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/*=========================================================================*\
Copyright (c) Microsoft Corporation. All rights reserved.
File: D2D1helper.h
Module Name: D2D
Description: Helper files over the D2D interfaces and APIs.
\*=========================================================================*/ #pragma once
#ifndef _D2D1_HELPER_H_
#define _D2D1_HELPER_H_
#ifndef _D2D1_H_
#include <d2d1.h>
#endif // #ifndef _D2D1_H_
#ifndef D2D_USE_C_DEFINITIONS
namespace D2D1 { //
// Forward declared IdentityMatrix function to allow matrix class to use
// these constructors.
//
D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix();
//
// The default trait type for objects in D2D is float.
//
template<typename Type> struct TypeTraits { typedef D2D1_POINT_2F Point; typedef D2D1_SIZE_F Size; typedef D2D1_RECT_F Rect; }; template<> struct TypeTraits<UINT32> { typedef D2D1_POINT_2U Point; typedef D2D1_SIZE_U Size; typedef D2D1_RECT_U Rect; }; static inline FLOAT FloatMax() { #ifdef FLT_MAX
return FLT_MAX; #else
return 3.402823466e+38F; #endif
} //
// Construction helpers
//
template<typename Type> D2D1FORCEINLINE typename TypeTraits<Type>::Point Point2( Type x, Type y ) { typename TypeTraits<Type>::Point point = { x, y }; return point; }
D2D1FORCEINLINE D2D1_POINT_2F Point2F( FLOAT x = 0.f, FLOAT y = 0.f ) { return Point2<FLOAT>(x, y); }
D2D1FORCEINLINE D2D1_POINT_2U Point2U( UINT32 x = 0, UINT32 y = 0 ) { return Point2<UINT32>(x, y); } template<typename Type> D2D1FORCEINLINE typename TypeTraits<Type>::Size Size( Type width, Type height ) { typename TypeTraits<Type>::Size size = { width, height }; return size; }
D2D1FORCEINLINE D2D1_SIZE_F SizeF( FLOAT width = 0.f, FLOAT height = 0.f ) { return Size<FLOAT>(width, height); }
D2D1FORCEINLINE D2D1_SIZE_U SizeU( UINT32 width = 0, UINT32 height = 0 ) { return Size<UINT32>(width, height); } template<typename Type> D2D1FORCEINLINE typename TypeTraits<Type>::Rect Rect( Type left, Type top, Type right, Type bottom ) { typename TypeTraits<Type>::Rect rect = { left, top, right, bottom }; return rect; }
D2D1FORCEINLINE D2D1_RECT_F RectF( FLOAT left = 0.f, FLOAT top = 0.f, FLOAT right = 0.f, FLOAT bottom = 0.f ) { return Rect<FLOAT>(left, top, right, bottom); }
D2D1FORCEINLINE D2D1_RECT_U RectU( UINT32 left = 0, UINT32 top = 0, UINT32 right = 0, UINT32 bottom = 0 ) { return Rect<UINT32>(left, top, right, bottom); }
D2D1FORCEINLINE D2D1_RECT_F InfiniteRect() { D2D1_RECT_F rect = { -FloatMax(), -FloatMax(), FloatMax(), FloatMax() }; return rect; } D2D1FORCEINLINE D2D1_ARC_SEGMENT ArcSegment( __in CONST D2D1_POINT_2F &point, __in CONST D2D1_SIZE_F &size, __in FLOAT rotationAngle, __in D2D1_SWEEP_DIRECTION sweepDirection, __in D2D1_ARC_SIZE arcSize ) { D2D1_ARC_SEGMENT arcSegment = { point, size, rotationAngle, sweepDirection, arcSize }; return arcSegment; } D2D1FORCEINLINE D2D1_BEZIER_SEGMENT BezierSegment( __in CONST D2D1_POINT_2F &point1, __in CONST D2D1_POINT_2F &point2, __in CONST D2D1_POINT_2F &point3 ) { D2D1_BEZIER_SEGMENT bezierSegment = { point1, point2, point3 }; return bezierSegment; } D2D1FORCEINLINE D2D1_ELLIPSE Ellipse( __in CONST D2D1_POINT_2F ¢er, FLOAT