Counter Strike : Global Offensive Source Code
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//============================================================================= // CHARLIE:
DONE: just rename files from .c to .cpp in source safe so history is kept converting files of to .cpp files -- just get stuff recompiling first make sure all common files and external dependencies handle .cpp files add the dispmap class add the dispface class get rid of patches.c or patches.cpp as the case may be
DONE: create a parallel array for visited displacement faces change the visited array to a flag in the "bsp" ddispface_t structure DONE: add reset visited displacement face functionality DONE: visited neighbor flags DONE: reset visited neighbor flags DONE: move the radial_t structure and some of its functionality to a more global scope DONE: create a finallightdispface DONE: generate luxels for displacement face DONE: fix precomplightmapoffsets to take displacement faces into account fill in luxel data from sample data modify the GetPhongNormal and GatherSampleLight functions to use displacement face normals at "spot" make a lightinfo list? -- so we don't regenerate initlightinfo so many times?
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