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/*-------------------------------------------------------------------------------------
* * Copyright (c) Microsoft Corporation * *-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 7.00.0555 */ /* @@MIDL_FILE_HEADING( ) */
#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11_h__
#define __d3d11_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11DeviceChild_FWD_DEFINED__
#define __ID3D11DeviceChild_FWD_DEFINED__
typedef interface ID3D11DeviceChild ID3D11DeviceChild; #endif /* __ID3D11DeviceChild_FWD_DEFINED__ */
#ifndef __ID3D11DepthStencilState_FWD_DEFINED__
#define __ID3D11DepthStencilState_FWD_DEFINED__
typedef interface ID3D11DepthStencilState ID3D11DepthStencilState; #endif /* __ID3D11DepthStencilState_FWD_DEFINED__ */
#ifndef __ID3D11BlendState_FWD_DEFINED__
#define __ID3D11BlendState_FWD_DEFINED__
typedef interface ID3D11BlendState ID3D11BlendState; #endif /* __ID3D11BlendState_FWD_DEFINED__ */
#ifndef __ID3D11RasterizerState_FWD_DEFINED__
#define __ID3D11RasterizerState_FWD_DEFINED__
typedef interface ID3D11RasterizerState ID3D11RasterizerState; #endif /* __ID3D11RasterizerState_FWD_DEFINED__ */
#ifndef __ID3D11Resource_FWD_DEFINED__
#define __ID3D11Resource_FWD_DEFINED__
typedef interface ID3D11Resource ID3D11Resource; #endif /* __ID3D11Resource_FWD_DEFINED__ */
#ifndef __ID3D11Buffer_FWD_DEFINED__
#define __ID3D11Buffer_FWD_DEFINED__
typedef interface ID3D11Buffer ID3D11Buffer; #endif /* __ID3D11Buffer_FWD_DEFINED__ */
#ifndef __ID3D11Texture1D_FWD_DEFINED__
#define __ID3D11Texture1D_FWD_DEFINED__
typedef interface ID3D11Texture1D ID3D11Texture1D; #endif /* __ID3D11Texture1D_FWD_DEFINED__ */
#ifndef __ID3D11Texture2D_FWD_DEFINED__
#define __ID3D11Texture2D_FWD_DEFINED__
typedef interface ID3D11Texture2D ID3D11Texture2D; #endif /* __ID3D11Texture2D_FWD_DEFINED__ */
#ifndef __ID3D11Texture3D_FWD_DEFINED__
#define __ID3D11Texture3D_FWD_DEFINED__
typedef interface ID3D11Texture3D ID3D11Texture3D; #endif /* __ID3D11Texture3D_FWD_DEFINED__ */
#ifndef __ID3D11View_FWD_DEFINED__
#define __ID3D11View_FWD_DEFINED__
typedef interface ID3D11View ID3D11View; #endif /* __ID3D11View_FWD_DEFINED__ */
#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__
#define __ID3D11ShaderResourceView_FWD_DEFINED__
typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView; #endif /* __ID3D11ShaderResourceView_FWD_DEFINED__ */
#ifndef __ID3D11RenderTargetView_FWD_DEFINED__
#define __ID3D11RenderTargetView_FWD_DEFINED__
typedef interface ID3D11RenderTargetView ID3D11RenderTargetView; #endif /* __ID3D11RenderTargetView_FWD_DEFINED__ */
#ifndef __ID3D11DepthStencilView_FWD_DEFINED__
#define __ID3D11DepthStencilView_FWD_DEFINED__
typedef interface ID3D11DepthStencilView ID3D11DepthStencilView; #endif /* __ID3D11DepthStencilView_FWD_DEFINED__ */
#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__
#define __ID3D11UnorderedAccessView_FWD_DEFINED__
typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView; #endif /* __ID3D11UnorderedAccessView_FWD_DEFINED__ */
#ifndef __ID3D11VertexShader_FWD_DEFINED__
#define __ID3D11VertexShader_FWD_DEFINED__
typedef interface ID3D11VertexShader ID3D11VertexShader; #endif /* __ID3D11VertexShader_FWD_DEFINED__ */
#ifndef __ID3D11HullShader_FWD_DEFINED__
#define __ID3D11HullShader_FWD_DEFINED__
typedef interface ID3D11HullShader ID3D11HullShader; #endif /* __ID3D11HullShader_FWD_DEFINED__ */
#ifndef __ID3D11DomainShader_FWD_DEFINED__
#define __ID3D11DomainShader_FWD_DEFINED__
typedef interface ID3D11DomainShader ID3D11DomainShader; #endif /* __ID3D11DomainShader_FWD_DEFINED__ */
#ifndef __ID3D11GeometryShader_FWD_DEFINED__
#define __ID3D11GeometryShader_FWD_DEFINED__
typedef interface ID3D11GeometryShader ID3D11GeometryShader; #endif /* __ID3D11GeometryShader_FWD_DEFINED__ */
#ifndef __ID3D11PixelShader_FWD_DEFINED__
#define __ID3D11PixelShader_FWD_DEFINED__
typedef interface ID3D11PixelShader ID3D11PixelShader; #endif /* __ID3D11PixelShader_FWD_DEFINED__ */
#ifndef __ID3D11ComputeShader_FWD_DEFINED__
#define __ID3D11ComputeShader_FWD_DEFINED__
typedef interface ID3D11ComputeShader ID3D11ComputeShader; #endif /* __ID3D11ComputeShader_FWD_DEFINED__ */
#ifndef __ID3D11InputLayout_FWD_DEFINED__
#define __ID3D11InputLayout_FWD_DEFINED__
typedef interface ID3D11InputLayout ID3D11InputLayout; #endif /* __ID3D11InputLayout_FWD_DEFINED__ */
#ifndef __ID3D11SamplerState_FWD_DEFINED__
#define __ID3D11SamplerState_FWD_DEFINED__
typedef interface ID3D11SamplerState ID3D11SamplerState; #endif /* __ID3D11SamplerState_FWD_DEFINED__ */
#ifndef __ID3D11Asynchronous_FWD_DEFINED__
#define __ID3D11Asynchronous_FWD_DEFINED__
typedef interface ID3D11Asynchronous ID3D11Asynchronous; #endif /* __ID3D11Asynchronous_FWD_DEFINED__ */
#ifndef __ID3D11Query_FWD_DEFINED__
#define __ID3D11Query_FWD_DEFINED__
typedef interface ID3D11Query ID3D11Query; #endif /* __ID3D11Query_FWD_DEFINED__ */
#ifndef __ID3D11Predicate_FWD_DEFINED__
#define __ID3D11Predicate_FWD_DEFINED__
typedef interface ID3D11Predicate ID3D11Predicate; #endif /* __ID3D11Predicate_FWD_DEFINED__ */
#ifndef __ID3D11Counter_FWD_DEFINED__
#define __ID3D11Counter_FWD_DEFINED__
typedef interface ID3D11Counter ID3D11Counter; #endif /* __ID3D11Counter_FWD_DEFINED__ */
#ifndef __ID3D11ClassInstance_FWD_DEFINED__
#define __ID3D11ClassInstance_FWD_DEFINED__
typedef interface ID3D11ClassInstance ID3D11ClassInstance; #endif /* __ID3D11ClassInstance_FWD_DEFINED__ */
#ifndef __ID3D11ClassLinkage_FWD_DEFINED__
#define __ID3D11ClassLinkage_FWD_DEFINED__
typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; #endif /* __ID3D11ClassLinkage_FWD_DEFINED__ */
#ifndef __ID3D11CommandList_FWD_DEFINED__
#define __ID3D11CommandList_FWD_DEFINED__
typedef interface ID3D11CommandList ID3D11CommandList; #endif /* __ID3D11CommandList_FWD_DEFINED__ */
#ifndef __ID3D11DeviceContext_FWD_DEFINED__
#define __ID3D11DeviceContext_FWD_DEFINED__
typedef interface ID3D11DeviceContext ID3D11DeviceContext; #endif /* __ID3D11DeviceContext_FWD_DEFINED__ */
#ifndef __ID3D11Device_FWD_DEFINED__
#define __ID3D11Device_FWD_DEFINED__
typedef interface ID3D11Device ID3D11Device; #endif /* __ID3D11Device_FWD_DEFINED__ */
/* header files for imported files */ #include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"
#include "d3dcommon.h"
#ifdef __cplusplus
extern "C"{ #endif
/* interface __MIDL_itf_d3d11_0000_0000 */ /* [local] */
#ifndef _D3D11_CONSTANTS
#define _D3D11_CONSTANTS
#define D3D11_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
#define D3D11_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
#define D3D11_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
#define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
#define D3D11_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
#define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 )
#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 )
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 )
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 )
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 )
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 )
#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 )
#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 )
#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 )
#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 )
#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 )
#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 )
#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 )
#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 )
#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 )
#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 )
#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 )
#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 )
#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 )
#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 )
#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 )
#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 )
#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 )
#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 )
#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 )
#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 )
#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 )
#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 )
#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 )
#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 )
#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 )
#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 )
#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 )
#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 )
#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 )
#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 )
#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 )
#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 )
#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 )
#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 )
#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 )
#define D3D11_CS_4_X_THREAD_GROUP_MAX_X ( 768 )
#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y ( 768 )
#define D3D11_CS_4_X_UAV_REGISTER_COUNT ( 1 )
#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 )
#define D3D11_CS_TGSM_REGISTER_COUNT ( 8192 )
#define D3D11_CS_TGSM_REGISTER_READS_PER_INST ( 1 )
#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 )
#define D3D11_CS_THREAD_GROUP_MAX_X ( 1024 )
#define D3D11_CS_THREAD_GROUP_MAX_Y ( 1024 )
#define D3D11_CS_THREAD_GROUP_MAX_Z ( 64 )
#define D3D11_CS_THREAD_GROUP_MIN_X ( 1 )
#define D3D11_CS_THREAD_GROUP_MIN_Y ( 1 )
#define D3D11_CS_THREAD_GROUP_MIN_Z ( 1 )
#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 )
#define D3D11_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_RED ( 1.0f )
#define D3D11_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D11_DEFAULT_DEPTH_BIAS ( 0 )
#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )
#define D3D11_DEFAULT_MAX_ANISOTROPY ( 16 )
#define D3D11_DEFAULT_MIP_LOD_BIAS ( 0.0f )
#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 )
#define D3D11_DEFAULT_SAMPLE_MASK ( 0xffffffff )
#define D3D11_DEFAULT_SCISSOR_ENDX ( 0 )
#define D3D11_DEFAULT_SCISSOR_ENDY ( 0 )
#define D3D11_DEFAULT_SCISSOR_STARTX ( 0 )
#define D3D11_DEFAULT_SCISSOR_STARTY ( 0 )
#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )
#define D3D11_DEFAULT_STENCIL_READ_MASK ( 0xff )
#define D3D11_DEFAULT_STENCIL_REFERENCE ( 0 )
#define D3D11_DEFAULT_STENCIL_WRITE_MASK ( 0xff )
#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 )
#define D3D11_DEFAULT_VIEWPORT_HEIGHT ( 0 )
#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )
#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX ( 0 )
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY ( 0 )
#define D3D11_DEFAULT_VIEWPORT_WIDTH ( 0 )
#define D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D11_DS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
#define D3D11_FLOAT32_MAX ( 3.402823466e+38f )
#define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
#define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )
#define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )
#define D3D11_FLOAT_TO_SRGB_OFFSET ( 0.055f )
#define D3D11_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )
#define D3D11_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )
#define D3D11_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )
#define D3D11_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
#define D3D11_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )
#define D3D11_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )
#define D3D11_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )
#define D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 )
#define D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 )
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 )
#define D3D11_GS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_GS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_GS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D11_GS_INPUT_REGISTER_VERTICES ( 32 )
#define D3D11_GS_MAX_INSTANCE_COUNT ( 32 )
#define D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 )
#define D3D11_GS_OUTPUT_ELEMENTS ( 32 )
#define D3D11_GS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )
#define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )
#define D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 )
#define D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 )
#define D3D11_IA_INSTANCE_ID_BIT_COUNT ( 32 )
#define D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 )
#define D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 )
#define D3D11_IA_PRIMITIVE_ID_BIT_COUNT ( 32 )
#define D3D11_IA_VERTEX_ID_BIT_COUNT ( 32 )
#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 )
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 )
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 )
#define D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff )
#define D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff )
#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff )
#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff )
#define D3D11_LINEAR_GAMMA ( 1.0f )
#define D3D11_MAJOR_VERSION ( 11 )
#define D3D11_MAX_BORDER_COLOR_COMPONENT ( 1.0f )
#define D3D11_MAX_DEPTH ( 1.0f )
#define D3D11_MAX_MAXANISOTROPY ( 16 )
#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 )
#define D3D11_MAX_POSITION_VALUE ( 3.402823466e+34f )
#define D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 )
#define D3D11_MINOR_VERSION ( 0 )
#define D3D11_MIN_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D11_MIN_DEPTH ( 0.0f )
#define D3D11_MIN_MAXANISOTROPY ( 0 )
#define D3D11_MIP_LOD_BIAS_MAX ( 15.99f )
#define D3D11_MIP_LOD_BIAS_MIN ( -16.0f )
#define D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D11_MIP_LOD_RANGE_BIT_COUNT ( 8 )
#define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
#define D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )
#define D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 )
#define D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS ( 1 )
#define D3D11_PS_CS_UAV_REGISTER_COUNT ( 8 )
#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 )
#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS ( 1 )
#define D3D11_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff )
#define D3D11_PS_FRONTFACING_FALSE_VALUE ( 0 )
#define D3D11_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff )
#define D3D11_PS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_PS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_PS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 )
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 )
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 )
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 )
#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_OUTPUT_REGISTER_COUNT ( 8 )
#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )
#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 )
#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 )
#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 )
#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 )
#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 )
#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 )
#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D11_REQ_MAXANISOTROPY ( 16 )
#define D3D11_REQ_MIP_LEVELS ( 15 )
#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 )
#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 )
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 )
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )
#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 )
#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D11_REQ_TEXTURE1D_U_DIMENSION ( 16384 )
#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 )
#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 )