radiusX, FLOAT radiusY ) { D2D1_ELLIPSE ellipse; ellipse.point = center; ellipse.radiusX = radiusX; ellipse.radiusY = radiusY; return ellipse; } D2D1FORCEINLINE D2D1_ROUNDED_RECT RoundedRect( __in CONST D2D1_RECT_F &rect, FLOAT radiusX, FLOAT radiusY ) { D2D1_ROUNDED_RECT roundedRect; roundedRect.rect = rect; roundedRect.radiusX = radiusX; roundedRect.radiusY = radiusY; return roundedRect; } D2D1FORCEINLINE D2D1_BRUSH_PROPERTIES BrushProperties( __in FLOAT opacity = 1.0, __in CONST D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix() ) { D2D1_BRUSH_PROPERTIES brushProperties; brushProperties.opacity = opacity; brushProperties.transform = transform; return brushProperties; } D2D1FORCEINLINE D2D1_GRADIENT_STOP GradientStop( FLOAT position, __in CONST D2D1_COLOR_F &color ) { D2D1_GRADIENT_STOP gradientStop = { position, color }; return gradientStop; } D2D1FORCEINLINE D2D1_QUADRATIC_BEZIER_SEGMENT QuadraticBezierSegment( __in CONST D2D1_POINT_2F &point1, __in CONST D2D1_POINT_2F &point2 ) { D2D1_QUADRATIC_BEZIER_SEGMENT quadraticBezier = { point1, point2 }; return quadraticBezier; } D2D1FORCEINLINE D2D1_STROKE_STYLE_PROPERTIES StrokeStyleProperties( D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT, D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER, FLOAT miterLimit = 10.0f, D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID, FLOAT dashOffset = 0.0f ) { D2D1_STROKE_STYLE_PROPERTIES strokeStyleProperties; strokeStyleProperties.startCap = startCap; strokeStyleProperties.endCap = endCap; strokeStyleProperties.dashCap = dashCap; strokeStyleProperties.lineJoin = lineJoin; strokeStyleProperties.miterLimit = miterLimit; strokeStyleProperties.dashStyle = dashStyle; strokeStyleProperties.dashOffset = dashOffset; return strokeStyleProperties; } D2D1FORCEINLINE D2D1_BITMAP_BRUSH_PROPERTIES BitmapBrushProperties( D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP, D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR ) { D2D1_BITMAP_BRUSH_PROPERTIES bitmapBrushProperties; bitmapBrushProperties.extendModeX = extendModeX; bitmapBrushProperties.extendModeY = extendModeY; bitmapBrushProperties.interpolationMode = interpolationMode; return bitmapBrushProperties; } D2D1FORCEINLINE D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES LinearGradientBrushProperties( __in CONST D2D1_POINT_2F &startPoint, __in CONST D2D1_POINT_2F &endPoint ) { D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES linearGradientBrushProperties; linearGradientBrushProperties.startPoint = startPoint; linearGradientBrushProperties.endPoint = endPoint; return linearGradientBrushProperties; } D2D1FORCEINLINE D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES RadialGradientBrushProperties( __in CONST D2D1_POINT_2F ¢er, __in CONST D2D1_POINT_2F &gradientOriginOffset, FLOAT radiusX, FLOAT radiusY ) { D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES radialGradientBrushProperties; radialGradientBrushProperties.center = center; radialGradientBrushProperties.gradientOriginOffset = gradientOriginOffset; radialGradientBrushProperties.radiusX = radiusX; radialGradientBrushProperties.radiusY = radiusY; return radialGradientBrushProperties; } //
// PixelFormat
//
