Counter Strike : Global Offensive Source Code
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  1. //=============================================================================
  2. // CHARLIE:
  3. DONE: just rename files from .c to .cpp in source safe so history is kept
  4. converting files of to .cpp files -- just get stuff recompiling first
  5. make sure all common files and external dependencies handle .cpp files
  6. add the dispmap class
  7. add the dispface class
  8. get rid of patches.c or patches.cpp as the case may be
  9. DONE: create a parallel array for visited displacement faces
  10. change the visited array to a flag in the "bsp" ddispface_t structure
  11. DONE: add reset visited displacement face functionality
  12. DONE: visited neighbor flags
  13. DONE: reset visited neighbor flags
  14. DONE: move the radial_t structure and some of its functionality to a more global scope
  15. DONE: create a finallightdispface
  16. DONE: generate luxels for displacement face
  17. DONE: fix precomplightmapoffsets to take displacement faces into account
  18. fill in luxel data from sample data
  19. modify the GetPhongNormal and GatherSampleLight functions to use displacement face normals at "spot"
  20. make a lightinfo list? -- so we don't regenerate initlightinfo so many times?