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/*==========================================================================;
* * Copyright (c) Microsoft Corporation. All rights reserved. * * File: d3drm.h * Content: Direct3DRM include file * ***************************************************************************/
#ifndef _D3DRMOBJ_H_
#define _D3DRMOBJ_H_
#include <objbase.h> /* Use Windows header files */
#define VIRTUAL
#include "d3drmdef.h"
#include "d3d.h"
#ifdef __cplusplus
extern "C" { #endif
/*
* The methods for IUnknown */ #define IUNKNOWN_METHODS(kind) \
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) kind; \ STDMETHOD_(ULONG, AddRef) (THIS) kind; \ STDMETHOD_(ULONG, Release) (THIS) kind
/*
* The methods for IDirect3DRMObject */ #define IDIRECT3DRMOBJECT_METHODS(kind) \
STDMETHOD(Clone) (THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) kind; \ STDMETHOD(AddDestroyCallback) (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \ STDMETHOD(DeleteDestroyCallback) (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \ STDMETHOD(SetAppData) (THIS_ DWORD data) kind; \ STDMETHOD_(DWORD, GetAppData) (THIS) kind; \ STDMETHOD(SetName) (THIS_ LPCSTR) kind; \ STDMETHOD(GetName) (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind; \ STDMETHOD(GetClassName) (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind
#define WIN_TYPES(itype, ptype) \
typedef interface itype FAR *LP##ptype, FAR **LPLP##ptype
WIN_TYPES(IDirect3DRMObject, DIRECT3DRMOBJECT); WIN_TYPES(IDirect3DRMObject2, DIRECT3DRMOBJECT2); WIN_TYPES(IDirect3DRMDevice, DIRECT3DRMDEVICE); WIN_TYPES(IDirect3DRMDevice2, DIRECT3DRMDEVICE2); WIN_TYPES(IDirect3DRMDevice3, DIRECT3DRMDEVICE3); WIN_TYPES(IDirect3DRMViewport, DIRECT3DRMVIEWPORT); WIN_TYPES(IDirect3DRMViewport2, DIRECT3DRMVIEWPORT2); WIN_TYPES(IDirect3DRMFrame, DIRECT3DRMFRAME); WIN_TYPES(IDirect3DRMFrame2, DIRECT3DRMFRAME2); WIN_TYPES(IDirect3DRMFrame3, DIRECT3DRMFRAME3); WIN_TYPES(IDirect3DRMVisual, DIRECT3DRMVISUAL); WIN_TYPES(IDirect3DRMMesh, DIRECT3DRMMESH); WIN_TYPES(IDirect3DRMMeshBuilder, DIRECT3DRMMESHBUILDER); WIN_TYPES(IDirect3DRMMeshBuilder2, DIRECT3DRMMESHBUILDER2); WIN_TYPES(IDirect3DRMMeshBuilder3, DIRECT3DRMMESHBUILDER3); WIN_TYPES(IDirect3DRMFace, DIRECT3DRMFACE); WIN_TYPES(IDirect3DRMFace2, DIRECT3DRMFACE2); WIN_TYPES(IDirect3DRMLight, DIRECT3DRMLIGHT); WIN_TYPES(IDirect3DRMTexture, DIRECT3DRMTEXTURE); WIN_TYPES(IDirect3DRMTexture2, DIRECT3DRMTEXTURE2); WIN_TYPES(IDirect3DRMTexture3, DIRECT3DRMTEXTURE3); WIN_TYPES(IDirect3DRMWrap, DIRECT3DRMWRAP); WIN_TYPES(IDirect3DRMMaterial, DIRECT3DRMMATERIAL); WIN_TYPES(IDirect3DRMMaterial2, DIRECT3DRMMATERIAL2); WIN_TYPES(IDirect3DRMInterpolator, DIRECT3DRMINTERPOLATOR); WIN_TYPES(IDirect3DRMAnimation, DIRECT3DRMANIMATION); WIN_TYPES(IDirect3DRMAnimation2, DIRECT3DRMANIMATION2); WIN_TYPES(IDirect3DRMAnimationSet, DIRECT3DRMANIMATIONSET); WIN_TYPES(IDirect3DRMAnimationSet2, DIRECT3DRMANIMATIONSET2); WIN_TYPES(IDirect3DRMUserVisual, DIRECT3DRMUSERVISUAL); WIN_TYPES(IDirect3DRMShadow, DIRECT3DRMSHADOW); WIN_TYPES(IDirect3DRMShadow2, DIRECT3DRMSHADOW2); WIN_TYPES(IDirect3DRMArray, DIRECT3DRMARRAY); WIN_TYPES(IDirect3DRMObjectArray, DIRECT3DRMOBJECTARRAY); WIN_TYPES(IDirect3DRMDeviceArray, DIRECT3DRMDEVICEARRAY); WIN_TYPES(IDirect3DRMFaceArray, DIRECT3DRMFACEARRAY); WIN_TYPES(IDirect3DRMViewportArray, DIRECT3DRMVIEWPORTARRAY); WIN_TYPES(IDirect3DRMFrameArray, DIRECT3DRMFRAMEARRAY); WIN_TYPES(IDirect3DRMAnimationArray, DIRECT3DRMANIMATIONARRAY); WIN_TYPES(IDirect3DRMVisualArray, DIRECT3DRMVISUALARRAY); WIN_TYPES(IDirect3DRMPickedArray, DIRECT3DRMPICKEDARRAY); WIN_TYPES(IDirect3DRMPicked2Array, DIRECT3DRMPICKED2ARRAY); WIN_TYPES(IDirect3DRMLightArray, DIRECT3DRMLIGHTARRAY); WIN_TYPES(IDirect3DRMProgressiveMesh, DIRECT3DRMPROGRESSIVEMESH); WIN_TYPES(IDirect3DRMClippedVisual, DIRECT3DRMCLIPPEDVISUAL);