#define D3D11_REQ_TEXTURECUBE_DIMENSION ( 16384 )
#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 )
#define D3D11_SHADER_MAJOR_VERSION ( 5 )
#define D3D11_SHADER_MAX_INSTANCES ( 65535 )
#define D3D11_SHADER_MAX_INTERFACES ( 253 )
#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 )
#define D3D11_SHADER_MAX_TYPES ( 65535 )
#define D3D11_SHADER_MINOR_VERSION ( 0 )
#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE ( 0 )
#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 )
#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 )
#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 )
#define D3D11_SO_BUFFER_SLOT_COUNT ( 4 )
#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff )
#define D3D11_SO_NO_RASTERIZED_STREAM ( 0xffffffff )
#define D3D11_SO_OUTPUT_COMPONENT_COUNT ( 128 )
#define D3D11_SO_STREAM_COUNT ( 4 )
#define D3D11_SPEC_DATE_DAY ( 04 )
#define D3D11_SPEC_DATE_MONTH ( 06 )
#define D3D11_SPEC_DATE_YEAR ( 2009 )
#define D3D11_SPEC_VERSION ( 1.0 )
#define D3D11_SRGB_GAMMA ( 2.2f )
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )
#define D3D11_SRGB_TO_FLOAT_EXPONENT ( 2.4f )
#define D3D11_SRGB_TO_FLOAT_OFFSET ( 0.055f )
#define D3D11_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )
#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )
#define D3D11_STANDARD_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 )
#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 )
#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT ( 128 )
#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT ( 32 )
#define D3D11_STANDARD_VECTOR_SIZE ( 4 )
#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT ( 32 )
#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 )
#define D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 )
#define D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 )
#define D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 )
#define D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 )
#define D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 )
#define D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 )
#define D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 )
#define D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D11_UNBOUND_MEMORY_ACCESS_RESULT ( 0 )
#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 )
#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 )
#define D3D11_VIEWPORT_BOUNDS_MAX ( 32767 )
#define D3D11_VIEWPORT_BOUNDS_MIN ( -32768 )
#define D3D11_VS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_VS_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_VS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_VS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D11_VS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_VS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 )
#define D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 )
#define D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 )
#endif
#define _FACD3D11 ( 0x87c )
#define _FACD3D11DEBUG ( ( _FACD3D11 + 1 ) )
#define MAKE_D3D11_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D11, code )
#define MAKE_D3D11_STATUS( code ) MAKE_HRESULT( 0, _FACD3D11, code )
#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)
#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)
#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)
#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)
#if __SAL_H_FULL_VER < 140050727
#undef __in_range
#undef __in_xcount_opt
#define __in_range(x, y)
#define __in_xcount_opt(x)
#endif
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_DEFAULT {}; extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT; extern "C"{ #endif
typedef enum D3D11_INPUT_CLASSIFICATION { D3D11_INPUT_PER_VERTEX_DATA = 0, D3D11_INPUT_PER_INSTANCE_DATA = 1 } D3D11_INPUT_CLASSIFICATION;
#define D3D11_APPEND_ALIGNED_ELEMENT ( 0xffffffff )
typedef struct D3D11_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D11_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D11_INPUT_ELEMENT_DESC;
typedef enum D3D11_FILL_MODE { D3D11_FILL_WIREFRAME = 2, D3D11_FILL_SOLID = 3 } D3D11_FILL_MODE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
typedef enum D3D11_CULL_MODE { D3D11_CULL_NONE = 1, D3D11_CULL_FRONT = 2, D3D11_CULL_BACK = 3 } D3D11_CULL_MODE;
typedef struct D3D11_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D11_SO_DECLARATION_ENTRY;
typedef struct D3D11_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D11_VIEWPORT;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} inline bool operator==( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r ) { return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; } inline bool operator!=( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r ) { return !( l == r ); } extern "C"{ #endif
typedef enum D3D11_RESOURCE_DIMENSION { D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, D3D11_RESOURCE_DIMENSION_BUFFER = 1, D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4 } D3D11_RESOURCE_DIMENSION;
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
typedef enum D3D11_DSV_DIMENSION { D3D11_DSV_DIMENSION_UNKNOWN = 0, D3D11_DSV_DIMENSION_TEXTURE1D = 1, D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D11_DSV_DIMENSION_TEXTURE2D = 3, D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D11_DSV_DIMENSION;
typedef enum D3D11_RTV_DIMENSION { D3D11_RTV_DIMENSION_UNKNOWN = 0, D3D11_RTV_DIMENSION_BUFFER = 1, D3D11_RTV_DIMENSION_TEXTURE1D = 2, D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_RTV_DIMENSION_TEXTURE2D = 4, D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D11_RTV_DIMENSION_TEXTURE3D = 8 } D3D11_RTV_DIMENSION;
typedef enum D3D11_UAV_DIMENSION { D3D11_UAV_DIMENSION_UNKNOWN = 0, D3D11_UAV_DIMENSION_BUFFER = 1, D3D11_UAV_DIMENSION_TEXTURE1D = 2, D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_UAV_DIMENSION_TEXTURE2D = 4, D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_UAV_DIMENSION_TEXTURE3D = 8 } D3D11_UAV_DIMENSION;
typedef enum D3D11_USAGE { D3D11_USAGE_DEFAULT = 0, D3D11_USAGE_IMMUTABLE = 1, D3D11_USAGE_DYNAMIC = 2, D3D11_USAGE_STAGING = 3 } D3D11_USAGE;
typedef enum D3D11_BIND_FLAG { D3D11_BIND_VERTEX_BUFFER = 0x1L, D3D11_BIND_INDEX_BUFFER = 0x2L, D3D11_BIND_CONSTANT_BUFFER = 0x4L, D3D11_BIND_SHADER_RESOURCE = 0x8L, D3D11_BIND_STREAM_OUTPUT = 0x10L, D3D11_BIND_RENDER_TARGET = 0x20L, D3D11_BIND_DEPTH_STENCIL = 0x40L, D3D11_BIND_UNORDERED_ACCESS = 0x80L } D3D11_BIND_FLAG;
typedef enum D3D11_CPU_ACCESS_FLAG { D3D11_CPU_ACCESS_WRITE = 0x10000L, D3D11_CPU_ACCESS_READ = 0x20000L } D3D11_CPU_ACCESS_FLAG;
typedef enum D3D11_RESOURCE_MISC_FLAG { D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1L, D3D11_RESOURCE_MISC_SHARED = 0x2L, D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4L, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10L, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20L, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40L, D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80L, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100L, D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200L } D3D11_RESOURCE_MISC_FLAG;
typedef enum D3D11_MAP { D3D11_MAP_READ = 1, D3D11_MAP_WRITE = 2, D3D11_MAP_READ_WRITE = 3, D3D11_MAP_WRITE_DISCARD = 4, D3D11_MAP_WRITE_NO_OVERWRITE = 5 } D3D11_MAP;
typedef enum D3D11_MAP_FLAG { D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L } D3D11_MAP_FLAG;
typedef enum D3D11_RAISE_FLAG { D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L } D3D11_RAISE_FLAG;
typedef enum D3D11_CLEAR_FLAG { D3D11_CLEAR_DEPTH = 0x1L, D3D11_CLEAR_STENCIL = 0x2L } D3D11_CLEAR_FLAG;
typedef RECT D3D11_RECT;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_RECT : public D3D11_RECT { CD3D11_RECT() {} explicit CD3D11_RECT( const D3D11_RECT& o ) : D3D11_RECT( o ) {} explicit CD3D11_RECT( LONG Left, LONG Top, LONG Right, LONG Bottom ) { left = Left; top = Top; right = Right; bottom = Bottom; } ~CD3D11_RECT() {} operator const D3D11_RECT&() const { return *this; } }; inline bool operator==( const D3D11_RECT& l, const D3D11_RECT& r ) { return l.left == r.left && l.top == r.top && l.right == r.right && l.bottom == r.bottom; } inline bool operator!=( const D3D11_RECT& l, const D3D11_RECT& r ) { return !( l == r ); } extern "C"{ #endif
typedef struct D3D11_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D11_BOX;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_BOX : public D3D11_BOX { CD3D11_BOX() {} explicit CD3D11_BOX( const D3D11_BOX& o ) : D3D11_BOX( o ) {} explicit CD3D11_BOX( LONG Left, LONG Top, LONG Front, LONG Right, LONG Bottom, LONG Back ) { left = Left; top = Top; front = Front; right = Right; bottom = Bottom; back = Back; } ~CD3D11_BOX() {} operator const D3D11_BOX&() const { return *this; } }; inline bool operator==( const D3D11_BOX& l, const D3D11_BOX& r ) { return l.left == r.left && l.top == r.top && l.front == r.front && l.right == r.right && l.bottom == r.bottom && l.back == r.back; } inline bool operator!=( const D3D11_BOX& l, const D3D11_BOX& r ) { return !( l == r ); } extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__
#define __ID3D11DeviceChild_INTERFACE_DEFINED__
/* interface ID3D11DeviceChild */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11DeviceChild;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae") ID3D11DeviceChild : public IUnknown { public: virtual void STDMETHODCALLTYPE GetDevice( /* [annotation] */ __out ID3D11Device **ppDevice) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData) = 0; }; #else /* C style interface */
typedef struct ID3D11DeviceChildVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DeviceChild * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DeviceChild * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DeviceChild * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DeviceChild * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DeviceChild * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DeviceChild * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DeviceChild * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11DeviceChildVtbl;
interface ID3D11DeviceChild { CONST_VTBL struct ID3D11DeviceChildVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DeviceChild_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DeviceChild_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DeviceChild_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0001 */ /* [local] */
typedef enum D3D11_COMPARISON_FUNC { D3D11_COMPARISON_NEVER = 1, D3D11_COMPARISON_LESS = 2, D3D11_COMPARISON_EQUAL = 3, D3D11_COMPARISON_LESS_EQUAL = 4, D3D11_COMPARISON_GREATER = 5, D3D11_COMPARISON_NOT_EQUAL = 6, D3D11_COMPARISON_GREATER_EQUAL = 7, D3D11_COMPARISON_ALWAYS = 8 } D3D11_COMPARISON_FUNC;
typedef enum D3D11_DEPTH_WRITE_MASK { D3D11_DEPTH_WRITE_MASK_ZERO = 0, D3D11_DEPTH_WRITE_MASK_ALL = 1 } D3D11_DEPTH_WRITE_MASK;
typedef enum D3D11_STENCIL_OP { D3D11_STENCIL_OP_KEEP = 1, D3D11_STENCIL_OP_ZERO = 2, D3D11_STENCIL_OP_REPLACE = 3, D3D11_STENCIL_OP_INCR_SAT = 4, D3D11_STENCIL_OP_DECR_SAT = 5, D3D11_STENCIL_OP_INVERT = 6, D3D11_STENCIL_OP_INCR = 7, D3D11_STENCIL_OP_DECR = 8 } D3D11_STENCIL_OP;
typedef struct D3D11_DEPTH_STENCILOP_DESC { D3D11_STENCIL_OP StencilFailOp; D3D11_STENCIL_OP StencilDepthFailOp; D3D11_STENCIL_OP StencilPassOp; D3D11_COMPARISON_FUNC StencilFunc; } D3D11_DEPTH_STENCILOP_DESC;
typedef struct D3D11_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D11_DEPTH_WRITE_MASK DepthWriteMask; D3D11_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D11_DEPTH_STENCILOP_DESC FrontFace; D3D11_DEPTH_STENCILOP_DESC BackFace; } D3D11_DEPTH_STENCIL_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC { CD3D11_DEPTH_STENCIL_DESC() {} explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) : D3D11_DEPTH_STENCIL_DESC( o ) {} explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT ) { DepthEnable = TRUE; DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D11_COMPARISON_LESS; StencilEnable = FALSE; StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp; } explicit CD3D11_DEPTH_STENCIL_DESC( BOOL depthEnable, D3D11_DEPTH_WRITE_MASK depthWriteMask, D3D11_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D11_STENCIL_OP frontStencilFailOp, D3D11_STENCIL_OP frontStencilDepthFailOp, D3D11_STENCIL_OP frontStencilPassOp, D3D11_COMPARISON_FUNC frontStencilFunc, D3D11_STENCIL_OP backStencilFailOp, D3D11_STENCIL_OP backStencilDepthFailOp, D3D11_STENCIL_OP backStencilPassOp, D3D11_COMPARISON_FUNC backStencilFunc ) { DepthEnable = depthEnable; DepthWriteMask = depthWriteMask; DepthFunc = depthFunc; StencilEnable = stencilEnable; StencilReadMask = stencilReadMask; StencilWriteMask = stencilWriteMask; FrontFace.StencilFailOp = frontStencilFailOp; FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; FrontFace.StencilPassOp = frontStencilPassOp; FrontFace.StencilFunc = frontStencilFunc; BackFace.StencilFailOp = backStencilFailOp; BackFace.StencilDepthFailOp = backStencilDepthFailOp; BackFace.StencilPassOp = backStencilPassOp; BackFace.StencilFunc = backStencilFunc; } ~CD3D11_DEPTH_STENCIL_DESC() {} operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_s_ifspec;
#ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__
#define __ID3D11DepthStencilState_INTERFACE_DEFINED__
/* interface ID3D11DepthStencilState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11DepthStencilState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1") ID3D11DepthStencilState : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_DEPTH_STENCIL_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11DepthStencilStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DepthStencilState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DepthStencilState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DepthStencilState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DepthStencilState * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DepthStencilState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DepthStencilState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DepthStencilState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11DepthStencilState * This, /* [annotation] */ __out D3D11_DEPTH_STENCIL_DESC *pDesc); END_INTERFACE } ID3D11DepthStencilStateVtbl;
interface ID3D11DepthStencilState { CONST_VTBL struct ID3D11DepthStencilStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DepthStencilState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DepthStencilState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DepthStencilState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DepthStencilState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0002 */ /* [local] */
typedef enum D3D11_BLEND { D3D11_BLEND_ZERO = 1, D3D11_BLEND_ONE = 2, D3D11_BLEND_SRC_COLOR = 3, D3D11_BLEND_INV_SRC_COLOR = 4, D3D11_BLEND_SRC_ALPHA = 5, D3D11_BLEND_INV_SRC_ALPHA = 6, D3D11_BLEND_DEST_ALPHA = 7, D3D11_BLEND_INV_DEST_ALPHA = 8, D3D11_BLEND_DEST_COLOR = 9, D3D11_BLEND_INV_DEST_COLOR = 10, D3D11_BLEND_SRC_ALPHA_SAT = 11, D3D11_BLEND_BLEND_FACTOR = 14, D3D11_BLEND_INV_BLEND_FACTOR = 15, D3D11_BLEND_SRC1_COLOR = 16, D3D11_BLEND_INV_SRC1_COLOR = 17, D3D11_BLEND_SRC1_ALPHA = 18, D3D11_BLEND_INV_SRC1_ALPHA = 19 } D3D11_BLEND;
typedef enum D3D11_BLEND_OP { D3D11_BLEND_OP_ADD = 1, D3D11_BLEND_OP_SUBTRACT = 2, D3D11_BLEND_OP_REV_SUBTRACT = 3, D3D11_BLEND_OP_MIN = 4, D3D11_BLEND_OP_MAX = 5 } D3D11_BLEND_OP;
typedef enum D3D11_COLOR_WRITE_ENABLE { D3D11_COLOR_WRITE_ENABLE_RED = 1, D3D11_COLOR_WRITE_ENABLE_GREEN = 2, D3D11_COLOR_WRITE_ENABLE_BLUE = 4, D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, D3D11_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN ) | D3D11_COLOR_WRITE_ENABLE_BLUE ) | D3D11_COLOR_WRITE_ENABLE_ALPHA ) } D3D11_COLOR_WRITE_ENABLE;
typedef struct D3D11_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC;
typedef struct D3D11_BLEND_DESC { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; } D3D11_BLEND_DESC;
/* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT.
IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC { CD3D11_BLEND_DESC() {} explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) : D3D11_BLEND_DESC( o ) {} explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT ) { AlphaToCoverageEnable = FALSE; IndependentBlendEnable = FALSE; const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = { FALSE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL, }; for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) RenderTarget[ i ] = defaultRenderTargetBlendDesc; } ~CD3D11_BLEND_DESC() {} operator const D3D11_BLEND_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_s_ifspec;
#ifndef __ID3D11BlendState_INTERFACE_DEFINED__
#define __ID3D11BlendState_INTERFACE_DEFINED__
/* interface ID3D11BlendState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11BlendState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a") ID3D11BlendState : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_BLEND_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11BlendStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11BlendState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11BlendState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11BlendState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11BlendState * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11BlendState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11BlendState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11BlendState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11BlendState * This, /* [annotation] */ __out D3D11_BLEND_DESC *pDesc); END_INTERFACE } ID3D11BlendStateVtbl;
interface ID3D11BlendState { CONST_VTBL struct ID3D11BlendStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11BlendState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11BlendState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11BlendState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11BlendState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11BlendState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0003 */ /* [local] */
typedef struct D3D11_RASTERIZER_DESC { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; } D3D11_RASTERIZER_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC { CD3D11_RASTERIZER_DESC() {} explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) : D3D11_RASTERIZER_DESC( o ) {} explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT ) { FillMode = D3D11_FILL_SOLID; CullMode = D3D11_CULL_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D11_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; ScissorEnable = FALSE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; } explicit CD3D11_RASTERIZER_DESC( D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable ) { FillMode = fillMode; CullMode = cullMode; FrontCounterClockwise = frontCounterClockwise; DepthBias = depthBias; DepthBiasClamp = depthBiasClamp; SlopeScaledDepthBias = slopeScaledDepthBias; DepthClipEnable = depthClipEnable; ScissorEnable = scissorEnable; MultisampleEnable = multisampleEnable; AntialiasedLineEnable = antialiasedLineEnable; } ~CD3D11_RASTERIZER_DESC() {} operator const D3D11_RASTERIZER_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_s_ifspec;
#ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__
#define __ID3D11RasterizerState_INTERFACE_DEFINED__
/* interface ID3D11RasterizerState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11RasterizerState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7") ID3D11RasterizerState : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_RASTERIZER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11RasterizerStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11RasterizerState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11RasterizerState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11RasterizerState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11RasterizerState * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11RasterizerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11RasterizerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11RasterizerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11RasterizerState * This, /* [annotation] */ __out D3D11_RASTERIZER_DESC *pDesc); END_INTERFACE } ID3D11RasterizerStateVtbl;
interface ID3D11RasterizerState { CONST_VTBL struct ID3D11RasterizerStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11RasterizerState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11RasterizerState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11RasterizerState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11RasterizerState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0004 */ /* [local] */
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} inline UINT D3D11CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels ) { return MipSlice + ArraySlice * MipLevels; } extern "C"{ #endif
typedef struct D3D11_SUBRESOURCE_DATA { const void *pSysMem; UINT SysMemPitch; UINT SysMemSlicePitch; } D3D11_SUBRESOURCE_DATA;
typedef struct D3D11_MAPPED_SUBRESOURCE { void *pData; UINT RowPitch; UINT DepthPitch; } D3D11_MAPPED_SUBRESOURCE;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_s_ifspec;
#ifndef __ID3D11Resource_INTERFACE_DEFINED__
#define __ID3D11Resource_INTERFACE_DEFINED__
/* interface ID3D11Resource */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Resource;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d") ID3D11Resource : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE GetType( /* [annotation] */ __out D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0; virtual void STDMETHODCALLTYPE SetEvictionPriority( /* [annotation] */ __in UINT EvictionPriority) = 0; virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0; }; #else /* C style interface */
typedef struct ID3D11ResourceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Resource * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Resource * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Resource * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Resource * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Resource * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Resource * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Resource * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D11Resource * This, /* [annotation] */ __out D3D11_RESOURCE_DIMENSION *pResourceDimension); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D11Resource * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D11Resource * This); END_INTERFACE } ID3D11ResourceVtbl;
interface ID3D11Resource { CONST_VTBL struct ID3D11ResourceVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Resource_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Resource_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Resource_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Resource_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Resource_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Resource_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Resource_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0005 */ /* [local] */
typedef struct D3D11_BUFFER_DESC { UINT ByteWidth; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; UINT StructureByteStride; } D3D11_BUFFER_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC { CD3D11_BUFFER_DESC() {} explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) : D3D11_BUFFER_DESC( o ) {} explicit CD3D11_BUFFER_DESC( UINT byteWidth, UINT bindFlags, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0, UINT structureByteStride = 0 ) { ByteWidth = byteWidth; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags ; MiscFlags = miscFlags; StructureByteStride = structureByteStride; } ~CD3D11_BUFFER_DESC() {} operator const D3D11_BUFFER_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_s_ifspec;
#ifndef __ID3D11Buffer_INTERFACE_DEFINED__
#define __ID3D11Buffer_INTERFACE_DEFINED__
/* interface ID3D11Buffer */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Buffer;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037") ID3D11Buffer : public ID3D11Resource { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_BUFFER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11BufferVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Buffer * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Buffer * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Buffer * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Buffer * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Buffer * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Buffer * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Buffer * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D11Buffer * This, /* [annotation] */ __out D3D11_RESOURCE_DIMENSION *pResourceDimension); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D11Buffer * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D11Buffer * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Buffer * This, /* [annotation] */ __out D3D11_BUFFER_DESC *pDesc); END_INTERFACE } ID3D11BufferVtbl;
interface ID3D11Buffer { CONST_VTBL struct ID3D11BufferVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Buffer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Buffer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Buffer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Buffer_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Buffer_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Buffer_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Buffer_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0006 */ /* [local] */
typedef struct D3D11_TEXTURE1D_DESC { UINT Width; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE1D_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_TEXTURE1D_DESC : public D3D11_TEXTURE1D_DESC { CD3D11_TEXTURE1D_DESC() {} explicit CD3D11_TEXTURE1D_DESC( const D3D11_TEXTURE1D_DESC& o ) : D3D11_TEXTURE1D_DESC( o ) {} explicit CD3D11_TEXTURE1D_DESC( DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags= 0, UINT miscFlags = 0 ) { Width = width; MipLevels = mipLevels; ArraySize = arraySize; Format = format; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D11_TEXTURE1D_DESC() {} operator const D3D11_TEXTURE1D_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_s_ifspec;
#ifndef __ID3D11Texture1D_INTERFACE_DEFINED__
#define __ID3D11Texture1D_INTERFACE_DEFINED__
/* interface ID3D11Texture1D */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Texture1D;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c") ID3D11Texture1D : public ID3D11Resource { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_TEXTURE1D_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11Texture1DVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Texture1D * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Texture1D * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Texture1D * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Texture1D * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Texture1D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Texture1D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Texture1D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D11Texture1D * This, /* [annotation] */ __out D3D11_RESOURCE_DIMENSION *pResourceDimension); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D11Texture1D * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D11Texture1D * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Texture1D * This, /* [annotation] */ __out D3D11_TEXTURE1D_DESC *pDesc); END_INTERFACE } ID3D11Texture1DVtbl;
interface ID3D11Texture1D { CONST_VTBL struct ID3D11Texture1DVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture1D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture1D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture1D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture1D_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture1D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture1D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0007 */ /* [local] */
typedef struct D3D11_TEXTURE2D_DESC { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE2D_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC { CD3D11_TEXTURE2D_DESC() {} explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) : D3D11_TEXTURE2D_DESC( o ) {} explicit CD3D11_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, UINT sampleQuality = 0, UINT miscFlags = 0 ) { Width = width; Height = height; MipLevels = mipLevels; ArraySize = arraySize; Format = format; SampleDesc.Count = sampleCount; SampleDesc.Quality = sampleQuality; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D11_TEXTURE2D_DESC() {} operator const D3D11_TEXTURE2D_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_s_ifspec;
#ifndef __ID3D11Texture2D_INTERFACE_DEFINED__
#define __ID3D11Texture2D_INTERFACE_DEFINED__
/* interface ID3D11Texture2D */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Texture2D;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c") ID3D11Texture2D : public ID3D11Resource { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_TEXTURE2D_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11Texture2DVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Texture2D * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Texture2D * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Texture2D * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Texture2D * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Texture2D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Texture2D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Texture2D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D11Texture2D * This, /* [annotation] */ __out D3D11_RESOURCE_DIMENSION *pResourceDimension); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D11Texture2D * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D11Texture2D * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Texture2D * This, /* [annotation] */ __out D3D11_TEXTURE2D_DESC *pDesc); END_INTERFACE } ID3D11Texture2DVtbl;
interface ID3D11Texture2D { CONST_VTBL struct ID3D11Texture2DVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture2D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture2D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture2D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture2D_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture2D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture2D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0008 */ /* [local] */
typedef struct D3D11_TEXTURE3D_DESC { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE3D_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC { CD3D11_TEXTURE3D_DESC() {} explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) : D3D11_TEXTURE3D_DESC( o ) {} explicit CD3D11_TEXTURE3D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT depth, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { Width = width; Height = height; Depth = depth; MipLevels = mipLevels; Format = format; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D11_TEXTURE3D_DESC() {} operator const D3D11_TEXTURE3D_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_s_ifspec;
#ifndef __ID3D11Texture3D_INTERFACE_DEFINED__
#define __ID3D11Texture3D_INTERFACE_DEFINED__
/* interface ID3D11Texture3D */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Texture3D;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e") ID3D11Texture3D : public ID3D11Resource { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_TEXTURE3D_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11Texture3DVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Texture3D * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Texture3D * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Texture3D * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Texture3D * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Texture3D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Texture3D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Texture3D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D11Texture3D * This, /* [annotation] */ __out D3D11_RESOURCE_DIMENSION *pResourceDimension); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D11Texture3D * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D11Texture3D * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Texture3D * This, /* [annotation] */ __out D3D11_TEXTURE3D_DESC *pDesc); END_INTERFACE } ID3D11Texture3DVtbl;
interface ID3D11Texture3D { CONST_VTBL struct ID3D11Texture3DVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture3D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture3D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture3D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture3D_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture3D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture3D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0009 */ /* [local] */
typedef enum D3D11_TEXTURECUBE_FACE { D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0, D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1, D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2, D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3, D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4, D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5 } D3D11_TEXTURECUBE_FACE;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_s_ifspec;
#ifndef __ID3D11View_INTERFACE_DEFINED__
#define __ID3D11View_INTERFACE_DEFINED__
/* interface ID3D11View */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11View;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1") ID3D11View : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE GetResource( /* [annotation] */ __out ID3D11Resource **ppResource) = 0; }; #else /* C style interface */
typedef struct ID3D11ViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11View * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11View * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11View * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11View * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11View * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11View * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11View * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11View * This, /* [annotation] */ __out ID3D11Resource **ppResource); END_INTERFACE } ID3D11ViewVtbl;
interface ID3D11View { CONST_VTBL struct ID3D11ViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11View_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11View_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11View_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11View_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11View_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11View_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11View_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11View_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0010 */ /* [local] */
typedef struct D3D11_BUFFER_SRV { union { UINT FirstElement; UINT ElementOffset; } ; union { UINT NumElements; UINT ElementWidth; } ; } D3D11_BUFFER_SRV;
typedef enum D3D11_BUFFEREX_SRV_FLAG { D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1 } D3D11_BUFFEREX_SRV_FLAG;
typedef struct D3D11_BUFFEREX_SRV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFEREX_SRV;
typedef struct D3D11_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX1D_SRV;
typedef struct D3D11_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_SRV;
typedef struct D3D11_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX2D_SRV;
typedef struct D3D11_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_SRV;
typedef struct D3D11_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX3D_SRV;
typedef struct D3D11_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEXCUBE_SRV;
typedef struct D3D11_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D11_TEXCUBE_ARRAY_SRV;
typedef struct D3D11_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_SRV;
typedef struct D3D11_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_SRV;
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; } ; } D3D11_SHADER_RESOURCE_VIEW_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC { CD3D11_SHADER_RESOURCE_VIEW_DESC() {} explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( const D3D11_SHADER_RESOURCE_VIEW_DESC& o ) : D3D11_SHADER_RESOURCE_VIEW_DESC( o ) {} explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, // FirstElement for BUFFER
UINT mipLevels = -1, // NumElements for BUFFER
UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY
UINT flags = 0 ) // BUFFEREX only
{ Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_SRV_DIMENSION_BUFFER: Buffer.FirstElement = mostDetailedMip; Buffer.NumElements = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE1D: Texture1D.MostDetailedMip = mostDetailedMip; Texture1D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MostDetailedMip = mostDetailedMip; Texture1DArray.MipLevels = mipLevels; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURE2D: Texture2D.MostDetailedMip = mostDetailedMip; Texture2D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MostDetailedMip = mostDetailedMip; Texture2DArray.MipLevels = mipLevels; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURE2DMS: break; case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURE3D: Texture3D.MostDetailedMip = mostDetailedMip; Texture3D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURECUBE: TextureCube.MostDetailedMip = mostDetailedMip; TextureCube.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: TextureCubeArray.MostDetailedMip = mostDetailedMip; TextureCubeArray.MipLevels = mipLevels; TextureCubeArray.First2DArrayFace = firstArraySlice; TextureCubeArray.NumCubes = arraySize; break; case D3D11_SRV_DIMENSION_BUFFEREX: BufferEx.FirstElement = mostDetailedMip; BufferEx.NumElements = mipLevels; BufferEx.Flags = flags; break; default: break; } } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( __in ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags = 0 ) { Format = format; ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX; BufferEx.FirstElement = firstElement; BufferEx.NumElements = numElements; BufferEx.Flags = flags; } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( __in ID3D11Texture1D* pTex1D, D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, UINT mipLevels = -1, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels || (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_SRV_DIMENSION_TEXTURE1D: Texture1D.MostDetailedMip = mostDetailedMip; Texture1D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MostDetailedMip = mostDetailedMip; Texture1DArray.MipLevels = mipLevels; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( __in ID3D11Texture2D* pTex2D, D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, UINT mipLevels = -1, UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
UINT arraySize = -1 ) // NumCubes for TEXTURECUBEARRAY
{ ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == mipLevels && D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension && D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) || (-1 == arraySize && (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension || D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension || D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; if (-1 == arraySize) { arraySize = TexDesc.ArraySize - firstArraySlice; if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6; } } Format = format; switch (viewDimension) { case D3D11_SRV_DIMENSION_TEXTURE2D: Texture2D.MostDetailedMip = mostDetailedMip; Texture2D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MostDetailedMip = mostDetailedMip; Texture2DArray.MipLevels = mipLevels; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURE2DMS: break; case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURECUBE: TextureCube.MostDetailedMip = mostDetailedMip; TextureCube.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: TextureCubeArray.MostDetailedMip = mostDetailedMip; TextureCubeArray.MipLevels = mipLevels; TextureCubeArray.First2DArrayFace = firstArraySlice; TextureCubeArray.NumCubes = arraySize; break; default: break; } } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( __in ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, UINT mipLevels = -1 ) { ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; } Format = format; Texture3D.MostDetailedMip = mostDetailedMip; Texture3D.MipLevels = mipLevels; } ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {} operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_s_ifspec;
#ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__
#define __ID3D11ShaderResourceView_INTERFACE_DEFINED__
/* interface ID3D11ShaderResourceView */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11ShaderResourceView;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2") ID3D11ShaderResourceView : public ID3D11View { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11ShaderResourceViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11ShaderResourceView * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11ShaderResourceView * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11ShaderResourceView * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11ShaderResourceView * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11ShaderResourceView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11ShaderResourceView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11ShaderResourceView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11ShaderResourceView * This, /* [annotation] */ __out ID3D11Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11ShaderResourceView * This, /* [annotation] */ __out D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); END_INTERFACE } ID3D11ShaderResourceViewVtbl;
interface ID3D11ShaderResourceView { CONST_VTBL struct ID3D11ShaderResourceViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ShaderResourceView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ShaderResourceView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ShaderResourceView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11ShaderResourceView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11ShaderResourceView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0011 */ /* [local] */
typedef struct D3D11_BUFFER_RTV { union { UINT FirstElement; UINT ElementOffset; } ; union { UINT NumElements; UINT ElementWidth; } ; } D3D11_BUFFER_RTV;
typedef struct D3D11_TEX1D_RTV { UINT MipSlice; } D3D11_TEX1D_RTV;
typedef struct D3D11_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_RTV;
typedef struct D3D11_TEX2D_RTV { UINT MipSlice; } D3D11_TEX2D_RTV;
typedef struct D3D11_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_RTV;
typedef struct D3D11_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_RTV;
typedef struct D3D11_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_RTV;
typedef struct D3D11_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_RTV;
typedef struct D3D11_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV Texture2D; D3D11_TEX2D_ARRAY_RTV Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; } ; } D3D11_RENDER_TARGET_VIEW_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC { CD3D11_RENDER_TARGET_VIEW_DESC() {} explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) : D3D11_RENDER_TARGET_VIEW_DESC( o ) {} explicit CD3D11_RENDER_TARGET_VIEW_DESC( D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, // FirstElement for BUFFER
UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
UINT arraySize = -1 ) // WSize for TEXTURE3D
{ Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_RTV_DIMENSION_BUFFER: Buffer.FirstElement = mipSlice; Buffer.NumElements = firstArraySlice; break; case D3D11_RTV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE3D: Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstArraySlice; Texture3D.WSize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC( __in ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements ) { Format = format; ViewDimension = D3D11_RTV_DIMENSION_BUFFER; Buffer.FirstElement = firstElement; Buffer.NumElements = numElements; } explicit CD3D11_RENDER_TARGET_VIEW_DESC( __in ID3D11Texture1D* pTex1D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_RTV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC( __in ID3D11Texture2D* pTex2D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension || D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_RTV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC( __in ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstWSlice = 0, UINT wSize = -1 ) { ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; } Format = format; Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstWSlice; Texture3D.WSize = wSize; } ~CD3D11_RENDER_TARGET_VIEW_DESC() {} operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_s_ifspec;
#ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__
#define __ID3D11RenderTargetView_INTERFACE_DEFINED__
/* interface ID3D11RenderTargetView */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11RenderTargetView;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164") ID3D11RenderTargetView : public ID3D11View { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11RenderTargetViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11RenderTargetView * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11RenderTargetView * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11RenderTargetView * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11RenderTargetView * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11RenderTargetView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11RenderTargetView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11RenderTargetView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11RenderTargetView * This, /* [annotation] */ __out ID3D11Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11RenderTargetView * This, /* [annotation] */ __out D3D11_RENDER_TARGET_VIEW_DESC *pDesc); END_INTERFACE } ID3D11RenderTargetViewVtbl;
interface ID3D11RenderTargetView { CONST_VTBL struct ID3D11RenderTargetViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11RenderTargetView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11RenderTargetView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11RenderTargetView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11RenderTargetView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11RenderTargetView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0012 */ /* [local] */
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_VIEWPORT : public D3D11_VIEWPORT { CD3D11_VIEWPORT() {} explicit CD3D11_VIEWPORT( const D3D11_VIEWPORT& o ) : D3D11_VIEWPORT( o ) {} explicit CD3D11_VIEWPORT( FLOAT topLeftX, FLOAT topLeftY, FLOAT width, FLOAT height, FLOAT minDepth = D3D11_MIN_DEPTH, FLOAT maxDepth = D3D11_MAX_DEPTH ) { TopLeftX = topLeftX; TopLeftY = topLeftY; Width = width; Height = height; MinDepth = minDepth; MaxDepth = maxDepth; } explicit CD3D11_VIEWPORT( __in ID3D11Buffer*, __in ID3D11RenderTargetView* pRTView, FLOAT topLeftX = 0.0f, FLOAT minDepth = D3D11_MIN_DEPTH, FLOAT maxDepth = D3D11_MAX_DEPTH ) { D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; pRTView->GetDesc( &RTVDesc ); UINT NumElements = 0; switch (RTVDesc.ViewDimension) { case D3D11_RTV_DIMENSION_BUFFER: NumElements = RTVDesc.Buffer.NumElements; break; default: break; } TopLeftX = topLeftX; TopLeftY = 0.0f; Width = NumElements - topLeftX; Height = 1.0f; MinDepth = minDepth; MaxDepth = maxDepth; } explicit CD3D11_VIEWPORT( __in ID3D11Texture1D* pTex1D, __in ID3D11RenderTargetView* pRTView, FLOAT topLeftX = 0.0f, FLOAT minDepth = D3D11_MIN_DEPTH, FLOAT maxDepth = D3D11_MAX_DEPTH ) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; pRTView->GetDesc( &RTVDesc ); UINT MipSlice = 0; switch (RTVDesc.ViewDimension) { case D3D11_RTV_DIMENSION_TEXTURE1D: MipSlice = RTVDesc.Texture1D.MipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: MipSlice = RTVDesc.Texture1DArray.MipSlice; break; default: break; } const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice); TopLeftX = topLeftX; TopLeftY = 0.0f; Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX; Height = 1.0f; MinDepth = minDepth; MaxDepth = maxDepth; } explicit CD3D11_VIEWPORT( __in ID3D11Texture2D* pTex2D, __in ID3D11RenderTargetView* pRTView, FLOAT topLeftX = 0.0f, FLOAT topLeftY = 0.0f, FLOAT minDepth = D3D11_MIN_DEPTH, FLOAT maxDepth = D3D11_MAX_DEPTH ) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; pRTView->GetDesc( &RTVDesc ); UINT MipSlice = 0; switch (RTVDesc.ViewDimension) { case D3D11_RTV_DIMENSION_TEXTURE2D: MipSlice = RTVDesc.Texture2D.MipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: MipSlice = RTVDesc.Texture2DArray.MipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: break; default: break; } const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice); const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice); TopLeftX = topLeftX; TopLeftY = topLeftY; Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX; Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY; MinDepth = minDepth; MaxDepth = maxDepth; } explicit CD3D11_VIEWPORT( __in ID3D11Texture3D* pTex3D, __in ID3D11RenderTargetView* pRTView, FLOAT topLeftX = 0.0f, FLOAT topLeftY = 0.0f, FLOAT minDepth = D3D11_MIN_DEPTH, FLOAT maxDepth = D3D11_MAX_DEPTH ) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; pRTView->GetDesc( &RTVDesc ); UINT MipSlice = 0; switch (RTVDesc.ViewDimension) { case D3D11_RTV_DIMENSION_TEXTURE3D: MipSlice = RTVDesc.Texture3D.MipSlice; break; default: break; } const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice); const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice); TopLeftX = topLeftX; TopLeftY = topLeftY; Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX; Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY; MinDepth = minDepth; MaxDepth = maxDepth; } ~CD3D11_VIEWPORT() {} operator const D3D11_VIEWPORT&() const { return *this; } }; extern "C"{ #endif
typedef struct D3D11_TEX1D_DSV { UINT MipSlice; } D3D11_TEX1D_DSV;
typedef struct D3D11_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_DSV;
typedef struct D3D11_TEX2D_DSV { UINT MipSlice; } D3D11_TEX2D_DSV;
typedef struct D3D11_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_DSV;
typedef struct D3D11_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_DSV;
typedef struct D3D11_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_DSV;
typedef enum D3D11_DSV_FLAG { D3D11_DSV_READ_ONLY_DEPTH = 0x1L, D3D11_DSV_READ_ONLY_STENCIL = 0x2L } D3D11_DSV_FLAG;
typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D11_DSV_DIMENSION ViewDimension; UINT Flags; union { D3D11_TEX1D_DSV Texture1D; D3D11_TEX1D_ARRAY_DSV Texture1DArray; D3D11_TEX2D_DSV Texture2D; D3D11_TEX2D_ARRAY_DSV Texture2DArray; D3D11_TEX2DMS_DSV Texture2DMS; D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; } ; } D3D11_DEPTH_STENCIL_VIEW_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC { CD3D11_DEPTH_STENCIL_VIEW_DESC() {} explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) : D3D11_DEPTH_STENCIL_VIEW_DESC( o ) {} explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( D3D11_DSV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT flags = 0 ) { Format = format; ViewDimension = viewDimension; Flags = flags; switch (viewDimension) { case D3D11_DSV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2DMS: break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( __in ID3D11Texture1D* pTex1D, D3D11_DSV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT flags = 0 ) { ViewDimension = viewDimension; Flags = flags; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_DSV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( __in ID3D11Texture2D* pTex2D, D3D11_DSV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT flags = 0 ) { ViewDimension = viewDimension; Flags = flags; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && (D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension || D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_DSV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2DMS: break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; default: break; } } ~CD3D11_DEPTH_STENCIL_VIEW_DESC() {} operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_s_ifspec;
#ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__
#define __ID3D11DepthStencilView_INTERFACE_DEFINED__
/* interface ID3D11DepthStencilView */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11DepthStencilView;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6") ID3D11DepthStencilView : public ID3D11View { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11DepthStencilViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DepthStencilView * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DepthStencilView * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DepthStencilView * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DepthStencilView * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DepthStencilView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DepthStencilView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DepthStencilView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11DepthStencilView * This, /* [annotation] */ __out ID3D11Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11DepthStencilView * This, /* [annotation] */ __out D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); END_INTERFACE } ID3D11DepthStencilViewVtbl;
interface ID3D11DepthStencilView { CONST_VTBL struct ID3D11DepthStencilViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DepthStencilView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DepthStencilView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DepthStencilView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DepthStencilView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11DepthStencilView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0013 */ /* [local] */
typedef enum D3D11_BUFFER_UAV_FLAG { D3D11_BUFFER_UAV_FLAG_RAW = 0x1, D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4 } D3D11_BUFFER_UAV_FLAG;
typedef struct D3D11_BUFFER_UAV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFER_UAV;
typedef struct D3D11_TEX1D_UAV { UINT MipSlice; } D3D11_TEX1D_UAV;
typedef struct D3D11_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_UAV;
typedef struct D3D11_TEX2D_UAV { UINT MipSlice; } D3D11_TEX2D_UAV;
typedef struct D3D11_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_UAV;
typedef struct D3D11_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_UAV;
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D11_UAV_DIMENSION ViewDimension; union { D3D11_BUFFER_UAV Buffer; D3D11_TEX1D_UAV Texture1D; D3D11_TEX1D_ARRAY_UAV Texture1DArray; D3D11_TEX2D_UAV Texture2D; D3D11_TEX2D_ARRAY_UAV Texture2DArray; D3D11_TEX3D_UAV Texture3D; } ; } D3D11_UNORDERED_ACCESS_VIEW_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC { CD3D11_UNORDERED_ACCESS_VIEW_DESC() {} explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( const D3D11_UNORDERED_ACCESS_VIEW_DESC& o ) : D3D11_UNORDERED_ACCESS_VIEW_DESC( o ) {} explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, // FirstElement for BUFFER
UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
UINT arraySize = -1, // WSize for TEXTURE3D
UINT flags = 0 ) // BUFFER only
{ Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_UAV_DIMENSION_BUFFER: Buffer.FirstElement = mipSlice; Buffer.NumElements = firstArraySlice; Buffer.Flags = flags; break; case D3D11_UAV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_UAV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_UAV_DIMENSION_TEXTURE3D: Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstArraySlice; Texture3D.WSize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( __in ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags = 0 ) { Format = format; ViewDimension = D3D11_UAV_DIMENSION_BUFFER; Buffer.FirstElement = firstElement; Buffer.NumElements = numElements; Buffer.Flags = flags; } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( __in ID3D11Texture1D* pTex1D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_UAV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( __in ID3D11Texture2D* pTex2D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension)) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_UAV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( __in ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstWSlice = 0, UINT wSize = -1 ) { ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; } Format = format; Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstWSlice; Texture3D.WSize = wSize; } ~CD3D11_UNORDERED_ACCESS_VIEW_DESC() {} operator const D3D11_UNORDERED_ACCESS_VIEW_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_s_ifspec;
#ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
#define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
/* interface ID3D11UnorderedAccessView */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11UnorderedAccessView;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380") ID3D11UnorderedAccessView : public ID3D11View { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11UnorderedAccessViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11UnorderedAccessView * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11UnorderedAccessView * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11UnorderedAccessView * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11UnorderedAccessView * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11UnorderedAccessView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11UnorderedAccessView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11UnorderedAccessView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11UnorderedAccessView * This, /* [annotation] */ __out ID3D11Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11UnorderedAccessView * This, /* [annotation] */ __out D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); END_INTERFACE } ID3D11UnorderedAccessViewVtbl;
interface ID3D11UnorderedAccessView { CONST_VTBL struct ID3D11UnorderedAccessViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11UnorderedAccessView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11UnorderedAccessView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11UnorderedAccessView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11UnorderedAccessView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */
#ifndef __ID3D11VertexShader_INTERFACE_DEFINED__
