof( token ); if (pweightlist->boneweight[i] == 0 && pweightlist->boneposweight[i] > 0) { MdlError( "Non-zero Position weight with zero Rotation weight not allowed \'%s:%s %f %f\'\n", pweightlist->name, pweightlist->bonename[i], pweightlist->boneweight[i], pweightlist->boneposweight[i] ); } } else { i = pweightlist->numbones++; if (i >= MAXWEIGHTSPERLIST) { TokenError("Too many bones (%d) in weightlist '%s'\n", i, pweightlist->name ); } pweightlist->bonename[i] = strdup( token ); GetToken( false ); pweightlist->boneweight[i] = verify_atof( token ); pweightlist->boneposweight[i] = pweightlist->boneweight[i]; }
if (depth < 0) { TokenError("missing {\n"); } }; }
void Cmd_Weightlist( ) { int i;
if (!GetToken(false)) return;
if (g_numweightlist >= MAXWEIGHTLISTS) { TokenError( "Too many weightlist commands (%d)\n", MAXWEIGHTLISTS ); }
for (i = 1; i < g_numweightlist; i++) { if (stricmp( g_weightlist[i].name, token ) == 0) { TokenError( "Duplicate weightlist '%s'\n", token ); } }
strcpyn( g_weightlist[i].name, token );
Option_Weightlist( &g_weightlist[g_numweightlist] );
g_numweightlist++; }
void Cmd_DefaultWeightlist( ) { Option_Weightlist( &g_weightlist[0] ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Option_Eyeball( s_model_t *pmodel ) { Vector tmp; int i, j; int mesh_material; char szMeshMaterial[256];
s_eyeball_t *eyeball = &(pmodel->eyeball[pmodel->numeyeballs++]);
// name
GetToken (false); strcpyn( eyeball->name, token );
// bone name
GetToken (false); for (i = 0; i < pmodel->source->numbones; i++) { if ( !Q_stricmp( pmodel->source->localBone[i].name, token ) ) { eyeball->bone = i; break; } } if (!g_bCreateMakefile && i >= pmodel->source->numbones) { TokenError( "unknown eyeball bone \"%s\"\n", token ); }
// X
GetToken (false); tmp[0] = verify_atof (token);
// Y
GetToken (false); tmp[1] = verify_atof (token);
// Z
GetToken (false); tmp[2] = verify_atof (token);
// mesh material
GetToken (false); Q_strncpy( szMeshMaterial, token, sizeof(szMeshMaterial) ); mesh_material = UseTextureAsMaterial( LookupTexture( token ) );
// diameter
GetToken (false); eyeball->radius = verify_atof (token) / 2.0;
// Z angle offset
GetToken (false); eyeball->zoffset = tan( DEG2RAD( verify_atof (token) ) );
// iris material (no longer used, but we need to remove the token)
GetToken (false);
// pupil scale
GetToken (false); eyeball->iris_scale = 1.0 / verify_atof( token ); VectorCopy( tmp, eyeball->org );
for (i = 0; i < pmodel->source->nummeshes; i++) { j = pmodel->source->meshindex[i]; // meshes are internally stored by material index
if (j == mesh_material) { eyeball->mesh = i; // FIXME: should this be pre-adjusted?
break; } }
if (!g_bCreateMakefile && i >= pmodel->source->nummeshes) { TokenError("can't find eyeball texture \"%s\" on model\n", szMeshMaterial ); } // translate eyeball into bone space
VectorITransform( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->org );
matrix3x4_t vtmp; AngleMatrix( g_defaultrotation, vtmp );
VectorIRotate( Vector( 0, 0, 1 ), vtmp, tmp ); VectorIRotate( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->up );
VectorIRotate( Vector( 1, 0, 0 ), vtmp, tmp ); VectorIRotate( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->forward );
// these get overwritten by "eyelid" data
eyeball->upperlidflexdesc = -1; eyeball->lowerlidflexdesc = -1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Option_Spherenormals( s_source_t *psource ) { Vector pos; int i, j; int mesh_material; char szMeshMaterial[256];
// mesh material
GetToken (false); strcpyn( szMeshMaterial, token ); mesh_material = UseTextureAsMaterial( LookupTexture( token ) );
// X
GetToken (false); pos[0] = verify_atof (token);
// Y
GetToken (false); pos[1] = verify_atof (token);
// Z
GetToken (false); pos[2] = verify_atof (token);
for (i = 0; i < psource->nummeshes; i++) { j = psource->meshindex[i]; // meshes are internally stored by material index
if (j == mesh_material) { s_vertexinfo_t *vertex = &psource->vertex[psource->mesh[i].vertexoffset];
for (int k = 0; k < psource->mesh[i].numvertices; k++) { Vector n = vertex[k].position - pos; VectorNormalize( n ); if (DotProduct( n, vertex[k].normal ) < 0.0) { vertex[k].normal = -1 * n; } else { vertex[k].normal = n; } #if 0
vertex[k].normal[0] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )VALVE_RAND_MAX ) - 1.0f; vertex[k].normal[1] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )VALVE_RAND_MAX ) - 1.0f; vertex[k].normal[2] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )VALVE_RAND_MAX ) - 1.0f; VectorNormalize( vertex[k].normal ); #endif
} break; } }
if (i >= psource->nummeshes) { TokenError("can't find spherenormal texture \"%s\" on model\n", szMeshMaterial ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int Add_Flexdesc( const char *name ) { int flexdesc; for ( flexdesc = 0; flexdesc < g_numflexdesc; flexdesc++) { if (stricmp( name, g_flexdesc[flexdesc].FACS ) == 0) { break; } }
if (flexdesc >= MAXSTUDIOFLEXDESC) { TokenError( "Too many flex types, max %d\n", MAXSTUDIOFLEXDESC ); }
if (flexdesc == g_numflexdesc) { strcpyn( g_flexdesc[flexdesc].FACS, name );
g_numflexdesc++; } return flexdesc; }
//-----------------------------------------------------------------------------
//
// A vertex cache animation file is a special case of a VTA file
// Same format
// Frame 0 is the defaultflex frame
// All other frames will get a flexdesc of "f#" where # [0,frameCount-1]
// Then an NWAY controller will be defined to play back the flex data
// as an animation as the controller goes from [0,1]
//-----------------------------------------------------------------------------
void Option_VertexCacheAnimationFile( char *pszVtaFile, int nModelIndex ) { if ( g_numflexkeys > 0 ) { MdlError( __FUNCTION__": Flexes already defined. vcafile can be only flex option in $model block\n" ); return; }
s_source_t *pSource = g_model[ nModelIndex ]->source; s_source_t *pVtaSource = Load_Source( pszVtaFile, "vta" );
if ( pVtaSource->m_Animations.Count() <= 0 ) { MdlError( __FUNCTION__": No animations in VertexCacheAnimationFile \"%s\"\n", pszVtaFile ); return; }
{ s_flexkey_t &flexKey = g_flexkey[g_numflexkeys++];
flexKey.flexdesc = Add_Flexdesc( "default" ); flexKey.flexpair = 0; flexKey.source = pVtaSource; flexKey.imodel = nModelIndex; flexKey.frame = 0; flexKey.target0 = 0.0; flexKey.target1 = 1.0; flexKey.target2 = 10; flexKey.target3 = 11; flexKey.split = 0; flexKey.decay = 0.0; V_strncpy( flexKey.animationname, pVtaSource->m_Animations[0].animationname, ARRAYSIZE( flexKey.animationname ) ); }
CFmtStr sTmp;
const int nActualFrameCount = pVtaSource->m_Animations.Head().numframes - 1;
for ( int i = 0; i < nActualFrameCount; ++i ) { sTmp.sprintf( "f%d", i );
{ s_flexkey_t &flexKey = g_flexkey[g_numflexkeys++];
flexKey.flexdesc = Add_Flexdesc( sTmp.Access() ); flexKey.flexpair = 0; flexKey.source = pVtaSource; flexKey.imodel = nModelIndex; flexKey.frame = ( i + 1 ); flexKey.target0 = 0.0; flexKey.target1 = 1.0; flexKey.target2 = 10; flexKey.target3 = 11; flexKey.split = 0; flexKey.decay = 0.0; V_strncpy( flexKey.animationname, pVtaSource->m_Animations[0].animationname, ARRAYSIZE( flexKey.animationname ) ); } }
s_flexcontrollerremap_t &flexRemap = pSource->m_FlexControllerRemaps[ pSource->m_FlexControllerRemaps.AddToTail() ];
flexRemap.m_RemapType = FLEXCONTROLLER_REMAP_NWAY; flexRemap.m_bIsStereo = false; flexRemap.m_Index = -1; // Don't know this right now
flexRemap.m_LeftIndex = -1; // Don't know this right now
flexRemap.m_RightIndex = -1; // Don't know this right now
flexRemap.m_MultiIndex = -1; // Don't know this right now
flexRemap.m_EyesUpDownFlexController = -1; flexRemap.m_BlinkController = -1;
char szBuf[ MAX_PATH ]; V_FileBase( pVtaSource->filename, szBuf, ARRAYSIZE( szBuf ) ); flexRemap.m_Name = szBuf;
for ( int i = 0; i < nActualFrameCount; ++i ) { sTmp.sprintf( "f%d", i ); flexRemap.m_RawControls.AddToTail( sTmp.Access() ); }
for ( int i = 0; i < flexRemap.m_RawControls.Count(); ++i ) { int nFlexKey = -1; for ( int j = 0; j < g_numflexkeys; ++j ) { if ( !V_stricmp( g_flexdesc[ g_flexkey[j].flexdesc ].FACS, flexRemap.m_RawControls[i].Get() ) ) { nFlexKey = j; break; } }
if ( nFlexKey < 0 ) { MdlError( __FUNCTION__"Cannot find flex to group \"%s\"\n", flexRemap.m_RawControls[i].Get() ); pSource->m_FlexControllerRemaps.RemoveMultipleFromTail( 1 ); return; }
s_combinationcontrol_t &combinationControl = pSource->m_CombinationControls[ pSource->m_CombinationControls.AddToTail() ]; V_strncpy( combinationControl.name, flexRemap.m_RawControls[i].Get(), ARRAYSIZE( combinationControl.name ) );
s_combinationrule_t &combinationRule = pSource->m_CombinationRules[ pSource->m_CombinationRules.AddToTail() ]; combinationRule.m_nFlex = nFlexKey; combinationRule.m_Combination.AddToTail( nFlexKey - 1 ); }
AddFlexControllers( pSource );
AddBodyFlexRemaps( pSource ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Option_Flex( char *name, char *vtafile, int imodel, float pairsplit ) { if (g_numflexkeys >= MAXSTUDIOFLEXKEYS) { TokenError( "Too many flexes, max %d\n", MAXSTUDIOFLEXKEYS ); }
int flexdesc, flexpair; if (pairsplit != 0) { char mod[256]; sprintf( mod, "%sR", name ); flexdesc = Add_Flexdesc( mod );
sprintf( mod, "%sL", name ); flexpair = Add_Flexdesc( mod ); } else { flexdesc = Add_Flexdesc( name ); flexpair = 0; }
// initialize
g_flexkey[g_numflexkeys].imodel = imodel; g_flexkey[g_numflexkeys].flexdesc = flexdesc; g_flexkey[g_numflexkeys].target0 = 0.0; g_flexkey[g_numflexkeys].target1 = 1.0; g_flexkey[g_numflexkeys].target2 = 10; g_flexkey[g_numflexkeys].target3 = 11; g_flexkey[g_numflexkeys].split = pairsplit; g_flexkey[g_numflexkeys].flexpair = flexpair; g_flexkey[g_numflexkeys].decay = 1.0;
while (TokenAvailable()) { GetToken(false);
if (stricmp( token, "frame") == 0) { GetToken (false);
g_flexkey[g_numflexkeys].frame = verify_atoi( token ); } else if (stricmp( token, "position") == 0) { GetToken (false); g_flexkey[g_numflexkeys].target1 = verify_atof( token ); } else if (stricmp( token, "split") == 0) { GetToken (false); g_flexkey[g_numflexkeys].split = verify_atof( token ); } else if (stricmp( token, "decay") == 0) { GetToken (false); g_flexkey[g_numflexkeys].decay = verify_atof( token ); } else { TokenError( "unknown option: %s", token ); }
}
if (g_numflexkeys > 1) { if (g_flexkey[g_numflexkeys-1].flexdesc == g_flexkey[g_numflexkeys].flexdesc) { g_flexkey[g_numflexkeys-1].target2 = g_flexkey[g_numflexkeys-1].target1; g_flexkey[g_numflexkeys-1].target3 = g_flexkey[g_numflexkeys].target1; g_flexkey[g_numflexkeys].target0 = g_flexkey[g_numflexkeys-1].target1; } }
// link to source
s_source_t *pSource = Load_Source( vtafile, "vta" ); g_flexkey[g_numflexkeys].source = pSource; if ( pSource->m_Animations.Count() ) { Q_strncpy( g_flexkey[g_numflexkeys].animationname, pSource->m_Animations[0].animationname, sizeof( g_flexkey[g_numflexkeys].animationname ) ); } else { g_flexkey[g_numflexkeys].animationname[0] = 0; } g_numflexkeys++; // this needs to be per model.
}
//-----------------------------------------------------------------------------
// Adds combination data to the source
//-----------------------------------------------------------------------------
int FindSourceFlexKey( s_source_t *pSource, const char *pName ) { int nCount = pSource->m_FlexKeys.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( pSource->m_FlexKeys[i].animationname, pName ) ) return i; } return -1; }
//-----------------------------------------------------------------------------
// Adds flexkey data to a particular source
//-----------------------------------------------------------------------------
void AddFlexKey( s_source_t *pSource, CDmeCombinationOperator *pComboOp, const char *pFlexKeyName ) { // See if the delta state is already accounted for
if ( FindSourceFlexKey( pSource, pFlexKeyName ) >= 0 ) return;
int i = pSource->m_FlexKeys.AddToTail();
s_flexkey_t &key = pSource->m_FlexKeys[i]; memset( &key, 0, sizeof(key) );
key.target0 = 0.0f; key.target1 = 1.0f; key.target2 = 10.0f; key.target3 = 11.0f; key.decay = 1.0f; key.source = pSource;
Q_strncpy( key.animationname, pFlexKeyName, sizeof(key.animationname) ); key.flexpair = pComboOp->IsDeltaStateStereo( pFlexKeyName ); // Signal used by AddBodyFlexData
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void FindOrAddFlexController( const char *pszFlexControllerName, const char *pszFlexControllerType = "default", float flMin = 0.0f, float flMax = 1.0f ) { for ( int i = 0; i < g_numflexcontrollers; ++i ) { if ( !V_strcmp( g_flexcontroller[i].name, pszFlexControllerName ) ) { if ( V_strcmp( g_flexcontroller[i].type, pszFlexControllerType ) || g_flexcontroller[i].min != flMin || g_flexcontroller[i].max != flMax ) { MdlWarning( "Flex Controller %s Defined Twice With Different Params: %s, %f %f vs %s, %f %f\n", pszFlexControllerName, pszFlexControllerType, flMin, flMax, g_flexcontroller[i].type, g_flexcontroller[i].min, g_flexcontroller[i].max ); }
return; } }
strcpyn( g_flexcontroller[g_numflexcontrollers].name, pszFlexControllerName ); strcpyn( g_flexcontroller[g_numflexcontrollers].type, pszFlexControllerType ); g_flexcontroller[g_numflexcontrollers].min = flMin; g_flexcontroller[g_numflexcontrollers].max = flMax; g_numflexcontrollers++; }
//-----------------------------------------------------------------------------
// In scriplib.cpp
// Called to parse from a memory buffer on the script stack
//-----------------------------------------------------------------------------
void PushMemoryScript( char *pszBuffer, const int nSize ); bool PopMemoryScript();
//-----------------------------------------------------------------------------
// Adds combination data to the source
//-----------------------------------------------------------------------------
void AddCombination( s_source_t *pSource, CDmeCombinationOperator *pCombination ) { CDmrElementArray< CDmElement > targets = pCombination->GetAttribute( "targets" );
// See if all targets of the DmeCombinationOperator are DmeFlexRules
// If so implement controllers & flexes from flex rules, if not do old
// behavior
bool bFlexRules = true; for ( int i = 0; i < targets.Count(); ++i ) { if ( !CastElement< CDmeFlexRules >( targets[i] ) ) { bFlexRules = false; break; } }
if ( bFlexRules ) { // Add a controller for each control in the combintion operator
CDmAttribute *pControlsAttr = pCombination->GetAttribute( "controls" ); if ( pControlsAttr ) { CDmrElementArrayConst< CDmElement > controlsAttr( pControlsAttr ); for ( int i = 0; i < controlsAttr.Count(); ++i ) { CDmElement *pControlElement = controlsAttr[i]; if ( !pControlElement ) continue;
float flMin = 0.0f; float flMax = 1.0f;
flMin = pControlElement->GetValue( "flexMin", flMin ); flMax = pControlElement->GetValue( "flexMax", flMax );
FindOrAddFlexController( pControlElement->GetName(), "default", flMin, flMax ); } }
CUtlString sOldToken = token; CUtlString sTmpBuf;
for ( int i = 0; i < targets.Count(); ++i ) { CDmeFlexRules *pDmeFlexRules = CastElement< CDmeFlexRules >( targets[i] ); if ( !pDmeFlexRules ) continue;
for ( int i = 0; i < pDmeFlexRules->GetRuleCount(); ++i ) { CDmeFlexRuleBase *pDmeFlexRule = pDmeFlexRules->GetRule( i ); if ( !pDmeFlexRule ) continue;
sTmpBuf = "= ";
bool bFlexRule = true;
if ( CastElement< CDmeFlexRulePassThrough >( pDmeFlexRule ) ) { sTmpBuf += pDmeFlexRule->GetName(); } else if ( CastElement< CDmeFlexRuleExpression >( pDmeFlexRule ) ) { CDmeFlexRuleExpression *pDmeFlexRuleExpression = CastElement< CDmeFlexRuleExpression >( pDmeFlexRule );
sTmpBuf += pDmeFlexRuleExpression->GetExpression(); } else if ( CastElement< CDmeFlexRuleLocalVar >( pDmeFlexRule ) ) { bFlexRule = false; } else { MdlWarning( "Unknown DmeDeltaRule: %s Of Type: %s\n", pDmeFlexRule->GetName(), pDmeFlexRule->GetTypeString() ); continue; }
PushMemoryScript( sTmpBuf.Get(), sTmpBuf.Length() );
Add_Flexdesc( pDmeFlexRule->GetName() );
if ( bFlexRule ) { Option_Flexrule( NULL, pDmeFlexRule->GetName() ); }
PopMemoryScript(); } }
V_strncpy( token, sOldToken.Get(), ARRAYSIZE( token ) ); UnGetToken();
return; }
// Define the remapped controls
int nControlCount = pCombination->GetRawControlCount(); for ( int i = 0; i < nControlCount; ++i ) { int m = pSource->m_CombinationControls.AddToTail(); s_combinationcontrol_t &control = pSource->m_CombinationControls[m]; Q_strncpy( control.name, pCombination->GetRawControlName( i ), sizeof(control.name) ); }
// Define the combination + domination rules
int nTargetCount = pCombination->GetOperationTargetCount(); for ( int i = 0; i < nTargetCount; ++i ) { int nOpCount = pCombination->GetOperationCount( i ); for ( int j = 0; j < nOpCount; ++j ) { CDmElement *pDeltaState = pCombination->GetOperationDeltaState( i, j ); if ( !pDeltaState ) continue;
int nFlex = FindSourceFlexKey( pSource, pDeltaState->GetName() ); if ( nFlex < 0 ) continue;
int k = pSource->m_CombinationRules.AddToTail(); s_combinationrule_t &rule = pSource->m_CombinationRules[k]; rule.m_nFlex = nFlex; rule.m_Combination = pCombination->GetOperationControls( i, j ); int nDominatorCount = pCombination->GetOperationDominatorCount( i, j ); for ( int l = 0; l < nDominatorCount; ++l ) { int m = rule.m_Dominators.AddToTail(); rule.m_Dominators[m] = pCombination->GetOperationDominator( i, j, l ); } } }
// Define the remapping controls