/*
* Direct3DRM Object classes */ DEFINE_GUID(CLSID_CDirect3DRMDevice, 0x4fa3568e, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMViewport, 0x4fa3568f, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMFrame, 0x4fa35690, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMMesh, 0x4fa35691, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMMeshBuilder, 0x4fa35692, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMFace, 0x4fa35693, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMLight, 0x4fa35694, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMTexture, 0x4fa35695, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMWrap, 0x4fa35696, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMMaterial, 0x4fa35697, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMAnimation, 0x4fa35698, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMAnimationSet, 0x4fa35699, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMUserVisual, 0x4fa3569a, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMShadow, 0x4fa3569b, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMViewportInterpolator, 0xde9eaa1, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(CLSID_CDirect3DRMFrameInterpolator, 0xde9eaa2, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(CLSID_CDirect3DRMMeshInterpolator, 0xde9eaa3, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(CLSID_CDirect3DRMLightInterpolator, 0xde9eaa6, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(CLSID_CDirect3DRMMaterialInterpolator, 0xde9eaa7, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(CLSID_CDirect3DRMTextureInterpolator, 0xde9eaa8, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(CLSID_CDirect3DRMProgressiveMesh, 0x4516ec40, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(CLSID_CDirect3DRMClippedVisual, 0x5434e72d, 0x6d66, 0x11d1, 0xbb, 0xb, 0x0, 0x0, 0xf8, 0x75, 0x86, 0x5a);
/*
* Direct3DRM Object interfaces */ DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMObject2, 0x4516ec7c, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMDevice, 0xe9e19280, 0x6e05, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMDevice2, 0x4516ec78, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMDevice3, 0x549f498b, 0xbfeb, 0x11d1, 0x8e, 0xd8, 0x0, 0xa0, 0xc9, 0x67, 0xa4, 0x82); DEFINE_GUID(IID_IDirect3DRMViewport, 0xeb16cb02, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMViewport2, 0x4a1b1be6, 0xbfed, 0x11d1, 0x8e, 0xd8, 0x0, 0xa0, 0xc9, 0x67, 0xa4, 0x82); DEFINE_GUID(IID_IDirect3DRMFrame, 0xeb16cb03, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFrame2, 0xc3dfbd60, 0x3988, 0x11d0, 0x9e, 0xc2, 0x0, 0x0, 0xc0, 0x29, 0x1a, 0xc3); DEFINE_GUID(IID_IDirect3DRMFrame3, 0xff6b7f70, 0xa40e, 0x11d1, 0x91, 0xf9, 0x0, 0x0, 0xf8, 0x75, 0x8e, 0x66); DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMesh, 0xa3a80d01, 0x6e12, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0xa3a80d02, 0x6e12, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMeshBuilder2, 0x4516ec77, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMMeshBuilder3, 0x4516ec82, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMFace, 0xeb16cb07, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFace2, 0x4516ec81, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMLight, 0xeb16cb08, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMTexture, 