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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: D3D10Effect.h
// Content: D3D10 Stateblock/Effect Types & APIs
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __D3D10EFFECT_H__
#define __D3D10EFFECT_H__
#include "d3d10.h"
//////////////////////////////////////////////////////////////////////////////
// File contents:
//
// 1) Stateblock enums, structs, interfaces, flat APIs
// 2) Effect enums, structs, interfaces, flat APIs
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_DEVICE_STATE_TYPES:
//
// Used in ID3D10StateBlockMask function calls
//
//----------------------------------------------------------------------------
typedef enum _D3D10_DEVICE_STATE_TYPES { D3D10_DST_SO_BUFFERS=1, // Single-value state (atomical gets/sets)
D3D10_DST_OM_RENDER_TARGETS, // Single-value state (atomical gets/sets)
D3D10_DST_OM_DEPTH_STENCIL_STATE, // Single-value state
D3D10_DST_OM_BLEND_STATE, // Single-value state
D3D10_DST_VS, // Single-value state
D3D10_DST_VS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D10_DST_VS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D10_DST_VS_CONSTANT_BUFFERS, // Count:
D3D10_DST_GS, // Single-value state
D3D10_DST_GS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D10_DST_GS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D10_DST_GS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D10_DST_PS, // Single-value state
D3D10_DST_PS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D10_DST_PS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D10_DST_PS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D10_DST_IA_VERTEX_BUFFERS, // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D10_DST_IA_INDEX_BUFFER, // Single-value state
D3D10_DST_IA_INPUT_LAYOUT, // Single-value state
D3D10_DST_IA_PRIMITIVE_TOPOLOGY, // Single-value state
D3D10_DST_RS_VIEWPORTS, // Single-value state (atomical gets/sets)
D3D10_DST_RS_SCISSOR_RECTS, // Single-value state (atomical gets/sets)
D3D10_DST_RS_RASTERIZER_STATE, // Single-value state
D3D10_DST_PREDICATION, // Single-value state
} D3D10_DEVICE_STATE_TYPES;
//----------------------------------------------------------------------------
// D3D10_DEVICE_STATE_TYPES:
//
// Used in ID3D10StateBlockMask function calls
//
//----------------------------------------------------------------------------
#ifndef D3D10_BYTES_FROM_BITS
#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8)
#endif // D3D10_BYTES_FROM_BITS
typedef struct _D3D10_STATE_BLOCK_MASK { BYTE VS; BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE GS; BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE PS; BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; BYTE IAIndexBuffer; BYTE IAInputLayout; BYTE IAPrimitiveTopology; BYTE OMRenderTargets; BYTE OMDepthStencilState; BYTE OMBlendState; BYTE RSViewports; BYTE RSScissorRects; BYTE RSRasterizerState; BYTE SOBuffers; BYTE Predication; } D3D10_STATE_BLOCK_MASK;
//////////////////////////////////////////////////////////////////////////////
// ID3D10StateBlock //////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10StateBlock ID3D10StateBlock; typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK;
// {0803425A-57F5-4dd6-9465-A87570834A08}
DEFINE_GUID(IID_ID3D10StateBlock, 0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8);
#undef INTERFACE
#define INTERFACE ID3D10StateBlock
DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) { STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD(Capture)(THIS) PURE; STDMETHOD(Apply)(THIS) PURE; STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ ID3D10Device **ppDevice) PURE; };
#ifdef __cplusplus
extern "C" { #endif //__cplusplus
//----------------------------------------------------------------------------
// D3D10_STATE_BLOCK_MASK and manipulation functions
// -------------------------------------------------
//
// These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK
// structure.
//
// D3D10_STATE_BLOCK_MASK *pResult or *pMask
// The state block mask to operate on
//
// D3D10_STATE_BLOCK_MASK *pA, *pB
// The source state block masks for the binary union/intersect/difference
// operations.
//
// D3D10_DEVICE_STATE_TYPES StateType
// The specific state type to enable/disable/query
//
// UINT RangeStart, RangeLength, Entry
// The specific bit or range of bits for a given state type to operate on.
// Consult the comments for D3D10_DEVICE_STATE_TYPES and
// D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for
// each state.
