Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "tier1/interface.h"
#include "ilaunchabledll.h"
#include "tier2/tier2.h"
int main( int argc, char **argv ) { InitCommandLineProgram( argc, argv );
const char *pModuleName = "vtex_dll.dll"; CSysModule *pModule = Sys_LoadModule( pModuleName ); if ( !pModule ) { printf( "Can't load %s.", pModuleName ); return false; }
CreateInterfaceFn fn = Sys_GetFactory( pModule ); if ( !fn ) { printf( "Can't get factory from %s.", pModuleName ); Sys_UnloadModule( pModule ); return false; }
ILaunchableDLL *pInterface = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, NULL ); if ( !pInterface ) { printf( "Can't get '%s' interface from %s.", LAUNCHABLE_DLL_INTERFACE_VERSION, pModuleName ); Sys_UnloadModule( pModule ); return false; }
int iRet = pInterface->main( argc, argv ); Sys_UnloadModule( pModule ); return iRet; }
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