|
|
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LINUXFONT_H
#define LINUXFONT_H
#include "utlrbtree.h"
#include <tier0/memdbgoff.h>
#include <tier0/memdbgon.h>
#include "tier1/strtools.h"
#include "tier1/utlstring.h"
#include <ft2build.h>
#include FT_FREETYPE_H
//-----------------------------------------------------------------------------
// Purpose: encapsulates a OSX font
//-----------------------------------------------------------------------------
class CLinuxFont { public: CLinuxFont(); ~CLinuxFont();
// creates the font from windows. returns false if font does not exist in the OS.
virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
// writes the char into the specified 32bpp texture
virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);
// returns true if the font is equivalent to that specified
virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
// returns true only if this font is valid for use
virtual bool IsValid();
// gets the abc widths for a character
virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
// set the font to be the one to currently draw with in the gdi
void *SetAsActiveFont( void *glContext );
// returns the height of the font, in pixels
virtual int GetHeight();
// returns the ascent of the font, in pixels (ascent=units above the base line)
virtual int GetAscent();
// returns the maximum width of a character, in pixels
virtual int GetMaxCharWidth();
// returns the flags used to make this font
virtual int GetFlags();
// returns true if this font is underlined
virtual bool GetUnderlined() { return m_bUnderlined; } // gets the name of this font
const char *GetName() { return m_szName.String(); }
// gets the weight of the font
virtual int GetWeight() { return m_iWeight; }
// gets the width of ch given its position around before and after chars
virtual void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC );
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, char *pchName ); #endif
virtual bool CreateFromMemory(const char *windowsFontName, void *data, int size, int tall, int weight, int blur, int scanlines, int flags);
protected: CUtlString m_szName; int m_iTall; int m_iWeight; int m_iFlags; bool m_bAntiAliased; bool m_bRotary; bool m_bAdditive; int m_iDropShadowOffset; bool m_bUnderlined; int m_iOutlineSize;
int m_iHeight; int m_iMaxCharWidth; int m_iAscent;
int m_iScanLines; int m_iBlur; float *m_pGaussianDistribution; private: void InitMetrics();
static void CreateFontList(); // abc widths
struct abc_t { short b; char a; char c; };
// cache for storing asian abc widths (since it's too big too just store them all)
struct abc_cache_t { wchar_t wch; abc_t abc; };
CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache; static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
// cache for storing asian abc widths (since it's too big too just store them all)
struct kernedSize { float wide; // float abcA; //$ Not yet used...
// float abcC; //
}; struct kerned_abc_cache_t { wchar_t wch; wchar_t wchBefore; wchar_t wchAfter; kernedSize abc; }; CUtlRBTree<kerned_abc_cache_t, unsigned short> m_ExtendedKernedABCWidthsCache; static bool ExtendedKernedABCWidthsCacheLessFunc(const kerned_abc_cache_t &lhs, const kerned_abc_cache_t &rhs);
int m_rgiBitmapSize[2]; unsigned char *m_pBuf; // pointer to buffer for use when generated bitmap versions of a texture
FT_Face face;
struct font_name_entry { font_name_entry() { m_pchFile = NULL; m_pchFriendlyName = NULL; } char *m_pchFile; char *m_pchFriendlyName; bool operator<( const font_name_entry &rhs ) const { return V_stricmp( rhs.m_pchFriendlyName, m_pchFriendlyName ) > 0; } }; static CUtlRBTree< font_name_entry > m_FriendlyNameCache; static bool ms_bSetFriendlyNameCacheLessFunc; };
#endif // OSXFONT_H
|