//
//----------------------------------------------------------------------------
HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask); HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask); BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry);
//----------------------------------------------------------------------------
// D3D10CreateStateBlock
// ---------------------
//
// Creates a state block object based on the mask settings specified
// in a D3D10_STATE_BLOCK_MASK structure.
//
// ID3D10Device *pDevice
// The device interface to associate with this state block
//
// D3D10_STATE_BLOCK_MASK *pStateBlockMask
// A bit mask whose settings are used to generate a state block
// object.
//
// ID3D10StateBlock **ppStateBlock
// The resulting state block object. This object will save/restore
// only those pieces of state that were set in the state block
// bit mask
//----------------------------------------------------------------------------
HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock);
#ifdef __cplusplus
} #endif //__cplusplus
//----------------------------------------------------------------------------
// D3D10_COMPILE & D3D10_EFFECT flags:
// -------------------------------------
//
// These flags are passed in when creating an effect, and affect
// either compilation behavior or runtime effect behavior
//
// D3D10_EFFECT_COMPILE_CHILD_EFFECT
// Compile this .fx file to a child effect. Child effects have no initializers
// for any shared values as these are initialied in the master effect (pool).
//
// D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS
// By default, performance mode is enabled. Performance mode disallows
// mutable state objects by preventing non-literal expressions from appearing in
// state object definitions. Specifying this flag will disable the mode and allow
// for mutable state objects.
//
// D3D10_EFFECT_SINGLE_THREADED
// Do not attempt to synchronize with other threads loading effects into the
// same pool.
//
//----------------------------------------------------------------------------
#define D3D10_EFFECT_COMPILE_CHILD_EFFECT (1 << 0)
#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (1 << 1)
#define D3D10_EFFECT_SINGLE_THREADED (1 << 3)
//----------------------------------------------------------------------------
// D3D10_EFFECT_VARIABLE flags:
// ----------------------------
//
// These flags describe an effect variable (global or annotation),
// and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags.
//
// D3D10_EFFECT_VARIABLE_POOLED
// Indicates that the this variable or constant buffer resides
// in an effect pool. If this flag is not set, then the variable resides
// in a standalone effect (if ID3D10Effect::GetPool returns NULL)
// or a child effect (if ID3D10Effect::GetPool returns non-NULL)
//
// D3D10_EFFECT_VARIABLE_ANNOTATION
// Indicates that this is an annotation on a technique, pass, or global
// variable. Otherwise, this is a global variable. Annotations cannot
// be shared.
//
// D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
// Indicates that the variable has been explicitly bound using the
// register keyword.
//----------------------------------------------------------------------------
#define D3D10_EFFECT_VARIABLE_POOLED (1 << 0)
#define D3D10_EFFECT_VARIABLE_ANNOTATION (1 << 1)
#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (1 << 2)
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectType //////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_EFFECT_TYPE_DESC:
//
// Retrieved by ID3D10EffectType::GetDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_EFFECT_TYPE_DESC { LPCSTR TypeName; // Name of the type
// (e.g. "float4" or "MyStruct")
D3D10_SHADER_VARIABLE_CLASS Class; // (e.g. scalar, vector, object, etc.)
D3D10_SHADER_VARIABLE_TYPE Type; // (e.g. float, texture, vertexshader, etc.)