0xeb16cb09, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMTexture2, 0x120f30c0, 0x1629, 0x11d0, 0x94, 0x1c, 0x0, 0x80, 0xc8, 0xc, 0xfa, 0x7b); DEFINE_GUID(IID_IDirect3DRMTexture3, 0xff6b7f73, 0xa40e, 0x11d1, 0x91, 0xf9, 0x0, 0x0, 0xf8, 0x75, 0x8e, 0x66); DEFINE_GUID(IID_IDirect3DRMWrap, 0xeb16cb0a, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMaterial, 0xeb16cb0b, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMaterial2, 0xff6b7f75, 0xa40e, 0x11d1, 0x91, 0xf9, 0x0, 0x0, 0xf8, 0x75, 0x8e, 0x66); DEFINE_GUID(IID_IDirect3DRMAnimation, 0xeb16cb0d, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMAnimation2, 0xff6b7f77, 0xa40e, 0x11d1, 0x91, 0xf9, 0x0, 0x0, 0xf8, 0x75, 0x8e, 0x66); DEFINE_GUID(IID_IDirect3DRMAnimationSet, 0xeb16cb0e, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMAnimationSet2, 0xff6b7f79, 0xa40e, 0x11d1, 0x91, 0xf9, 0x0, 0x0, 0xf8, 0x75, 0x8e, 0x66); DEFINE_GUID(IID_IDirect3DRMObjectArray, 0x242f6bc2, 0x3849, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMDeviceArray, 0xeb16cb10, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMViewportArray, 0xeb16cb11, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFrameArray, 0xeb16cb12, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMVisualArray, 0xeb16cb13, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMLightArray, 0xeb16cb14, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMPickedArray, 0xeb16cb16, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFaceArray, 0xeb16cb17, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMAnimationArray, 0xd5f1cae0, 0x4bd7, 0x11d1, 0xb9, 0x74, 0x0, 0x60, 0x8, 0x3e, 0x45, 0xf3); DEFINE_GUID(IID_IDirect3DRMUserVisual, 0x59163de0, 0x6d43, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMShadow, 0xaf359780, 0x6ba3, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMShadow2, 0x86b44e25, 0x9c82, 0x11d1, 0xbb, 0xb, 0x0, 0xa0, 0xc9, 0x81, 0xa0, 0xa6); DEFINE_GUID(IID_IDirect3DRMInterpolator, 0x242f6bc1, 0x3849, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMProgressiveMesh, 0x4516ec79, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMPicked2Array, 0x4516ec7b, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRMClippedVisual, 0x5434e733, 0x6d66, 0x11d1, 0xbb, 0xb, 0x0, 0x0, 0xf8, 0x75, 0x86, 0x5a);
typedef void (__cdecl *D3DRMOBJECTCALLBACK)(LPDIRECT3DRMOBJECT obj, LPVOID arg); typedef void (__cdecl *D3DRMFRAMEMOVECALLBACK)(LPDIRECT3DRMFRAME obj, LPVOID arg, D3DVALUE delta); typedef void (__cdecl *D3DRMFRAME3MOVECALLBACK)(LPDIRECT3DRMFRAME3 obj, LPVOID arg, D3DVALUE delta); typedef void (__cdecl *D3DRMUPDATECALLBACK)(LPDIRECT3DRMDEVICE obj, LPVOID arg, int, LPD3DRECT); typedef void (__cdecl *D3DRMDEVICE3UPDATECALLBACK)(LPDIRECT3DRMDEVICE3 obj, LPVOID arg, int, LPD3DRECT); typedef int (__cdecl *D3DRMUSERVISUALCALLBACK) ( LPDIRECT3DRMUSERVISUAL obj, LPVOID arg, D3DRMUSERVISUALREASON reason, LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view ); typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK) (char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *); typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK) (char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *); typedef void (__cdecl *D3DRMLOADCALLBACK) (LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg);
typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK) (LPDIRECT3DRMTEXTURE3 lpDirect3DRMTexture, LPVOID pArg, LPDIRECTDRAWSURFACE pDDSSrc, LPDIRECTDRAWSURFACE pDDSDst); typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK) (LPDIRECT3DRMTEXTURE3 lpDirect3DRMTexture, LPVOID pArg, DWORD dwFlags, DWORD dwcRects, LPRECT pRects);
