Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef MAP_H
  7. #define MAP_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. // All the brush sides referenced by info_no_dynamic_shadow entities.
  12. extern CUtlVector<int> g_NoDynamicShadowSides;
  13. class IMapDataFilesMgr
  14. {
  15. public:
  16. virtual void RegisterFile( char const *szFileName, CUtlBuffer &bufData ) = 0;
  17. virtual bool ReadRegisteredFile( char const *szFileName, CUtlBuffer &bufRead ) = 0;
  18. virtual void AddAllRegisteredFilesToPak() = 0;
  19. };
  20. IMapDataFilesMgr *GetMapDataFilesMgr();
  21. #endif // MAP_H