UINT Elements; // Number of elements in this type
// (0 if not an array)
UINT Members; // Number of members
// (0 if not a structure)
UINT Rows; // Number of rows in this type
// (0 if not a numeric primitive)
UINT Columns; // Number of columns in this type
// (0 if not a numeric primitive)
UINT PackedSize; // Number of bytes required to represent
// this data type, when tightly packed
UINT UnpackedSize; // Number of bytes occupied by this data
// type, when laid out in a constant buffer
UINT Stride; // Number of bytes to seek between elements,
// when laid out in a constant buffer
} D3D10_EFFECT_TYPE_DESC;
typedef interface ID3D10EffectType ID3D10EffectType; typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE;
// {4E9E1DDC-CD9D-4772-A837-00180B9B88FD}
DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd);
#undef INTERFACE
#define INTERFACE ID3D10EffectType
DECLARE_INTERFACE(ID3D10EffectType) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE; STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectVariable //////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_EFFECT_VARIABLE_DESC:
//
// Retrieved by ID3D10EffectVariable::GetDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_EFFECT_VARIABLE_DESC { LPCSTR Name; // Name of this variable, annotation,
// or structure member
LPCSTR Semantic; // Semantic string of this variable
// or structure member (NULL for
// annotations or if not present)
UINT Flags; // D3D10_EFFECT_VARIABLE_* flags
UINT Annotations; // Number of annotations on this variable
// (always 0 for annotations)
UINT BufferOffset; // Offset into containing cbuffer or tbuffer
// (always 0 for annotations or variables
// not in constant buffers)
UINT ExplicitBindPoint; // Used if the variable has been explicitly bound
// using the register keyword. Check Flags for
// D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT;
} D3D10_EFFECT_VARIABLE_DESC;
typedef interface ID3D10EffectVariable ID3D10EffectVariable; typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE;
// {AE897105-00E6-45bf-BB8E-281DD6DB8E1B}
DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
#undef INTERFACE
#define INTERFACE ID3D10EffectVariable
// Forward defines
typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable;
DECLARE_INTERFACE(ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectScalarVariable ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE;
// {00E48F7B-D2C8-49e8-A86C-022DEE53431F}
DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f);
#undef INTERFACE
#define INTERFACE ID3D10EffectScalarVariable
DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(SetFloat)(THIS_ float Value) PURE; STDMETHOD(GetFloat)(THIS_ float *pValue) PURE; STDMETHOD(SetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetInt)(THIS_ int Value) PURE; STDMETHOD(GetInt)(THIS_ int *pValue) PURE; STDMETHOD(SetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetBool)(THIS_ BOOL Value) PURE; STDMETHOD(GetBool)(THIS_ BOOL *pValue) PURE; STDMETHOD(SetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectVectorVariable ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE;
// {62B98C44-1F82-4c67-BCD0-72CF8F217E81}
DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81);
#undef INTERFACE
#define INTERFACE ID3D10EffectVectorVariable
DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE; STDMETHOD(SetIntVector) (THIS_ int *pData) PURE; STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE;
STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE; STDMETHOD(GetIntVector) (THIS_ int *pData) PURE; STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE;
STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectMatrixVariable ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE;
// {50666C24-B82F-4eed-A172-5B6E7E8522E0}
DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0);
#undef INTERFACE
#define INTERFACE ID3D10EffectMatrixVariable
DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(SetMatrix)(THIS_ float *pData) PURE; STDMETHOD(GetMatrix)(THIS_ float *pData) PURE; STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectStringVariable ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE;
// {71417501-8DF9-4e0a-A78A-255F9756BAFF}
DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff);
#undef INTERFACE
#define INTERFACE ID3D10EffectStringVariable
DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetString)(THIS_ LPCSTR *ppString) PURE; STDMETHOD(GetStringArray)(THIS_ LPCSTR *ppStrings, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectShaderResourceVariable ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE;
// {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC}
DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);
#undef INTERFACE
#define INTERFACE ID3D10EffectShaderResourceVariable
DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *pResource) PURE; STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **ppResource) PURE; STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectRenderTargetViewVariable //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE;
// {28CA0CC3-C2C9-40bb-B57F-67B737122B17}
DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17);
#undef INTERFACE
#define INTERFACE ID3D10EffectRenderTargetViewVariable
DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *pResource) PURE; STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **ppResource) PURE; STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectDepthStencilViewVariable //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE;
// {3E02C918-CC79-4985-B622-2D92AD701623}
DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);
#undef INTERFACE
#define INTERFACE ID3D10EffectDepthStencilViewVariable
DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *pResource) PURE; STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **ppResource) PURE; STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectConstantBuffer ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER;
// {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3}
DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
#undef INTERFACE
#define INTERFACE ID3D10EffectConstantBuffer
DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *pConstantBuffer) PURE; STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **ppConstantBuffer) PURE; STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *pTextureBuffer) PURE; STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **ppTextureBuffer) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectShaderVariable ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_EFFECT_SHADER_DESC:
//
// Retrieved by ID3D10EffectShaderVariable::GetShaderDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_EFFECT_SHADER_DESC { CONST BYTE *pInputSignature; // Passed into CreateInputLayout,
// valid on VS and GS only
BOOL IsInline; // Is this an anonymous shader variable
// resulting from an inline shader assignment?