nControlCount = pCombination->GetControlCount(); for ( int i = 0; i < nControlCount; ++i ) { int k = pSource->m_FlexControllerRemaps.AddToTail(); s_flexcontrollerremap_t &remap = pSource->m_FlexControllerRemaps[k]; remap.m_Name = pCombination->GetControlName( i ); remap.m_bIsStereo = pCombination->IsStereoControl( i ); remap.m_Index = -1; // Don't know this right now
remap.m_LeftIndex = -1; // Don't know this right now
remap.m_RightIndex = -1; // Don't know this right now
remap.m_MultiIndex = -1; // Don't know this right now
remap.m_EyesUpDownFlexController = -1; remap.m_BlinkController = -1;
int nRemapCount = pCombination->GetRawControlCount( i ); if ( pCombination->IsEyelidControl( i ) ) { remap.m_RemapType = FLEXCONTROLLER_REMAP_EYELID;
// Save the eyes_updown flex for later
const char *pEyesUpDownFlexName = pCombination->GetEyesUpDownFlexName( i ); remap.m_EyesUpDownFlexName = pEyesUpDownFlexName ? pEyesUpDownFlexName : "eyes_updown"; } else { switch( nRemapCount ) { case 0: case 1: remap.m_RemapType = FLEXCONTROLLER_REMAP_PASSTHRU; break; case 2: remap.m_RemapType = FLEXCONTROLLER_REMAP_2WAY; break; default: remap.m_RemapType = FLEXCONTROLLER_REMAP_NWAY; break; } }
Assert( nRemapCount != 0 ); for ( int j = 0; j < nRemapCount; ++j ) { const char *pRemapName = pCombination->GetRawControlName( i, j ); remap.m_RawControls.AddToTail( pRemapName ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Option_Eyelid( int imodel ) { char type[256]; char vtafile[256];
// type
GetToken (false); strcpyn( type, token );
// source
GetToken (false); strcpyn( vtafile, token );
int lowererframe = 0; int neutralframe = 0; int raiserframe = 0; float lowerertarget = 0.0f; float neutraltarget = 0.0f; float raisertarget = 0.0f; int lowererdesc = 0; int neutraldesc = 0; int raiserdesc = 0; int basedesc; float split = 0; char szEyeball[64] = {""};
basedesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, type );
while (TokenAvailable()) { GetToken(false);
char localdesc[256]; strcpy( localdesc, type ); strcat( localdesc, "_" ); strcat( localdesc, token );
if (stricmp( token, "lowerer") == 0) { GetToken (false); lowererframe = verify_atoi( token ); GetToken (false); lowerertarget = verify_atof( token ); lowererdesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "neutral") == 0) { GetToken (false); neutralframe = verify_atoi( token ); GetToken (false); neutraltarget = verify_atof( token ); neutraldesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "raiser") == 0) { GetToken (false); raiserframe = verify_atoi( token ); GetToken (false); raisertarget = verify_atof( token ); raiserdesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "split") == 0) { GetToken (false); split = verify_atof( token ); } else if (stricmp( token, "eyeball") == 0) { GetToken (false); strcpy( szEyeball, token ); } else { TokenError( "unknown option: %s", token ); } }
s_source_t *pSource = Load_Source( vtafile, "vta" ); g_flexkey[g_numflexkeys+0].source = pSource; g_flexkey[g_numflexkeys+0].frame = lowererframe; g_flexkey[g_numflexkeys+0].flexdesc = basedesc; g_flexkey[g_numflexkeys+0].imodel = imodel; g_flexkey[g_numflexkeys+0].split = split; g_flexkey[g_numflexkeys+0].target0 = -11; g_flexkey[g_numflexkeys+0].target1 = -10; g_flexkey[g_numflexkeys+0].target2 = lowerertarget; g_flexkey[g_numflexkeys+0].target3 = neutraltarget; g_flexkey[g_numflexkeys+0].decay = 0.0; if ( pSource->m_Animations.Count() > 0 ) { Q_strncpy( g_flexkey[g_numflexkeys+0].animationname, pSource->m_Animations[0].animationname, sizeof(g_flexkey[g_numflexkeys+0].animationname) ); } else { g_flexkey[g_numflexkeys+0].animationname[0] = 0; }
g_flexkey[g_numflexkeys+1].source = g_flexkey[g_numflexkeys+0].source; Q_strncpy( g_flexkey[g_numflexkeys+1].animationname, g_flexkey[g_numflexkeys+0].animationname, sizeof(g_flexkey[g_numflexkeys+1].animationname) ); g_flexkey[g_numflexkeys+1].frame = neutralframe; g_flexkey[g_numflexkeys+1].flexdesc = basedesc; g_flexkey[g_numflexkeys+1].imodel = imodel; g_flexkey[g_numflexkeys+1].split = split; g_flexkey[g_numflexkeys+1].target0 = lowerertarget; g_flexkey[g_numflexkeys+1].target1 = neutraltarget; g_flexkey[g_numflexkeys+1].target2 = neutraltarget; g_flexkey[g_numflexkeys+1].target3 = raisertarget; g_flexkey[g_numflexkeys+1].decay = 0.0;
g_flexkey[g_numflexkeys+2].source = g_flexkey[g_numflexkeys+0].source; Q_strncpy( g_flexkey[g_numflexkeys+2].animationname, g_flexkey[g_numflexkeys+0].animationname, sizeof(g_flexkey[g_numflexkeys+2].animationname) ); g_flexkey[g_numflexkeys+2].frame = raiserframe; g_flexkey[g_numflexkeys+2].flexdesc = basedesc; g_flexkey[g_numflexkeys+2].imodel = imodel; g_flexkey[g_numflexkeys+2].split = split; g_flexkey[g_numflexkeys+2].target0 = neutraltarget; g_flexkey[g_numflexkeys+2].target1 = raisertarget; g_flexkey[g_numflexkeys+2].target2 = 10; g_flexkey[g_numflexkeys+2].target3 = 11; g_flexkey[g_numflexkeys+2].decay = 0.0; g_numflexkeys += 3;
s_model_t *pmodel = g_model[imodel]; for (int i = 0; i < pmodel->numeyeballs; i++) { s_eyeball_t *peyeball = &(pmodel->eyeball[i]);
if (szEyeball[0] != '\0') { if (stricmp( peyeball->name, szEyeball ) != 0) continue; }
if (fabs( lowerertarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" lowerer out of range (+-%.1f)\n", type, peyeball->radius ); } if (fabs( neutraltarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" neutral out of range (+-%.1f)\n", type, peyeball->radius ); } if (fabs( raisertarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" raiser out of range (+-%.1f)\n", type, peyeball->radius ); }
switch( type[0] ) { case 'u': peyeball->upperlidflexdesc = basedesc; peyeball->upperflexdesc[0] = lowererdesc; peyeball->uppertarget[0] = lowerertarget; peyeball->upperflexdesc[1] = neutraldesc; peyeball->uppertarget[1] = neutraltarget; peyeball->upperflexdesc[2] = raiserdesc; peyeball->uppertarget[2] = raisertarget; break; case 'l': peyeball->lowerlidflexdesc = basedesc; peyeball->lowerflexdesc[0] = lowererdesc; peyeball->lowertarget[0] = lowerertarget; peyeball->lowerflexdesc[1] = neutraldesc; peyeball->lowertarget[1] = neutraltarget; peyeball->lowerflexdesc[2] = raiserdesc; peyeball->lowertarget[2] = raisertarget; break; } } }
//-----------------------------------------------------------------------------
// Purpose: Returns an s_sourceanim_t * from the specified s_source_t *
// that matches the specified animation name (case insensitive)
// and is also a new style (i.e. DMX) vertex animation
//-----------------------------------------------------------------------------
const s_sourceanim_t *GetNewStyleSourceVertexAnim( s_source_t *pSource, const char *pszVertexAnimName ) { for ( int i = 0; i < pSource->m_Animations.Count(); ++i ) { const s_sourceanim_t *pSourceAnim = &( pSource->m_Animations[i] ); if ( !pSourceAnim || !pSourceAnim->newStyleVertexAnimations ) continue;
if ( !Q_stricmp( pszVertexAnimName, pSourceAnim->animationname ) ) return pSourceAnim; }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Handle the eyelid option using a DMX instead of a VTA source
// QC Syntax: dmxeyelid <upper|lower> <source> lowerer <delta> <-0.20 neutral F00 0.19 raiser F02 0.28 righteyeball righteye lefteyeball lefteye
// e.g: dmxeyelid upper "coach_model_merged.dmx" lowerer F01 -0.20 neutral F00 0.19 raiser F02 0.28 righteyeball righteye lefteyeball lefteye
//-----------------------------------------------------------------------------
void Option_DmxEyelid( int imodel ) { // upper | lower
const char *pszType = NULL; GetToken( false ); if ( !Q_stricmp( "upper", token ) ) { pszType = "upper"; } else if ( !Q_stricmp( "lower", token ) ) { pszType = "lower"; } else { TokenError( "$model dmxeyelid, expected one of \"upper\", \"lower\"" ); return; }
// (exr)
CUtlString sSourceFile; GetToken( false ); sSourceFile = token;
s_source_t *pSource = Load_Source( sSourceFile.Get(), "dmx" ); if ( !pSource ) { MdlError( "(%d) : %s: Cannot load source file \"%s\"\n", g_iLinecount, g_szLine, sSourceFile.Get() ); return; }
enum RightLeftType_t { kLeft = 0, kRight = 1, kRightLeftTypeCount = 2 };
struct EyelidData_t { int m_nFlexDesc[ kRightLeftTypeCount ]; const s_sourceanim_t *m_pSourceAnim; float m_flTarget; const char *m_pszSuffix; };
EyelidData_t eyelidData[3] = { { { -1, -1 }, NULL, 0.0f, "lowerer" }, { { -1, -1 }, NULL, 0.0f, "neutral" }, { { -1, -1 }, NULL, 0.0f, "raiser" } };
CUtlString sRightEyeball; CUtlString sLeftEyeball;
while ( TokenAvailable() ) { GetToken( false ); bool bTokenHandled = false;
for ( int i = 0; i < kEyelidTypeCount; ++i ) { if ( !Q_stricmp( token, eyelidData[i].m_pszSuffix ) ) { bTokenHandled = true;
GetToken( false ); eyelidData[i].m_pSourceAnim = GetNewStyleSourceVertexAnim( pSource, token ); if ( eyelidData[i].m_pSourceAnim == NULL ) { MdlError( "(%d) : %s: No DMX vertex animation named \"%s\" in source \"%s\"\n", g_iLinecount, g_szLine, token, sSourceFile.Get() ); return; }
// target
GetToken( false ); eyelidData[i].m_flTarget = verify_atof( token );
break; } }
if ( bTokenHandled ) continue;
else if ( !Q_stricmp( token, "righteyeball" ) ) { GetToken( false ); sRightEyeball = token; } else if ( !Q_stricmp( token, "lefteyeball" ) ) { GetToken( false ); sLeftEyeball = token; } }
// Add a flexdesc for <type>_right & <type>_left
// Where <type> is "upper" or "lower"
int nRightLeftBaseDesc[kRightLeftTypeCount] = { -1, -1 };
CUtlString sRightBaseDesc = pszType; sRightBaseDesc += "_right"; nRightLeftBaseDesc[kRight] = Add_Flexdesc( sRightBaseDesc.Get() );
for ( int i = 0; i < kEyelidTypeCount; ++i ) { CUtlString sRightLocalDesc = sRightBaseDesc; sRightLocalDesc += "_"; sRightLocalDesc += eyelidData[i].m_pszSuffix; eyelidData[i].m_nFlexDesc[kRight] = Add_Flexdesc( sRightLocalDesc.Get() ); }
CUtlString sLeftBaseDesc = pszType; sLeftBaseDesc += "_left"; nRightLeftBaseDesc[kLeft] = Add_Flexdesc( sLeftBaseDesc.Get() );
for ( int i = 0; i < kEyelidTypeCount; ++i ) { CUtlString sLeftLocalDesc = sLeftBaseDesc; sLeftLocalDesc += "_"; sLeftLocalDesc += eyelidData[i].m_pszSuffix; eyelidData[i].m_nFlexDesc[kLeft] = Add_Flexdesc( sLeftLocalDesc.Get() ); }
for ( int i = 0; i < kEyelidTypeCount; ++i ) { s_flexkey_t *pFlexKey = &g_flexkey[ g_numflexkeys ]; pFlexKey->source = pSource; Q_strncpy( pFlexKey->animationname, eyelidData[i].m_pSourceAnim->animationname, sizeof( pFlexKey->animationname ) ); pFlexKey->frame = 0; // Currently always 0 for DMX
pFlexKey->imodel = imodel; pFlexKey->flexdesc = nRightLeftBaseDesc[kLeft]; pFlexKey->flexpair = nRightLeftBaseDesc[kRight]; pFlexKey->split = 0.0f; pFlexKey->decay = 1.0; switch ( i ) { case kLowerer: pFlexKey->target0 = -11; pFlexKey->target1 = -10; pFlexKey->target2 = eyelidData[kLowerer].m_flTarget; pFlexKey->target3 = eyelidData[kNeutral].m_flTarget; break; case kNeutral: pFlexKey->target0 = eyelidData[kLowerer].m_flTarget; pFlexKey->target1 = eyelidData[kNeutral].m_flTarget; pFlexKey->target2 = eyelidData[kNeutral].m_flTarget; pFlexKey->target3 = eyelidData[kRaiser].m_flTarget; break; case kRaiser: pFlexKey->target0 = eyelidData[kNeutral].m_flTarget; pFlexKey->target1 = eyelidData[kRaiser].m_flTarget; pFlexKey->target2 = 10; pFlexKey->target3 = 11; break; } ++g_numflexkeys; }
bool bRightOk = false; bool bLeftOk = false;
s_model_t *pModel = g_model[imodel]; for ( int i = 0; i < pModel->numeyeballs; ++i ) { s_eyeball_t *pEyeball = &( pModel->eyeball[i] ); if ( !pEyeball ) continue;
RightLeftType_t nRightLeftIndex = kRight; if ( !Q_stricmp( sRightEyeball, pEyeball->name ) ) { nRightLeftIndex = kRight; bRightOk = true; } else if ( !Q_stricmp( sLeftEyeball, pEyeball->name ) ) { nRightLeftIndex = kLeft; bLeftOk = true; } else { MdlWarning( "Unknown Eyeball: %s\n", pEyeball->name ); continue; }
for ( int j = 0; j < kEyelidTypeCount; ++j ) { if ( fabs( eyelidData[j].m_flTarget ) > pEyeball->radius ) { TokenError( "Eyelid \"%s\" %s %.1f out of range (+-%.1f)\n", pszType, eyelidData[j].m_pszSuffix, eyelidData[j].m_flTarget, pEyeball->radius ); } }
switch( *pszType ) { case 'u': // upper
pEyeball->upperlidflexdesc = nRightLeftBaseDesc[nRightLeftIndex]; for ( int j = 0; j < kEyelidTypeCount; ++j ) { pEyeball->upperflexdesc[j] = eyelidData[j].m_nFlexDesc[nRightLeftIndex]; pEyeball->uppertarget[j] = eyelidData[j].m_flTarget; } break; case 'l': // lower
pEyeball->lowerlidflexdesc = nRightLeftBaseDesc[nRightLeftIndex]; for ( int j = 0; j < kEyelidTypeCount; ++j ) { pEyeball->lowerflexdesc[j] = eyelidData[j].m_nFlexDesc[nRightLeftIndex]; pEyeball->lowertarget[j] = eyelidData[j].m_flTarget; } break; default: Assert(0); break; } }
if ( !bRightOk ) { TokenError( "Could not find right eye \"%s\"\n", sRightEyeball.Get() ); }
if ( !bLeftOk ) { TokenError( "Could not find left eye \"%s\"\n", sRightEyeball.Get() ); } }
/*
================= ================= */ int Option_Mouth( s_model_t *pmodel ) { // index
GetToken (false); int index = verify_atoi( token ); if (index >= g_nummouths) g_nummouths = index + 1;
// flex controller name
GetToken (false); g_mouth[index].flexdesc = Add_Flexdesc( token );
// bone name
GetToken (false); strcpyn( g_mouth[index].bonename, token );
// vector
GetToken (false); g_mouth[index].forward[0] = verify_atof( token ); GetToken (false); g_mouth[index].forward[1] = verify_atof( token ); GetToken (false); g_mouth[index].forward[2] = verify_atof( token ); return 0; }
void Option_Flexcontroller( s_model_t *pmodel ) { char type[256]; float range_min = 0.0f; float range_max = 1.0f;
// g_flex
GetToken (false); strcpy( type, token );
while (TokenAvailable()) { GetToken(false);
if (stricmp( token, "range") == 0) { GetToken(false); range_min = verify_atof( token );
GetToken(false); range_max = verify_atof( token ); } else { if (g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) { TokenError( "Too many flex controllers, max %d\n", MAXSTUDIOFLEXCTRL ); }
strcpyn( g_flexcontroller[g_numflexcontrollers].name, token ); strcpyn( g_flexcontroller[g_numflexcontrollers].type, type ); g_flexcontroller[g_numflexcontrollers].min = range_min; g_flexcontroller[g_numflexcontrollers].max = range_max; g_numflexcontrollers++; } }
// this needs to be per model.
}
void Option_NoAutoDMXRules( s_source_t *pSource ) { // zero out the automatic flex controllers
g_numflexcontrollers = 0;
pSource->bNoAutoDMXRules = true; }
void PrintFlexrule( s_flexrule_t *pRule ) { printf("%s = ", g_flexdesc[pRule->flex].FACS ); for ( int i = 0; i < pRule->numops; i++) { switch( pRule->op[i].op ) { case STUDIO_CONST: printf("%f ", pRule->op[i].d.value ); break; case STUDIO_FETCH1: printf("%s ", g_flexcontroller[pRule->op[i].d.index].name ); break; case STUDIO_FETCH2: printf("[%d] ", pRule->op[i].d.index ); break; case STUDIO_ADD: printf("+ "); break; case STUDIO_SUB: printf("- "); break; case STUDIO_MUL: printf("* "); break; case STUDIO_DIV: printf("/ "); break; case STUDIO_NEG: printf("neg "); break; case STUDIO_MAX: printf("max "); break; case STUDIO_MIN: printf("min "); break; case STUDIO_COMMA: printf(", "); break; // error
case STUDIO_OPEN: printf("( " ); break; // error
case STUDIO_CLOSE: printf(") " ); break; // error
case STUDIO_2WAY_0: printf("2WAY_0 " ); break; case STUDIO_2WAY_1: printf("2WAY_1 " ); break; case STUDIO_NWAY: printf("NWAY " ); break; case STUDIO_COMBO: printf("COMBO " ); break; case STUDIO_DOMINATE: printf("DOMINATE " ); break; case STUDIO_DME_LOWER_EYELID: printf("DME_LOWER_EYELID " ); break; case STUDIO_DME_UPPER_EYELID: printf("DME_UPPER_EYELID " ); break; default: printf("err%d ", pRule->op[i].op ); break; } } printf("\n"); }
void Option_Flexrule( s_model_t * /* pmodel */, const char *name ) { int precedence[32]; precedence[ STUDIO_CONST ] = 0; precedence[ STUDIO_FETCH1 ] = 0; precedence[ STUDIO_FETCH2 ] = 0; precedence[ STUDIO_ADD ] = 1; precedence[ STUDIO_SUB ] = 1; precedence[ STUDIO_MUL ] = 2; precedence[ STUDIO_DIV ] = 2; precedence[ STUDIO_NEG ] = 4; precedence[ STUDIO_EXP ] = 3; precedence[ STUDIO_OPEN ] = 0; // only used in token parsing
precedence[ STUDIO_CLOSE ] = 0; precedence[ STUDIO_COMMA ] = 0; precedence[ STUDIO_MAX ] = 5; precedence[ STUDIO_MIN ] = 5;
s_flexop_t stream[MAX_OPS]; int i = 0; s_flexop_t stack[MAX_OPS]; int j = 0; int k = 0;
s_flexrule_t *pRule = &g_flexrule[g_numflexrules++];
if (g_numflexrules > MAXSTUDIOFLEXRULES) { TokenError( "Too many flex rules (max %d)\n", MAXSTUDIOFLEXRULES ); }
int flexdesc; for ( flexdesc = 0; flexdesc < g_numflexdesc; flexdesc++) { if (stricmp( name, g_flexdesc[flexdesc].FACS ) == 0) { break; } }
if (flexdesc >= g_numflexdesc) { TokenError( "Rule for unknown flex %s\n", name ); }
pRule->flex = flexdesc; pRule->numops = 0;
// =
GetToken(false);
// parse all the tokens
bool linecontinue = false; while ( linecontinue || TokenAvailable()) { GetExprToken(linecontinue);
linecontinue = false;
if ( token[0] == '\\' ) { if (!GetToken(false) || token[0] != '\\') { TokenError( "unknown expression token '\\%s\n", token ); } linecontinue = true; } else if ( token[0] == '(' ) { stream[i++].op = STUDIO_OPEN; } else if ( token[0] == ')' ) { stream[i++].op = STUDIO_CLOSE; } else if ( token[0] == '+' ) { stream[i++].op = STUDIO_ADD; } else if ( token[0] == '-' ) { stream[i].op = STUDIO_SUB; if (i > 0) { switch( stream[i-1].op ) { case STUDIO_OPEN: case STUDIO_ADD: case STUDIO_SUB: case STUDIO_MUL: case STUDIO_DIV: case STUDIO_COMMA: // it's a unary if it's preceded by a "(+-*/,"?