#define __ID3D11VertexShader_INTERFACE_DEFINED__
/* interface ID3D11VertexShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11VertexShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3") ID3D11VertexShader : public ID3D11DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D11VertexShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11VertexShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11VertexShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11VertexShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11VertexShader * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11VertexShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11VertexShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11VertexShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11VertexShaderVtbl;
interface ID3D11VertexShader { CONST_VTBL struct ID3D11VertexShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VertexShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VertexShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VertexShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11HullShader_INTERFACE_DEFINED__
#define __ID3D11HullShader_INTERFACE_DEFINED__
/* interface ID3D11HullShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11HullShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd") ID3D11HullShader : public ID3D11DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D11HullShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11HullShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11HullShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11HullShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11HullShader * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11HullShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11HullShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11HullShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11HullShaderVtbl;
interface ID3D11HullShader { CONST_VTBL struct ID3D11HullShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11HullShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11HullShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11HullShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11HullShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11DomainShader_INTERFACE_DEFINED__
#define __ID3D11DomainShader_INTERFACE_DEFINED__
/* interface ID3D11DomainShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11DomainShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa") ID3D11DomainShader : public ID3D11DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D11DomainShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DomainShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DomainShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DomainShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DomainShader * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DomainShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DomainShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DomainShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11DomainShaderVtbl;
interface ID3D11DomainShader { CONST_VTBL struct ID3D11DomainShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DomainShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DomainShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DomainShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__
#define __ID3D11GeometryShader_INTERFACE_DEFINED__
/* interface ID3D11GeometryShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11GeometryShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c") ID3D11GeometryShader : public ID3D11DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D11GeometryShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11GeometryShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11GeometryShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11GeometryShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11GeometryShader * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11GeometryShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11GeometryShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11GeometryShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11GeometryShaderVtbl;
interface ID3D11GeometryShader { CONST_VTBL struct ID3D11GeometryShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11GeometryShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11GeometryShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11GeometryShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11PixelShader_INTERFACE_DEFINED__
#define __ID3D11PixelShader_INTERFACE_DEFINED__
/* interface ID3D11PixelShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11PixelShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c") ID3D11PixelShader : public ID3D11DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D11PixelShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11PixelShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11PixelShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11PixelShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11PixelShader * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11PixelShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11PixelShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11PixelShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11PixelShaderVtbl;
interface ID3D11PixelShader { CONST_VTBL struct ID3D11PixelShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11PixelShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11PixelShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11PixelShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__
#define __ID3D11ComputeShader_INTERFACE_DEFINED__
/* interface ID3D11ComputeShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11ComputeShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969") ID3D11ComputeShader : public ID3D11DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D11ComputeShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11ComputeShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11ComputeShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11ComputeShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11ComputeShader * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11ComputeShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11ComputeShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11ComputeShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11ComputeShaderVtbl;
interface ID3D11ComputeShader { CONST_VTBL struct ID3D11ComputeShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ComputeShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ComputeShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ComputeShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11InputLayout_INTERFACE_DEFINED__
#define __ID3D11InputLayout_INTERFACE_DEFINED__
/* interface ID3D11InputLayout */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11InputLayout;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7") ID3D11InputLayout : public ID3D11DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D11InputLayoutVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11InputLayout * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11InputLayout * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11InputLayout * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11InputLayout * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11InputLayout * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11InputLayout * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11InputLayout * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D11InputLayoutVtbl;
interface ID3D11InputLayout { CONST_VTBL struct ID3D11InputLayoutVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11InputLayout_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11InputLayout_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11InputLayout_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0021 */ /* [local] */
typedef enum D3D11_FILTER { D3D11_FILTER_MIN_MAG_MIP_POINT = 0, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D11_FILTER_ANISOTROPIC = 0x55, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 } D3D11_FILTER;
typedef enum D3D11_FILTER_TYPE { D3D11_FILTER_TYPE_POINT = 0, D3D11_FILTER_TYPE_LINEAR = 1 } D3D11_FILTER_TYPE;
#define D3D11_FILTER_TYPE_MASK ( 0x3 )
#define D3D11_MIN_FILTER_SHIFT ( 4 )
#define D3D11_MAG_FILTER_SHIFT ( 2 )
#define D3D11_MIP_FILTER_SHIFT ( 0 )
#define D3D11_COMPARISON_FILTERING_BIT ( 0x80 )
#define D3D11_ANISOTROPIC_FILTERING_BIT ( 0x40 )
#define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, bComparison ) \
( ( D3D11_FILTER ) ( \ ( ( bComparison ) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \ ( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | \ ( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | \ ( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) ) ) #define D3D11_ENCODE_ANISOTROPIC_FILTER( bComparison ) \
( ( D3D11_FILTER ) ( \ D3D11_ANISOTROPIC_FILTERING_BIT | \ D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR, \ D3D11_FILTER_TYPE_LINEAR, \ D3D11_FILTER_TYPE_LINEAR, \ bComparison ) ) ) #define D3D11_DECODE_MIN_FILTER( d3d11Filter ) \
( ( D3D11_FILTER_TYPE ) \ ( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) #define D3D11_DECODE_MAG_FILTER( d3d11Filter ) \
( ( D3D11_FILTER_TYPE ) \ ( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) #define D3D11_DECODE_MIP_FILTER( d3d11Filter ) \
( ( D3D11_FILTER_TYPE ) \ ( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) #define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter ) \
( ( d3d11Filter ) & D3D11_COMPARISON_FILTERING_BIT ) #define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter ) \
( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) && \ ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) && \ ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) && \ ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) ) typedef enum D3D11_TEXTURE_ADDRESS_MODE { D3D11_TEXTURE_ADDRESS_WRAP = 1, D3D11_TEXTURE_ADDRESS_MIRROR = 2, D3D11_TEXTURE_ADDRESS_CLAMP = 3, D3D11_TEXTURE_ADDRESS_BORDER = 4, D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 } D3D11_TEXTURE_ADDRESS_MODE;
typedef struct D3D11_SAMPLER_DESC { D3D11_FILTER Filter; D3D11_TEXTURE_ADDRESS_MODE AddressU; D3D11_TEXTURE_ADDRESS_MODE AddressV; D3D11_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D11_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[ 4 ]; FLOAT MinLOD; FLOAT MaxLOD; } D3D11_SAMPLER_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC { CD3D11_SAMPLER_DESC() {} explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) : D3D11_SAMPLER_DESC( o ) {} explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT ) { Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; MipLODBias = 0; MaxAnisotropy = 1; ComparisonFunc = D3D11_COMPARISON_NEVER; BorderColor[ 0 ] = 1.0f; BorderColor[ 1 ] = 1.0f; BorderColor[ 2 ] = 1.0f; BorderColor[ 3 ] = 1.0f; MinLOD = -3.402823466e+38F; // -FLT_MAX
MaxLOD = 3.402823466e+38F; // FLT_MAX
} explicit CD3D11_SAMPLER_DESC( D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU, D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW, FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc, __in_ecount_opt( 4 ) const FLOAT* borderColor, // RGBA
FLOAT minLOD, FLOAT maxLOD ) { Filter = filter; AddressU = addressU; AddressV = addressV; AddressW = addressW; MipLODBias = mipLODBias; MaxAnisotropy = maxAnisotropy; ComparisonFunc = comparisonFunc; const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f }; if (!borderColor) borderColor = defaultColor; BorderColor[ 0 ] = borderColor[ 0 ]; BorderColor[ 1 ] = borderColor[ 1 ]; BorderColor[ 2 ] = borderColor[ 2 ]; BorderColor[ 3 ] = borderColor[ 3 ]; MinLOD = minLOD; MaxLOD = maxLOD; } ~CD3D11_SAMPLER_DESC() {} operator const D3D11_SAMPLER_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_s_ifspec;
#ifndef __ID3D11SamplerState_INTERFACE_DEFINED__
#define __ID3D11SamplerState_INTERFACE_DEFINED__
/* interface ID3D11SamplerState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11SamplerState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5") ID3D11SamplerState : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_SAMPLER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11SamplerStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11SamplerState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11SamplerState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11SamplerState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11SamplerState * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11SamplerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11SamplerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11SamplerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11SamplerState * This, /* [annotation] */ __out D3D11_SAMPLER_DESC *pDesc); END_INTERFACE } ID3D11SamplerStateVtbl;
interface ID3D11SamplerState { CONST_VTBL struct ID3D11SamplerStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11SamplerState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11SamplerState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11SamplerState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11SamplerState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0022 */ /* [local] */
typedef enum D3D11_FORMAT_SUPPORT { D3D11_FORMAT_SUPPORT_BUFFER = 0x1, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D11_FORMAT_SUPPORT_MIP = 0x1000, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000 } D3D11_FORMAT_SUPPORT;
typedef enum D3D11_FORMAT_SUPPORT2 { D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80 } D3D11_FORMAT_SUPPORT2;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_s_ifspec;
#ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__
#define __ID3D11Asynchronous_INTERFACE_DEFINED__
/* interface ID3D11Asynchronous */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Asynchronous;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b") ID3D11Asynchronous : public ID3D11DeviceChild { public: virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0; }; #else /* C style interface */
typedef struct ID3D11AsynchronousVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Asynchronous * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Asynchronous * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Asynchronous * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Asynchronous * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Asynchronous * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Asynchronous * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Asynchronous * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D11Asynchronous * This); END_INTERFACE } ID3D11AsynchronousVtbl;
interface ID3D11Asynchronous { CONST_VTBL struct ID3D11AsynchronousVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Asynchronous_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Asynchronous_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Asynchronous_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Asynchronous_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0023 */ /* [local] */
typedef enum D3D11_ASYNC_GETDATA_FLAG { D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1 } D3D11_ASYNC_GETDATA_FLAG;
typedef enum D3D11_QUERY { D3D11_QUERY_EVENT = 0, D3D11_QUERY_OCCLUSION = ( D3D11_QUERY_EVENT + 1 ) , D3D11_QUERY_TIMESTAMP = ( D3D11_QUERY_OCCLUSION + 1 ) , D3D11_QUERY_TIMESTAMP_DISJOINT = ( D3D11_QUERY_TIMESTAMP + 1 ) , D3D11_QUERY_PIPELINE_STATISTICS = ( D3D11_QUERY_TIMESTAMP_DISJOINT + 1 ) , D3D11_QUERY_OCCLUSION_PREDICATE = ( D3D11_QUERY_PIPELINE_STATISTICS + 1 ) , D3D11_QUERY_SO_STATISTICS = ( D3D11_QUERY_OCCLUSION_PREDICATE + 1 ) , D3D11_QUERY_SO_OVERFLOW_PREDICATE = ( D3D11_QUERY_SO_STATISTICS + 1 ) , D3D11_QUERY_SO_STATISTICS_STREAM0 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1 ) , D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = ( D3D11_QUERY_SO_STATISTICS_STREAM0 + 1 ) , D3D11_QUERY_SO_STATISTICS_STREAM1 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1 ) , D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = ( D3D11_QUERY_SO_STATISTICS_STREAM1 + 1 ) , D3D11_QUERY_SO_STATISTICS_STREAM2 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1 ) , D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = ( D3D11_QUERY_SO_STATISTICS_STREAM2 + 1 ) , D3D11_QUERY_SO_STATISTICS_STREAM3 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1 ) , D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = ( D3D11_QUERY_SO_STATISTICS_STREAM3 + 1 ) } D3D11_QUERY;
typedef enum D3D11_QUERY_MISC_FLAG { D3D11_QUERY_MISC_PREDICATEHINT = 0x1 } D3D11_QUERY_MISC_FLAG;
typedef struct D3D11_QUERY_DESC { D3D11_QUERY Query; UINT MiscFlags; } D3D11_QUERY_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC { CD3D11_QUERY_DESC() {} explicit CD3D11_QUERY_DESC( const D3D11_QUERY_DESC& o ) : D3D11_QUERY_DESC( o ) {} explicit CD3D11_QUERY_DESC( D3D11_QUERY query, UINT miscFlags = 0 ) { Query = query; MiscFlags = miscFlags; } ~CD3D11_QUERY_DESC() {} operator const D3D11_QUERY_DESC&() const { return *this; } }; extern "C"{ #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_s_ifspec;
#ifndef __ID3D11Query_INTERFACE_DEFINED__
#define __ID3D11Query_INTERFACE_DEFINED__
/* interface ID3D11Query */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Query;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd") ID3D11Query : public ID3D11Asynchronous { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_QUERY_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11QueryVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Query * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Query * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Query * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Query * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Query * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Query * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Query * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D11Query * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Query * This, /* [annotation] */ __out D3D11_QUERY_DESC *pDesc); END_INTERFACE } ID3D11QueryVtbl;
interface ID3D11Query { CONST_VTBL struct ID3D11QueryVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Query_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Query_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Query_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Query_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Query_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Query_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D11Query_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Query_INTERFACE_DEFINED__ */
#ifndef __ID3D11Predicate_INTERFACE_DEFINED__
#define __ID3D11Predicate_INTERFACE_DEFINED__
/* interface ID3D11Predicate */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Predicate;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2") ID3D11Predicate : public ID3D11Query { public: }; #else /* C style interface */
typedef struct ID3D11PredicateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Predicate * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Predicate * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Predicate * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Predicate * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Predicate * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Predicate * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Predicate * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D11Predicate * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Predicate * This, /* [annotation] */ __out D3D11_QUERY_DESC *pDesc); END_INTERFACE } ID3D11PredicateVtbl;
interface ID3D11Predicate { CONST_VTBL struct ID3D11PredicateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Predicate_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Predicate_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Predicate_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Predicate_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Predicate_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D11Predicate_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0025 */ /* [local] */
typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT { UINT64 Frequency; BOOL Disjoint; } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D11_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D11_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D11_QUERY_DATA_SO_STATISTICS;
typedef enum D3D11_COUNTER { D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 } D3D11_COUNTER;
typedef enum D3D11_COUNTER_TYPE { D3D11_COUNTER_TYPE_FLOAT32 = 0, D3D11_COUNTER_TYPE_UINT16 = ( D3D11_COUNTER_TYPE_FLOAT32 + 1 ) , D3D11_COUNTER_TYPE_UINT32 = ( D3D11_COUNTER_TYPE_UINT16 + 1 ) , D3D11_COUNTER_TYPE_UINT64 = ( D3D11_COUNTER_TYPE_UINT32 + 1 ) } D3D11_COUNTER_TYPE;
typedef struct D3D11_COUNTER_DESC { D3D11_COUNTER Counter; UINT MiscFlags; } D3D11_COUNTER_DESC;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
} struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC { CD3D11_COUNTER_DESC() {} explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) : D3D11_COUNTER_DESC( o ) {} explicit CD3D11_COUNTER_DESC( D3D11_COUNTER counter, UINT miscFlags = 0 ) { Counter = counter; MiscFlags = miscFlags; } ~CD3D11_COUNTER_DESC() {} operator const D3D11_COUNTER_DESC&() const { return *this; } }; extern "C"{ #endif