// -- The following fields are not valid after Optimize() --
CONST BYTE *pBytecode; // Shader bytecode
UINT BytecodeLength; LPCSTR SODecl; // Stream out declaration string (for GS with SO)
UINT NumInputSignatureEntries; // Number of entries in the input signature
UINT NumOutputSignatureEntries; // Number of entries in the output signature
} D3D10_EFFECT_SHADER_DESC;
typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE;
// {80849279-C799-4797-8C33-0407A07D9E06}
DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6);
#undef INTERFACE
#define INTERFACE ID3D10EffectShaderVariable
DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) PURE; STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, ID3D10VertexShader **ppVS) PURE; STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, ID3D10GeometryShader **ppGS) PURE; STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, ID3D10PixelShader **ppPS) PURE; STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectBlendVariable /////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE;
// {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B}
DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b);
#undef INTERFACE
#define INTERFACE ID3D10EffectBlendVariable
DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectDepthStencilVariable //////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE;
// {AF482368-330A-46a5-9A5C-01C71AF24C8D}
DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
#undef INTERFACE
#define INTERFACE ID3D10EffectDepthStencilVariable
DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, ID3D10DepthStencilState **ppDepthStencilState) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectRasterizerVariable ////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE;
// {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34}
DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34);
#undef INTERFACE
#define INTERFACE ID3D10EffectRasterizerVariable
DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRasterizerState)(THIS_ UINT Index, ID3D10RasterizerState **ppRasterizerState) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectSamplerVariable ///////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE;
// {6530D5C7-07E9-4271-A418-E7CE4BD1E480}
DEFINE_GUID(IID_ID3D10EffectSamplerVariable, 0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);
#undef INTERFACE
#define INTERFACE ID3D10EffectSamplerVariable
DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetSampler)(THIS_ UINT Index, ID3D10SamplerState **ppSampler) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_SAMPLER_DESC *pSamplerDesc) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectPass //////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_PASS_DESC:
//
// Retrieved by ID3D10EffectPass::GetDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_PASS_DESC { LPCSTR Name; // Name of this pass (NULL if not anonymous)
UINT Annotations; // Number of annotations on this pass
BYTE *pIAInputSignature; // Signature from VS or GS (if there is no VS)
// or NULL if neither exists
SIZE_T IAInputSignatureSize; // Singature size in bytes
UINT StencilRef; // Specified in SetDepthStencilState()
UINT SampleMask; // Specified in SetBlendState()
FLOAT BlendFactor[4]; // Specified in SetBlendState()
} D3D10_PASS_DESC;
//----------------------------------------------------------------------------
// D3D10_PASS_SHADER_DESC:
//
// Retrieved by ID3D10EffectPass::Get**ShaderDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_PASS_SHADER_DESC { ID3D10EffectShaderVariable *pShaderVariable; // The variable that this shader came from.
// If this is an inline shader assignment,
// the returned interface will be an
// anonymous shader variable, which is
// not retrievable any other way. It's
// name in the variable description will
// be "$Anonymous".
// If there is no assignment of this type in
// the pass block, pShaderVariable != NULL,
// but pShaderVariable->IsValid() == FALSE.