D2D1FORCEINLINE D2D1_PIXEL_FORMAT PixelFormat( __in DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN, __in D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN ) { D2D1_PIXEL_FORMAT pixelFormat; pixelFormat.format = dxgiFormat; pixelFormat.alphaMode = alphaMode; return pixelFormat; } //
// Bitmaps
//
D2D1FORCEINLINE D2D1_BITMAP_PROPERTIES BitmapProperties( CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(), FLOAT dpiX = 96.0f, FLOAT dpiY = 96.0f ) { D2D1_BITMAP_PROPERTIES bitmapProperties;
bitmapProperties.pixelFormat = pixelFormat; bitmapProperties.dpiX = dpiX; bitmapProperties.dpiY = dpiY;
return bitmapProperties; }
//
// Render Targets
//
D2D1FORCEINLINE D2D1_RENDER_TARGET_PROPERTIES RenderTargetProperties( D2D1_RENDER_TARGET_TYPE type = D2D1_RENDER_TARGET_TYPE_DEFAULT, __in CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(), FLOAT dpiX = 0.0, FLOAT dpiY = 0.0, D2D1_RENDER_TARGET_USAGE usage = D2D1_RENDER_TARGET_USAGE_NONE, D2D1_FEATURE_LEVEL minLevel = D2D1_FEATURE_LEVEL_DEFAULT ) { D2D1_RENDER_TARGET_PROPERTIES renderTargetProperties; renderTargetProperties.type = type; renderTargetProperties.pixelFormat = pixelFormat; renderTargetProperties.dpiX = dpiX; renderTargetProperties.dpiY = dpiY; renderTargetProperties.usage = usage; renderTargetProperties.minLevel = minLevel; return renderTargetProperties; } D2D1FORCEINLINE D2D1_HWND_RENDER_TARGET_PROPERTIES HwndRenderTargetProperties( __in HWND hwnd, __in D2D1_SIZE_U pixelSize = D2D1::Size(static_cast<UINT>(0), static_cast<UINT>(0)), __in D2D1_PRESENT_OPTIONS presentOptions = D2D1_PRESENT_OPTIONS_NONE ) { D2D1_HWND_RENDER_TARGET_PROPERTIES hwndRenderTargetProperties; hwndRenderTargetProperties.hwnd = hwnd; hwndRenderTargetProperties.pixelSize = pixelSize; hwndRenderTargetProperties.presentOptions = presentOptions; return hwndRenderTargetProperties; } D2D1FORCEINLINE D2D1_LAYER_PARAMETERS LayerParameters( __in CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(), __in_opt ID2D1Geometry *geometricMask = NULL, D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(), FLOAT opacity = 1.0, __in_opt ID2D1Brush *opacityBrush = NULL, D2D1_LAYER_OPTIONS layerOptions = D2D1_LAYER_OPTIONS_NONE ) { D2D1_LAYER_PARAMETERS layerParameters = { 0 }; layerParameters.contentBounds = contentBounds; layerParameters.geometricMask = geometricMask; layerParameters.maskAntialiasMode = maskAntialiasMode; layerParameters.maskTransform = maskTransform; layerParameters.opacity = opacity; layerParameters.opacityBrush = opacityBrush; layerParameters.layerOptions = layerOptions; return layerParameters; } D2D1FORCEINLINE D2D1_DRAWING_STATE_DESCRIPTION DrawingStateDescription( D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT, D2D1_TAG tag1 = 0, D2D1_TAG tag2 = 0, __in const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix() ) { D2D1_DRAWING_STATE_DESCRIPTION drawingStateDescription; drawingStateDescription.antialiasMode = antialiasMode; drawingStateDescription.textAntialiasMode = textAntialiasMode; drawingStateDescription.tag1 = tag1; drawingStateDescription.tag2 = tag2; drawingStateDescription.transform = transform; return drawingStateDescription; }
//
// Colors, this enum defines a set of predefined colors.
