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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "dme_controls/soundrecordpanel.h"
#include "filesystem.h"
#include "tier1/keyvalues.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/TextEntry.h"
#include "dme_controls/dmecontrols.h"
#include "vgui_controls/messagebox.h"
#include "soundemittersystem/isoundemittersystembase.h"
#include "vgui/ivgui.h"
#include "mathlib/mathlib.h"
// FIXME: Move sound code out of the engine + into a library!
#include "toolframework/ienginetool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Sound Record Dialog
//
//-----------------------------------------------------------------------------
CSoundRecordPanel::CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle ) : BaseClass( pParent, "SoundRecordPanel" ) { m_bIsRecording = false; m_nPlayingSound = 0; SetDeleteSelfOnClose( true ); m_pOkButton = new Button( this, "OkButton", "#FileOpenDialog_Open", this, "Ok" ); m_pCancelButton = new Button( this, "CancelButton", "#FileOpenDialog_Cancel", this, "Cancel" ); m_pPlayButton = new Button( this, "PlayButton", "Play", this, "Play" ); m_pRecordButton = new Button( this, "Record", "Record", this, "ToggleRecord" ); m_pRecordTime = new TextEntry( this, "RecordTime" ); m_pFileName = new TextEntry( this, "FileName" );
LoadControlSettingsAndUserConfig( "resource/soundrecordpanel.res" );
SetTitle( pTitle, false ); }
CSoundRecordPanel::~CSoundRecordPanel() { StopSoundPreview(); }
//-----------------------------------------------------------------------------
// Purpose: Activate the dialog
//-----------------------------------------------------------------------------
void CSoundRecordPanel::DoModal( const char *pFileName ) { Assert( EngineTool() );
char pRelativeWAVPath[MAX_PATH]; g_pFullFileSystem->FullPathToRelativePath( pFileName, pRelativeWAVPath, sizeof(pRelativeWAVPath) );
// Check to see if this file is not hidden owing to search paths
bool bBadDirectory = false; char pRelativeDir[MAX_PATH]; Q_strncpy( pRelativeDir, pRelativeWAVPath, sizeof( pRelativeDir ) ); Q_StripFilename( pRelativeDir ); char pFoundFullPath[MAX_PATH]; g_pFullFileSystem->RelativePathToFullPath( pRelativeDir, "MOD", pFoundFullPath, sizeof( pFoundFullPath ) ); if ( StringHasPrefix( pFileName, pFoundFullPath ) ) { // Strip 'sound/' prefix
m_FileName = pRelativeWAVPath; const char *pSoundName = StringAfterPrefix( pRelativeWAVPath, "sound\\" ); if ( !pSoundName ) { pSoundName = pRelativeWAVPath; bBadDirectory = true; } m_EngineFileName = pSoundName; } else { bBadDirectory = true; }
if ( bBadDirectory ) { char pBuf[1024]; Q_snprintf( pBuf, sizeof(pBuf), "File %s is in a bad directory!\nAudio must be recorded into your mod's sound/ directory.\n", pFileName ); vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Bad Save Directory!\n", pBuf, GetParent() ); pMessageBox->DoModal( ); return; }
m_pFileName->SetText( pFileName ); m_pOkButton->SetEnabled( false ); m_pPlayButton->SetEnabled( false ); BaseClass::DoModal(); }
//-----------------------------------------------------------------------------
// Stop sound preview
//-----------------------------------------------------------------------------
void CSoundRecordPanel::StopSoundPreview( ) { if ( m_nPlayingSound != 0 ) { EngineTool()->StopSoundByGuid( m_nPlayingSound ); m_nPlayingSound = 0; } }
//-----------------------------------------------------------------------------
// Plays a wav file
//-----------------------------------------------------------------------------
void CSoundRecordPanel::PlaySoundPreview( ) { StopSoundPreview(); m_nPlayingSound = EngineTool()->StartSound( 0, true, -1, CHAN_STATIC, m_EngineFileName, VOL_NORM, SNDLVL_NONE, vec3_origin, vec3_origin, 0, PITCH_NORM, false, 0 ); }
//-----------------------------------------------------------------------------
// Updates sound record time during recording
//-----------------------------------------------------------------------------
void CSoundRecordPanel::UpdateTimeRecorded() { float flTime = Plat_FloatTime() - m_flRecordStartTime; char pTimeBuf[64]; Q_snprintf( pTimeBuf, sizeof(pTimeBuf), "%.3f", flTime ); m_pRecordTime->SetText( pTimeBuf ); }
//-----------------------------------------------------------------------------
// Updates sound record time during recording
//-----------------------------------------------------------------------------
void CSoundRecordPanel::OnTick() { BaseClass::OnTick();
// Update the amount of time recorded
UpdateTimeRecorded(); }
//-----------------------------------------------------------------------------
// On command
//-----------------------------------------------------------------------------
void CSoundRecordPanel::OnCommand( const char *pCommand ) { if ( !Q_stricmp( pCommand, "ToggleRecord" ) ) { if ( !m_bIsRecording ) { StopSoundPreview(); g_pFullFileSystem->RemoveFile( m_FileName, "MOD" ); EngineTool()->StartRecordingVoiceToFile( m_FileName, "MOD" ); m_pRecordButton->SetText( "Stop Recording" ); m_pPlayButton->SetEnabled( false ); m_pOkButton->SetEnabled( false ); m_pCancelButton->SetEnabled( true ); m_flRecordStartTime = Plat_FloatTime(); vgui::ivgui()->AddTickSignal( GetVPanel(), 0 ); } else { EngineTool()->StopRecordingVoiceToFile(); EngineTool()->ReloadSound( m_EngineFileName ); ivgui()->RemoveTickSignal( GetVPanel() ); UpdateTimeRecorded(); m_pOkButton->SetEnabled( true ); m_pCancelButton->SetEnabled( true ); m_pPlayButton->SetEnabled( true ); m_pRecordButton->SetText( "Record" ); } m_bIsRecording = !m_bIsRecording; return; }
if ( !Q_stricmp( pCommand, "Play" ) ) { PlaySoundPreview(); return; }
if ( !Q_stricmp( pCommand, "Ok" ) ) { PostActionSignal( new KeyValues( "SoundRecorded", "relativepath", m_EngineFileName.Get() ) ); CloseModal(); return; }
if ( !Q_stricmp( pCommand, "Cancel" ) ) { g_pFullFileSystem->RemoveFile( m_FileName, "MOD" ); CloseModal(); return; }
BaseClass::OnCommand( pCommand ); }
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