UINT ShaderIndex; // The element of pShaderVariable (if an array)
// or 0 if not applicable
} D3D10_PASS_SHADER_DESC;
typedef interface ID3D10EffectPass ID3D10EffectPass; typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS;
// {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54}
DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
#undef INTERFACE
#define INTERFACE ID3D10EffectPass
DECLARE_INTERFACE(ID3D10EffectPass) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE; STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD(Apply)(THIS_ UINT Flags) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectTechnique /////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_TECHNIQUE_DESC:
//
// Retrieved by ID3D10EffectTechnique::GetDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_TECHNIQUE_DESC { LPCSTR Name; // Name of this technique (NULL if not anonymous)
UINT Passes; // Number of passes contained within
UINT Annotations; // Number of annotations on this technique
} D3D10_TECHNIQUE_DESC;
typedef interface ID3D10EffectTechnique ID3D10EffectTechnique; typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE;
// {DB122CE8-D1C9-4292-B237-24ED3DE8B175}
DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
#undef INTERFACE
#define INTERFACE ID3D10EffectTechnique
DECLARE_INTERFACE(ID3D10EffectTechnique) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; };
//////////////////////////////////////////////////////////////////////////////
// ID3D10Effect //////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_EFFECT_DESC:
//
// Retrieved by ID3D10Effect::GetDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_EFFECT_DESC { BOOL IsChildEffect; // TRUE if this is a child effect,
// FALSE if this is standalone or an effect pool.
UINT ConstantBuffers; // Number of constant buffers in this effect,
// excluding the effect pool.
UINT SharedConstantBuffers; // Number of constant buffers shared in this
// effect's pool.
UINT GlobalVariables; // Number of global variables in this effect,
// excluding the effect pool.
UINT SharedGlobalVariables; // Number of global variables shared in this
// effect's pool.
UINT Techniques; // Number of techniques in this effect,
// excluding the effect pool.
} D3D10_EFFECT_DESC;
typedef interface ID3D10Effect ID3D10Effect; typedef interface ID3D10Effect *LPD3D10EFFECT;
// {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7}
DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
#undef INTERFACE
#define INTERFACE ID3D10Effect
DECLARE_INTERFACE_(ID3D10Effect, IUnknown) { // IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(BOOL, IsPool)(THIS) PURE;
// Managing D3D Device
STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; // New Reflection APIs
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE; STDMETHOD(Optimize)(THIS) PURE; STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectPool //////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectPool ID3D10EffectPool; typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL;
// {9537AB04-3250-412e-8213-FCD2F8677933}
DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
#undef INTERFACE
#define INTERFACE ID3D10EffectPool
DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) { // IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE; // No public methods
};
//////////////////////////////////////////////////////////////////////////////
// APIs //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" { #endif //__cplusplus
//----------------------------------------------------------------------------
// D3D10CreateEffectFromXXXX:
// --------------------------
// Creates an effect from a binary effect or file
//
// Parameters:
//
// [in]
//
//
// pData
// Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*)
// DataLength
// Length of the data blob
//
// pSrcFileName
// Name of the ASCII Effect file pData was obtained from
//
// pDefines
// Optional NULL-terminated array of preprocessor macro definitions.
// pInclude
// Optional interface pointer to use for handling #include directives.
// If this parameter is NULL, #includes will be honored when compiling
// from file, and will error when compiling from resource or memory.
// HLSLFlags
// Compilation flags pertaining to shaders and data types, honored by
// the HLSL compiler
// FXFlags
// Compilation flags pertaining to Effect compilation, honored
// by the Effect compiler
// pDevice
// Pointer to the D3D10 device on which to create Effect resources
// pEffectPool
// Pointer to an Effect pool to share variables with or NULL
//
// [out]
//
// ppEffect
// Address of the newly created Effect interface
// ppEffectPool
// Address of the newly created Effect pool interface
// ppErrors
// If non-NULL, address of a buffer with error messages that occurred
// during parsing or compilation
//
//----------------------------------------------------------------------------
HRESULT WINAPI D3D10CompileEffectFromMemory(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags, ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors);
HRESULT WINAPI D3D10CreateEffectFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3D10Effect **ppEffect);
HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool **ppEffectPool);
//----------------------------------------------------------------------------
// D3D10DisassembleEffect:
// -----------------------
// Takes an effect interface, and returns a buffer containing text assembly.
//
// Parameters:
// pEffect
// Pointer to the runtime effect interface.
// EnableColorCode
// Emit HTML tags for color coding the output?
// ppDisassembly
// Returns a buffer containing the disassembled effect.
//----------------------------------------------------------------------------
HRESULT WINAPI D3D10DisassembleEffect(ID3D10Effect *pEffect, BOOL EnableColorCode, ID3D10Blob **ppDisassembly);
#ifdef __cplusplus
} #endif //__cplusplus
#endif //__D3D10EFFECT_H__
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