stream[i].op = STUDIO_NEG; break; } } i++; } else if ( token[0] == '*' ) { stream[i++].op = STUDIO_MUL; } else if ( token[0] == '/' ) { stream[i++].op = STUDIO_DIV; } else if ( V_isdigit( token[0] )) { stream[i].op = STUDIO_CONST; stream[i++].d.value = verify_atof( token ); } else if ( token[0] == ',' ) { stream[i++].op = STUDIO_COMMA; } else if ( stricmp( token, "max" ) == 0) { stream[i++].op = STUDIO_MAX; } else if ( stricmp( token, "min" ) == 0) { stream[i++].op = STUDIO_MIN; } else { if (token[0] == '%') { GetExprToken(false);
for (k = 0; k < g_numflexdesc; k++) { if (stricmp( token, g_flexdesc[k].FACS ) == 0) { stream[i].op = STUDIO_FETCH2; stream[i++].d.index = k; break; } } if (k >= g_numflexdesc) { TokenError( "unknown flex %s\n", token ); } } else { for (k = 0; k < g_numflexcontrollers; k++) { if (stricmp( token, g_flexcontroller[k].name ) == 0) { stream[i].op = STUDIO_FETCH1; stream[i++].d.index = k; break; } } if (k >= g_numflexcontrollers) { TokenError( "unknown controller %s\n", token ); } } } }
if (i > MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); }
if (0) { printf("%s = ", g_flexdesc[pRule->flex].FACS ); for ( k = 0; k < i; k++) { switch( stream[k].op ) { case STUDIO_CONST: printf("%f ", stream[k].d.value ); break; case STUDIO_FETCH1: printf("%s ", g_flexcontroller[stream[k].d.index].name ); break; case STUDIO_FETCH2: printf("[%d] ", stream[k].d.index ); break; case STUDIO_ADD: printf("+ "); break; case STUDIO_SUB: printf("- "); break; case STUDIO_MUL: printf("* "); break; case STUDIO_DIV: printf("/ "); break; case STUDIO_NEG: printf("neg "); break; case STUDIO_MAX: printf("max "); break; case STUDIO_MIN: printf("min "); break; case STUDIO_COMMA: printf(", "); break; // error
case STUDIO_OPEN: printf("( " ); break; // error
case STUDIO_CLOSE: printf(") " ); break; // error
default: printf("err%d ", stream[k].op ); break; } } printf("\n"); // exit(1);
}
j = 0; for (k = 0; k < i; k++) { if (j >= MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); } switch( stream[k].op ) { case STUDIO_CONST: case STUDIO_FETCH1: case STUDIO_FETCH2: pRule->op[pRule->numops++] = stream[k]; break; case STUDIO_OPEN: stack[j++] = stream[k]; break; case STUDIO_CLOSE: // pop all operators off of the stack until an open paren
while (j > 0 && stack[j-1].op != STUDIO_OPEN) { pRule->op[pRule->numops++] = stack[j-1]; j--; } if (j == 0) { TokenError( "unmatched closed parentheses\n" ); } if (j > 0) j--; break; case STUDIO_COMMA: // pop all operators off of the stack until an open paren
while (j > 0 && stack[j-1].op != STUDIO_OPEN) { pRule->op[pRule->numops++] = stack[j-1]; j--; } // push operator onto the stack
stack[j++] = stream[k]; break; case STUDIO_ADD: case STUDIO_SUB: case STUDIO_MUL: case STUDIO_DIV: // pop all operators off of the stack that have equal or higher precedence
while (j > 0 && precedence[stream[k].op] <= precedence[stack[j-1].op]) { pRule->op[pRule->numops++] = stack[j-1]; j--; } // push operator onto the stack
stack[j++] = stream[k]; break; case STUDIO_NEG: if (stream[k+1].op == STUDIO_CONST) { // change sign of constant, skip op
stream[k+1].d.value = -stream[k+1].d.value; } else { // push operator onto the stack
stack[j++] = stream[k]; } break; case STUDIO_MAX: case STUDIO_MIN: // push operator onto the stack
stack[j++] = stream[k]; break; } if (pRule->numops >= MAX_OPS) TokenError("expression for \"%s\" too complicated\n", g_flexdesc[pRule->flex].FACS ); } // pop all operators off of the stack
while (j > 0) { pRule->op[pRule->numops++] = stack[j-1]; j--; if (pRule->numops >= MAX_OPS) TokenError("expression for \"%s\" too complicated\n", g_flexdesc[pRule->flex].FACS ); }
// reprocess the operands, eating commas for all functions
int numCommas = 0; j = 0; for (k = 0; k < pRule->numops; k++) { switch( pRule->op[k].op ) { case STUDIO_MAX: case STUDIO_MIN: if (pRule->op[j-1].op != STUDIO_COMMA) { TokenError( "missing comma\n"); } // eat the comma operator
numCommas--; pRule->op[j-1] = pRule->op[k]; break; case STUDIO_COMMA: numCommas++; pRule->op[j++] = pRule->op[k]; break; default: pRule->op[j++] = pRule->op[k]; break; } } pRule->numops = j; if (numCommas != 0) { TokenError( "too many comma's\n" ); }
if (pRule->numops > MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); }
if (0) { PrintFlexrule( pRule ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Model( ) { g_model[g_nummodels] = (s_model_t *)calloc( 1, sizeof( s_model_t ) ); // name
if (!GetToken(false)) return; strcpyn( g_model[g_nummodels]->name, token );
// fake g_bodypart stuff
g_bodypart[g_numbodyparts].base = 1; if (g_numbodyparts != 0) { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } strcpyn( g_bodypart[g_numbodyparts].name, token );
g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels = 1; g_numbodyparts++;
Option_Studio( g_model[g_nummodels] );
if ( g_model[g_nummodels]->source ) { // Body command should add any flex commands in the source loaded
AddBodyFlexData( g_model[g_nummodels]->source, g_nummodels ); AddBodyAttachments( g_model[g_nummodels]->source ); } int depth = 0; while (1) { char FAC[256], vtafile[256]; if (depth > 0) { if( !GetToken(true) ) break; } else { if ( !TokenAvailable() ) { break; } else { GetToken (false); } }
if ( endofscript ) { if (depth != 0) { TokenError("missing }\n" ); } return; } if ( !Q_stricmp("{", token ) ) { depth++; } else if ( !Q_stricmp("}", token ) ) { depth--; } else if ( !Q_stricmp( "eyeball", token ) ) { Option_Eyeball( g_model[g_nummodels] ); } else if ( !Q_stricmp( "eyelid", token ) ) { Option_Eyelid( g_nummodels ); } else if ( !Q_stricmp( "dmxeyelid", token ) ) { Option_DmxEyelid( g_nummodels ); } else if ( !V_stricmp( "vcafile", token ) ) { // vertex cache animation file
GetToken( false ); // file
Option_VertexCacheAnimationFile( token, g_nummodels ); } else if ( !Q_stricmp( "flex", token ) ) { // g_flex
GetToken (false); strcpy( FAC, token ); if (depth == 0) { // file
GetToken (false); strcpy( vtafile, token ); } Option_Flex( FAC, vtafile, g_nummodels, 0.0 ); // FIXME: this needs to point to a model used, not loaded!!!
} else if ( !Q_stricmp( "flexpair", token ) ) { // g_flex
GetToken (false); strcpy( FAC, token );
GetToken( false ); float split = atof( token );
if (depth == 0) { // file
GetToken (false); strcpy( vtafile, token ); } Option_Flex( FAC, vtafile, g_nummodels, split ); // FIXME: this needs to point to a model used, not loaded!!!
} else if ( !Q_stricmp( "defaultflex", token ) ) { if (depth == 0) { // file
GetToken (false); strcpy( vtafile, token ); }
// g_flex
Option_Flex( "default", vtafile, g_nummodels, 0.0 ); // FIXME: this needs to point to a model used, not loaded!!!
g_defaultflexkey = &g_flexkey[g_numflexkeys-1]; } else if ( !Q_stricmp( "flexfile", token ) ) { // file
GetToken (false); strcpy( vtafile, token ); } else if ( !Q_stricmp( "localvar", token ) ) { while (TokenAvailable()) { GetToken( false ); Add_Flexdesc( token ); } } else if ( !Q_stricmp( "mouth", token ) ) { Option_Mouth( g_model[g_nummodels] ); } else if ( !Q_stricmp( "flexcontroller", token ) ) { Option_Flexcontroller( g_model[g_nummodels] ); } else if ( token[0] == '%' ) { Option_Flexrule( g_model[g_nummodels], &token[1] ); } else if ( !Q_stricmp("attachment", token ) ) { // Option_Attachment( g_model[g_nummodels] );
} else if ( !Q_stricmp( token, "spherenormals" ) ) { Option_Spherenormals( g_model[g_nummodels]->source ); } else if ( !Q_stricmp( token, "noautodmxrules" ) ) { Option_NoAutoDMXRules( g_model[g_nummodels]->source ); } else { TokenError( "unknown model option \"%s\"\n", token ); }
if (depth < 0) { TokenError("missing {\n"); } };
if ( ! g_model[ g_nummodels ]->source->bNoAutoDMXRules ) { // Actually connect up the expressions between the Dme Flex Controllers & Flex Descriptors
// In case there was data added by some other eyeball command (like eyelid)
AddBodyFlexRules( g_model[ g_nummodels ]->source ); }
g_nummodels++; }
void Cmd_FakeVTA( void ) { int depth = 0;
GetToken( false );
s_source_t *psource = (s_source_t *)calloc( 1, sizeof( s_source_t ) ); g_source[g_numsources] = psource; strcpyn( g_source[g_numsources]->filename, token ); g_numsources++;
while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } }
if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (stricmp("appendvta", token ) == 0) { char filename[256]; // file
GetToken (false); strcpy( filename, token ); GetToken( false ); int frame = verify_atoi( token );
AppendVTAtoOBJ( psource, filename, frame ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_IKChain( ) { if (!GetToken(false)) return;
int i; for ( i = 0; i < g_numikchains; i++) { if (stricmp( token, g_ikchain[i].name ) == 0) { break; } } if (i < g_numikchains) { if (!g_quiet) { printf("duplicate ikchain \"%s\" ignored\n", token ); } while (TokenAvailable()) { GetToken(false); } return; }
strcpyn( g_ikchain[g_numikchains].name, token );
GetToken(false); strcpyn( g_ikchain[g_numikchains].bonename, token );
g_ikchain[g_numikchains].axis = STUDIO_Z; g_ikchain[g_numikchains].value = 0.0; g_ikchain[g_numikchains].height = 18.0; g_ikchain[g_numikchains].floor = 0.0; g_ikchain[g_numikchains].radius = 0.0;
while (TokenAvailable()) { GetToken(false);
if (lookupControl( token ) != -1) { g_ikchain[g_numikchains].axis = lookupControl( token ); GetToken(false); g_ikchain[g_numikchains].value = verify_atof( token ); } else if (stricmp( "height", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].height = verify_atof( token ); } else if (stricmp( "pad", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].radius = verify_atof( token ) / 2.0; } else if (stricmp( "floor", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].floor = verify_atof( token ); } else if (stricmp( "knee", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.x = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.y = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.z = verify_atof( token ); } else if (stricmp( "center", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].center.x = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].center.y = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].center.z = verify_atof( token ); } } g_numikchains++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_IKAutoplayLock( ) { GetToken(false); strcpyn( g_ikautoplaylock[g_numikautoplaylocks].name, token );
GetToken(false); g_ikautoplaylock[g_numikautoplaylocks].flPosWeight = verify_atof( token );
GetToken(false); g_ikautoplaylock[g_numikautoplaylocks].flLocalQWeight = verify_atof( token ); g_numikautoplaylocks++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Root () { if (GetToken (false)) { strcpyn( rootname, token ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Controller (void) { if (GetToken (false)) { if (!stricmp("mouth",token)) { g_bonecontroller[g_numbonecontrollers].inputfield = 4; } else { g_bonecontroller[g_numbonecontrollers].inputfield = verify_atoi(token); } if (GetToken(false)) { strcpyn( g_bonecontroller[g_numbonecontrollers].name, token ); GetToken(false); if ((g_bonecontroller[g_numbonecontrollers].type = lookupControl(token)) == -1) { MdlWarning("unknown g_bonecontroller type '%s'\n", token ); return; } GetToken(false); g_bonecontroller[g_numbonecontrollers].start = verify_atof( token ); GetToken(false); g_bonecontroller[g_numbonecontrollers].end = verify_atof( token );
if (g_bonecontroller[g_numbonecontrollers].type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) { if (((int)(g_bonecontroller[g_numbonecontrollers].start + 360) % 360) == ((int)(g_bonecontroller[g_numbonecontrollers].end + 360) % 360)) { g_bonecontroller[g_numbonecontrollers].type |= STUDIO_RLOOP; } } g_numbonecontrollers++; } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
// Debugging function that enumerate all a models bones to stdout.
static void SpewBones() { MdlWarning("g_numbones %i\n",g_numbones);
for ( int i = g_numbones; --i >= 0; ) { printf("%s\n",g_bonetable[i].name); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_ScreenAlign ( void ) { if (GetToken (false)) { Assert( g_numscreenalignedbones < MAXSTUDIOSRCBONES );
strcpyn( g_screenalignedbone[g_numscreenalignedbones].name, token ); g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_SPHERE;
if( GetToken( false ) ) { if( !stricmp( "sphere", token ) ) { g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_SPHERE; } else if( !stricmp( "cylinder", token ) ) { g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_CYLINDER; } }
g_numscreenalignedbones++;
} else { TokenError( "$screenalign: expected bone name\n" ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_WorldAlign ( void ) { if (GetToken (false)) { Assert( g_numworldalignedbones < MAXSTUDIOSRCBONES );
strcpyn( g_worldalignedbone[g_numworldalignedbones].name, token ); g_worldalignedbone[g_numworldalignedbones].flags = BONE_WORLD_ALIGN;
g_numworldalignedbones++;
} else { TokenError( "$worldalign: expected bone name\n" ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_BBox (void) { GetToken (false); bbox[0][0] = verify_atof( token );
GetToken (false); bbox[0][1] = verify_atof( token );
GetToken (false); bbox[0][2] = verify_atof( token );
GetToken (false); bbox[1][0] = verify_atof( token );
GetToken (false); bbox[1][1] = verify_atof( token );
GetToken (false); bbox[1][2] = verify_atof( token );
g_wrotebbox = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_BBoxOnlyVerts (void) { g_bboxonlyverts = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_CBox (void) { GetToken (false); cbox[0][0] = verify_atof( token );
GetToken (false); cbox[0][1] = verify_atof( token );
GetToken (false); cbox[0][2] = verify_atof( token );
GetToken (false); cbox[1][0] = verify_atof( token );
GetToken (false); cbox[1][1] = verify_atof( token );
GetToken (false); cbox[1][2] = verify_atof( token );
g_wrotecbox = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Gamma (void) { GetToken (false); g_gamma = verify_atof( token ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_TextureGroup( ) { if( g_bCreateMakefile ) { return; } int i; int depth = 0; int index = 0; int group = 0;
if (!GetToken(false)) return;
if (g_numskinref == 0) g_numskinref = g_numtextures;
while (1) { if(!GetToken(true)) { break; }
if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (token[0] == '{') { depth++; } else if (token[0] == '}') { depth--; if (depth == 0) break; group++; index = 0; } else if (depth == 2) { i = UseTextureAsMaterial( LookupTexture( token ) ); g_texturegroup[g_numtexturegroups][group][index] = i; if (group != 0) g_texture[i].parent = g_texturegroup[g_numtexturegroups][0][index]; index++; g_numtexturereps[g_numtexturegroups] = index; g_numtexturelayers[g_numtexturegroups] = group + 1; } }
g_numtexturegroups++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Hitgroup( ) { GetToken (false); g_hitgroup[g_numhitgroups].group = verify_atoi( token ); GetToken (false); strcpyn( g_hitgroup[g_numhitgroups].name, token ); g_numhitgroups++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Hitbox( ) { bool autogenerated = false; if ( g_hitboxsets.Count() == 0 ) { g_hitboxsets.AddToTail(); autogenerated = true; }
// Last one
s_hitboxset *set = &g_hitboxsets[ g_hitboxsets.Count() - 1 ]; if ( autogenerated ) { memset( set, 0, sizeof( *set ) );
// fill in name if it wasn't specified in the .qc
strcpy( set->hitboxsetname, "default" ); }
GetToken (false); set->hitbox[set->numhitboxes].group = verify_atoi( token ); // Grab the bone name:
GetToken (false); strcpyn( set->hitbox[set->numhitboxes].name, token );
GetToken (false); set->hitbox[set->numhitboxes].bmin[0] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[1] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[2] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[0] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[1] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[2] = verify_atof( token ); if ( TokenAvailable() ) { GetToken(false); set->hitbox[set->numhitboxes].angOffsetOrientation[0] = verify_atof(token); GetToken(false); set->hitbox[set->numhitboxes].angOffsetOrientation[1] = verify_atof(token); GetToken(false); set->hitbox[set->numhitboxes].angOffsetOrientation[2] = verify_atof(token); } else { set->hitbox[set->numhitboxes].angOffsetOrientation = QAngle( 0, 0, 0 ); }
if ( TokenAvailable() ) { GetToken(false); set->hitbox[set->numhitboxes].flCapsuleRadius = verify_atof(token); } else { set->hitbox[set->numhitboxes].flCapsuleRadius = -1; }
//Scale hitboxes
scale_vertex( set->hitbox[set->numhitboxes].bmin ); scale_vertex( set->hitbox[set->numhitboxes].bmax ); // clear out the hitboxname:
memset( set->hitbox[set->numhitboxes].hitboxname, 0, sizeof( set->hitbox[set->numhitboxes].hitboxname ) );
// Grab the hit box name if present:
if( TokenAvailable() ) { GetToken (false); strcpyn( set->hitbox[set->numhitboxes].hitboxname, token ); }
set->numhitboxes++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_HitboxSet( void ) { // Add a new hitboxset
s_hitboxset *set = &g_hitboxsets[ g_hitboxsets.AddToTail() ]; GetToken( false ); memset( set, 0, sizeof( *set ) ); strcpy( set->hitboxsetname, token ); }
//-----------------------------------------------------------------------------
// Assigns a default surface property to the entire model
//-----------------------------------------------------------------------------
struct SurfacePropName_t { char m_pJointName[128]; char m_pSurfaceProp[128]; };
static char s_pDefaultSurfaceProp[128] = {"default"}; static CUtlVector<SurfacePropName_t> s_JointSurfaceProp;
//-----------------------------------------------------------------------------
// Assigns a default surface property to the entire model
//-----------------------------------------------------------------------------
void SetDefaultSurfaceProp( const char *pSurfaceProperty ) { Q_strncpy( s_pDefaultSurfaceProp, pSurfaceProperty, sizeof(s_pDefaultSurfaceProp) ); }
void Cmd_SurfaceProp () { GetToken( false ); SetDefaultSurfaceProp( token ); }
//-----------------------------------------------------------------------------
// Adds a joint surface property
//-----------------------------------------------------------------------------
void AddSurfaceProp( const char *pBoneName, const char *pSurfaceProperty ) { // Search for the name in our list
int i; for ( i = s_JointSurfaceProp.Count(); --i >= 0; ) { if ( !Q_stricmp( s_JointSurfaceProp[i].m_pJointName, pBoneName ) ) break; }
// Add new entry if we haven't seen this name before
if (i < 0) { i = s_JointSurfaceProp.AddToTail(); Q_strncpy( s_JointSurfaceProp[i].m_pJointName, pBoneName, sizeof(s_JointSurfaceProp[i].m_pJointName) ); }
Q_strncpy( s_JointSurfaceProp[i].m_pSurfaceProp, pSurfaceProperty, sizeof(s_JointSurfaceProp[i].m_pSurfaceProp) ); }
//-----------------------------------------------------------------------------
// Assigns a surface property to a particular joint
//-----------------------------------------------------------------------------
void Cmd_JointSurfaceProp () { // Get joint name...
GetToken( false );
char pJointName[MAX_PATH]; Q_strncpy( pJointName, token, sizeof(pJointName) );
// surface property name
GetToken( false ); AddSurfaceProp( pJointName, token ); }
//-----------------------------------------------------------------------------
// Returns the default surface prop name
//-----------------------------------------------------------------------------
char* GetDefaultSurfaceProp ( ) { return s_pDefaultSurfaceProp; }
//-----------------------------------------------------------------------------
// Returns surface property for a given joint
//-----------------------------------------------------------------------------
char* FindSurfaceProp ( const char* pJointName ) { for ( int i = s_JointSurfaceProp.Count(); --i >= 0; ) { if ( !Q_stricmp(s_JointSurfaceProp[i].m_pJointName, pJointName) ) return s_JointSurfaceProp[i].m_pSurfaceProp; }
return 0; }
//-----------------------------------------------------------------------------
// Returns surface property for a given joint
//-----------------------------------------------------------------------------
char* GetSurfaceProp ( const char* pJointName ) { while( pJointName ) { // First try to find this joint
char* pSurfaceProp = FindSurfaceProp( pJointName ); if (pSurfaceProp) return pSurfaceProp;
// If we can't find the joint, then find it's parent...
if (!g_numbones) return s_pDefaultSurfaceProp;
int i = findGlobalBone( pJointName );
if ((i >= 0) && (g_bonetable[i].parent >= 0)) { pJointName = g_bonetable[g_bonetable[i].parent].name; } else { pJointName = 0; } }
// No match, return the default one
return s_pDefaultSurfaceProp; }
//-----------------------------------------------------------------------------
// Returns surface property for a given joint
//-----------------------------------------------------------------------------
void ConsistencyCheckSurfaceProp ( ) { for ( int i = s_JointSurfaceProp.Count(); --i >= 0; ) { int j = findGlobalBone( s_JointSurfaceProp[i].m_pJointName );
if (j < 0) { MdlWarning("You specified a joint surface property for joint\n" " \"%s\" which either doesn't exist or was optimized out.\n", s_JointSurfaceProp[i].m_pJointName ); } } }
//-----------------------------------------------------------------------------
// Assigns a default contents to the entire model
//-----------------------------------------------------------------------------
int s_nDefaultContents = CONTENTS_SOLID; CUtlVector<ContentsName_t> s_JointContents;
//-----------------------------------------------------------------------------
// Parse contents flags
//-----------------------------------------------------------------------------
static void ParseContents( int *pAddFlags, int *pRemoveFlags ) { *pAddFlags = 0; *pRemoveFlags = 0; do { GetToken (false);
if ( !stricmp( token, "grate" ) ) { *pAddFlags |= CONTENTS_GRATE; *pRemoveFlags |= CONTENTS_SOLID; } else if ( !stricmp( token, "ladder" ) ) { *pAddFlags |= CONTENTS_LADDER; } else if ( !stricmp( token, "solid" ) ) { *pAddFlags |= CONTENTS_SOLID; } else if ( !stricmp( token, "monster" ) ) { *pAddFlags |= CONTENTS_MONSTER; } else if ( !stricmp( token, "notsolid" ) ) { *pRemoveFlags |= CONTENTS_SOLID; } } while (TokenAvailable()); }
//-----------------------------------------------------------------------------
// Assigns a default contents to the entire model
//-----------------------------------------------------------------------------
void Cmd_Contents() { int nAddFlags, nRemoveFlags; ParseContents( &nAddFlags, &nRemoveFlags ); s_nDefaultContents |= nAddFlags; s_nDefaultContents &= ~nRemoveFlags; }
//-----------------------------------------------------------------------------
// Assigns contents to a particular joint
//-----------------------------------------------------------------------------
void Cmd_JointContents () { // Get joint name...
