Counter Strike : Global Offensive Source Code
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#include "stdafx.h"
#include "sqplusWin32.h"
#include "DXSquirrel_Binds.h"
_MEMBER_FUNCTION_IMPL(BaseMesh,constructor) { StackHandler sa(v); return sa.ThrowError(_T("BaseMesh cannot be constructed directly")); }
_MEMBER_FUNCTION_IMPL(BaseMesh,DrawSubset) { StackHandler sa(v); _CHECK_SELF(ID3DXBaseMesh,BaseMesh) self->DrawSubset(sa.GetInt(2)); return 0; }
_BEGIN_CLASS(BaseMesh) _MEMBER_FUNCTION(BaseMesh,constructor,NULL,NULL) _MEMBER_FUNCTION(BaseMesh,DrawSubset,2,_T("xn")) _END_CLASS(BaseMesh)
_MEMBER_FUNCTION_IMPL(Mesh,constructor) { _CHECK_INST_PARAM(dev,2,IDirect3DDevice9,Device); ID3DXMesh *pMesh; if( FAILED(D3DXCreateTeapot(dev,&pMesh,NULL))) { MessageBox(NULL, _T("Could not create the mesh"), _T("Meshes.exe"), MB_OK); return E_FAIL; } return construct_RefCounted(pMesh); }
_BEGIN_CLASS(Mesh) _MEMBER_FUNCTION(Mesh,constructor,2,_T("xx")) _END_CLASS_INHERITANCE(Mesh,BaseMesh)
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