//
class ColorF : public D2D1_COLOR_F { public:
enum Enum { AliceBlue = 0xF0F8FF, AntiqueWhite = 0xFAEBD7, Aqua = 0x00FFFF, Aquamarine = 0x7FFFD4, Azure = 0xF0FFFF, Beige = 0xF5F5DC, Bisque = 0xFFE4C4, Black = 0x000000, BlanchedAlmond = 0xFFEBCD, Blue = 0x0000FF, BlueViolet = 0x8A2BE2, Brown = 0xA52A2A, BurlyWood = 0xDEB887, CadetBlue = 0x5F9EA0, Chartreuse = 0x7FFF00, Chocolate = 0xD2691E, Coral = 0xFF7F50, CornflowerBlue = 0x6495ED, Cornsilk = 0xFFF8DC, Crimson = 0xDC143C, Cyan = 0x00FFFF, DarkBlue = 0x00008B, DarkCyan = 0x008B8B, DarkGoldenrod = 0xB8860B, DarkGray = 0xA9A9A9, DarkGreen = 0x006400, DarkKhaki = 0xBDB76B, DarkMagenta = 0x8B008B, DarkOliveGreen = 0x556B2F, DarkOrange = 0xFF8C00, DarkOrchid = 0x9932CC, DarkRed = 0x8B0000, DarkSalmon = 0xE9967A, DarkSeaGreen = 0x8FBC8F, DarkSlateBlue = 0x483D8B, DarkSlateGray = 0x2F4F4F, DarkTurquoise = 0x00CED1, DarkViolet = 0x9400D3, DeepPink = 0xFF1493, DeepSkyBlue = 0x00BFFF, DimGray = 0x696969, DodgerBlue = 0x1E90FF, Firebrick = 0xB22222, FloralWhite = 0xFFFAF0, ForestGreen = 0x228B22, Fuchsia = 0xFF00FF, Gainsboro = 0xDCDCDC, GhostWhite = 0xF8F8FF, Gold = 0xFFD700, Goldenrod = 0xDAA520, Gray = 0x808080, Green = 0x008000, GreenYellow = 0xADFF2F, Honeydew = 0xF0FFF0, HotPink = 0xFF69B4, IndianRed = 0xCD5C5C, Indigo = 0x4B0082, Ivory = 0xFFFFF0, Khaki = 0xF0E68C, Lavender = 0xE6E6FA, LavenderBlush = 0xFFF0F5, LawnGreen = 0x7CFC00, LemonChiffon = 0xFFFACD, LightBlue = 0xADD8E6, LightCoral = 0xF08080, LightCyan = 0xE0FFFF, LightGoldenrodYellow = 0xFAFAD2, LightGreen = 0x90EE90, LightGray = 0xD3D3D3, LightPink = 0xFFB6C1, LightSalmon = 0xFFA07A, LightSeaGreen = 0x20B2AA, LightSkyBlue = 0x87CEFA, LightSlateGray = 0x778899, LightSteelBlue = 0xB0C4DE, LightYellow = 0xFFFFE0, Lime = 0x00FF00, LimeGreen = 0x32CD32, Linen = 0xFAF0E6, Magenta = 0xFF00FF, Maroon = 0x800000, MediumAquamarine = 0x66CDAA, MediumBlue = 0x0000CD, MediumOrchid = 0xBA55D3, MediumPurple = 0x9370DB, MediumSeaGreen = 0x3CB371, MediumSlateBlue = 0x7B68EE, MediumSpringGreen = 0x00FA9A, MediumTurquoise = 0x48D1CC, MediumVioletRed = 0xC71585, MidnightBlue = 0x191970, MintCream = 0xF5FFFA, MistyRose = 0xFFE4E1, Moccasin = 0xFFE4B5, NavajoWhite = 0xFFDEAD, Navy = 0x000080, OldLace = 0xFDF5E6, Olive = 0x808000, OliveDrab = 0x6B8E23, Orange = 0xFFA500, OrangeRed = 0xFF4500, Orchid = 0xDA70D6, PaleGoldenrod = 0xEEE8AA, PaleGreen = 0x98FB98, PaleTurquoise = 0xAFEEEE, PaleVioletRed = 0xDB7093, PapayaWhip = 0xFFEFD5, PeachPuff = 0xFFDAB9, Peru = 0xCD853F, Pink = 0xFFC0CB, Plum = 0xDDA0DD, PowderBlue = 0xB0E0E6, Purple = 0x800080, Red = 0xFF0000, RosyBrown = 