GetToken (false);
// Search for the name in our list
int i; for ( i = s_JointContents.Count(); --i >= 0; ) { if (!stricmp(s_JointContents[i].m_pJointName, token)) { break; } }
// Add new entry if we haven't seen this name before
if (i < 0) { i = s_JointContents.AddToTail(); strcpyn( s_JointContents[i].m_pJointName, token ); }
int nAddFlags, nRemoveFlags; ParseContents( &nAddFlags, &nRemoveFlags ); s_JointContents[i].m_nContents = CONTENTS_SOLID; s_JointContents[i].m_nContents |= nAddFlags; s_JointContents[i].m_nContents &= ~nRemoveFlags; }
//-----------------------------------------------------------------------------
// Returns the default contents
//-----------------------------------------------------------------------------
int GetDefaultContents( ) { return s_nDefaultContents; }
//-----------------------------------------------------------------------------
// Returns contents for a given joint
//-----------------------------------------------------------------------------
static int FindContents( const char* pJointName ) { for ( int i = s_JointContents.Count(); --i >= 0; ) { if (!stricmp(s_JointContents[i].m_pJointName, pJointName)) { return s_JointContents[i].m_nContents; } }
return -1; }
//-----------------------------------------------------------------------------
// Returns contents for a given joint
//-----------------------------------------------------------------------------
int GetContents( const char* pJointName ) { while( pJointName ) { // First try to find this joint
int nContents = FindContents( pJointName ); if (nContents != -1) return nContents;
// If we can't find the joint, then find it's parent...
if (!g_numbones) return s_nDefaultContents;
int i = findGlobalBone( pJointName );
if ((i >= 0) && (g_bonetable[i].parent >= 0)) { pJointName = g_bonetable[g_bonetable[i].parent].name; } else { pJointName = 0; } }
// No match, return the default one
return s_nDefaultContents; }
//-----------------------------------------------------------------------------
// Checks specified contents
//-----------------------------------------------------------------------------
void ConsistencyCheckContents( ) { for ( int i = s_JointContents.Count(); --i >= 0; ) { int j = findGlobalBone( s_JointContents[i].m_pJointName );
if (j < 0) { MdlWarning("You specified a joint contents for joint\n" " \"%s\" which either doesn't exist or was optimized out.\n", s_JointSurfaceProp[i].m_pJointName ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_BoneMerge( ) { if( g_bCreateMakefile ) return;
int nIndex = g_BoneMerge.AddToTail();
// bone name
GetToken (false); strcpyn( g_BoneMerge[nIndex].bonename, token ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_BoneAlwaysSetup( ) { if( g_bCreateMakefile ) return;
int nIndex = g_BoneAlwaysSetup.AddToTail();
// bone name
GetToken (false); strcpyn( g_BoneAlwaysSetup[nIndex].bonename, token ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Internal_Cmd_Attachment( int nAttachmentTarget = g_numattachments ) { if( g_bCreateMakefile ) return;
// name
GetToken (false); strcpyn( g_attachment[nAttachmentTarget].name, token );
// bone name
GetToken (false); strcpyn( g_attachment[nAttachmentTarget].bonename, token );
Vector tmp;
// position
GetToken (false); tmp.x = verify_atof( token ); GetToken (false); tmp.y = verify_atof( token ); GetToken (false); tmp.z = verify_atof( token );
scale_vertex( tmp ); // identity matrix
AngleMatrix( QAngle( 0, 0, 0 ), g_attachment[nAttachmentTarget].local );
while (TokenAvailable()) { GetToken (false);
if (stricmp(token,"absolute") == 0) { g_attachment[nAttachmentTarget].type |= IS_ABSOLUTE; AngleIMatrix( g_defaultrotation, g_attachment[nAttachmentTarget].local ); // AngleIMatrix( Vector( 0, 0, 0 ), g_attachment[nAttachmentTarget].local );
} else if (stricmp(token,"rigid") == 0) { g_attachment[nAttachmentTarget].type |= IS_RIGID; } else if (stricmp(token,"world_align") == 0) { g_attachment[nAttachmentTarget].flags |= ATTACHMENT_FLAG_WORLD_ALIGN; } else if (stricmp(token,"rotate") == 0) { QAngle angles; for (int i = 0; i < 3; ++i) { if (!TokenAvailable()) break;
GetToken(false); angles[i] = verify_atof( token ); } AngleMatrix( angles, g_attachment[nAttachmentTarget].local ); } else if (stricmp(token,"x_and_z_axes") == 0) { int i; Vector xaxis, yaxis, zaxis; for (i = 0; i < 3; ++i) { if (!TokenAvailable()) break;
GetToken(false); xaxis[i] = verify_atof( token ); } for (i = 0; i < 3; ++i) { if (!TokenAvailable()) break;
GetToken(false); zaxis[i] = verify_atof( token ); } VectorNormalize( xaxis ); VectorMA( zaxis, -DotProduct( zaxis, xaxis ), xaxis, zaxis ); VectorNormalize( zaxis ); CrossProduct( zaxis, xaxis, yaxis ); MatrixSetColumn( xaxis, 0, g_attachment[nAttachmentTarget].local ); MatrixSetColumn( yaxis, 1, g_attachment[nAttachmentTarget].local ); MatrixSetColumn( zaxis, 2, g_attachment[nAttachmentTarget].local ); MatrixSetColumn( vec3_origin, 3, g_attachment[nAttachmentTarget].local ); } else { TokenError("unknown attachment (%s) option: ", g_attachment[nAttachmentTarget].name, token ); } }
g_attachment[nAttachmentTarget].local[0][3] = tmp.x; g_attachment[nAttachmentTarget].local[1][3] = tmp.y; g_attachment[nAttachmentTarget].local[2][3] = tmp.z;
if ( nAttachmentTarget == g_numattachments ) g_numattachments++; }
void Cmd_RedefineAttachment( ) { // find a pre-existing attachment of the given name and re-populate its values
if( g_bCreateMakefile ) return;
// name
GetToken (false);
UnGetToken();
for ( int n=0; n<g_numattachments; n++ ) { if ( !stricmp( token, g_attachment[n].name ) ) { Msg( "Found pre-existing attachment matching name: %s\n", token ); printf( "Found pre-existing attachment matching name: %s\n", token ); Internal_Cmd_Attachment( n ); return; } }
MdlError( "Can't redefine attachment \"%s\" because it wasn't found.\n", token );
}
void Cmd_Attachment( ) { Internal_Cmd_Attachment( g_numattachments ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int LookupAttachment( const char *name ) { int i; for (i = 0; i < g_numattachments; i++) { if (stricmp( g_attachment[i].name, name ) == 0) { return i; } } return -1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Renamebone( ) { // from
GetToken (false); strcpyn( g_renamedbone[g_numrenamedbones].from, token );
// to
GetToken (false); strcpyn( g_renamedbone[g_numrenamedbones].to, token );
g_numrenamedbones++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_StripBonePrefix( ) { if ( g_numStripBonePrefixes < MAXSTUDIOSRCBONES ) { GetToken (false);
// make sure it's not a duplicate
for ( int k = 0; k < g_numStripBonePrefixes; k++) { if ( !Q_strcmp( token, g_szStripBonePrefix[k] ) ) { MdlWarning( "Ignoring duplicate $bonestripprefix for token %s\n", token ); return; } }
strcpyn( g_szStripBonePrefix[g_numStripBonePrefixes], token );
g_numStripBonePrefixes++; } else { MdlError( "Too many bone strip prefixes!\n" ); } }
void Cmd_RenameBoneSubstr( ) { // from
GetToken (false); strcpyn( g_szRenameBoneSubstr[g_numRenameBoneSubstr].from, token );
// to
GetToken (false); strcpyn( g_szRenameBoneSubstr[g_numRenameBoneSubstr].to, token );
g_numRenameBoneSubstr++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Skiptransition( ) { int nskips = 0; int list[10];
while (TokenAvailable()) { GetToken (false); list[nskips++] = LookupXNode( token ); }
for (int i = 0; i < nskips; i++) { for (int j = 0; j < nskips; j++) { if (list[i] != list[j]) { g_xnodeskip[g_numxnodeskips][0] = list[i]; g_xnodeskip[g_numxnodeskips][1] = list[j]; g_numxnodeskips++; } } } }
//-----------------------------------------------------------------------------
//
// The following code is all related to LODs
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Parse replacemodel command, causes an LOD to use a new model
//-----------------------------------------------------------------------------
static void Cmd_ReplaceModel( LodScriptData_t& lodData ) { int i = lodData.modelReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.modelReplacements[i];
// from
GetToken( false );
// Strip off extensions for the source...
char* pDot = strrchr( token, '.' ); if (pDot) { *pDot = 0; }
if (!FindCachedSource( token, "" )) { // must have prior knowledge of the from
TokenError( "Unknown replace model '%s'\n", token ); }
newReplacement.SetSrcName( token );
// to
GetToken( false ); newReplacement.SetDstName( token );
// check for "reverse"
bool reverse = false; if( TokenAvailable() && GetToken( false ) ) { if( stricmp( "reverse", token ) == 0 ) { reverse = true; } else { TokenError( "\"%s\" unexpected\n", token ); } }
// If the LOD system tells us to replace "blank", let's forget
// we ever read this. Have to do it here so parsing works
if( !stricmp( newReplacement.GetSrcName(), "blank" ) ) { lodData.modelReplacements.FastRemove( i ); return; }
// Load the source right here baby! That way its bones will get converted
if ( !lodData.IsStrippedFromModel() ) { newReplacement.m_pSource = Load_Source( newReplacement.GetDstName(), "smd", reverse, false ); } else if ( !g_quiet ) { printf( "Stripped lod \"%s\" @ %.1f\n", newReplacement.GetDstName(), lodData.switchValue ); } }
//-----------------------------------------------------------------------------
// Parse removemodel command, causes an LOD to stop using a model
//-----------------------------------------------------------------------------
static void Cmd_RemoveModel( LodScriptData_t& lodData ) { int i = lodData.modelReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.modelReplacements[i];
// from
GetToken( false );
// Strip off extensions...
char* pDot = strrchr( token, '.' ); if (pDot) *pDot = 0;
newReplacement.SetSrcName( token );
// to
newReplacement.SetDstName( "" );
// If the LOD system tells us to replace "blank", let's forget
// we ever read this. Have to do it here so parsing works
if( !stricmp( newReplacement.GetSrcName(), "blank" ) ) { lodData.modelReplacements.FastRemove( i ); } }
//-----------------------------------------------------------------------------
// Parse replacebone command, causes a part of an LOD model to use a different bone
//-----------------------------------------------------------------------------
static void Cmd_ReplaceBone( LodScriptData_t& lodData ) { int i = lodData.boneReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.boneReplacements[i];
// from
GetToken( false ); newReplacement.SetSrcName( token );
// to
GetToken( false ); newReplacement.SetDstName( token ); }
//-----------------------------------------------------------------------------
// Parse bonetreecollapse command, causes the entire subtree to use the same bone as the node
//-----------------------------------------------------------------------------
static void Cmd_BoneTreeCollapse( LodScriptData_t& lodData ) { int i = lodData.boneTreeCollapses.AddToTail(); CLodScriptReplacement_t& newCollapse = lodData.boneTreeCollapses[i];
// from
GetToken( false ); newCollapse.SetSrcName( token ); }
//-----------------------------------------------------------------------------
// Parse replacematerial command, causes a material to be used in place of another
//-----------------------------------------------------------------------------
static void Cmd_ReplaceMaterial( LodScriptData_t& lodData ) { int i = lodData.materialReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.materialReplacements[i];
// from
GetToken( false ); newReplacement.SetSrcName( token );
// to
GetToken( false ); newReplacement.SetDstName( token );
if ( !lodData.IsStrippedFromModel() ) { // make sure it goes into the master list
UseTextureAsMaterial( LookupTexture( token ) ); } }
//-----------------------------------------------------------------------------
// Parse removemesh command, causes a mesh to not be used anymore
//-----------------------------------------------------------------------------
static void Cmd_RemoveMesh( LodScriptData_t& lodData ) { int i = lodData.meshRemovals.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.meshRemovals[i];
// from
GetToken( false ); Q_FixSlashes( token ); newReplacement.SetSrcName( token ); }
void Cmd_LOD( const char *cmdname ) { if ( gflags & STUDIOHDR_FLAGS_HASSHADOWLOD ) { MdlError( "Model can only have one $shadowlod and it must be the last lod in the " SRC_FILE_EXT " (%d) : %s\n", g_iLinecount, g_szLine ); }
int i = g_ScriptLODs.AddToTail(); LodScriptData_t& newLOD = g_ScriptLODs[i];
if( g_ScriptLODs.Count() > MAX_NUM_LODS ) { MdlError( "Too many LODs (MAX_NUM_LODS==%d)\n", ( int )MAX_NUM_LODS ); }
// Shadow lod reserves -1 as switch value
// which uniquely identifies a shadow lod
newLOD.switchValue = -1.0f;
bool isShadowCall = ( !stricmp( cmdname, "$shadowlod" ) ) ? true : false;
if ( isShadowCall ) { if ( TokenAvailable() ) { GetToken( false ); MdlWarning( "(%d) : %s: Ignoring switch value on %s command line\n", cmdname, g_iLinecount, g_szLine ); }
// Disable facial animation by default
newLOD.EnableFacialAnimation( false ); } else { if ( TokenAvailable() ) { GetToken( false ); newLOD.switchValue = verify_atof( token ); if ( newLOD.switchValue < 0.0f ) { MdlError( "Negative switch value reserved for $shadowlod (%d) : %s\n", g_iLinecount, g_szLine ); } } else { MdlError( "Expected LOD switch value (%d) : %s\n", g_iLinecount, g_szLine ); } }
GetToken( true ); if( stricmp( "{", token ) != 0 ) { MdlError( "\"{\" expected while processing %s (%d) : %s", cmdname, g_iLinecount, g_szLine ); }
// In case we are stripping all lods and it's not Lod0, strip it
if ( i && g_bStripLods ) newLOD.StripFromModel( true );
while( 1 ) { GetToken( true ); if( stricmp( "replacemodel", token ) == 0 ) { Cmd_ReplaceModel(newLOD); } else if( stricmp( "removemodel", token ) == 0 ) { Cmd_RemoveModel(newLOD); } else if( stricmp( "replacebone", token ) == 0 ) { Cmd_ReplaceBone( newLOD ); } else if( stricmp( "bonetreecollapse", token ) == 0 ) { Cmd_BoneTreeCollapse( newLOD ); } else if( stricmp( "replacematerial", token ) == 0 ) { Cmd_ReplaceMaterial( newLOD ); } else if( stricmp( "removemesh", token ) == 0 ) { Cmd_RemoveMesh( newLOD ); } else if( stricmp( "nofacial", token ) == 0 ) { newLOD.EnableFacialAnimation( false ); } else if( stricmp( "facial", token ) == 0 ) { if (isShadowCall) { // facial animation has no reasonable purpose on a shadow lod
TokenError( "Facial animation is not allowed for $shadowlod\n" ); }
newLOD.EnableFacialAnimation( true ); } else if ( stricmp( "use_shadowlod_materials", token ) == 0 ) { if (isShadowCall) { gflags |= STUDIOHDR_FLAGS_USE_SHADOWLOD_MATERIALS; } } else if( stricmp( "}", token ) == 0 ) { break; } else { MdlError( "invalid input while processing %s (%d) : %s", cmdname, g_iLinecount, g_szLine ); } }
// If the LOD is stripped, then forget we saw it
if ( newLOD.IsStrippedFromModel() ) { g_ScriptLODs.FastRemove( i ); } }
void Cmd_ShadowLOD( void ) { if (!g_quiet) { printf( "Processing $shadowlod\n" ); }
// Act like it's a regular lod entry
Cmd_LOD( "$shadowlod" );
// Mark .mdl as having shadow lod (we also check above that we have only one of these
// and that it's the last entered lod )
gflags |= STUDIOHDR_FLAGS_HASSHADOWLOD; }
//-----------------------------------------------------------------------------
// A couple commands related to translucency sorting
//-----------------------------------------------------------------------------
void Cmd_Opaque( ) { // Force Opaque has precedence
gflags |= STUDIOHDR_FLAGS_FORCE_OPAQUE; gflags &= ~STUDIOHDR_FLAGS_TRANSLUCENT_TWOPASS; }
void Cmd_TranslucentTwoPass( ) { // Force Opaque has precedence
if ((gflags & STUDIOHDR_FLAGS_FORCE_OPAQUE) == 0) { gflags |= STUDIOHDR_FLAGS_TRANSLUCENT_TWOPASS; } }
//-----------------------------------------------------------------------------
// Indicates the model be rendered with ambient boost heuristic (first used on Alyx in Episode 1)
//-----------------------------------------------------------------------------
void Cmd_AmbientBoost() { gflags |= STUDIOHDR_FLAGS_AMBIENT_BOOST; }
//-----------------------------------------------------------------------------
// Indicates the model contains a quad-only Catmull-Clark subd mesh
//-----------------------------------------------------------------------------
void Cmd_SubdivisionSurface() { gflags |= STUDIOHDR_FLAGS_SUBDIVISION_SURFACE; }
//-----------------------------------------------------------------------------
// Indicates the model should not cast shadows (useful for first-person models as used in L4D)
//-----------------------------------------------------------------------------
void Cmd_DoNotCastShadows() { gflags |= STUDIOHDR_FLAGS_DO_NOT_CAST_SHADOWS; }
//-----------------------------------------------------------------------------
// Indicates the model should cast texture-based shadows in vrad (NOTE: only applicable to prop_static)
//-----------------------------------------------------------------------------
void Cmd_CastTextureShadows() { gflags |= STUDIOHDR_FLAGS_CAST_TEXTURE_SHADOWS; }
//-----------------------------------------------------------------------------
// Indicates the model should not fade out even if the level or fallback settings say to
//-----------------------------------------------------------------------------
void Cmd_NoForcedFade() { gflags |= STUDIOHDR_FLAGS_NO_FORCED_FADE; }
//-----------------------------------------------------------------------------
// Indicates the model should not use the bone origin when calculating bboxes, sequence boxes, etc.
//-----------------------------------------------------------------------------
void Cmd_SkipBoneInBBox() { g_bUseBoneInBBox = false; }
//-----------------------------------------------------------------------------
// Indicates the model will lengthen the viseme check to always include two phonemes
//-----------------------------------------------------------------------------
void Cmd_ForcePhonemeCrossfade() { gflags |= STUDIOHDR_FLAGS_FORCE_PHONEME_CROSSFADE; }
//-----------------------------------------------------------------------------
// Indicates the model should keep pre-defined bone lengths regardless of animation changes
//-----------------------------------------------------------------------------
void Cmd_LockBoneLengths() { g_bLockBoneLengths = true; }
//-----------------------------------------------------------------------------
// Indicates the model should replace pre-defined bone bind poses
//-----------------------------------------------------------------------------
void Cmd_UnlockDefineBones() { g_bDefineBonesLockedByDefault = false; }
//-----------------------------------------------------------------------------
// Mark this model as obsolete so that it'll show the obsolete material in game.
//-----------------------------------------------------------------------------
void Cmd_Obsolete( ) { // Force Opaque has precedence
gflags |= STUDIOHDR_FLAGS_OBSOLETE; }
//-----------------------------------------------------------------------------
// The bones should be moved so that they center themselves on the verts they own.
//-----------------------------------------------------------------------------
void Cmd_CenterBonesOnVerts( ) { // force centering on bones
g_bCenterBonesOnVerts = true; }
//-----------------------------------------------------------------------------
// How far back should simple motion extract pull back from the last frame
//-----------------------------------------------------------------------------
void Cmd_MotionExtractionRollBack( ) { GetToken( false ); g_flDefaultMotionRollback = atof( token ); }
//-----------------------------------------------------------------------------
// rules for breaking up long animations into multiple sub anims
//-----------------------------------------------------------------------------
void Cmd_SectionFrames( ) { GetToken( false ); g_sectionFrames = atof( token ); GetToken( false ); g_minSectionFrameLimit = atoi( token ); }
//-----------------------------------------------------------------------------
// world space clamping boundaries for animations
//-----------------------------------------------------------------------------
void Cmd_ClampWorldspace( ) { GetToken (false); g_vecMinWorldspace[0] = verify_atof( token );
GetToken (false); g_vecMinWorldspace[1] = verify_atof( token );
GetToken (false); g_vecMinWorldspace[2] = verify_atof( token );
GetToken (false); g_vecMaxWorldspace[0] = verify_atof( token );
GetToken (false); g_vecMaxWorldspace[1] = verify_atof( token );
GetToken (false); g_vecMaxWorldspace[2] = verify_atof( token ); }
//-----------------------------------------------------------------------------
// Key value block!
//-----------------------------------------------------------------------------
void Option_KeyValues( CUtlVector< char > *pKeyValue ) { // Simply read in the block between { }s as text
// and plop it out unchanged into the .mdl file.
