Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAP_H
#define MAP_H
#ifdef _WIN32
#pragma once
#endif
// All the brush sides referenced by info_no_dynamic_shadow entities.
extern CUtlVector<int> g_NoDynamicShadowSides;
class IMapDataFilesMgr { public: virtual void RegisterFile( char const *szFileName, CUtlBuffer &bufData ) = 0; virtual bool ReadRegisteredFile( char const *szFileName, CUtlBuffer &bufRead ) = 0; virtual void AddAllRegisteredFilesToPak() = 0; };
IMapDataFilesMgr *GetMapDataFilesMgr();
#endif // MAP_H
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