0xBC8F8F, RoyalBlue = 0x4169E1, SaddleBrown = 0x8B4513, Salmon = 0xFA8072, SandyBrown = 0xF4A460, SeaGreen = 0x2E8B57, SeaShell = 0xFFF5EE, Sienna = 0xA0522D, Silver = 0xC0C0C0, SkyBlue = 0x87CEEB, SlateBlue = 0x6A5ACD, SlateGray = 0x708090, Snow = 0xFFFAFA, SpringGreen = 0x00FF7F, SteelBlue = 0x4682B4, Tan = 0xD2B48C, Teal = 0x008080, Thistle = 0xD8BFD8, Tomato = 0xFF6347, Turquoise = 0x40E0D0, Violet = 0xEE82EE, Wheat = 0xF5DEB3, White = 0xFFFFFF, WhiteSmoke = 0xF5F5F5, Yellow = 0xFFFF00, YellowGreen = 0x9ACD32, };
//
// Construct a color, note that the alpha value from the "rgb" component
// is never used.
//
D2D1FORCEINLINE ColorF( UINT32 rgb, FLOAT a = 1.0 ) { Init(rgb, a); }
D2D1FORCEINLINE ColorF( Enum knownColor, FLOAT a = 1.0 ) { Init(knownColor, a); }
D2D1FORCEINLINE ColorF( FLOAT r, FLOAT g, FLOAT b, FLOAT a = 1.0 ) { this->r = r; this->g = g; this->b = b; this->a = a; }
private:
D2D1FORCEINLINE void Init( UINT32 rgb, FLOAT a ) { this->r = static_cast<FLOAT>((rgb & sc_redMask) >> sc_redShift) / 255.f; this->g = static_cast<FLOAT>((rgb & sc_greenMask) >> sc_greenShift) / 255.f; this->b = static_cast<FLOAT>((rgb & sc_blueMask) >> sc_blueShift) / 255.f; this->a = a; }
static const UINT32 sc_redShift = 16; static const UINT32 sc_greenShift = 8; static const UINT32 sc_blueShift = 0;
static const UINT32 sc_redMask = 0xff << sc_redShift; static const UINT32 sc_greenMask = 0xff << sc_greenShift; static const UINT32 sc_blueMask = 0xff << sc_blueShift; };
class Matrix3x2F : public D2D1_MATRIX_3X2_F { public:
D2D1FORCEINLINE Matrix3x2F( FLOAT _11, FLOAT _12, FLOAT _21, FLOAT _22, FLOAT _31, FLOAT _32 ) { this->_11 = _11; this->_12 = _12; this->_21 = _21; this->_22 = _22; this->_31 = _31; this->_32 = _32; }
//
// Creates an identity matrix
//
D2D1FORCEINLINE Matrix3x2F( ) { }
//
// Named quasi-constructors
//
static D2D1FORCEINLINE Matrix3x2F Identity() { Matrix3x2F identity;
identity._11 = 1.f; identity._12 = 0.f; identity._21 = 0.f; identity._22 = 1.f; identity._31 = 0.f; identity._32 = 0.f;
return identity; }
static D2D1FORCEINLINE Matrix3x2F Translation( D2D1_SIZE_F size ) { Matrix3x2F translation;
translation._11 = 1.0; translation._12 = 0.0; translation._21 = 0.0; translation._22 = 1.0; translation._31 = size.width; translation._32 = size.height;
return translation; }
static D2D1FORCEINLINE Matrix3x2F Translation( FLOAT x, FLOAT y ) { return Translation(SizeF(x, y)); }
static D2D1FORCEINLINE Matrix3x2F Scale( D2D1_SIZE_F size, D2D1_POINT_2F center = D2D1::Point2F() ) { Matrix3x2F scale;