// Make sure to respect the fact that we may have nested {}s
int nLevel = 1;
if ( !GetToken( true ) ) return;
if ( token[0] != '{' ) return;
while ( GetToken(true) ) { if ( !stricmp( token, "}" ) ) { nLevel--; if ( nLevel <= 0 ) break; AppendKeyValueText( pKeyValue, " }\n" ); } else if ( !stricmp( token, "{" ) ) { AppendKeyValueText( pKeyValue, "{\n" ); nLevel++; } else { // tokens inside braces are quoted
if ( nLevel > 1 ) { AppendKeyValueText( pKeyValue, "\"" ); AppendKeyValueText( pKeyValue, token ); AppendKeyValueText( pKeyValue, "\" " ); } else { AppendKeyValueText( pKeyValue, token ); AppendKeyValueText( pKeyValue, " " ); } } }
if ( nLevel >= 1 ) { TokenError( "Keyvalue block missing matching braces.\n" ); }
}
//-----------------------------------------------------------------------------
// Purpose: force a specific parent child relationship
//-----------------------------------------------------------------------------
void Cmd_ForcedHierarchy( ) { // child name
GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].childname, token );
// parent name
GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].parentname, token );
g_numforcedhierarchy++; }
//-----------------------------------------------------------------------------
// Purpose: insert a virtual bone between a child and parent (currently unsupported)
//-----------------------------------------------------------------------------
void Cmd_InsertHierarchy( ) { // child name
GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].childname, token );
// subparent name
GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].subparentname, token );
// parent name
GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].parentname, token );
g_numforcedhierarchy++; }
//-----------------------------------------------------------------------------
// Purpose: rotate a specific bone
//-----------------------------------------------------------------------------
void Cmd_ForceRealign( ) { // bone name
GetToken (false); strcpyn( g_forcedrealign[g_numforcedrealign].name, token );
// skip
GetToken (false);
// X axis
GetToken (false); g_forcedrealign[g_numforcedrealign].rot.x = DEG2RAD( verify_atof( token ) );
// Y axis
GetToken (false); g_forcedrealign[g_numforcedrealign].rot.y = DEG2RAD( verify_atof( token ) );
// Z axis
GetToken (false); g_forcedrealign[g_numforcedrealign].rot.z = DEG2RAD( verify_atof( token ) );
g_numforcedrealign++; }
//-----------------------------------------------------------------------------
// Purpose: specify a bone to allow > 180 but < 360 rotation (forces a calculated "mid point" to rotation)
//-----------------------------------------------------------------------------
void Cmd_LimitRotation( ) { // bone name
GetToken (false); strcpyn( g_limitrotation[g_numlimitrotation].name, token );
while (TokenAvailable()) { // sequence name
GetToken (false); strcpyn( g_limitrotation[g_numlimitrotation].sequencename[g_limitrotation[g_numlimitrotation].numseq++], token ); }
g_numlimitrotation++; }
//-----------------------------------------------------------------------------
// Purpose: artist controlled sanity check for expected state of the model.
// The idea is to allow artists to anticipate and prevent content errors by adding 'qc asserts'
// into commonly iterated models. This could be anything from bones that are expected (or not)
// to polycounts, material references, etc.- It's just an "Assert" for content.
//-----------------------------------------------------------------------------
void Cmd_QCAssert( ) { //get the assert type
GetToken (false); //Msg( "Validating QC Assert '%s'\n", token );
//start building assert description line
char szAssertLine[1024] = "QC Assert: "; strcat( szAssertLine, token );
bool bQueryValue = false;
if ( !Q_stricmp( token, "boneexists" ) ) { // bone name
GetToken (false); char szBoneName[MAXSTUDIONAME]; strcpyn( szBoneName, token );
strcat( szAssertLine, " " ); strcat( szAssertLine, szBoneName );
// src name
GetToken (false); s_source_t *pSrc = Load_Source( token, "" );
strcat( szAssertLine, " " ); strcat( szAssertLine, token ); for ( int n=0; n<pSrc->numbones; n++ ) { if ( !Q_stricmp( szBoneName, pSrc->localBone[n].name ) ) { bQueryValue = true; break; } } } else if ( !Q_stricmp( token, "importboneexists" ) ) { // bone name
GetToken (false); char szBoneName[MAXSTUDIONAME]; strcpyn( szBoneName, token );
strcat( szAssertLine, " " ); strcat( szAssertLine, szBoneName );
for ( int n=0; n<g_numimportbones; n++ ) { if ( !Q_stricmp( szBoneName, g_importbone[n].name ) ) { bQueryValue = true; break; } } }
// add more possible qc asserts here...
// is the assert value positive or negative
GetToken (false); strcat( szAssertLine, " " ); strcat( szAssertLine, token ); bool bAssertValue = !Q_stricmp( token, "true" );
// print the result
strcat( szAssertLine, " RESULT: " ); if ( bQueryValue != bAssertValue ) { strcat( szAssertLine, "[Fail]\n" );
//// show helpful message, if one exists
//if ( TokenAvailable() )
//{
// GetToken (false);
// strcat( szAssertLine, token );
//}
MdlError( szAssertLine ); } else { strcat( szAssertLine, "[Success]\n" ); } printf( szAssertLine ); }
//-----------------------------------------------------------------------------
// Purpose: specify bones to store, even if nothing references them
//-----------------------------------------------------------------------------
void Cmd_DefineBone( ) { // bone name
GetToken (false); strcpyn( g_importbone[g_numimportbones].name, token );
// parent name
GetToken (false); strcpyn( g_importbone[g_numimportbones].parent, token );
g_importbone[g_numimportbones].bUnlocked = !g_bDefineBonesLockedByDefault;
GetToken( false ); if ( !V_strcmp( token, "unlocked" ) ) { g_importbone[g_numimportbones].bUnlocked = true; } else if ( !V_strcmp( token, "locked" ) ) { g_importbone[g_numimportbones].bUnlocked = false; } else { UnGetToken(); }
Vector pos; QAngle angles;
// default pos
GetToken (false); pos.x = verify_atof( token ); GetToken (false); pos.y = verify_atof( token ); GetToken (false); pos.z = verify_atof( token ); GetToken (false); angles.x = verify_atof( token ); GetToken (false); angles.y = verify_atof( token ); GetToken (false); angles.z = verify_atof( token ); AngleMatrix( angles, pos, g_importbone[g_numimportbones].rawLocal );
if (TokenAvailable()) { g_importbone[g_numimportbones].bPreAligned = true; // realign pos
GetToken (false); pos.x = verify_atof( token ); GetToken (false); pos.y = verify_atof( token ); GetToken (false); pos.z = verify_atof( token ); GetToken (false); angles.x = verify_atof( token ); GetToken (false); angles.y = verify_atof( token ); GetToken (false); angles.z = verify_atof( token );
AngleMatrix( angles, pos, g_importbone[g_numimportbones].srcRealign ); } else { SetIdentityMatrix( g_importbone[g_numimportbones].srcRealign ); }
g_numimportbones++; }
//----------------------------------------------------------------------------------------------
float ParseJiggleStiffness( void ) { if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting stiffness value\n", g_iLinecount, g_szLine ); return 0.0f; }
float stiffness = verify_atof( token ); const float minStiffness = 0.0f; const float maxStiffness = 1000.0f;
return clamp( stiffness, minStiffness, maxStiffness ); }
//----------------------------------------------------------------------------------------------
float ParseJiggleDamping( void ) { if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting damping value\n", g_iLinecount, g_szLine ); return 0.0f; }
float damping = verify_atof( token );
const float minDamping = 0.0f; const float maxDamping = 10.0f;
return clamp( damping, minDamping, maxDamping ); }
//----------------------------------------------------------------------------------------------
bool ParseJiggleAngleConstraint( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_ANGLE_CONSTRAINT;
if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting angle value\n", g_iLinecount, g_szLine ); return false; } jiggleInfo->data.angleLimit = verify_atof( token ) * M_PI / 180.0f; return true; }
//----------------------------------------------------------------------------------------------
bool ParseJiggleYawConstraint( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_YAW_CONSTRAINT; if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting minimum yaw value\n", g_iLinecount, g_szLine ); return false; }
jiggleInfo->data.minYaw = verify_atof( token ) * M_PI / 180.0f;
if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting maximum yaw value\n", g_iLinecount, g_szLine ); return false; }
jiggleInfo->data.maxYaw = verify_atof( token ) * M_PI / 180.0f; return true; }
//----------------------------------------------------------------------------------------------
bool ParseJigglePitchConstraint( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_PITCH_CONSTRAINT;
if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting minimum pitch value\n", g_iLinecount, g_szLine ); return false; }
jiggleInfo->data.minPitch = verify_atof( token ) * M_PI / 180.0f;
if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting maximum pitch value\n", g_iLinecount, g_szLine ); return false; }
jiggleInfo->data.maxPitch = verify_atof( token ) * M_PI / 180.0f;
return true; }
//----------------------------------------------------------------------------------------------
/**
* Parse common parameters. * This assumes a token has already been read, and returns true if * the token is recognized and parsed. */ bool ParseCommonJiggle( s_jigglebone_t *jiggleInfo ) { if (!stricmp( token, "tip_mass" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.tipMass = verify_atof( token ); } else if (!stricmp( token, "length" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.length = verify_atof( token ); } else if (!stricmp( token, "angle_constraint" )) { if (ParseJiggleAngleConstraint( jiggleInfo ) == false) { return false; } } else if (!stricmp( token, "yaw_constraint" )) { if (ParseJiggleYawConstraint( jiggleInfo ) == false) { return false; } } else if (!stricmp( token, "yaw_friction" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.yawFriction = verify_atof( token ); } else if (!stricmp( token, "yaw_bounce" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.yawBounce = verify_atof( token ); } else if (!stricmp( token, "pitch_constraint" )) { if (ParseJigglePitchConstraint( jiggleInfo ) == false) { return false; } } else if (!stricmp( token, "pitch_friction" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.pitchFriction = verify_atof( token ); } else if (!stricmp( token, "pitch_bounce" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.pitchBounce = verify_atof( token ); } else { // unknown token
MdlError( "$jigglebone: invalid syntax '%s'\n", token ); return false; } return true; }
//----------------------------------------------------------------------------------------------
/**
* Parse parameters for is_flexible subsection */ bool ParseFlexibleJiggle( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= (JIGGLE_IS_FLEXIBLE | JIGGLE_HAS_LENGTH_CONSTRAINT); bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone:is_flexible: parse error\n", g_iLinecount, g_szLine ); return false; }
if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone:is_flexible: missing '{'\n", g_iLinecount, g_szLine ); return false; } else if (!stricmp( token, "}" )) { // definition complete
break; } else if (!stricmp( token, "yaw_stiffness" )) { jiggleInfo->data.yawStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "yaw_damping" )) { jiggleInfo->data.yawDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "pitch_stiffness" )) { jiggleInfo->data.pitchStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "pitch_damping" )) { jiggleInfo->data.pitchDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "along_stiffness" )) { jiggleInfo->data.alongStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "along_damping" )) { jiggleInfo->data.alongDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "allow_length_flex" )) { jiggleInfo->data.flags &= ~JIGGLE_HAS_LENGTH_CONSTRAINT; } else if (ParseCommonJiggle( jiggleInfo ) == false) { MdlError( "$jigglebone:is_flexible: invalid syntax '%s'\n", token ); return false; } } return true; }
//----------------------------------------------------------------------------------------------
/**
* Parse parameters for is_rigid subsection */ bool ParseRigidJiggle( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= (JIGGLE_IS_RIGID | JIGGLE_HAS_LENGTH_CONSTRAINT);
bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone:is_rigid: parse error\n", g_iLinecount, g_szLine ); return false; }
if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone:is_rigid: missing '{'\n", g_iLinecount, g_szLine ); return false; } else if (!stricmp( token, "}" )) { // definition complete
break; } else if (ParseCommonJiggle( jiggleInfo ) == false) { MdlError( "$jigglebone:is_rigid: invalid syntax '%s'\n", token ); return false; } }
return true; }
//----------------------------------------------------------------------------------------------
/**
* Parse parameters for has_base_spring subsection */ bool ParseBaseSpringJiggle( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_BASE_SPRING;
bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone:is_rigid: parse error\n", g_iLinecount, g_szLine ); return false; }
if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone:is_rigid: missing '{'\n", g_iLinecount, g_szLine ); return false; } else if (!stricmp( token, "}" )) { // definition complete
break; } else if (!stricmp( token, "stiffness" )) { jiggleInfo->data.baseStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "damping" )) { jiggleInfo->data.baseDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "left_constraint" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseMinLeft = verify_atof( token );
if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseMaxLeft = verify_atof( token ); } else if (!stricmp( token, "left_friction" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseLeftFriction = verify_atof( token ); } else if (!stricmp( token, "up_constraint" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseMinUp = verify_atof( token );
if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseMaxUp = verify_atof( token ); } else if (!stricmp( token, "up_friction" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseUpFriction = verify_atof( token ); } else if (!stricmp( token, "forward_constraint" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseMinForward = verify_atof( token );
if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseMaxForward = verify_atof( token ); } else if (!stricmp( token, "forward_friction" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseForwardFriction = verify_atof( token ); } else if (!stricmp( token, "base_mass" )) { if ( !GetToken( false ) ) { return false; }
jiggleInfo->data.baseMass = verify_atof( token ); } else if (ParseCommonJiggle( jiggleInfo ) == false) { MdlError( "$jigglebone:has_base_spring: invalid syntax '%s'\n", token ); return false; } }
return true; }
//----------------------------------------------------------------------------------------------
/**
* Parse $jigglebone parameters */ void Cmd_JiggleBone( void ) { struct s_jigglebone_t *jiggleInfo = &g_jigglebones[ g_numjigglebones ];
// bone name
GetToken( false ); strcpyn( jiggleInfo->bonename, token );
// default values
memset( &jiggleInfo->data, 0, sizeof( mstudiojigglebone_t ) ); jiggleInfo->data.length = 10.0f; jiggleInfo->data.yawStiffness = 100.0f; jiggleInfo->data.pitchStiffness = 100.0f; jiggleInfo->data.alongStiffness = 100.0f; jiggleInfo->data.baseStiffness = 100.0f; jiggleInfo->data.baseMinUp = -100.0f; jiggleInfo->data.baseMaxUp = 100.0f; jiggleInfo->data.baseMinLeft = -100.0f; jiggleInfo->data.baseMaxLeft = 100.0f; jiggleInfo->data.baseMinForward = -100.0f; jiggleInfo->data.baseMaxForward = 100.0f;
bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone: parse error\n", g_iLinecount, g_szLine ); return; } if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone: missing '{'\n", g_iLinecount, g_szLine ); return; } else if (!stricmp( token, "}" )) { // definition complete
break; } else if (!stricmp( token, "is_flexible" )) { if (ParseFlexibleJiggle( jiggleInfo ) == false) { return; } } else if (!stricmp( token, "is_rigid" )) { if (ParseRigidJiggle( jiggleInfo ) == false) { return; } } else if (!stricmp( token, "has_base_spring" )) { if (ParseBaseSpringJiggle( jiggleInfo ) == false) { return; } } else { MdlError( "$jigglebone: invalid syntax '%s'\n", token ); return; } }
if (!g_quiet) Msg( "Marking bone %s as a jiggle bone\n", jiggleInfo->bonename );
g_numjigglebones++; }
//-----------------------------------------------------------------------------
// Purpose: specify bones to store, even if nothing references them
//-----------------------------------------------------------------------------
void Cmd_IncludeModel( ) { GetToken( false ); strcpyn( g_includemodel[g_numincludemodels].name, "models/" ); strcat( g_includemodel[g_numincludemodels].name, token ); g_numincludemodels++; }
/*
================= ================= */
void Grab_Vertexanimation( s_source_t *psource, const char *pAnimName ) { char cmd[1024]; int index; Vector pos; Vector normal; int t = -1; int count = 0; static s_vertanim_t tmpvanim[MAXSTUDIOVERTS*4];
s_sourceanim_t *pAnim = FindSourceAnim( psource, pAnimName ); if ( !pAnim ) { MdlError( "Unknown animation %s(%d) : %s\n", pAnimName, g_iLinecount, g_szLine ); }
while (GetLineInput()) { if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &normal[0], &normal[1], &normal[2] ) == 7) { if ( pAnim->startframe < 0 ) { MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); }
if (t < 0) { MdlError( "VTA Frame Sync (%d) : %s", g_iLinecount, g_szLine ); }
tmpvanim[count].vertex = index; VectorCopy( pos, tmpvanim[count].pos ); VectorCopy( normal, tmpvanim[count].normal ); count++;
if ( index >= psource->numvertices ) { psource->numvertices = index + 1; } } else { // flush data
if (count) { pAnim->numvanims[t] = count;
pAnim->vanim[t] = (s_vertanim_t *)calloc( count, sizeof( s_vertanim_t ) );
memcpy( pAnim->vanim[t], tmpvanim, count * sizeof( s_vertanim_t ) ); } else if (t > 0) { pAnim->numvanims[t] = 0; }
// next command
if (sscanf( g_szLine, "%1023s %d", cmd, &index )) { if (stricmp( cmd, "time" ) == 0) { t = index; count = 0;
if ( t < pAnim->startframe ) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } if ( t > pAnim->endframe ) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); }
t -= pAnim->startframe; } else if ( !Q_stricmp( cmd, "end" ) ) { pAnim->numframes = pAnim->endframe - pAnim->startframe + 1; return; } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } } MdlError( "unexpected EOF: %s\n", psource->filename ); }
bool GetGlobalFilePath( const char *pSrc, char *pFullPath, int nMaxLen ) { char pFileName[1024]; Q_strncpy( pFileName, ExpandPath( (char*)pSrc ), sizeof(pFileName) );
// This is kinda gross. . . doing the same work in cmdlib on SafeOpenRead.
int nPathLength; if( CmdLib_HasBasePath( pFileName, nPathLength ) ) { char tmp[1024]; int i; int nNumBasePaths = CmdLib_GetNumBasePaths(); for( i = 0; i < nNumBasePaths; i++ ) { strcpy( tmp, CmdLib_GetBasePath( i ) ); strcat( tmp, pFileName + nPathLength );
struct _stat buf; int rt = _stat( tmp, &buf ); if ( rt != -1 && ( buf.st_size > 0 ) && ( ( buf.st_mode & _S_IFDIR ) == 0 ) ) { Q_strncpy( pFullPath, tmp, nMaxLen ); return true; } } return false; }
struct _stat buf; int rt = _stat( pFileName, &buf ); if ( rt != -1 && ( buf.st_size > 0 ) && ( ( buf.st_mode & _S_IFDIR ) == 0 ) ) { Q_strncpy( pFullPath, pFileName, nMaxLen ); return true; } return false; }
int OpenGlobalFile( char *src ) { int time1; char filename[1024];
strcpy( filename, ExpandPath( src ) );
// if the file doesn't exist it might be a relative content dir path
if ( g_bContentRootRelative && !g_pFullFileSystem->FileExists( filename ) ) g_pFullFileSystem->RelativePathToFullPath( src, "CONTENT", filename, sizeof( filename ) );
int pathLength; int numBasePaths = CmdLib_GetNumBasePaths(); // This is kinda gross. . . doing the same work in cmdlib on SafeOpenRead.
if( CmdLib_HasBasePath( filename, pathLength ) ) { char tmp[1024]; int i; for( i = 0; i < numBasePaths; i++ ) { strcpy( tmp, CmdLib_GetBasePath( i ) ); strcat( tmp, filename + pathLength ); if( g_bCreateMakefile ) { CreateMakefile_AddDependency( tmp ); return 0; } time1 = FileTime( tmp ); if( time1 != -1 ) { if ((g_fpInput = fopen(tmp, "r" ) ) == 0) { MdlWarning( "reader: could not open file '%s'\n", src ); return 0; } else { return 1; } } } return 0; } else { time1 = FileTime (filename); if (time1 == -1) return 0;
if( g_bCreateMakefile ) { CreateMakefile_AddDependency( filename ); return 0; } if ((g_fpInput = fopen(filename, "r" ) ) == 0) { MdlWarning( "reader: could not open file '%s'\n", src ); return 0; }
return 1; } }
int Load_VTA( s_source_t *psource ) { char cmd[1024]; int option;
if (!OpenGlobalFile( psource->filename )) return 0;
if (!g_quiet) printf ("VTA MODEL %s\n", psource->filename);
g_iLinecount = 0; while (GetLineInput()) { g_iLinecount++;
const int numRead = sscanf( g_szLine, "%s %d", cmd, &option );
// No Command Was Parsed, Blank Line Usually
if ((numRead == EOF) || (numRead == 0)) continue;
if (stricmp( cmd, "version" ) == 0) { if (option != 1) { MdlError("bad version\n"); } } else if (stricmp( cmd, "nodes" ) == 0) { psource->numbones = Grab_Nodes( psource->localBone ); } else if (stricmp( cmd, "skeleton" ) == 0) { Grab_Animation( psource, "VertexAnimation" ); } else if (stricmp( cmd, "vertexanimation" ) == 0) { Grab_Vertexanimation( psource, "VertexAnimation" ); } else { MdlWarning("unknown studio command \"%s\" in vta file: \"%s\" line: %d\n", cmd, psource->filename, g_iLinecount - 1 ); } } fclose( g_fpInput );
return 1; }
void Grab_AxisInterpBones( ) { char cmd[1024], tmp[1025]; Vector basepos; s_axisinterpbone_t *pAxis = NULL; s_axisinterpbone_t *pBone = &g_axisinterpbones[g_numaxisinterpbones];
while (GetLineInput()) { if (IsEnd( g_szLine )) { return; } int i = sscanf( g_szLine, "%1023s \"%[^\"]\" \"%[^\"]\" \"%[^\"]\" \"%[^\"]\" %d", cmd, pBone->bonename, tmp, pBone->controlname, tmp, &pBone->axis ); if (i == 6 && stricmp( cmd, "bone") == 0) { // printf( "\"%s\" \"%s\" \"%s\" \"%s\"\n", cmd, pBone->bonename, tmp, pBone->controlname );
pAxis = pBone; pBone->axis = pBone->axis - 1; // MAX uses 1..3, engine 0..2
g_numaxisinterpbones++; pBone = &g_axisinterpbones[g_numaxisinterpbones]; } else if (stricmp( cmd, "display" ) == 0) { // skip all display info
} else if (stricmp( cmd, "type" ) == 0) { // skip all type info
} else if (stricmp( cmd, "basepos" ) == 0) { i = sscanf( g_szLine, "basepos %f %f %f", &basepos.x, &basepos.y, &basepos.z ); // skip all type info
} else if (stricmp( cmd, "axis" ) == 0) { Vector pos; QAngle rot; int j; i = sscanf( g_szLine, "axis %d %f %f %f %f %f %f", &j, &pos[0], &pos[1], &pos[2], &rot[2], &rot[0], &rot[1] ); if (i == 7) { VectorAdd( basepos, pos, pAxis->pos[j] ); AngleQuaternion( rot, pAxis->quat[j] ); } } } }
bool Grab_AimAtBones( ) { s_aimatbone_t *pAimAtBone( &g_aimatbones[g_numaimatbones] );
// Already know it's <aimconstraint> in the first string, otherwise wouldn't be here
if ( sscanf( g_szLine, "%*s %127s %127s %127s", pAimAtBone->bonename, pAimAtBone->parentname, pAimAtBone->aimname ) == 3 ) { g_numaimatbones++;
char cmd[1024]; Vector vector;
while ( GetLineInput() ) { g_iLinecount++;
if (IsEnd( g_szLine )) { return false; }
if ( sscanf( g_szLine, "%1024s %f %f %f", cmd, &vector[0], &vector[1], &vector[2] ) != 4 ) { // Allow blank lines to be skipped without error
bool allSpace( true ); for ( const char *pC( g_szLine ); *pC != '\0' && pC < ( g_szLine + 4096 ); ++pC ) { if ( !V_isspace( *pC ) ) { allSpace = false; break; } }
if ( allSpace ) { continue; }
return true; }
if ( stricmp( cmd, "<aimvector>" ) == 0) { // Make sure these are unit length on read
VectorNormalize( vector ); pAimAtBone->aimvector = vector; } else if ( stricmp( cmd, "<upvector>" ) == 0) { // Make sure these are unit length on read
VectorNormalize( vector ); pAimAtBone->upvector = vector; } else if ( stricmp( cmd, "<basepos>" ) == 0) { pAimAtBone->basepos = vector; } else { return true; } } }
// If we get here, we're at EOF
return false; }
void Grab_QuatInterpBones( ) { char cmd[1024]; Vector basepos; RadianEuler rotateaxis( 0.0f, 0.0f, 0.0f ); RadianEuler jointorient( 0.0f, 0.0f, 0.0f ); s_quatinterpbone_t *pAxis = NULL; s_quatinterpbone_t *pBone = &g_quatinterpbones[g_numquatinterpbones];
while (GetLineInput()) { g_iLinecount++; if (IsEnd( g_szLine )) { return; }
int i = sscanf( g_szLine, "%s %s %s %s %s", cmd, pBone->bonename, pBone->parentname, pBone->controlparentname, pBone->controlname );
while ( i == 4 && stricmp( cmd, "<aimconstraint>" ) == 0 ) { // If Grab_AimAtBones() returns false, there file is at EOF
if ( !Grab_AimAtBones() ) { return; }
// Grab_AimAtBones will read input into g_szLine same as here until it gets a line it doesn't understand, at which point
// it will exit leaving that line in g_szLine, so check for the end and scan the current buffer again and continue on with
// the normal QuatInterpBones process
i = sscanf( g_szLine, "%s %s %s %s %s", cmd, pBone->bonename, pBone->parentname, pBone->controlparentname, pBone->controlname ); }
if (i == 5 && stricmp( cmd, "<helper>") == 0) { // printf( "\"%s\" \"%s\" \"%s\" \"%s\"\n", cmd, pBone->bonename, tmp, pBone->controlname );
pAxis = pBone; g_numquatinterpbones++; pBone = &g_quatinterpbones[g_numquatinterpbones]; } else if ( i > 0 ) { // There was a bug before which could cause the same command to be parsed twice
// because if the sscanf above completely fails, it will return 0 and not
// change the contents of cmd, so i should be greater than 0 in order for
// any of these checks to be valid... Still kind of buggy as these checks
// do case insensitive stricmp but then the sscanf does case sensitive
// matching afterwards... Should probably change those to
// sscanf( g_szLine, "%*s %f ... ) etc...
