Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
#include "dme_controls/attributebooleanpanel.h"
#include "dme_controls/AttributeTextEntry.h"
#include "dme_controls/AttributeWidgetFactory.h"
#include "tier1/KeyValues.h"
#include "datamodel/dmelement.h"
#include "movieobjects/dmeeditortypedictionary.h"
#include "movieobjects/dmechannel.h"
#include "dme_controls/inotifyui.h"
#include "vgui_controls/CheckButton.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
CAttributeBooleanPanel::CAttributeBooleanPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ) { m_pValueButton = new vgui::CheckButton( this, "", "" ); m_pValueButton->AddActionSignalTarget( this ); }
//-----------------------------------------------------------------------------
void CAttributeBooleanPanel::ApplySchemeSettings(IScheme *pScheme) { // Need to override the scheme settings for this button
BaseClass::ApplySchemeSettings( pScheme );
m_pValueButton->SetBorder(NULL); m_pValueButton->SetPaintBorderEnabled( false ); // Hack to get rid of the checkbox offset of &!^@#% 6
// m_pValueButton->SetImage( vgui::scheme()->GetImage( "tools/ifm/icon_properties_linkarrow" , false), 0);
m_pValueButton->SetImageAtIndex( 0, m_pValueButton->GetImageAtIndex( 0 ), 0 ); }
void CAttributeBooleanPanel::OnCheckButtonChecked( int state ) { bool attributeValue = GetAttributeValue< bool>(); bool buttonValue = (state == 1); if( buttonValue != attributeValue ) { SetAttributeValue( state ); Refresh(); } }
void CAttributeBooleanPanel::Refresh() { BaseClass::Refresh(); bool myValue = GetAttributeValue< bool>(); if( myValue != m_pValueButton->IsSelected() ) { m_pValueButton->SetSelected( myValue ); } }
void CAttributeBooleanPanel::PerformLayout() { BaseClass::PerformLayout();
int viewWidth, viewHeight; GetSize( viewWidth, viewHeight );
m_pValueButton->SetBounds( (FirstColumnWidth - ColumnBorderWidth - 16) * 0.5 , ( viewHeight - 16 )* 0.5 , 16, 16 ); }
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