typedef struct D3D11_COUNTER_INFO { D3D11_COUNTER LastDeviceDependentCounter; UINT NumSimultaneousCounters; UINT8 NumDetectableParallelUnits; } D3D11_COUNTER_INFO;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_s_ifspec;
#ifndef __ID3D11Counter_INTERFACE_DEFINED__
#define __ID3D11Counter_INTERFACE_DEFINED__
/* interface ID3D11Counter */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Counter;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741") ID3D11Counter : public ID3D11Asynchronous { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_COUNTER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D11CounterVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Counter * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Counter * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Counter * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Counter * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Counter * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Counter * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Counter * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D11Counter * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Counter * This, /* [annotation] */ __out D3D11_COUNTER_DESC *pDesc); END_INTERFACE } ID3D11CounterVtbl;
interface ID3D11Counter { CONST_VTBL struct ID3D11CounterVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Counter_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Counter_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Counter_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Counter_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Counter_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D11Counter_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Counter_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0026 */ /* [local] */
typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS { D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
typedef enum D3D11_DEVICE_CONTEXT_TYPE { D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, D3D11_DEVICE_CONTEXT_DEFERRED = ( D3D11_DEVICE_CONTEXT_IMMEDIATE + 1 ) } D3D11_DEVICE_CONTEXT_TYPE;
typedef struct D3D11_CLASS_INSTANCE_DESC { UINT InstanceId; UINT InstanceIndex; UINT TypeId; UINT ConstantBuffer; UINT BaseConstantBufferOffset; UINT BaseTexture; UINT BaseSampler; BOOL Created; } D3D11_CLASS_INSTANCE_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_s_ifspec;
#ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__
#define __ID3D11ClassInstance_INTERFACE_DEFINED__
/* interface ID3D11ClassInstance */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11ClassInstance;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb") ID3D11ClassInstance : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE GetClassLinkage( /* [annotation] */ __out ID3D11ClassLinkage **ppLinkage) = 0; virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D11_CLASS_INSTANCE_DESC *pDesc) = 0; virtual void STDMETHODCALLTYPE GetInstanceName( /* [annotation] */ __out_ecount_opt(*pBufferLength) LPSTR pInstanceName, /* [annotation] */ __inout SIZE_T *pBufferLength) = 0; virtual void STDMETHODCALLTYPE GetTypeName( /* [annotation] */ __out_ecount_opt(*pBufferLength) LPSTR pTypeName, /* [annotation] */ __inout SIZE_T *pBufferLength) = 0; }; #else /* C style interface */
typedef struct ID3D11ClassInstanceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11ClassInstance * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11ClassInstance * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11ClassInstance * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11ClassInstance * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11ClassInstance * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11ClassInstance * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11ClassInstance * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetClassLinkage )( ID3D11ClassInstance * This, /* [annotation] */ __out ID3D11ClassLinkage **ppLinkage); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11ClassInstance * This, /* [annotation] */ __out D3D11_CLASS_INSTANCE_DESC *pDesc); void ( STDMETHODCALLTYPE *GetInstanceName )( ID3D11ClassInstance * This, /* [annotation] */ __out_ecount_opt(*pBufferLength) LPSTR pInstanceName, /* [annotation] */ __inout SIZE_T *pBufferLength); void ( STDMETHODCALLTYPE *GetTypeName )( ID3D11ClassInstance * This, /* [annotation] */ __out_ecount_opt(*pBufferLength) LPSTR pTypeName, /* [annotation] */ __inout SIZE_T *pBufferLength); END_INTERFACE } ID3D11ClassInstanceVtbl;
interface ID3D11ClassInstance { CONST_VTBL struct ID3D11ClassInstanceVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ClassInstance_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ClassInstance_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ClassInstance_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> GetClassLinkage(This,ppLinkage) )
#define ID3D11ClassInstance_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) \
( (This)->lpVtbl -> GetInstanceName(This,pInstanceName,pBufferLength) )
#define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) \
( (This)->lpVtbl -> GetTypeName(This,pTypeName,pBufferLength) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */
#ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__
#define __ID3D11ClassLinkage_INTERFACE_DEFINED__
/* interface ID3D11ClassLinkage */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11ClassLinkage;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed") ID3D11ClassLinkage : public ID3D11DeviceChild { public: virtual HRESULT STDMETHODCALLTYPE GetClassInstance( /* [annotation] */ __in LPCSTR pClassInstanceName, /* [annotation] */ __in UINT InstanceIndex, /* [annotation] */ __out ID3D11ClassInstance **ppInstance) = 0; virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( /* [annotation] */ __in LPCSTR pClassTypeName, /* [annotation] */ __in UINT ConstantBufferOffset, /* [annotation] */ __in UINT ConstantVectorOffset, /* [annotation] */ __in UINT TextureOffset, /* [annotation] */ __in UINT SamplerOffset, /* [annotation] */ __out ID3D11ClassInstance **ppInstance) = 0; }; #else /* C style interface */
typedef struct ID3D11ClassLinkageVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11ClassLinkage * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11ClassLinkage * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11ClassLinkage * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11ClassLinkage * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11ClassLinkage * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11ClassLinkage * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11ClassLinkage * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *GetClassInstance )( ID3D11ClassLinkage * This, /* [annotation] */ __in LPCSTR pClassInstanceName, /* [annotation] */ __in UINT InstanceIndex, /* [annotation] */ __out ID3D11ClassInstance **ppInstance); HRESULT ( STDMETHODCALLTYPE *CreateClassInstance )( ID3D11ClassLinkage * This, /* [annotation] */ __in LPCSTR pClassTypeName, /* [annotation] */ __in UINT ConstantBufferOffset, /* [annotation] */ __in UINT ConstantVectorOffset, /* [annotation] */ __in UINT TextureOffset, /* [annotation] */ __in UINT SamplerOffset, /* [annotation] */ __out ID3D11ClassInstance **ppInstance); END_INTERFACE } ID3D11ClassLinkageVtbl;
interface ID3D11ClassLinkage { CONST_VTBL struct ID3D11ClassLinkageVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ClassLinkage_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ClassLinkage_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ClassLinkage_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) \
( (This)->lpVtbl -> GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) )
#define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) \
( (This)->lpVtbl -> CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */
#ifndef __ID3D11CommandList_INTERFACE_DEFINED__
#define __ID3D11CommandList_INTERFACE_DEFINED__
/* interface ID3D11CommandList */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11CommandList;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2") ID3D11CommandList : public ID3D11DeviceChild { public: virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0; }; #else /* C style interface */
typedef struct ID3D11CommandListVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11CommandList * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11CommandList * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11CommandList * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11CommandList * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11CommandList * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11CommandList * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11CommandList * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); UINT ( STDMETHODCALLTYPE *GetContextFlags )( ID3D11CommandList * This); END_INTERFACE } ID3D11CommandListVtbl;
interface ID3D11CommandList { CONST_VTBL struct ID3D11CommandListVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11CommandList_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11CommandList_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11CommandList_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11CommandList_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11CommandList_GetContextFlags(This) \
( (This)->lpVtbl -> GetContextFlags(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0029 */ /* [local] */
typedef enum D3D11_FEATURE { D3D11_FEATURE_THREADING = 0, D3D11_FEATURE_DOUBLES = ( D3D11_FEATURE_THREADING + 1 ) , D3D11_FEATURE_FORMAT_SUPPORT = ( D3D11_FEATURE_DOUBLES + 1 ) , D3D11_FEATURE_FORMAT_SUPPORT2 = ( D3D11_FEATURE_FORMAT_SUPPORT + 1 ) , D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = ( D3D11_FEATURE_FORMAT_SUPPORT2 + 1 ) } D3D11_FEATURE;
typedef struct D3D11_FEATURE_DATA_THREADING { BOOL DriverConcurrentCreates; BOOL DriverCommandLists; } D3D11_FEATURE_DATA_THREADING;
typedef struct D3D11_FEATURE_DATA_DOUBLES { BOOL DoublePrecisionFloatShaderOps; } D3D11_FEATURE_DATA_DOUBLES;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { DXGI_FORMAT InFormat; UINT OutFormatSupport; } D3D11_FEATURE_DATA_FORMAT_SUPPORT;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { DXGI_FORMAT InFormat; UINT OutFormatSupport2; } D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_s_ifspec;
#ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__
#define __ID3D11DeviceContext_INTERFACE_DEFINED__
/* interface ID3D11DeviceContext */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11DeviceContext;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da") ID3D11DeviceContext : public ID3D11DeviceChild { public: virtual void STDMETHODCALLTYPE VSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE PSSetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE PSSetShader( /* [annotation] */ __in_opt ID3D11PixelShader *pPixelShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE PSSetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE VSSetShader( /* [annotation] */ __in_opt ID3D11VertexShader *pVertexShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE DrawIndexed( /* [annotation] */ __in UINT IndexCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation) = 0; virtual void STDMETHODCALLTYPE Draw( /* [annotation] */ __in UINT VertexCount, /* [annotation] */ __in UINT StartVertexLocation) = 0; virtual HRESULT STDMETHODCALLTYPE Map( /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D11_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; virtual void STDMETHODCALLTYPE Unmap( /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in UINT Subresource) = 0; virtual void STDMETHODCALLTYPE PSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE IASetInputLayout( /* [annotation] */ __in_opt ID3D11InputLayout *pInputLayout) = 0; virtual void STDMETHODCALLTYPE IASetVertexBuffers( /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pStrides, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE IASetIndexBuffer( /* [annotation] */ __in_opt ID3D11Buffer *pIndexBuffer, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT Offset) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstanced( /* [annotation] */ __in UINT IndexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE DrawInstanced( /* [annotation] */ __in UINT VertexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE GSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE GSSetShader( /* [annotation] */ __in_opt ID3D11GeometryShader *pShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( /* [annotation] */ __in D3D11_PRIMITIVE_TOPOLOGY Topology) = 0; virtual void STDMETHODCALLTYPE VSSetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE VSSetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE Begin( /* [annotation] */ __in ID3D11Asynchronous *pAsync) = 0; virtual void STDMETHODCALLTYPE End( /* [annotation] */ __in ID3D11Asynchronous *pAsync) = 0; virtual HRESULT STDMETHODCALLTYPE GetData( /* [annotation] */ __in ID3D11Asynchronous *pAsync, /* [annotation] */ __out_bcount_opt( DataSize ) void *pData, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in UINT GetDataFlags) = 0; virtual void STDMETHODCALLTYPE SetPredication( /* [annotation] */ __in_opt ID3D11Predicate *pPredicate, /* [annotation] */ __in BOOL PredicateValue) = 0; virtual void STDMETHODCALLTYPE GSSetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE GSSetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargets( /* [annotation] */ __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ __in_opt ID3D11DepthStencilView *pDepthStencilView) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( /* [annotation] */ __in UINT NumRTVs, /* [annotation] */ __in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ __in_opt ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ __in UINT NumUAVs, /* [annotation] */ __in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ __in_ecount_opt(NumUAVs) const UINT *pUAVInitialCounts) = 0; virtual void STDMETHODCALLTYPE OMSetBlendState( /* [annotation] */ __in_opt ID3D11BlendState *pBlendState, /* [annotation] */ __in_opt const FLOAT BlendFactor[ 4 ], /* [annotation] */ __in UINT SampleMask) = 0; virtual void STDMETHODCALLTYPE OMSetDepthStencilState( /* [annotation] */ __in_opt ID3D11DepthStencilState *pDepthStencilState, /* [annotation] */ __in UINT StencilRef) = 0; virtual void STDMETHODCALLTYPE SOSetTargets( /* [annotation] */ __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, /* [annotation] */ __in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets, /* [annotation] */ __in_ecount_opt(NumBuffers) const UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE DrawAuto( void) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( /* [annotation] */ __in ID3D11Buffer *pBufferForArgs, /* [annotation] */ __in UINT AlignedByteOffsetForArgs) = 0; virtual void STDMETHODCALLTYPE DrawInstancedIndirect( /* [annotation] */ __in ID3D11Buffer *pBufferForArgs, /* [annotation] */ __in UINT AlignedByteOffsetForArgs) = 0; virtual void STDMETHODCALLTYPE Dispatch( /* [annotation] */ __in UINT ThreadGroupCountX, /* [annotation] */ __in UINT ThreadGroupCountY, /* [annotation] */ __in UINT ThreadGroupCountZ) = 0; virtual void STDMETHODCALLTYPE DispatchIndirect( /* [annotation] */ __in ID3D11Buffer *pBufferForArgs, /* [annotation] */ __in UINT AlignedByteOffsetForArgs) = 0; virtual void STDMETHODCALLTYPE RSSetState( /* [annotation] */ __in_opt ID3D11RasterizerState *pRasterizerState) = 0; virtual void STDMETHODCALLTYPE RSSetViewports( /* [annotation] */ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, /* [annotation] */ __in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSSetScissorRects( /* [annotation] */ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, /* [annotation] */ __in_ecount_opt(NumRects) const D3D11_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE CopySubresourceRegion( /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in UINT DstX, /* [annotation] */ __in UINT DstY, /* [annotation] */ __in UINT DstZ, /* [annotation] */ __in ID3D11Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in_opt const D3D11_BOX *pSrcBox) = 0; virtual void STDMETHODCALLTYPE CopyResource( /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in ID3D11Resource *pSrcResource) = 0; virtual void STDMETHODCALLTYPE UpdateSubresource( /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in_opt const D3D11_BOX *pDstBox, /* [annotation] */ __in const void *pSrcData, /* [annotation] */ __in UINT SrcRowPitch, /* [annotation] */ __in UINT SrcDepthPitch) = 0; virtual void STDMETHODCALLTYPE CopyStructureCount( /* [annotation] */ __in ID3D11Buffer *pDstBuffer, /* [annotation] */ __in UINT DstAlignedByteOffset, /* [annotation] */ __in ID3D11UnorderedAccessView *pSrcView) = 0; virtual void STDMETHODCALLTYPE ClearRenderTargetView( /* [annotation] */ __in ID3D11RenderTargetView *pRenderTargetView, /* [annotation] */ __in const FLOAT ColorRGBA[ 4 ]) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( /* [annotation] */ __in ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ __in const UINT Values[ 4 ]) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( /* [annotation] */ __in ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ __in const FLOAT Values[ 4 ]) = 0; virtual void STDMETHODCALLTYPE ClearDepthStencilView( /* [annotation] */ __in ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ __in UINT ClearFlags, /* [annotation] */ __in FLOAT Depth, /* [annotation] */ __in UINT8 Stencil) = 0; virtual void STDMETHODCALLTYPE GenerateMips( /* [annotation] */ __in ID3D11ShaderResourceView *pShaderResourceView) = 0; virtual void STDMETHODCALLTYPE SetResourceMinLOD( /* [annotation] */ __in ID3D11Resource *pResource, FLOAT MinLOD) = 0; virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( /* [annotation] */ __in ID3D11Resource *pResource) = 0; virtual void STDMETHODCALLTYPE ResolveSubresource( /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in ID3D11Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in DXGI_FORMAT Format) = 0; virtual void STDMETHODCALLTYPE ExecuteCommandList( /* [annotation] */ __in ID3D11CommandList *pCommandList, BOOL RestoreContextState) = 0; virtual void STDMETHODCALLTYPE HSSetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE HSSetShader( /* [annotation] */ __in_opt ID3D11HullShader *pHullShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE HSSetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE HSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE DSSetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE DSSetShader( /* [annotation] */ __in_opt ID3D11DomainShader *pDomainShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE DSSetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE DSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE CSSetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ __in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ __in_ecount(NumUAVs) const UINT *pUAVInitialCounts) = 0; virtual void STDMETHODCALLTYPE CSSetShader( /* [annotation] */ __in_opt ID3D11ComputeShader *pComputeShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE CSSetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE CSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE VSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE PSGetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE PSGetShader( /* [annotation] */ __out ID3D11PixelShader **ppPixelShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE PSGetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE VSGetShader( /* [annotation] */ __out ID3D11VertexShader **ppVertexShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE PSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE IAGetInputLayout( /* [annotation] */ __out ID3D11InputLayout **ppInputLayout) = 0; virtual void STDMETHODCALLTYPE IAGetVertexBuffers( /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pStrides, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE IAGetIndexBuffer( /* [annotation] */ __out_opt ID3D11Buffer **pIndexBuffer, /* [annotation] */ __out_opt DXGI_FORMAT *Format, /* [annotation] */ __out_opt UINT *Offset) = 0; virtual void STDMETHODCALLTYPE GSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE GSGetShader( /* [annotation] */ __out ID3D11GeometryShader **ppGeometryShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( /* [annotation] */ __out D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0; virtual void STDMETHODCALLTYPE VSGetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE VSGetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE GetPredication( /* [annotation] */ __out_opt ID3D11Predicate **ppPredicate, /* [annotation] */ __out_opt BOOL *pPredicateValue) = 0; virtual void STDMETHODCALLTYPE GSGetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE GSGetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE OMGetRenderTargets( /* [annotation] */ __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ __out_opt ID3D11DepthStencilView **ppDepthStencilView) = 0; virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( /* [annotation] */ __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, /* [annotation] */ __out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ __out_opt ID3D11DepthStencilView **ppDepthStencilView, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, /* [annotation] */ __out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; virtual void STDMETHODCALLTYPE OMGetBlendState( /* [annotation] */ __out_opt ID3D11BlendState **ppBlendState, /* [annotation] */ __out_opt FLOAT BlendFactor[ 4 ], /* [annotation] */ __out_opt UINT *pSampleMask) = 0; virtual void STDMETHODCALLTYPE OMGetDepthStencilState( /* [annotation] */ __out_opt ID3D11DepthStencilState **ppDepthStencilState, /* [annotation] */ __out_opt UINT *pStencilRef) = 0; virtual void STDMETHODCALLTYPE SOGetTargets( /* [annotation] */ __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets) = 0; virtual void STDMETHODCALLTYPE RSGetState( /* [annotation] */ __out ID3D11RasterizerState **ppRasterizerState) = 0; virtual void STDMETHODCALLTYPE RSGetViewports( /* [annotation] */ __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, /* [annotation] */ __out_ecount_opt(*pNumViewports) D3D11_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSGetScissorRects( /* [annotation] */ __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, /* [annotation] */ __out_ecount_opt(*pNumRects) D3D11_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE HSGetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE HSGetShader( /* [annotation] */ __out ID3D11HullShader **ppHullShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE HSGetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE HSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE DSGetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE DSGetShader( /* [annotation] */ __out ID3D11DomainShader **ppDomainShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE DSGetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE DSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE CSGetShaderResources( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ __out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; virtual void STDMETHODCALLTYPE CSGetShader( /* [annotation] */ __out ID3D11ComputeShader **ppComputeShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE CSGetSamplers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE CSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE ClearState( void) = 0; virtual void STDMETHODCALLTYPE Flush( void) = 0; virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( void) = 0; virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0; virtual HRESULT STDMETHODCALLTYPE FinishCommandList( BOOL RestoreDeferredContextState, /* [annotation] */ __out_opt ID3D11CommandList **ppCommandList) = 0; }; #else /* C style interface */