if ( stricmp( cmd, "<display>" ) == 0) { // skip all display info
Vector size; float distance;
i = sscanf( g_szLine, "<display> %f %f %f %f", &size[0], &size[1], &size[2], &distance );
if (i == 4) { pAxis->percentage = distance / 100.0; pAxis->size = size; } else { MdlError( "Line %d: Unable to parse procedual <display> bone: %s", g_iLinecount, g_szLine ); } } else if ( stricmp( cmd, "<basepos>" ) == 0) { i = sscanf( g_szLine, "<basepos> %f %f %f", &basepos.x, &basepos.y, &basepos.z ); // skip all type info
} else if ( stricmp( cmd, "<rotateaxis>" ) == 0) { i = sscanf( g_szLine, "%*s %f %f %f", &rotateaxis.x, &rotateaxis.y, &rotateaxis.z ); rotateaxis.x = DEG2RAD( rotateaxis.x ); rotateaxis.y = DEG2RAD( rotateaxis.y ); rotateaxis.z = DEG2RAD( rotateaxis.z ); } else if ( stricmp( cmd, "<jointorient>" ) == 0) { i = sscanf( g_szLine, "%*s %f %f %f", &jointorient.x, &jointorient.y, &jointorient.z ); jointorient.x = DEG2RAD( jointorient.x ); jointorient.y = DEG2RAD( jointorient.y ); jointorient.z = DEG2RAD( jointorient.z ); } else if ( stricmp( cmd, "<trigger>" ) == 0) { float tolerance; RadianEuler trigger; Vector pos; RadianEuler ang;
QAngle rot; int j; i = sscanf( g_szLine, "<trigger> %f %f %f %f %f %f %f %f %f %f", &tolerance, &trigger.x, &trigger.y, &trigger.z, &ang.x, &ang.y, &ang.z, &pos.x, &pos.y, &pos.z );
if (i == 10) { trigger.x = DEG2RAD( trigger.x ); trigger.y = DEG2RAD( trigger.y ); trigger.z = DEG2RAD( trigger.z ); ang.x = DEG2RAD( ang.x ); ang.y = DEG2RAD( ang.y ); ang.z = DEG2RAD( ang.z );
Quaternion q; AngleQuaternion( ang, q );
if ( rotateaxis.x != 0.0 || rotateaxis.y != 0.0 || rotateaxis.z != 0.0 ) { Quaternion q1; Quaternion q2; AngleQuaternion( rotateaxis, q1 ); QuaternionMult( q1, q, q2 ); q = q2; }
if ( jointorient.x != 0.0 || jointorient.y != 0.0 || jointorient.z != 0.0 ) { Quaternion q1; Quaternion q2; AngleQuaternion( jointorient, q1 ); QuaternionMult( q, q1, q2 ); q = q2; }
j = pAxis->numtriggers++; pAxis->tolerance[j] = DEG2RAD( tolerance ); AngleQuaternion( trigger, pAxis->trigger[j] ); VectorAdd( basepos, pos, pAxis->pos[j] ); pAxis->quat[j] = q; } else { MdlError( "Line %d: Unable to parse procedual <trigger> bone: %s", g_iLinecount, g_szLine ); } } else { MdlError( "Line %d: Unable to parse procedual bone data: %s", g_iLinecount, g_szLine ); } } else { // Allow blank lines to be skipped without error
bool allSpace( true ); for ( const char *pC( g_szLine ); *pC != '\0' && pC < ( g_szLine + 4096 ); ++pC ) { if ( !V_isspace( *pC ) ) { allSpace = false; break; } }
if ( !allSpace ) { MdlError( "Line %d: Unable to parse procedual bone data: %s", g_iLinecount, g_szLine ); } } } }
void Load_ProceduralBones( ) { char filename[256]; char cmd[1024]; int option;
GetToken( false ); strcpy( filename, token );
if (!OpenGlobalFile( filename )) { Error("unknown $procedural file \"%s\"\n", filename ); return; }
g_iLinecount = 0;
char ext[32]; Q_ExtractFileExtension( filename, ext, sizeof( ext ) );
if (stricmp( ext, "vrd") == 0) { Grab_QuatInterpBones( ); } else { while (GetLineInput()) { g_iLinecount++; const int numRead = sscanf( g_szLine, "%s", cmd, &option );
// No Command Was Parsed, Blank Line Usually
if ((numRead == EOF) || (numRead == 0)) continue;
if (stricmp( cmd, "version" ) == 0) { if (option != 1) { MdlError("bad version\n"); } } else if (stricmp( cmd, "proceduralbones" ) == 0) { Grab_AxisInterpBones( ); } } } fclose( g_fpInput ); }
void Cmd_CD() { if (cdset) MdlError ("Two $cd in one model"); cdset = true; GetToken (false); strcpy (cddir[0], token); strcat (cddir[0], "/" ); numdirs = 0; }
void Cmd_ContentRootRelative() { g_bContentRootRelative = true; }
void Cmd_CDMaterials() { while (TokenAvailable()) { GetToken (false); char szPath[512]; Q_strncpy( szPath, token, sizeof( szPath ) );
int len = strlen( szPath ); if ( len > 0 && szPath[len-1] != '/' && szPath[len-1] != '\\' ) { Q_strncat( szPath, "/", sizeof( szPath ), COPY_ALL_CHARACTERS ); }
Q_FixSlashes( szPath ); cdtextures[numcdtextures] = strdup( szPath ); numcdtextures++; } }
void Cmd_Pushd() { GetToken(false);
strcpy( cddir[numdirs+1], cddir[numdirs] ); strcat( cddir[numdirs+1], token ); strcat( cddir[numdirs+1], "/" ); numdirs++; }
void Cmd_Popd() { if (numdirs > 0) numdirs--; }
void Cmd_CollisionModel() { DoCollisionModel( false ); }
void Cmd_CollisionJoints() { DoCollisionModel( true ); }
void Cmd_ExternalTextures() { MdlWarning( "ignoring $externaltextures, obsolete..." ); }
void Cmd_ClipToTextures() { clip_texcoords = 1; }
void Cmd_CollapseBones() { g_collapse_bones = true; }
void Cmd_SkinnedLODs() { g_bSkinnedLODs = true; }
void Cmd_CollapseBonesAggressive() { g_collapse_bones = true; g_collapse_bones_aggressive = true; }
void Cmd_AlwaysCollapse() { g_collapse_bones = true; GetToken(false); g_collapse.AddToTail( strdup( token ) ); }
void Cmd_CalcTransitions() { g_bMultistageGraph = true; }
void ProcessStaticProp() { g_staticprop = true; gflags |= STUDIOHDR_FLAGS_STATIC_PROP; }
void Cmd_StaticProp() { ProcessStaticProp(); }
void Cmd_ZBrush() { g_bZBrush = true; }
void Cmd_RealignBones() { g_realignbones = true; }
void Cmd_BaseLOD() { Cmd_LOD( "$lod" ); }
void Cmd_KeyValues() { Option_KeyValues( &g_KeyValueText ); }
void Cmd_ConstDirectionalLight() { gflags |= STUDIOHDR_FLAGS_CONSTANT_DIRECTIONAL_LIGHT_DOT;
GetToken (false); g_constdirectionalightdot = (byte)( verify_atof(token) * 255.0f ); }
void Cmd_MinLOD() { GetToken( false ); g_minLod = atoi( token );
// "minlod" rules over "allowrootlods"
if ( g_numAllowedRootLODs > 0 && g_numAllowedRootLODs < g_minLod ) { MdlWarning( "$minlod %d overrides $allowrootlods %d, proceeding with $allowrootlods %d.\n", g_minLod, g_numAllowedRootLODs, g_minLod ); g_numAllowedRootLODs = g_minLod; } }
void Cmd_AllowRootLODs() { GetToken( false ); g_numAllowedRootLODs = atoi( token );
// Root LOD restriction has to obey "minlod" request
if ( g_numAllowedRootLODs > 0 && g_numAllowedRootLODs < g_minLod ) { MdlWarning( "$allowrootlods %d is conflicting with $minlod %d, proceeding with $allowrootlods %d.\n", g_numAllowedRootLODs, g_minLod, g_minLod ); g_numAllowedRootLODs = g_minLod; } }
void Cmd_BoneSaveFrame( ) { s_bonesaveframe_t tmp;
// bone name
GetToken( false ); strcpyn( tmp.name, token );
tmp.bSavePos = false; tmp.bSaveRot = false; tmp.bSaveRot64 = false; while (TokenAvailable( )) { GetToken( false ); if (stricmp( "position", token ) == 0) { tmp.bSavePos = true; } else if (stricmp( "rotation", token ) == 0) { tmp.bSaveRot = true; } else if (stricmp( "rotation64", token ) == 0) { tmp.bSaveRot64 = true; } else { MdlError( "unknown option \"%s\" on $bonesaveframe : %s\n", token, tmp.name ); } }
g_bonesaveframe.AddToTail( tmp ); }
CClothProxyCompiler *GetClothProxyCompiler() { if ( !g_pClothProxyCompiler ) { // just create a default cloth compiler with default options and start appending cloth to it
g_pClothProxyCompiler = new CClothProxyCompiler( new CAuthPhysFx ); CVClothProxyMeshOptions clothOptions; clothOptions.m_bDriveMeshesWithBacksolvedJointsOnly = true; g_pClothProxyCompiler->Init( clothOptions ); } return g_pClothProxyCompiler; }
CAuthPhysFx *GetAuthPhysFx() { return GetClothProxyCompiler()->GetFx(); }
bool EatClothBool( const char *pName, bool &dst ) { if ( !GetToken( true ) ) { TokenError( "Cloth bool value %s is missing\n", pName ); return false; } if ( !V_stricmp( token, "true" ) || !V_stricmp( token, "on" ) || !V_stricmp( token, "yes" ) ) { dst = true; } else if ( !V_stricmp( token, "false" ) || !V_stricmp( token, "off" ) || !V_stricmp( token, "no" ) ) { dst = false; } else { int nBool; if ( sscanf( token, "%d", &nBool ) != 1 ) { TokenError( "Cloth value %s is malformed \"%s\", must be a number\n", pName, token ); return false; } dst = nBool != 0; if ( nBool != 0 && nBool != 1 ) { Warning( "Please use true/false or 0/1 for value %s\n", pName ); } } return true; } bool EatClothFloat( const char *pName, float &dst ) { if ( !GetToken( true ) ) { TokenError( "Cloth value %s is missing\n", pName ); return false; } if ( sscanf( token, "%f", &dst ) != 1 ) { TokenError( "Cloth value %s is malformed \"%s\", must be a number\n", pName, token ); return false; } return true; }
static bool s_bFlexClothBorderJoints = false; QAngle s_angClothPrerotate(0,0,0);
void ParseClothKeyvalues() { // Simply read in the block between { }s as text
// and plop it out unchanged into the .mdl file.
// Make sure to respect the fact that we may have nested {}s
int nLevel = 0;
Assert( token[ 0 ] == '{' );
struct BoolVal_t { const char *pKey; bool *pBool; }; struct FloatVal_t { const char *pKey; float *pFloat; };
BoolVal_t boolVals[] = { { "world_collision", &GetAuthPhysFx()->m_bCanCollideWithWorldCapsulesAndSpheres }, { "add_stiffness_rods", &GetAuthPhysFx()->m_bAddStiffnessRods }, { "rigid_edge_hinges", &GetAuthPhysFx()->m_bRigidEdgeHinges }, { "flex_borders", &s_bFlexClothBorderJoints } }; FloatVal_t floatVals[] = { { "local_position", &GetAuthPhysFx()->m_flLocalForce }, { "local_rotation", &GetAuthPhysFx()->m_flLocalRotation }, { "surface_stretch", &GetAuthPhysFx()->m_flDefaultSurfaceStretch }, { "thread_stretch", &GetAuthPhysFx()->m_flDefaultThreadStretch }, { "gravity_scale", &GetAuthPhysFx()->m_flDefaultGravityScale }, { "vel_air_drag", &GetAuthPhysFx()->m_flDefaultVelAirDrag }, { "exp_air_drag", &GetAuthPhysFx()->m_flDefaultExpAirDrag }, { "vel_quad_air_drag", &GetAuthPhysFx()->m_flDefaultVelQuadAirDrag }, { "exp_quad_air_drag", &GetAuthPhysFx()->m_flDefaultExpQuadAirDrag }, { "vel_rod_air_drag", &GetAuthPhysFx()->m_flDefaultVelRodAirDrag }, { "exp_rod_air_drag", &GetAuthPhysFx()->m_flDefaultExpRodAirDrag }, { "quad_vel_smooth_rate", &GetAuthPhysFx()->m_flQuadVelocitySmoothRate }, { "rod_vel_smooth_rate", &GetAuthPhysFx()->m_flRodVelocitySmoothRate }, { "windage", &GetAuthPhysFx()->m_flWindage }, { "wind_drag", &GetAuthPhysFx()->m_flWindDrag }, { "curvature", &GetAuthPhysFx()->m_flAddCurvature }, { "quad_velocity_smooth_rate", &GetAuthPhysFx()->m_flQuadVelocitySmoothRate }, { "rod_velocity_smooth_rate", &GetAuthPhysFx()->m_flRodVelocitySmoothRate }
};
while ( true ) { char *pToken = token; if ( pToken[ 0 ] == '{' ) { nLevel++; pToken++; } else if ( pToken[ 0 ] == '}' ) { nLevel--; pToken++; } if ( *pToken ) { bool bFound = false; for ( int i = 0; !bFound && i < ARRAYSIZE( boolVals ); ++i ) { if ( !V_stricmp( pToken, boolVals[ i].pKey ) ) { if ( EatClothBool( boolVals[ i ].pKey, *boolVals[ i ].pBool ) ) { bFound = true; break; } else { return; } } } for ( int i = 0; !bFound && i < ARRAYSIZE( floatVals ); ++i ) { if ( !V_stricmp( pToken, floatVals[ i ].pKey ) ) { if ( EatClothFloat( floatVals[ i ].pKey, *floatVals[ i ].pFloat ) ) { bFound = true; break; } else { return; } } } if ( !bFound ) { if ( !V_stricmp( pToken, "prerotate" ) ) { if ( EatClothFloat( pToken, s_angClothPrerotate.x ) && EatClothFloat( pToken, s_angClothPrerotate.y ) && EatClothFloat( pToken, s_angClothPrerotate.z ) ) { bFound = true; } else { return; } } else { TokenError( "Cloth keyvalue \"%s\" is not recognized\n", pToken ); return; } } if ( pToken[ V_strlen( pToken ) - 1 ] == '}' ) { nLevel--; } } if ( nLevel <= 0 ) break; if ( !GetToken( true ) ) break; }
if ( nLevel > 0 ) { TokenError( "Cloth Keyvalue block missing matching braces.\n" ); } }
void Cmd_Cloth() { if ( !GetToken( false ) ) return; if ( *token == '{' ) { ParseClothKeyvalues(); return; } // append cloth piece to the cloth builder
// use the full search tree, including mod hierarchy to find the file
char pFullPath[ MAX_PATH ]; if ( !GetGlobalFilePath( token, pFullPath, sizeof( pFullPath ) ) ) { TokenError( "Cannot find file %s", token ); return; }
// When reading, keep the CRLF; this will make ReadFile read it in binary format
// and also append a couple 0s to the end of the buffer.
CDmElement *pRoot; if ( g_pDataModel->RestoreFromFile( pFullPath, NULL, NULL, &pRoot ) == DMFILEID_INVALID ) { TokenError( "Cannot read file %s", pFullPath ); return; } // Load model info: LoadModelInfo( pRoot, pFullPath );
// Load constraints: LoadConstraints( pRoot );
//CDmeDag *pSkeleton = pRoot->GetValueElement< CDmeDag >( "skeleton" );
if ( CDmeModel *pModel = pRoot->GetValueElement< CDmeModel >( "model" ) ) { CVClothProxyMesh meshOptions; meshOptions.m_bFlexClothBorders = s_bFlexClothBorderJoints; GetClothProxyCompiler()->Append( pModel, .5f, meshOptions ); g_pDataModel->RemoveFileId( pRoot->GetFileId() ); } else { TokenError( "File %d has no DmeModel in it\n", pFullPath ); } } void Cmd_ClothPlaneCollision() { if ( !GetToken( false ) ) return; char pFullPath[ MAX_PATH ]; if ( !GetGlobalFilePath( token, pFullPath, sizeof( pFullPath ) ) ) { TokenError( "Cannot find file %s", token ); return; } CDmElement *pRoot; if ( g_pDataModel->RestoreFromFile( pFullPath, NULL, NULL, &pRoot ) == DMFILEID_INVALID ) { TokenError( "Cannot read file %s", pFullPath ); return; } if ( CDmeModel *pModel = pRoot->GetValueElement< CDmeModel >( "model" ) ) { GetClothProxyCompiler()->AppendPlaneCollision( pModel ); g_pDataModel->RemoveFileId( pRoot->GetFileId() ); } else { TokenError( "File %d has no DmeModel in it\n", pFullPath ); } }
void Cmd_SetDefaultFadeInTime( ) { if ( !GetToken( false ) ) return;
g_flDefaultFadeInTime = verify_atof( token ); }
void Cmd_SetDefaultFadeOutTime( ) { if ( !GetToken( false ) ) return;
g_flDefaultFadeOutTime = verify_atof( token ); }
void Cmd_LCaseAllSequences( ) { g_bLCaseAllSequences = true; }
void Cmd_AllowActivityName( ) { if ( !GetToken( false ) ) return;
g_AllowedActivityNames.AddToTail( token ); }
void Cmd_CollisionPrecision( ) { if ( !GetToken( false ) ) return;
g_flCollisionPrecision = verify_atof( token ); }
void Cmd_ErrorOnSeqRemapFail( ) { g_bErrorOnSeqRemapFail = true; }
void Cmd_SetModelIntentionallyHasZeroSequences( ) { g_bModelIntentionallyHasZeroSequences = true; }
//
// This is the master list of the commands a QC file supports.
// To add a new command to the QC files, add it here.