scale._11 = size.width; scale._12 = 0.0; scale._21 = 0.0; scale._22 = size.height; scale._31 = center.x - size.width * center.x; scale._32 = center.y - size.height * center.y;
return scale; }
static D2D1FORCEINLINE Matrix3x2F Scale( FLOAT x, FLOAT y, D2D1_POINT_2F center = D2D1::Point2F() ) { return Scale(SizeF(x, y), center); }
static D2D1FORCEINLINE Matrix3x2F Rotation( FLOAT angle, D2D1_POINT_2F center = D2D1::Point2F() ) { Matrix3x2F rotation;
D2D1MakeRotateMatrix(angle, center, &rotation);
return rotation; }
static D2D1FORCEINLINE Matrix3x2F Skew( FLOAT angleX, FLOAT angleY, D2D1_POINT_2F center = D2D1::Point2F() ) { Matrix3x2F skew;
D2D1MakeSkewMatrix(angleX, angleY, center, &skew);
return skew; }
//
// Functions for convertion from the base D2D1_MATRIX_3X2_F to this type
// without making a copy
//
static inline const Matrix3x2F* ReinterpretBaseType(const D2D1_MATRIX_3X2_F *pMatrix) { return static_cast<const Matrix3x2F *>(pMatrix); }
static inline Matrix3x2F* ReinterpretBaseType(D2D1_MATRIX_3X2_F *pMatrix) { return static_cast<Matrix3x2F *>(pMatrix); }
inline FLOAT Determinant() const { return (_11 * _22) - (_12 * _21); }
inline bool IsInvertible() const { return !!D2D1IsMatrixInvertible(this); }
inline bool Invert() { return !!D2D1InvertMatrix(this); }
inline bool IsIdentity() const { return _11 == 1.f && _12 == 0.f && _21 == 0.f && _22 == 1.f && _31 == 0.f && _32 == 0.f; }
inline void SetProduct( const Matrix3x2F &a, const Matrix3x2F &b ) { _11 = a._11 * b._11 + a._12 * b._21; _12 = a._11 * b._12 + a._12 * b._22; _21 = a._21 * b._11 + a._22 * b._21; _22 = a._21 * b._12 + a._22 * b._22; _31 = a._31 * b._11 + a._32 * b._21 + b._31; _32 = a._31 * b._12 + a._32 * b._22 + b._32; }
D2D1FORCEINLINE Matrix3x2F operator*( const Matrix3x2F &matrix ) const { Matrix3x2F result;
result.SetProduct(*this, matrix);
return result; }
D2D1FORCEINLINE D2D1_POINT_2F TransformPoint( D2D1_POINT_2F point ) const { D2D1_POINT_2F result = { point.x * _11 + point.y * _21 + _31, point.x * _12 + point.y * _22 + _32 };
return result; } };
D2D1FORCEINLINE D2D1_POINT_2F operator*( const D2D1_POINT_2F &point, const D2D1_MATRIX_3X2_F &matrix ) { return Matrix3x2F::ReinterpretBaseType(&matrix)->TransformPoint(point); }
D2D1_MATRIX_3X2_F IdentityMatrix() { return Matrix3x2F::Identity(); } } // namespace D2D1
D2D1FORCEINLINE D2D1_MATRIX_3X2_F operator*( const D2D1_MATRIX_3X2_F &matrix1, const D2D1_MATRIX_3X2_F &matrix2 ) { return (*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix1)) * (*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix2)); }
#endif // #ifndef D2D_USE_C_DEFINITIONS
#endif // #ifndef _D2D1_HELPER_H_
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