typedef struct ID3D11DeviceContextVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DeviceContext * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DeviceContext * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DeviceContext * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DeviceContext * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DeviceContext * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DeviceContext * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *PSSetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSSetShader )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11PixelShader *pPixelShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *PSSetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *VSSetShader )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11VertexShader *pVertexShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DrawIndexed )( ID3D11DeviceContext * This, /* [annotation] */ __in UINT IndexCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation); void ( STDMETHODCALLTYPE *Draw )( ID3D11DeviceContext * This, /* [annotation] */ __in UINT VertexCount, /* [annotation] */ __in UINT StartVertexLocation); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D11_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out D3D11_MAPPED_SUBRESOURCE *pMappedResource); void ( STDMETHODCALLTYPE *Unmap )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in UINT Subresource); void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *IASetInputLayout )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11InputLayout *pInputLayout); void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pStrides, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11Buffer *pIndexBuffer, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT Offset); void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D11DeviceContext * This, /* [annotation] */ __in UINT IndexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D11DeviceContext * This, /* [annotation] */ __in UINT VertexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *GSSetShader )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11GeometryShader *pShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D11DeviceContext * This, /* [annotation] */ __in D3D11_PRIMITIVE_TOPOLOGY Topology); void ( STDMETHODCALLTYPE *VSSetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSSetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *Begin )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Asynchronous *pAsync); void ( STDMETHODCALLTYPE *End )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Asynchronous *pAsync); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Asynchronous *pAsync, /* [annotation] */ __out_bcount_opt( DataSize ) void *pData, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in UINT GetDataFlags); void ( STDMETHODCALLTYPE *SetPredication )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11Predicate *pPredicate, /* [annotation] */ __in BOOL PredicateValue); void ( STDMETHODCALLTYPE *GSSetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSSetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ __in_opt ID3D11DepthStencilView *pDepthStencilView); void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext * This, /* [annotation] */ __in UINT NumRTVs, /* [annotation] */ __in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ __in_opt ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ __in UINT NumUAVs, /* [annotation] */ __in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ __in_ecount_opt(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *OMSetBlendState )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11BlendState *pBlendState, /* [annotation] */ __in_opt const FLOAT BlendFactor[ 4 ], /* [annotation] */ __in UINT SampleMask); void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11DepthStencilState *pDepthStencilState, /* [annotation] */ __in UINT StencilRef); void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, /* [annotation] */ __in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets, /* [annotation] */ __in_ecount_opt(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *DrawAuto )( ID3D11DeviceContext * This); void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Buffer *pBufferForArgs, /* [annotation] */ __in UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Buffer *pBufferForArgs, /* [annotation] */ __in UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *Dispatch )( ID3D11DeviceContext * This, /* [annotation] */ __in UINT ThreadGroupCountX, /* [annotation] */ __in UINT ThreadGroupCountY, /* [annotation] */ __in UINT ThreadGroupCountZ); void ( STDMETHODCALLTYPE *DispatchIndirect )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Buffer *pBufferForArgs, /* [annotation] */ __in UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *RSSetState )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11RasterizerState *pRasterizerState); void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D11DeviceContext * This, /* [annotation] */ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, /* [annotation] */ __in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D11DeviceContext * This, /* [annotation] */ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, /* [annotation] */ __in_ecount_opt(NumRects) const D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *CopySubresourceRegion )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in UINT DstX, /* [annotation] */ __in UINT DstY, /* [annotation] */ __in UINT DstZ, /* [annotation] */ __in ID3D11Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in_opt const D3D11_BOX *pSrcBox); void ( STDMETHODCALLTYPE *CopyResource )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in ID3D11Resource *pSrcResource); void ( STDMETHODCALLTYPE *UpdateSubresource )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in_opt const D3D11_BOX *pDstBox, /* [annotation] */ __in const void *pSrcData, /* [annotation] */ __in UINT SrcRowPitch, /* [annotation] */ __in UINT SrcDepthPitch); void ( STDMETHODCALLTYPE *CopyStructureCount )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Buffer *pDstBuffer, /* [annotation] */ __in UINT DstAlignedByteOffset, /* [annotation] */ __in ID3D11UnorderedAccessView *pSrcView); void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11RenderTargetView *pRenderTargetView, /* [annotation] */ __in const FLOAT ColorRGBA[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ __in const UINT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ __in const FLOAT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ __in UINT ClearFlags, /* [annotation] */ __in FLOAT Depth, /* [annotation] */ __in UINT8 Stencil); void ( STDMETHODCALLTYPE *GenerateMips )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11ShaderResourceView *pShaderResourceView); void ( STDMETHODCALLTYPE *SetResourceMinLOD )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pResource, FLOAT MinLOD); FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pResource); void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in ID3D11Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in DXGI_FORMAT Format); void ( STDMETHODCALLTYPE *ExecuteCommandList )( ID3D11DeviceContext * This, /* [annotation] */ __in ID3D11CommandList *pCommandList, BOOL RestoreContextState); void ( STDMETHODCALLTYPE *HSSetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSSetShader )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11HullShader *pHullShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *HSSetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *DSSetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSSetShader )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11DomainShader *pDomainShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DSSetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *CSSetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ __in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ __in_ecount(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *CSSetShader )( ID3D11DeviceContext * This, /* [annotation] */ __in_opt ID3D11ComputeShader *pComputeShader, /* [annotation] */ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *CSSetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *PSGetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSGetShader )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11PixelShader **ppPixelShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *VSGetShader )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11VertexShader **ppVertexShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *IAGetInputLayout )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11InputLayout **ppInputLayout); void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pStrides, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pOffsets); void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( ID3D11DeviceContext * This, /* [annotation] */ __out_opt ID3D11Buffer **pIndexBuffer, /* [annotation] */ __out_opt DXGI_FORMAT *Format, /* [annotation] */ __out_opt UINT *Offset); void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *GSGetShader )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11GeometryShader **ppGeometryShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( ID3D11DeviceContext * This, /* [annotation] */ __out D3D11_PRIMITIVE_TOPOLOGY *pTopology); void ( STDMETHODCALLTYPE *VSGetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSGetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *GetPredication )( ID3D11DeviceContext * This, /* [annotation] */ __out_opt ID3D11Predicate **ppPredicate, /* [annotation] */ __out_opt BOOL *pPredicateValue); void ( STDMETHODCALLTYPE *GSGetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSGetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *OMGetRenderTargets )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ __out_opt ID3D11DepthStencilView **ppDepthStencilView); void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, /* [annotation] */ __out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ __out_opt ID3D11DepthStencilView **ppDepthStencilView, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, /* [annotation] */ __out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *OMGetBlendState )( ID3D11DeviceContext * This, /* [annotation] */ __out_opt ID3D11BlendState **ppBlendState, /* [annotation] */ __out_opt FLOAT BlendFactor[ 4 ], /* [annotation] */ __out_opt UINT *pSampleMask); void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( ID3D11DeviceContext * This, /* [annotation] */ __out_opt ID3D11DepthStencilState **ppDepthStencilState, /* [annotation] */ __out_opt UINT *pStencilRef); void ( STDMETHODCALLTYPE *SOGetTargets )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets); void ( STDMETHODCALLTYPE *RSGetState )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11RasterizerState **ppRasterizerState); void ( STDMETHODCALLTYPE *RSGetViewports )( ID3D11DeviceContext * This, /* [annotation] */ __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, /* [annotation] */ __out_ecount_opt(*pNumViewports) D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSGetScissorRects )( ID3D11DeviceContext * This, /* [annotation] */ __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, /* [annotation] */ __out_ecount_opt(*pNumRects) D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *HSGetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSGetShader )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11HullShader **ppHullShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *HSGetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *DSGetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSGetShader )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11DomainShader **ppDomainShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *DSGetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *CSGetShaderResources )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ __out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *CSGetShader )( ID3D11DeviceContext * This, /* [annotation] */ __out ID3D11ComputeShader **ppComputeShader, /* [annotation] */ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ __inout_opt UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *CSGetSamplers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( ID3D11DeviceContext * This, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *ClearState )( ID3D11DeviceContext * This); void ( STDMETHODCALLTYPE *Flush )( ID3D11DeviceContext * This); D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D11DeviceContext * This); UINT ( STDMETHODCALLTYPE *GetContextFlags )( ID3D11DeviceContext * This); HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( ID3D11DeviceContext * This, BOOL RestoreDeferredContextState, /* [annotation] */ __out_opt ID3D11CommandList **ppCommandList); END_INTERFACE } ID3D11DeviceContextVtbl;
interface ID3D11DeviceContext { CONST_VTBL struct ID3D11DeviceContextVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DeviceContext_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DeviceContext_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DeviceContext_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
#define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) \
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
#define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
#define ID3D11DeviceContext_Unmap(This,pResource,Subresource) \
( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
#define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) \
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
#define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
#define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_Begin(This,pAsync) \
( (This)->lpVtbl -> Begin(This,pAsync) )
#define ID3D11DeviceContext_End(This,pAsync) \
( (This)->lpVtbl -> End(This,pAsync) )
#define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
#define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) \
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
#define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
#define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
#define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
#define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
#define ID3D11DeviceContext_DrawAuto(This) \
( (This)->lpVtbl -> DrawAuto(This) )
#define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext_RSSetState(This,pRasterizerState) \
( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
#define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
#define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
#define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
#define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) \
( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
#define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) \
( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
#define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) \
( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
#define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) \
( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
#define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) \
( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
#define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) \
( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
#define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) \
( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
#define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
#define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
#define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
#define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) \
( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
#define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) \
( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
#define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) \
( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
#define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) \
( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
#define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_ClearState(This) \
( (This)->lpVtbl -> ClearState(This) )
#define ID3D11DeviceContext_Flush(This) \
( (This)->lpVtbl -> Flush(This) )
#define ID3D11DeviceContext_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D11DeviceContext_GetContextFlags(This) \
( (This)->lpVtbl -> GetContextFlags(This) )
#define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */
#ifndef __ID3D11Device_INTERFACE_DEFINED__
#define __ID3D11Device_INTERFACE_DEFINED__