//
MDLCommand_t g_Commands[] = { { "$cd", Cmd_CD, MC_CURRENT_VERSION }, { "$modelname", Cmd_Modelname, MC_CURRENT_VERSION }, { "$internalname", Cmd_InternalName, MC_CURRENT_VERSION }, { "$cdmaterials", Cmd_CDMaterials, MC_CURRENT_VERSION }, { "$pushd", Cmd_Pushd, MC_CURRENT_VERSION }, { "$popd", Cmd_Popd, MC_CURRENT_VERSION }, { "$scale", Cmd_ScaleUp, MC_CURRENT_VERSION }, { "$root", Cmd_Root, MC_CURRENT_VERSION }, { "$controller", Cmd_Controller, MC_CURRENT_VERSION }, { "$screenalign", Cmd_ScreenAlign, MC_CURRENT_VERSION }, { "$worldalign", Cmd_WorldAlign, MC_CURRENT_VERSION }, { "$model", Cmd_Model, MC_CURRENT_VERSION }, { "$collisionmodel", Cmd_CollisionModel, MC_CURRENT_VERSION }, { "$collisionjoints", Cmd_CollisionJoints, MC_CURRENT_VERSION }, { "$collisiontext", Cmd_CollisionText, MC_CURRENT_VERSION }, { "$appendsource", Cmd_AppendSource, MC_CURRENT_VERSION }, { "$body", Cmd_Body, MC_CURRENT_VERSION }, { "$prefer_fbx", Cmd_PreferFbx, MC_CURRENT_VERSION }, { "$bodygroup", Cmd_Bodygroup, MC_CURRENT_VERSION }, { "$appendblankbodygroup", Cmd_AppendBlankBodygroup, MC_CURRENT_VERSION }, { "$bodygrouppreset", Cmd_BodygroupPreset, MC_CURRENT_VERSION }, { "$animation", Cmd_Animation, MC_CURRENT_VERSION }, { "$autocenter", Cmd_Autocenter, MC_CURRENT_VERSION }, { "$sequence", Cmd_Sequence, MC_CURRENT_VERSION }, { "$append", Cmd_Append, MC_CURRENT_VERSION }, { "$prepend", Cmd_Prepend, MC_CURRENT_VERSION }, { "$continue", Cmd_Continue, MC_CURRENT_VERSION }, { "$declaresequence", Cmd_DeclareSequence, MC_CURRENT_VERSION }, { "$declareanimation", Cmd_DeclareAnimation, MC_CURRENT_VERSION }, { "$cmdlist", Cmd_Cmdlist, MC_CURRENT_VERSION }, { "$animblocksize", Cmd_AnimBlockSize, MC_CURRENT_VERSION }, { "$weightlist", Cmd_Weightlist, MC_CURRENT_VERSION }, { "$defaultweightlist", Cmd_DefaultWeightlist, MC_CURRENT_VERSION }, { "$ikchain", Cmd_IKChain, MC_CURRENT_VERSION }, { "$ikautoplaylock", Cmd_IKAutoplayLock, MC_CURRENT_VERSION }, { "$eyeposition", Cmd_Eyeposition, MC_CURRENT_VERSION }, { "$illumposition", Cmd_Illumposition, MC_CURRENT_VERSION }, { "$origin", Cmd_Origin, MC_CURRENT_VERSION }, { "$upaxis", Cmd_UpAxis, MC_CURRENT_VERSION }, { "$bbox", Cmd_BBox, MC_CURRENT_VERSION }, { "$bboxonlyverts", Cmd_BBoxOnlyVerts, MC_CURRENT_VERSION }, { "$cbox", Cmd_CBox, MC_CURRENT_VERSION }, { "$gamma", Cmd_Gamma, MC_CURRENT_VERSION }, { "$texturegroup", Cmd_TextureGroup, MC_CURRENT_VERSION }, { "$hgroup", Cmd_Hitgroup, MC_CURRENT_VERSION }, { "$hbox", Cmd_Hitbox, 0 }, { "$hboxset", Cmd_HitboxSet, 0 }, { "$surfaceprop", Cmd_SurfaceProp, MC_CURRENT_VERSION }, { "$jointsurfaceprop", Cmd_JointSurfaceProp, MC_CURRENT_VERSION }, { "$contents", Cmd_Contents, MC_CURRENT_VERSION }, { "$jointcontents", Cmd_JointContents, MC_CURRENT_VERSION }, { "$attachment", Cmd_Attachment, MC_CURRENT_VERSION }, { "$redefineattachment", Cmd_RedefineAttachment, MC_CURRENT_VERSION }, { "$bonemerge", Cmd_BoneMerge, MC_CURRENT_VERSION }, { "$bonealwayssetup", Cmd_BoneAlwaysSetup, MC_CURRENT_VERSION }, { "$externaltextures", Cmd_ExternalTextures, MC_CURRENT_VERSION }, { "$cliptotextures", Cmd_ClipToTextures, MC_CURRENT_VERSION }, { "$skinnedLODs", Cmd_SkinnedLODs, MC_CURRENT_VERSION }, { "$renamebone", Cmd_Renamebone, MC_CURRENT_VERSION }, { "$stripboneprefix", Cmd_StripBonePrefix, MC_CURRENT_VERSION }, { "$renamebonesubstr", Cmd_RenameBoneSubstr, MC_CURRENT_VERSION }, { "$collapsebones", Cmd_CollapseBones, MC_CURRENT_VERSION }, { "$collapsebonesaggressive", Cmd_CollapseBonesAggressive, MC_CURRENT_VERSION }, { "$alwayscollapse", Cmd_AlwaysCollapse, MC_CURRENT_VERSION }, { "$proceduralbones", Load_ProceduralBones, MC_CURRENT_VERSION }, { "$skiptransition", Cmd_Skiptransition, MC_CURRENT_VERSION }, { "$calctransitions", Cmd_CalcTransitions, MC_CURRENT_VERSION }, { "$staticprop", Cmd_StaticProp, MC_CURRENT_VERSION }, { "$zbrush", Cmd_ZBrush, MC_CURRENT_VERSION }, { "$realignbones", Cmd_RealignBones, MC_CURRENT_VERSION }, { "$forcerealign", Cmd_ForceRealign, MC_CURRENT_VERSION }, { "$lod", Cmd_BaseLOD, MC_CURRENT_VERSION }, { "$shadowlod", Cmd_ShadowLOD, MC_CURRENT_VERSION }, { "$poseparameter", Cmd_PoseParameter, MC_CURRENT_VERSION }, { "$heirarchy", Cmd_ForcedHierarchy, MC_CURRENT_VERSION }, { "$hierarchy", Cmd_ForcedHierarchy, MC_CURRENT_VERSION }, { "$insertbone", Cmd_InsertHierarchy, MC_CURRENT_VERSION }, { "$limitrotation", Cmd_LimitRotation, MC_CURRENT_VERSION }, { "$definebone", Cmd_DefineBone, MC_CURRENT_VERSION }, { "$jigglebone", Cmd_JiggleBone, MC_CURRENT_VERSION }, { "$includemodel", Cmd_IncludeModel, MC_CURRENT_VERSION }, { "$opaque", Cmd_Opaque, MC_CURRENT_VERSION }, { "$mostlyopaque", Cmd_TranslucentTwoPass, MC_CURRENT_VERSION }, //{ "$platform", Cmd_Platform, MC_CURRENT_VERSION },
{ "$keyvalues", Cmd_KeyValues, MC_CURRENT_VERSION }, { "$obsolete", Cmd_Obsolete, MC_CURRENT_VERSION }, { "$renamematerial", Cmd_RenameMaterial, MC_CURRENT_VERSION }, { "$overridematerial", Cmd_OverrideMaterial, MC_CURRENT_VERSION }, { "$fakevta", Cmd_FakeVTA, MC_CURRENT_VERSION }, { "$noforcedfade", Cmd_NoForcedFade, MC_CURRENT_VERSION }, { "$skipboneinbbox", Cmd_SkipBoneInBBox, MC_CURRENT_VERSION }, { "$forcephonemecrossfade", Cmd_ForcePhonemeCrossfade, MC_CURRENT_VERSION }, { "$lockbonelengths", Cmd_LockBoneLengths, MC_CURRENT_VERSION }, { "$unlockdefinebones", Cmd_UnlockDefineBones, MC_CURRENT_VERSION }, { "$constantdirectionallight", Cmd_ConstDirectionalLight, MC_CURRENT_VERSION }, { "$minlod", Cmd_MinLOD, MC_CURRENT_VERSION }, { "$allowrootlods", Cmd_AllowRootLODs, MC_CURRENT_VERSION }, { "$bonesaveframe", Cmd_BoneSaveFrame, MC_CURRENT_VERSION }, { "$ambientboost", Cmd_AmbientBoost, MC_CURRENT_VERSION }, { "$centerbonesonverts", Cmd_CenterBonesOnVerts, MC_CURRENT_VERSION }, { "$donotcastshadows", Cmd_DoNotCastShadows, MC_CURRENT_VERSION }, { "$casttextureshadows", Cmd_CastTextureShadows, MC_CURRENT_VERSION }, { "$motionrollback", Cmd_MotionExtractionRollBack, MC_CURRENT_VERSION }, { "$sectionframes", Cmd_SectionFrames, MC_CURRENT_VERSION }, { "$clampworldspace", Cmd_ClampWorldspace, MC_CURRENT_VERSION }, { "$maxeyedeflection", Cmd_MaxEyeDeflection, MC_CURRENT_VERSION }, { "$addsearchdir", Cmd_AddSearchDir, MC_CURRENT_VERSION }, { "$phyname", Cmd_Phyname, MC_CURRENT_VERSION }, { "$subd", Cmd_SubdivisionSurface, MC_CURRENT_VERSION }, { "$boneflexdriver", Cmd_BoneFlexDriver, MC_CURRENT_VERSION }, { "$maxverts", Cmd_maxVerts, MC_CURRENT_VERSION }, { "$preservetriangleorder", Cmd_PreserveTriangleOrder, MC_CURRENT_VERSION }, { "$qcassert", Cmd_QCAssert, MC_CURRENT_VERSION }, { "$lcaseallsequences", Cmd_LCaseAllSequences, MC_CURRENT_VERSION }, { "$defaultfadein", Cmd_SetDefaultFadeInTime, MC_CURRENT_VERSION }, { "$defaultfadeout", Cmd_SetDefaultFadeOutTime, MC_CURRENT_VERSION }, { "$cloth", Cmd_Cloth, MC_CURRENT_VERSION }, { "$clothplanecollision", Cmd_ClothPlaneCollision, MC_CURRENT_VERSION }, { "$allowactivityname", Cmd_AllowActivityName, MC_CURRENT_VERSION }, { "$collisionprecision", Cmd_CollisionPrecision, MC_CURRENT_VERSION }, { "$erroronsequenceremappingfailure", Cmd_ErrorOnSeqRemapFail, MC_CURRENT_VERSION }, { "$modelhasnosequences", Cmd_SetModelIntentionallyHasZeroSequences, MC_CURRENT_VERSION }, { "$contentrootrelative", Cmd_ContentRootRelative, MC_CURRENT_VERSION }, };
int g_nMDLCommandCount = ARRAYSIZE( g_Commands ); MDLCommand_t *g_pMDLCommands = g_Commands;
/*
=============== ParseScript =============== */ void ParseScript ( const char *pExt ) { while (1) { GetToken (true); if (endofscript) return;
// Check all the commands we know about.
int i; for ( i=0; i < ARRAYSIZE( g_Commands ); i++ ) { if ( Q_stricmp( g_Commands[i].m_pName, token ) ) continue;
g_Commands[i].m_pCmd(); break; } if ( i == ARRAYSIZE( g_Commands ) ) { if ( true ) { if( !g_bCreateMakefile ) { TokenError("bad command %s\n", token); } } } } }
//-----------------------------------------------------------------------------
// For preprocessed files, all data lies in the g_fullpath.
// The DMX loader will take care of it.
//-----------------------------------------------------------------------------
bool ParsePreprocessedFile( const char *pFullPath ) { char pFullPathBuf[ MAX_PATH ]; Q_strcpy( pFullPathBuf, pFullPath ); Q_FixSlashes( pFullPathBuf );
if ( !LoadPreprocessedFile( pFullPathBuf, 1.0f ) ) return false;
if ( !g_bHasModelName ) { // The output name can be set via a "mdlPath" attribute on the root
// node of the preprocessed filename. If it wasn't set then derive it
// from the input filename
// The output name is directly derived from the input name
// NOTE: We use directory names when using preprocessed files
// Fix up passed pathname to use correct path separators otherwise
// functions below will fail
char pOutputBuf[MAX_PATH], pTemp[MAX_PATH], pOutputBuf2[MAX_PATH], pRelativeBuf[MAX_PATH]; char *pOutputName = pOutputBuf; ComputeModFilename( pFullPathBuf, pTemp, sizeof(pTemp) ); Q_ExtractFilePath( pTemp, pOutputBuf, sizeof(pOutputBuf) ); Q_StripTrailingSlash( pOutputBuf ); if ( !Q_stricmp( Q_UnqualifiedFileName( pOutputBuf ), "preprocess" ) || !Q_stricmp( Q_UnqualifiedFileName( pOutputBuf ), ".preprocess" ) ) { Q_ExtractFilePath( pOutputBuf, pOutputBuf2, sizeof(pOutputBuf2) ); Q_StripTrailingSlash( pOutputBuf2 ); pOutputName = pOutputBuf2; }
int nBufLen = sizeof(pOutputBuf); if ( Q_IsAbsolutePath( pOutputName ) ) { if ( !g_pFullFileSystem->FullPathToRelativePathEx( pOutputName, "GAME", pRelativeBuf, sizeof(pRelativeBuf) ) ) { MdlError( "Full path %s is not associated with the current mod!\n", pOutputName ); return false; } Q_FixSlashes( pRelativeBuf ); if ( Q_strnicmp( pRelativeBuf, "models\\", 7 ) ) { MdlError( "Full path %s is not under the 'models' directory\n", pOutputName ); return false; } pOutputName = pRelativeBuf + 7; nBufLen -= 7; } Q_SetExtension( pOutputName, "mdl", nBufLen ); ProcessModelName( pOutputName ); }
return true; }
// Used by the CheckSurfaceProps.py script.
// They specify the .mdl file and it prints out all the surface props that the model uses.
bool HandlePrintSurfaceProps( int &returnValue ) { const char *pFilename = CommandLine()->ParmValue( "-PrintSurfaceProps", (const char*)NULL ); if ( pFilename ) { CUtlVector<char> buf;
FILE *fp = fopen( pFilename, "rb" ); if ( fp ) { fseek( fp, 0, SEEK_END ); buf.SetSize( ftell( fp ) ); fseek( fp, 0, SEEK_SET ); fread( buf.Base(), 1, buf.Count(), fp );
fclose( fp );
studiohdr_t *pHdr = (studiohdr_t*)buf.Base();
Studio_ConvertStudioHdrToNewVersion( pHdr );
if ( pHdr->version == STUDIO_VERSION ) { for ( int i=0; i < pHdr->numbones; i++ ) { const mstudiobone_t *pBone = pHdr->pBone( i ); printf( "%s\n", pBone->pszSurfaceProp() ); }
returnValue = 0; } else { printf( "-PrintSurfaceProps: '%s' is wrong version (%d should be %d).\n", pFilename, pHdr->version, STUDIO_VERSION ); returnValue = 1; } } else { printf( "-PrintSurfaceProps: can't open '%s'\n", pFilename ); returnValue = 1; }
return true; } else { return false; } }
// Used by the modelstats.pl script.
// They specify the .mdl file and it prints out perf info.
bool HandleMdlReport( int &returnValue ) { const char *pFilename = CommandLine()->ParmValue( "-mdlreport", (const char*)NULL ); if ( pFilename ) { CUtlVector<char> buf;
FILE *fp = fopen( pFilename, "rb" ); if ( fp ) { fseek( fp, 0, SEEK_END ); buf.SetSize( ftell( fp ) ); fseek( fp, 0, SEEK_SET ); fread( buf.Base(), 1, buf.Count(), fp );
fclose( fp );
studiohdr_t *pHdr = (studiohdr_t*)buf.Base();
Studio_ConvertStudioHdrToNewVersion( pHdr );
if ( pHdr->version == STUDIO_VERSION ) { int flags = SPEWPERFSTATS_SHOWPERF; if( CommandLine()->CheckParm( "-mdlreportspreadsheet", NULL ) ) { flags |= SPEWPERFSTATS_SPREADSHEET; } SpewPerfStats( pHdr, pFilename, flags );
returnValue = 0; } else { printf( "-mdlreport: '%s' is wrong version (%d should be %d).\n", pFilename, pHdr->version, STUDIO_VERSION ); returnValue = 1; } } else { printf( "-mdlreport: can't open '%s'\n", pFilename ); returnValue = 1; }
return true; } else { return false; } }
void UsageAndExit() { MdlError( "Bad or missing options\n" #ifdef MDLCOMPILE
"usage: mdlcompile [options] <file.mc>\n" #else
"usage: studiomdl [options] <file.qc>\n" #endif
"options:\n" "[-a <normal_blend_angle>]\n" "[-checklengths]\n" "[-d] - dump glview files\n" "[-definebones]\n" "[-f] - flip all triangles\n" "[-fullcollide] - don't truncate really big collisionmodels\n" "[-game <gamedir>]\n" "[-h] - dump hboxes\n" "[-i] - ignore warnings\n" "[-minlod <lod>] - truncate to highest detail <lod>\n" "[-n] - tag bad normals\n" "[-perf] report perf info upon compiling model\n" "[-printbones]\n" "[-printgraph]\n" "[-quiet] - operate silently\n" "[-r] - tag reversed\n" "[-t <texture>]\n" "[-x360] - generate xbox360 output\n" "[-nox360] - disable xbox360 output(default)\n" "[-fastbuild] - write a single vertex windings file\n" "[-nowarnings] - disable warnings\n" "[-dumpmaterials] - dump out material names\n" "[-mdlreport] model.mdl - report perf info\n" "[-mdlreportspreadsheet] - report perf info as a comma-delimited spreadsheet\n" "[-striplods] - use only lod0\n" "[-overridedefinebones] - equivalent to specifying $unlockdefinebones in " SRC_FILE_EXT " file\n" "[-stripmodel] - process binary model files and strip extra lod data\n" "[-stripvhv] - strip hardware verts to match the stripped model\n" "[-vsi] - generate stripping information .vsi file - can be used on .mdl files too\n" "[-allowdebug]\n" "[-ihvtest]\n" "[-overridedefinebones]\n" "[-verbose]\n" "[-makefile]\n" "[-verify]\n" "[-fastbuild]\n" "[-maxwarnings]\n" "[-preview]\n" "[-dumpmaterials]\n" "[-basedir]\n" "[-tempcontent]\n" "[-nop4]\n" ); }
#ifndef _DEBUG
LONG __stdcall VExceptionFilter( struct _EXCEPTION_POINTERS *ExceptionInfo ) { MdlExceptionFilter( ExceptionInfo->ExceptionRecord->ExceptionCode ); return EXCEPTION_EXECUTE_HANDLER; // (never gets here anyway)
}
#endif
/*
============== main ============== */
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CStudioMDLApp : public CDefaultAppSystemGroup< CSteamAppSystemGroup > { typedef CDefaultAppSystemGroup< CSteamAppSystemGroup > BaseClass;
public: // Methods of IApplication
virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void PostShutdown(); virtual void Destroy();
private: int Main_StripModel(); int Main_StripVhv(); int Main_MakeVsi();
private: bool ParseArguments(); };
static bool CStudioMDLApp_SuggestGameInfoDirFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories ) { const char *pProcessFileName = NULL; int nParmCount = CommandLine()->ParmCount(); if ( nParmCount > 1 ) { pProcessFileName = CommandLine()->GetParm( nParmCount - 1 ); }
if ( pProcessFileName ) { Q_MakeAbsolutePath( pchPathBuffer, nBufferLength, pProcessFileName );
if ( pbBubbleDirectories ) *pbBubbleDirectories = true;
return true; }
return false; }
int main( int argc, char **argv ) { SetSuggestGameInfoDirFn( CStudioMDLApp_SuggestGameInfoDirFn );
CStudioMDLApp s_ApplicationObject; CSteamApplication s_SteamApplicationObject( &s_ApplicationObject ); return AppMain( argc, argv, &s_SteamApplicationObject ); }
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CStudioMDLApp::Create() { // Ensure that cmdlib spew function & associated state is initialized
InstallSpewFunction(); // Override the cmdlib spew function
LoggingSystem_PushLoggingState(); LoggingSystem_RegisterLoggingListener( &s_MdlLoggingListener );
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
#ifndef _DEBUG
SetUnhandledExceptionFilter( VExceptionFilter ); #endif
if ( CommandLine()->ParmCount() == 1 ) { UsageAndExit(); return false; }
int nReturnValue; if ( HandlePrintSurfaceProps( nReturnValue ) ) return false;
if ( !ParseArguments() ) return false;
AppSystemInfo_t appSystems[] = { { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION }, { "mdllib.dll", MDLLIB_INTERFACE_VERSION }, { "", "" } // Required to terminate the list
}; AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION ); AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION ); AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION );
// Add in the locally-defined studio data cache
AppModule_t studioDataCacheModule = LoadModule( Sys_GetFactoryThis() ); AddSystem( studioDataCacheModule, STUDIO_DATA_CACHE_INTERFACE_VERSION );
// Add the P4 module separately so that if it is absent (say in the SDK) then the other system will initialize properly
if ( !CommandLine()->FindParm( "-nop4" ) ) { AppModule_t p4Module = LoadModule( "p4lib.dll" ); AddSystem( p4Module, P4_INTERFACE_VERSION ); }
bool bOk = AddSystems( appSystems ); if ( !bOk ) return false;
IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); if ( !pMaterialSystem ) return false;
pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" );
return true; }
void CStudioMDLApp::Destroy() { LoggingSystem_PopLoggingState(); }
bool CStudioMDLApp::PreInit( ) { CreateInterfaceFn factory = GetFactory(); ConnectTier1Libraries( &factory, 1 ); ConnectTier2Libraries( &factory, 1 ); ConnectTier3Libraries( &factory, 1 );
if ( !g_pFullFileSystem || !g_pDataModel || !g_pMaterialSystem || !g_pStudioRender ) { Warning( "StudioMDL is missing a required interface!\n" ); return false; }
if ( !SetupSearchPaths( g_path, false, true ) ) return false;
// NOTE: This is necessary to get the cmdlib filesystem stuff to work.