/* interface ID3D11Device */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Device;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140") ID3D11Device : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE CreateBuffer( /* [annotation] */ __in const D3D11_BUFFER_DESC *pDesc, /* [annotation] */ __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Buffer **ppBuffer) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( /* [annotation] */ __in const D3D11_TEXTURE1D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Texture1D **ppTexture1D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( /* [annotation] */ __in const D3D11_TEXTURE2D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Texture2D **ppTexture2D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( /* [annotation] */ __in const D3D11_TEXTURE3D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Texture3D **ppTexture3D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11ShaderResourceView **ppSRView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11UnorderedAccessView **ppUAView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11RenderTargetView **ppRTView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11DepthStencilView **ppDepthStencilView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( /* [annotation] */ __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, /* [annotation] */ __in const void *pShaderBytecodeWithInputSignature, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D11InputLayout **ppInputLayout) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11VertexShader **ppVertexShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11GeometryShader **ppGeometryShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, /* [annotation] */ __in_range( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, /* [annotation] */ __in_ecount_opt(NumStrides) const UINT *pBufferStrides, /* [annotation] */ __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, /* [annotation] */ __in UINT RasterizedStream, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11GeometryShader **ppGeometryShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11PixelShader **ppPixelShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateHullShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11HullShader **ppHullShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11DomainShader **ppDomainShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11ComputeShader **ppComputeShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( /* [annotation] */ __out ID3D11ClassLinkage **ppLinkage) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBlendState( /* [annotation] */ __in const D3D11_BLEND_DESC *pBlendStateDesc, /* [annotation] */ __out_opt ID3D11BlendState **ppBlendState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( /* [annotation] */ __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, /* [annotation] */ __out_opt ID3D11DepthStencilState **ppDepthStencilState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( /* [annotation] */ __in const D3D11_RASTERIZER_DESC *pRasterizerDesc, /* [annotation] */ __out_opt ID3D11RasterizerState **ppRasterizerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( /* [annotation] */ __in const D3D11_SAMPLER_DESC *pSamplerDesc, /* [annotation] */ __out_opt ID3D11SamplerState **ppSamplerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQuery( /* [annotation] */ __in const D3D11_QUERY_DESC *pQueryDesc, /* [annotation] */ __out_opt ID3D11Query **ppQuery) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePredicate( /* [annotation] */ __in const D3D11_QUERY_DESC *pPredicateDesc, /* [annotation] */ __out_opt ID3D11Predicate **ppPredicate) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCounter( /* [annotation] */ __in const D3D11_COUNTER_DESC *pCounterDesc, /* [annotation] */ __out_opt ID3D11Counter **ppCounter) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( UINT ContextFlags, /* [annotation] */ __out_opt ID3D11DeviceContext **ppDeferredContext) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( /* [annotation] */ __in HANDLE hResource, /* [annotation] */ __in REFIID ReturnedInterface, /* [annotation] */ __out_opt void **ppResource) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __out UINT *pFormatSupport) = 0; virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT SampleCount, /* [annotation] */ __out UINT *pNumQualityLevels) = 0; virtual void STDMETHODCALLTYPE CheckCounterInfo( /* [annotation] */ __out D3D11_COUNTER_INFO *pCounterInfo) = 0; virtual HRESULT STDMETHODCALLTYPE CheckCounter( /* [annotation] */ __in const D3D11_COUNTER_DESC *pDesc, /* [annotation] */ __out D3D11_COUNTER_TYPE *pType, /* [annotation] */ __out UINT *pActiveCounters, /* [annotation] */ __out_ecount_opt(*pNameLength) LPSTR szName, /* [annotation] */ __inout_opt UINT *pNameLength, /* [annotation] */ __out_ecount_opt(*pUnitsLength) LPSTR szUnits, /* [annotation] */ __inout_opt UINT *pUnitsLength, /* [annotation] */ __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, /* [annotation] */ __inout_opt UINT *pDescriptionLength) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D3D11_FEATURE Feature, /* [annotation] */ __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData) = 0; virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( void) = 0; virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; virtual void STDMETHODCALLTYPE GetImmediateContext( /* [annotation] */ __out ID3D11DeviceContext **ppImmediateContext) = 0; virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( UINT RaiseFlags) = 0; virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0; }; #else /* C style interface */
typedef struct ID3D11DeviceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Device * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Device * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Device * This); HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( ID3D11Device * This, /* [annotation] */ __in const D3D11_BUFFER_DESC *pDesc, /* [annotation] */ __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Buffer **ppBuffer); HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( ID3D11Device * This, /* [annotation] */ __in const D3D11_TEXTURE1D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Texture1D **ppTexture1D); HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( ID3D11Device * This, /* [annotation] */ __in const D3D11_TEXTURE2D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Texture2D **ppTexture2D); HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( ID3D11Device * This, /* [annotation] */ __in const D3D11_TEXTURE3D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D11Texture3D **ppTexture3D); HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D11Device * This, /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11ShaderResourceView **ppSRView); HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D11Device * This, /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11UnorderedAccessView **ppUAView); HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D11Device * This, /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11RenderTargetView **ppRTView); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D11Device * This, /* [annotation] */ __in ID3D11Resource *pResource, /* [annotation] */ __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D11DepthStencilView **ppDepthStencilView); HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( ID3D11Device * This, /* [annotation] */ __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, /* [annotation] */ __in_range( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, /* [annotation] */ __in const void *pShaderBytecodeWithInputSignature, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D11InputLayout **ppInputLayout); HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( ID3D11Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11VertexShader **ppVertexShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( ID3D11Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( ID3D11Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, /* [annotation] */ __in_range( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, /* [annotation] */ __in_ecount_opt(NumStrides) const UINT *pBufferStrides, /* [annotation] */ __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, /* [annotation] */ __in UINT RasterizedStream, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( ID3D11Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11PixelShader **ppPixelShader); HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( ID3D11Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11HullShader **ppHullShader); HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( ID3D11Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11DomainShader **ppDomainShader); HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( ID3D11Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_opt ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ __out_opt ID3D11ComputeShader **ppComputeShader); HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( ID3D11Device * This, /* [annotation] */ __out ID3D11ClassLinkage **ppLinkage); HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( ID3D11Device * This, /* [annotation] */ __in const D3D11_BLEND_DESC *pBlendStateDesc, /* [annotation] */ __out_opt ID3D11BlendState **ppBlendState); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( ID3D11Device * This, /* [annotation] */ __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, /* [annotation] */ __out_opt ID3D11DepthStencilState **ppDepthStencilState); HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( ID3D11Device * This, /* [annotation] */ __in const D3D11_RASTERIZER_DESC *pRasterizerDesc, /* [annotation] */ __out_opt ID3D11RasterizerState **ppRasterizerState); HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( ID3D11Device * This, /* [annotation] */ __in const D3D11_SAMPLER_DESC *pSamplerDesc, /* [annotation] */ __out_opt ID3D11SamplerState **ppSamplerState); HRESULT ( STDMETHODCALLTYPE *CreateQuery )( ID3D11Device * This, /* [annotation] */ __in const D3D11_QUERY_DESC *pQueryDesc, /* [annotation] */ __out_opt ID3D11Query **ppQuery); HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( ID3D11Device * This, /* [annotation] */ __in const D3D11_QUERY_DESC *pPredicateDesc, /* [annotation] */ __out_opt ID3D11Predicate **ppPredicate); HRESULT ( STDMETHODCALLTYPE *CreateCounter )( ID3D11Device * This, /* [annotation] */ __in const D3D11_COUNTER_DESC *pCounterDesc, /* [annotation] */ __out_opt ID3D11Counter **ppCounter); HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( ID3D11Device * This, UINT ContextFlags, /* [annotation] */ __out_opt ID3D11DeviceContext **ppDeferredContext); HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( ID3D11Device * This, /* [annotation] */ __in HANDLE hResource, /* [annotation] */ __in REFIID ReturnedInterface, /* [annotation] */ __out_opt void **ppResource); HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( ID3D11Device * This, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __out UINT *pFormatSupport); HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( ID3D11Device * This, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT SampleCount, /* [annotation] */ __out UINT *pNumQualityLevels); void ( STDMETHODCALLTYPE *CheckCounterInfo )( ID3D11Device * This, /* [annotation] */ __out D3D11_COUNTER_INFO *pCounterInfo); HRESULT ( STDMETHODCALLTYPE *CheckCounter )( ID3D11Device * This, /* [annotation] */ __in const D3D11_COUNTER_DESC *pDesc, /* [annotation] */ __out D3D11_COUNTER_TYPE *pType, /* [annotation] */ __out UINT *pActiveCounters, /* [annotation] */ __out_ecount_opt(*pNameLength) LPSTR szName, /* [annotation] */ __inout_opt UINT *pNameLength, /* [annotation] */ __out_ecount_opt(*pUnitsLength) LPSTR szUnits, /* [annotation] */ __inout_opt UINT *pUnitsLength, /* [annotation] */ __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, /* [annotation] */ __inout_opt UINT *pDescriptionLength); HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D11Device * This, D3D11_FEATURE Feature, /* [annotation] */ __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Device * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Device * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Device * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( ID3D11Device * This); UINT ( STDMETHODCALLTYPE *GetCreationFlags )( ID3D11Device * This); HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D11Device * This); void ( STDMETHODCALLTYPE *GetImmediateContext )( ID3D11Device * This, /* [annotation] */ __out ID3D11DeviceContext **ppImmediateContext); HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( ID3D11Device * This, UINT RaiseFlags); UINT ( STDMETHODCALLTYPE *GetExceptionMode )( ID3D11Device * This); END_INTERFACE } ID3D11DeviceVtbl;
interface ID3D11Device { CONST_VTBL struct ID3D11DeviceVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D11Device_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Device_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Device_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
#define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
#define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
#define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
#define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
#define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
#define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
#define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
#define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
#define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
#define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
#define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
#define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
#define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
#define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
#define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
#define ID3D11Device_CreateClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
#define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
#define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
#define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) \
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
#define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) \
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
#define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) \
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
#define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
#define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) \
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
#define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
#define ID3D11Device_CheckCounterInfo(This,pCounterInfo) \
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
#define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
#define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Device_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Device_GetFeatureLevel(This) \
( (This)->lpVtbl -> GetFeatureLevel(This) )
#define ID3D11Device_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#define ID3D11Device_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D11Device_GetImmediateContext(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
#define ID3D11Device_SetExceptionMode(This,RaiseFlags) \
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
#define ID3D11Device_GetExceptionMode(This) \
( (This)->lpVtbl -> GetExceptionMode(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Device_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0031 */ /* [local] */
typedef enum D3D11_CREATE_DEVICE_FLAG { D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, D3D11_CREATE_DEVICE_DEBUG = 0x2, D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20 } D3D11_CREATE_DEVICE_FLAG;
#define D3D11_SDK_VERSION ( 7 )
#include "d3d10_1.h"
#if !defined( D3D11_IGNORE_SDK_LAYERS )
#include "d3d11sdklayers.h"
#endif
#include "d3d10misc.h"
#include "d3d10shader.h"
#include "d3d10effect.h"
#include "d3d10_1shader.h"
///////////////////////////////////////////////////////////////////////////
// D3D11CreateDevice
// ------------------
//
// pAdapter
// If NULL, D3D11CreateDevice will choose the primary adapter and
// create a new instance from a temporarily created IDXGIFactory.
// If non-NULL, D3D11CreateDevice will register the appropriate
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
// creating the device.
// DriverType
// Specifies the driver type to be created: hardware, reference or
// null.
// Software
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
// non-Software driver types.
// Flags
// Any of those documented for D3D11CreateDeviceAndSwapChain.
// pFeatureLevels
// Any of those documented for D3D11CreateDeviceAndSwapChain.
// FeatureLevels
// Size of feature levels array.
// SDKVersion
// SDK version. Use the D3D11_SDK_VERSION macro.
// ppDevice
// Pointer to returned interface. May be NULL.
// pFeatureLevel
// Pointer to returned feature level. May be NULL.
// ppImmediateContext
// Pointer to returned interface. May be NULL.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory1
// IDXGIFactory::EnumAdapters
// IDXGIAdapter::RegisterDriver
// D3D11CreateDevice
//
///////////////////////////////////////////////////////////////////////////
typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)( __in_opt IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, UINT FeatureLevels, UINT, __out_opt ID3D11Device**, __out_opt D3D_FEATURE_LEVEL*, __out_opt ID3D11DeviceContext** );
HRESULT WINAPI D3D11CreateDevice( __in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __out_opt ID3D11Device** ppDevice, __out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext );
///////////////////////////////////////////////////////////////////////////
// D3D11CreateDeviceAndSwapChain
// ------------------------------
//
// ppAdapter
// If NULL, D3D11CreateDevice will choose the primary adapter and
// create a new instance from a temporarily created IDXGIFactory.
// If non-NULL, D3D11CreateDevice will register the appropriate
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
// creating the device.
// DriverType
// Specifies the driver type to be created: hardware, reference or
// null.
// Software
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
// non-Software driver types.
// Flags
// Any of those documented for D3D11CreateDevice.
// pFeatureLevels
// Array of any of the following:
// D3D_FEATURE_LEVEL_11_0
// D3D_FEATURE_LEVEL_10_1
// D3D_FEATURE_LEVEL_10_0
// D3D_FEATURE_LEVEL_9_3
// D3D_FEATURE_LEVEL_9_2
// D3D_FEATURE_LEVEL_9_1
// Order indicates sequence in which instantiation will be attempted. If
// NULL, then the implied order is the same as previously listed (i.e.
// prefer most features available).
// FeatureLevels
// Size of feature levels array.
// SDKVersion
// SDK version. Use the D3D11_SDK_VERSION macro.
// pSwapChainDesc
// Swap chain description, may be NULL.
// ppSwapChain
// Pointer to returned interface. May be NULL.
// ppDevice
// Pointer to returned interface. May be NULL.
// pFeatureLevel
// Pointer to returned feature level. May be NULL.
// ppImmediateContext
// Pointer to returned interface. May be NULL.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory1
// IDXGIFactory::EnumAdapters
// IDXGIAdapter::RegisterDriver
// D3D11CreateDevice
// IDXGIFactory::CreateSwapChain
//
///////////////////////////////////////////////////////////////////////////
typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( __in_opt IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, UINT FeatureLevels, UINT, __in_opt CONST DXGI_SWAP_CHAIN_DESC*, __out_opt IDXGISwapChain**, __out_opt ID3D11Device**, __out_opt D3D_FEATURE_LEVEL*, __out_opt ID3D11DeviceContext** );
HRESULT WINAPI D3D11CreateDeviceAndSwapChain( __in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, __out_opt IDXGISwapChain** ppSwapChain, __out_opt ID3D11Device** ppDevice, __out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext );
DEFINE_GUID(IID_ID3D11DeviceChild,0x1841e5c8,0x16b0,0x489b,0xbc,0xc8,0x44,0xcf,0xb0,0xd5,0xde,0xae); DEFINE_GUID(IID_ID3D11DepthStencilState,0x03823efb,0x8d8f,0x4e1c,0x9a,0xa2,0xf6,0x4b,0xb2,0xcb,0xfd,0xf1); DEFINE_GUID(IID_ID3D11BlendState,0x75b68faa,0x347d,0x4159,0x8f,0x45,0xa0,0x64,0x0f,0x01,0xcd,0x9a); DEFINE_GUID(IID_ID3D11RasterizerState,0x9bb4ab81,0xab1a,0x4d8f,0xb5,0x06,0xfc,0x04,0x20,0x0b,0x6e,0xe7); DEFINE_GUID(IID_ID3D11Resource,0xdc8e63f3,0xd12b,0x4952,0xb4,0x7b,0x5e,0x45,0x02,0x6a,0x86,0x2d); DEFINE_GUID(IID_ID3D11Buffer,0x48570b85,0xd1ee,0x4fcd,0xa2,0x50,0xeb,0x35,0x07,0x22,0xb0,0x37); DEFINE_GUID(IID_ID3D11Texture1D,0xf8fb5c27,0xc6b3,0x4f75,0xa4,0xc8,0x43,0x9a,0xf2,0xef,0x56,0x4c); DEFINE_GUID(IID_ID3D11Texture2D,0x6f15aaf2,0xd208,0x4e89,0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c); DEFINE_GUID(IID_ID3D11Texture3D,0x037e866e,0xf56d,0x4357,0xa8,0xaf,0x9d,0xab,0xbe,0x6e,0x25,0x0e); DEFINE_GUID(IID_ID3D11View,0x839d1216,0xbb2e,0x412b,0xb7,0xf4,0xa9,0xdb,0xeb,0xe0,0x8e,0xd1); DEFINE_GUID(IID_ID3D11ShaderResourceView,0xb0e06fe0,0x8192,0x4e1a,0xb1,0xca,0x36,0xd7,0x41,0x47,0x10,0xb2); DEFINE_GUID(IID_ID3D11RenderTargetView,0xdfdba067,0x0b8d,0x4865,0x87,0x5b,0xd7,0xb4,0x51,0x6c,0xc1,0x64); DEFINE_GUID(IID_ID3D11DepthStencilView,0x9fdac92a,0x1876,0x48c3,0xaf,0xad,0x25,0xb9,0x4f,0x84,0xa9,0xb6); DEFINE_GUID(IID_ID3D11UnorderedAccessView,0x28acf509,0x7f5c,0x48f6,0x86,0x11,0xf3,0x16,0x01,0x0a,0x63,0x80); DEFINE_GUID(IID_ID3D11VertexShader,0x3b301d64,0xd678,0x4289,0x88,0x97,0x22,0xf8,0x92,0x8b,0x72,0xf3); DEFINE_GUID(IID_ID3D11HullShader,0x8e5c6061,0x628a,0x4c8e,0x82,0x64,0xbb,0xe4,0x5c,0xb3,0xd5,0xdd); DEFINE_GUID(IID_ID3D11DomainShader,0xf582c508,0x0f36,0x490c,0x99,0x77,0x31,0xee,0xce,0x26,0x8c,0xfa); DEFINE_GUID(IID_ID3D11GeometryShader,0x38325b96,0xeffb,0x4022,0xba,0x02,0x2e,0x79,0x5b,0x70,0x27,0x5c); DEFINE_GUID(IID_ID3D11PixelShader,0xea82e40d,0x51dc,0x4f33,0x93,0xd4,0xdb,0x7c,0x91,0x25,0xae,0x8c); DEFINE_GUID(IID_ID3D11ComputeShader,0x4f5b196e,0xc2bd,0x495e,0xbd,0x01,0x1f,0xde,0xd3,0x8e,0x49,0x69); DEFINE_GUID(IID_ID3D11InputLayout,0xe4819ddc,0x4cf0,0x4025,0xbd,0x26,0x5d,0xe8,0x2a,0x3e,0x07,0xb7); DEFINE_GUID(IID_ID3D11SamplerState,0xda6fea51,0x564c,0x4487,0x98,0x10,0xf0,0xd0,0xf9,0xb4,0xe3,0xa5); DEFINE_GUID(IID_ID3D11Asynchronous,0x4b35d0cd,0x1e15,0x4258,0x9c,0x98,0x1b,0x13,0x33,0xf6,0xdd,0x3b); DEFINE_GUID(IID_ID3D11Query,0xd6c00747,0x87b7,0x425e,0xb8,0x4d,0x44,0xd1,0x08,0x56,0x0a,0xfd); DEFINE_GUID(IID_ID3D11Predicate,0x9eb576dd,0x9f77,0x4d86,0x81,0xaa,0x8b,0xab,0x5f,0xe4,0x90,0xe2); DEFINE_GUID(IID_ID3D11Counter,0x6e8c49fb,0xa371,0x4770,0xb4,0x40,0x29,0x08,0x60,0x22,0xb7,0x41); DEFINE_GUID(IID_ID3D11ClassInstance,0xa6cd7faa,0xb0b7,0x4a2f,0x94,0x36,0x86,0x62,0xa6,0x57,0x97,0xcb); DEFINE_GUID(IID_ID3D11ClassLinkage,0xddf57cba,0x9543,0x46e4,0xa1,0x2b,0xf2,0x07,0xa0,0xfe,0x7f,0xed); DEFINE_GUID(IID_ID3D11CommandList,0xa24bc4d1,0x769e,0x43f7,0x80,0x13,0x98,0xff,0x56,0x6c,0x18,0xe2); DEFINE_GUID(IID_ID3D11DeviceContext,0xc0bfa96c,0xe089,0x44fb,0x8e,0xaf,0x26,0xf8,0x79,0x61,0x90,0xda); DEFINE_GUID(IID_ID3D11Device,0xdb6f6ddb,0xac77,0x4e88,0x82,0x53,0x81,0x9d,0xf9,0xbb,0xf1,0x40);
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
} #endif
#endif
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