g_pFileSystem = g_pFullFileSystem;
// NOTE: This is stuff copied out of cmdlib necessary to get
// the tools in cmdlib working
FileSystem_SetupStandardDirectories( g_path, GetGameInfoPath() ); return true; }
void CStudioMDLApp::PostShutdown() { DisconnectTier3Libraries(); DisconnectTier2Libraries(); DisconnectTier1Libraries(); }
//-----------------------------------------------------------------------------
// Method which parses arguments
//-----------------------------------------------------------------------------
bool CStudioMDLApp::ParseArguments() { g_currentscale = g_defaultscale = 1.0; g_defaultrotation = RadianEuler( 0, 0, M_PI / 2 );
// skip weightlist 0
g_numweightlist = 1;
eyeposition = Vector( 0, 0, 0 ); gflags = 0; numrep = 0; tag_reversed = 0; tag_normals = 0;
normal_blend = cos( DEG2RAD( 2.0 ));
g_gamma = 2.2;
g_staticprop = false; g_centerstaticprop = false;
g_realignbones = false; g_constdirectionalightdot = 0;
g_bDumpGLViewFiles = false; g_quiet = false;
g_illumpositionattachment = 0; g_flMaxEyeDeflection = 0.0f;
g_collapse_bones_message = false;
int argc = CommandLine()->ParmCount(); int i; for ( i = 1; i < argc - 1; i++ ) { const char *pArgv = CommandLine()->GetParm( i ); if ( pArgv[0] != '-' ) continue; if ( !Q_stricmp( pArgv, "-collapsereport" ) ) { g_collapse_bones_message = true; continue; }
if ( !Q_stricmp( pArgv, "-parsecompletion" ) ) { // reliably prints output we can parse for automatically
g_parseable_completion_output = true; continue; }
if ( !Q_stricmp( pArgv, "-allowdebug" ) ) { // Ignore, used by interface system to catch debug builds checked into release tree
continue; }
if ( !Q_stricmp( pArgv, "-mdlreport" ) ) { // Will reparse later, ignore rest of arguments.
return true; }
if ( !Q_stricmp( pArgv, "-mdlreportspreadsheet" ) ) { // Will reparse later, ignore for now.
continue; }
if ( !Q_stricmp( pArgv, "-ihvtest" ) ) { ++i; g_IHVTest = true; continue; }
if ( !Q_stricmp( pArgv, "-overridedefinebones" ) ) { g_bDefineBonesLockedByDefault = false; continue; }
if ( !Q_stricmp( pArgv, "-striplods" ) ) { g_bStripLods = true; continue; }
if ( !Q_stricmp( pArgv, "-stripmodel" ) ) { g_eRunMode = RUN_MODE_STRIP_MODEL; continue; }
if ( !Q_stricmp( pArgv, "-stripvhv" ) ) { g_eRunMode = RUN_MODE_STRIP_VHV; continue; }
if ( !Q_stricmp( pArgv, "-vsi" ) ) { g_bMakeVsi = true; continue; }
if ( !Q_stricmp( pArgv, "-quiet" ) ) { g_quiet = true; g_verbose = false; continue; }
if ( !Q_stricmp( pArgv, "-verbose" ) ) { g_quiet = false; g_verbose = true; continue; }
if ( !Q_stricmp( pArgv, "-fullcollide" ) ) { g_badCollide = true; continue; }
if ( !Q_stricmp( pArgv, "-checklengths" ) ) { g_bCheckLengths = true; continue; }
if ( !Q_stricmp( pArgv, "-printbones" ) ) { g_bPrintBones = true; continue; }
if ( !Q_stricmp( pArgv, "-perf" ) ) { g_bPerf = true; continue; }
if ( !Q_stricmp( pArgv, "-printgraph" ) ) { g_bDumpGraph = true; continue; }
if ( !Q_stricmp( pArgv, "-definebones" ) ) { g_definebones = true; continue; }
if ( !Q_stricmp( pArgv, "-makefile" ) ) { g_bCreateMakefile = true; g_quiet = true; continue; }
if ( !Q_stricmp( pArgv, "-verify" ) ) { g_bVerifyOnly = true; continue; }
if ( !Q_stricmp( pArgv, "-minlod" ) ) { g_minLod = atoi( CommandLine()->GetParm( ++i ) ); continue; }
if (!Q_stricmp( pArgv, "-fastbuild")) { g_bFastBuild = true; continue; }
if (!Q_stricmp( pArgv, "-x360")) { StudioByteSwap::ActivateByteSwapping( true ); // Set target to big endian
g_bX360 = true; continue; }
if (!Q_stricmp( pArgv, "-nox360")) { g_bX360 = false; continue; }
if ( !Q_stricmp( pArgv, "-nowarnings" ) ) { g_bNoWarnings = true; continue; }
if ( !Q_stricmp( pArgv, "-maxwarnings" ) ) { g_maxWarnings = atoi( CommandLine()->GetParm( ++i ) ); continue; }
if ( !Q_stricmp( pArgv, "-preview" ) ) { g_bBuildPreview = true; continue; }
if ( !Q_stricmp( pArgv, "-dumpmaterials" ) ) { g_bDumpMaterials = true; continue; }
if ( pArgv[1] && pArgv[2] == '\0' ) { switch( pArgv[1] ) { case 't': i++; strcpy( defaulttexture[numrep], pArgv ); if (i < argc - 2 && CommandLine()->GetParm(i + 1)[0] != '-') { i++; strcpy( sourcetexture[numrep], pArgv ); printf("Replacing %s with %s\n", sourcetexture[numrep], defaulttexture[numrep] ); } printf( "Using default texture: %s\n", defaulttexture ); numrep++; break; case 'r': tag_reversed = 1; break; case 'n': tag_normals = 1; break; case 'a': i++; normal_blend = cos( DEG2RAD( verify_atof( pArgv ) ) ); break; case 'h': dump_hboxes = 1; break; case 'i': ignore_warnings = 1; break; case 'd': g_bDumpGLViewFiles = true; break; // case 'p':
// i++;
// strcpy( qproject, pArgv );
// break;
} } }
if ( i >= argc ) { // misformed arguments
// otherwise generating unintended results
UsageAndExit(); return false; } const char *pArgv = CommandLine()->GetParm( i ); Q_strncpy( g_path, pArgv, sizeof(g_path) ); if ( Q_IsAbsolutePath( g_path ) ) { // Set the working directory to be the path of the qc file
// so the relative-file fopen code works
char pQCDir[MAX_PATH]; Q_ExtractFilePath( g_path, pQCDir, sizeof(pQCDir) ); _chdir( pQCDir ); } Q_StripExtension( pArgv, g_outname, sizeof( g_outname ) ); return true; }
//-----------------------------------------------------------------------------
// Purpose: search through the "GamePath" key and create a mirrored version in the content path searches
//-----------------------------------------------------------------------------
void AddContentPaths( ) { // look for the "content" in the path to the initial QC file
char *match = "content\\"; char *sp = strstr( qdir, match ); if (!sp) return;
// copy off everything before and including "content"
char pre[1024]; strncpy( pre, qdir, sp - qdir + strlen( match ) ); pre[sp - qdir + strlen( match )] = '\0'; sp = sp + strlen( match );
// copy off everything following the word after "content"
char post[1024]; sp = strstr( sp+1, "\\" ); strcpy( post, sp );
// get a copy of the game search paths
char paths[1024]; g_pFullFileSystem->GetSearchPath( "GAME", false, paths, sizeof( paths ) ); if (!g_quiet) printf("all paths:%s\n", paths );
// pull out the game names and insert them into a content path string
sp = strstr( paths, "game\\" ); while (sp) { char temp[1024]; sp = sp + 5; char *sz = strstr( sp, "\\" ); if (!sz) return;
strcpy( temp, pre ); strncat( temp, sp, sz - sp ); strcat( temp, post ); sp = sz; sp = strstr( sp, "game\\" ); CmdLib_AddBasePath( temp ); if (!g_quiet) printf("content:%s\n", temp ); } }
//////////////////////////////////////////////////////////////////////////
// Purpose: parses the game info file to retrieve relevant settings
//////////////////////////////////////////////////////////////////////////
struct GameInfo_t g_gameinfo; void ParseGameInfo() { bool bParsed = false; GameInfo_t gameinfoDefault; gameinfoDefault.bSupportsXBox360 = false; gameinfoDefault.bSupportsDX8 = true; KeyValues *pKeyValues = new KeyValues( "gameinfo.txt" ); if ( pKeyValues != NULL ) { if ( g_pFileSystem && pKeyValues->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) ) { g_gameinfo.bSupportsXBox360 = !!pKeyValues->GetInt( "SupportsXBox360", (int) gameinfoDefault.bSupportsXBox360 ); g_gameinfo.bSupportsDX8 = !!pKeyValues->GetInt( "SupportsDX8", (int) gameinfoDefault.bSupportsDX8 ); bParsed = true; } pKeyValues->deleteThis(); }
if ( !bParsed ) { g_gameinfo = gameinfoDefault; } }
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
int CStudioMDLApp::Main() { const bool bP4DLLExists = g_pFullFileSystem->FileExists( "p4lib.dll", "EXECUTABLE_PATH" );
// No p4 mode if specified on the command line or no p4lib.dll found
if ( ( CommandLine()->FindParm( "-nop4" ) ) || ( !bP4DLLExists ) || CommandLine()->FindParm( "-nop4checkout" ) ) { g_bNoP4 = true; g_p4factory->SetDummyMode( true ); }
g_numverts = g_numnormals = g_numfaces = 0; for (int i = 0; i < MAXSTUDIOTEXCOORDS; ++i) { g_numtexcoords[i] = 0; }
// Set the named changelist
#ifdef MDLCOMPILE
g_p4factory->SetDummyMode( true ); // Don't use perforce with mdlcompile
#else
g_p4factory->SetOpenFileChangeList( "StudioMDL Auto Checkout" ); #endif
// This bit of hackery allows us to access files on the harddrive
g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD );
g_pMaterialSystem->ModInit(); MaterialSystem_Config_t config; g_pMaterialSystem->OverrideConfig( config, false );
int nReturnValue; if ( HandleMdlReport( nReturnValue ) ) return false;
// Don't bother with undo here
g_pDataModel->SetUndoEnabled( false );
// look for the "content\hl2x" string in the qdir and add what should be the correct path as an alternate
// FIXME: add these to an envvar if folks are using complicated directory mappings instead of defaults
char *match = "content\\hl2x\\"; char *sp = strstr( qdir, match ); if (sp) { char temp[1024]; strncpy( temp, qdir, sp - qdir + strlen( match ) ); temp[sp - qdir + strlen( match )] = '\0'; CmdLib_AddBasePath( temp ); strcat( temp, "..\\..\\..\\..\\main\\content\\hl2\\" ); CmdLib_AddBasePath( temp ); }
AddContentPaths();
ParseGameInfo();
if (!g_quiet) { printf("qdir: \"%s\"\n", qdir ); printf("gamedir: \"%s\"\n", gamedir ); printf("g_path: \"%s\"\n", g_path ); }
switch ( g_eRunMode ) { case RUN_MODE_STRIP_MODEL: return Main_StripModel(); case RUN_MODE_STRIP_VHV: return Main_StripVhv(); case RUN_MODE_BUILD: default: break; }
const char *pExt = Q_GetFileExtension( g_path );
// Look for the presence of a .mdl file (only -vsi is currently supported for .mdl files)
if ( pExt && !Q_stricmp( pExt, "mdl" ) ) { if ( g_bMakeVsi ) return Main_MakeVsi(); printf( "ERROR: " SRC_FILE_EXT " or .dmx file should be specified to build.\n" ); return 1; }
if ( !g_quiet ) printf( "Building binary model files...\n" );
bool bLoadingPreprocessedFile = false; #ifdef MDLCOMPILE
if ( pExt && !Q_stricmp( pExt, "mpp" ) ) { bLoadingPreprocessedFile = true; // Handle relative path names because g_path is appended onto qdir which is the
// absolute path to the file minus the filename
Q_FileBase( g_path, g_path, sizeof( g_path ) ); Q_DefaultExtension( g_path, "mpp" , sizeof( g_path ) ); } if ( !pExt && !bLoadingPreprocessedFile ) { #endif
Q_FileBase( g_path, g_path, sizeof( g_path ) ); Q_DefaultExtension( g_path, SRC_FILE_EXT, sizeof( g_path ) ); if ( !pExt ) { pExt = SRC_FILE_EXT; } #ifdef MDLCOMPILE
} #endif
if (!g_quiet) { printf( "Working on \"%s\"\n", g_path ); }
// Set up script loading callback, discarding default callback
( void ) SetScriptLoadedCallback( StudioMdl_ScriptLoadedCallback );
// load the script
if ( !bLoadingPreprocessedFile ) { LoadScriptFile(g_path); }
strcpy( g_fullpath, g_path ); strcpy( g_fullpath, ExpandPath( g_fullpath ) ); strcpy( g_fullpath, ExpandArg( g_fullpath ) ); // default to having one entry in the LOD list that doesn't do anything so
// that we don't have to do any special cases for the first LOD.
g_ScriptLODs.Purge(); g_ScriptLODs.AddToTail(); // add an empty one
g_ScriptLODs[0].switchValue = 0.0f; //
// parse it
//
ClearModel();
// strcpy( g_pPlatformName, "" );
if ( bLoadingPreprocessedFile ) { if ( !ParsePreprocessedFile( g_fullpath ) ) { MdlError( "Invalid MPP File: %s\n", g_path ); return 1; } } else { ParseScript( pExt ); }
if ( !g_bCreateMakefile ) { int nCount = g_numsources; for (int i = 0; i < nCount; i++) { if ( g_source[i]->isActiveModel ) { ClampMaxVerticesPerModel( g_source[i] ); } } SetSkinValues();
SimplifyModel();
ConsistencyCheckSurfaceProp(); ConsistencyCheckContents();
CollisionModel_Build();
// ValidateSharedAnimationGroups();
WriteModelFiles(); }
if ( g_bCreateMakefile ) { CreateMakefile_OutputMakefile(); } else if ( g_bMakeVsi ) { Q_snprintf( g_path, ARRAYSIZE( g_path ), "%smodels/%s", gamedir, g_outname ); Main_MakeVsi(); }
if (!g_quiet) { printf("\nCompleted \"%s\"\n", g_path); }
if ( g_parseable_completion_output ) { printf("\nRESULT: SUCCESS\n"); }
g_pDataModel->UnloadFile( DMFILEID_INVALID );
return 0; }
//
// WriteFileToDisk
// Equivalent to g_pFullFileSystem->WriteFile( pFileName, pPath, buf ), but works
// for relative paths.
//
bool WriteFileToDisk( const char *pFileName, const char *pPath, CUtlBuffer &buf ) { // For some reason calling full filesystem will write into hl2 root dir
// return g_pFullFileSystem->WriteFile( pFileName, pPath, buf );
FILE *f = fopen( pFileName, "wb" ); if ( !f ) return false;
fwrite( buf.Base(), 1, buf.TellPut(), f ); fclose( f ); return true; }
//
// WriteBufferToFile
// Helper to concatenate file base and extension.
//
bool WriteBufferToFile( CUtlBuffer &buf, const char *szFilebase, const char *szExt ) { char szFilename[ 1024 ]; Q_snprintf( szFilename, ARRAYSIZE( szFilename ), "%s%s", szFilebase, szExt ); return WriteFileToDisk( szFilename, NULL, buf ); }
//
// LoadBufferFromFile
// Loads the buffer from file, return true on success, false otherwise.
// If bError is true prints an error upon failure.
//
bool LoadBufferFromFile( CUtlBuffer &buffer, const char *szFilebase, const char *szExt, bool bError = true ) { char szFilename[1024]; Q_snprintf( szFilename, ARRAYSIZE( szFilename ), "%s%s", szFilebase, szExt );
if ( g_pFullFileSystem->ReadFile( szFilename, NULL, buffer ) ) return true;
if ( bError ) MdlError( "Failed to open '%s'!\n", szFilename );
return false; }
bool Load3ModelBuffers( CUtlBuffer &bufMDL, CUtlBuffer &bufVVD, CUtlBuffer &bufVTX, const char *szFilebase ) { // Load up the mdl file
if ( !LoadBufferFromFile( bufMDL, szFilebase, ".mdl" ) ) return false;
// Load up the vvd file
if ( !LoadBufferFromFile( bufVVD, szFilebase, ".vvd" ) ) return false;
// Load up the dx90.vtx file
if ( !LoadBufferFromFile( bufVTX, szFilebase, ".dx90.vtx" ) ) return false;
return true; }
//////////////////////////////////////////////////////////////////////////
//
// Studiomdl hooks to call the stripping routines:
// Main_StripVhv
// Main_StripModel
//
//////////////////////////////////////////////////////////////////////////
int CStudioMDLApp::Main_StripVhv() { if ( !g_quiet ) { printf( "Stripping vhv data...\n" ); }
if ( !mdllib ) { printf( "ERROR: mdllib is not available!\n" ); return 1; }
Q_StripExtension( g_path, g_path, sizeof( g_path ) ); char *pExt = g_path + strlen( g_path ); *pExt = 0;
//
// ====== Load files
//
// Load up the vhv file
CUtlBuffer bufVHV; if ( !LoadBufferFromFile( bufVHV, g_path, ".vhv" ) ) return 1;
// Load up the info.strip file
CUtlBuffer bufRemapping; if ( !LoadBufferFromFile( bufRemapping, g_path, ".info.strip", false ) && !LoadBufferFromFile( bufRemapping, g_path, ".vsi" ) ) return 1;
//
// ====== Process file contents
//
bool bResult = false; { LoggingSystem_SetChannelSpewLevelByName( "ModelLib", LS_MESSAGE );
IMdlStripInfo *pMdlStripInfo = NULL; if ( mdllib->CreateNewStripInfo( &pMdlStripInfo ) ) { pMdlStripInfo->UnSerialize( bufRemapping ); bResult = pMdlStripInfo->StripHardwareVertsBuffer( bufVHV ); }
if ( pMdlStripInfo ) pMdlStripInfo->DeleteThis(); }
if ( !bResult ) { printf( "ERROR: stripping failed!\n" ); return 1; }
//
// ====== Save out processed data
//
// Save vhv
if ( !WriteBufferToFile( bufVHV, g_path, ".vhv.strip" ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; }
return 0; }
int CStudioMDLApp::Main_MakeVsi() { if ( !mdllib ) { printf( "ERROR: mdllib is not available!\n" ); return 1; }
Q_StripExtension( g_path, g_path, sizeof( g_path ) ); char *pExt = g_path + strlen( g_path ); *pExt = 0;
// Load up the files
CUtlBuffer bufMDL; CUtlBuffer bufVVD; CUtlBuffer bufVTX; if ( !Load3ModelBuffers( bufMDL, bufVVD, bufVTX, g_path ) ) return 1;
//
// ====== Process file contents
//
CUtlBuffer bufMappingTable; bool bResult = false; { if ( !g_quiet ) { printf( "---------------------\n" ); printf( "Generating .vsi stripping information...\n" ); LoggingSystem_SetChannelSpewLevelByName( "ModelLib", LS_MESSAGE ); }
IMdlStripInfo *pMdlStripInfo = NULL;
bResult = mdllib->StripModelBuffers( bufMDL, bufVVD, bufVTX, &pMdlStripInfo ) && pMdlStripInfo->Serialize( bufMappingTable );
if ( pMdlStripInfo ) pMdlStripInfo->DeleteThis(); }
if ( !bResult ) { printf( "ERROR: stripping failed!\n" ); return 1; }
//
// ====== Save out processed data
//
// Save remapping data using "P4 edit -> save -> P4 add" approach
sprintf( pExt, ".vsi" ); CP4AutoEditAddFile _auto_edit_vsi( g_path ); if ( !WriteFileToDisk( g_path, NULL, bufMappingTable ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; } else if ( !g_quiet ) { printf( "Generated .vsi stripping information.\n" ); }
return 0; }
int CStudioMDLApp::Main_StripModel() { if ( !g_quiet ) { printf( "Stripping binary model files...\n" ); }
if ( !mdllib ) { printf( "ERROR: mdllib is not available!\n" ); return 1; }
Q_FileBase( g_path, g_path, sizeof( g_path ) ); char *pExt = g_path + strlen( g_path ); *pExt = 0;
// Load up the files
CUtlBuffer bufMDL; CUtlBuffer bufVVD; CUtlBuffer bufVTX; if ( !Load3ModelBuffers( bufMDL, bufVVD, bufVTX, g_path ) ) return 1;
//
// ====== Process file contents
//
CUtlBuffer bufMappingTable; bool bResult = false; { LoggingSystem_SetChannelSpewLevelByName( "ModelLib", LS_MESSAGE );
IMdlStripInfo *pMdlStripInfo = NULL; bResult = mdllib->StripModelBuffers( bufMDL, bufVVD, bufVTX, &pMdlStripInfo ) && pMdlStripInfo->Serialize( bufMappingTable );
if ( pMdlStripInfo ) pMdlStripInfo->DeleteThis(); }
if ( !bResult ) { printf( "ERROR: stripping failed!\n" ); return 1; }
//
// ====== Save out processed data
//
// Save mdl
sprintf( pExt, ".mdl.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufMDL ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; }
// Save vvd
sprintf( pExt, ".vvd.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufVVD ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; }
// Save vtx
sprintf( pExt, ".vtx.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufVTX ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; }
// Save remapping data
sprintf( pExt, ".info.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufMappingTable ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; }
return 0; }
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