typedef struct _D3DRMPICKDESC { ULONG ulFaceIdx; LONG lGroupIdx; D3DVECTOR vPosition;
} D3DRMPICKDESC, *LPD3DRMPICKDESC;
typedef struct _D3DRMPICKDESC2 { ULONG ulFaceIdx; LONG lGroupIdx; D3DVECTOR dvPosition; D3DVALUE tu; D3DVALUE tv; D3DVECTOR dvNormal; D3DCOLOR dcColor;
} D3DRMPICKDESC2, *LPD3DRMPICKDESC2;
#undef INTERFACE
#define INTERFACE IDirect3DRMObject
/*
* Base class */ DECLARE_INTERFACE_(IDirect3DRMObject, IUnknown) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); };
#undef INTERFACE
#define INTERFACE IDirect3DRMObject2
DECLARE_INTERFACE_(IDirect3DRMObject2, IUnknown) { IUNKNOWN_METHODS(PURE);
/*
* IDirect3DRMObject2 methods */ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK lpFunc, LPVOID pvArg) PURE; STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE; \ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK lpFunc, LPVOID pvArg) PURE; \ STDMETHOD(GetClientData)(THIS_ DWORD dwID, LPVOID* lplpvData) PURE; STDMETHOD(GetDirect3DRM)(THIS_ LPDIRECT3DRM* lplpDirect3DRM) PURE; STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE; STDMETHOD(SetClientData)(THIS_ DWORD dwID, LPVOID lpvData, DWORD dwFlags) PURE; STDMETHOD(SetName)(THIS_ LPCSTR lpName) PURE; STDMETHOD(GetAge)(THIS_ DWORD dwFlags, LPDWORD pdwAge) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMVisual
DECLARE_INTERFACE_(IDirect3DRMVisual, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); };
#undef INTERFACE
#define INTERFACE IDirect3DRMDevice
DECLARE_INTERFACE_(IDirect3DRMDevice, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMDevice methods */ STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE; STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev) PURE; STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE; STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE; STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; STDMETHOD_(DWORD, GetWidth)(THIS) PURE; STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE; STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE; STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE; STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMDevice2
DECLARE_INTERFACE_(IDirect3DRMDevice2, IDirect3DRMDevice) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMDevice methods */ STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE; STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev) PURE; STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE; STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE; STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; STDMETHOD_(DWORD, GetWidth)(THIS) PURE; STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE; STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE; STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE; STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
/*
* IDirect3DRMDevice2 methods */ STDMETHOD(InitFromD3D2)(THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev) PURE; STDMETHOD(InitFromSurface)(THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, LPDIRECTDRAWSURFACE lpDDSBack) PURE; STDMETHOD(SetRenderMode)(THIS_ DWORD dwFlags) PURE; STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE; STDMETHOD(GetDirect3DDevice2)(THIS_ LPDIRECT3DDEVICE2 *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMDevice3
DECLARE_INTERFACE_(IDirect3DRMDevice3, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMDevice methods */ STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE; STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev) PURE; STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE; STDMETHOD(AddUpdateCallback)(THIS_ D3DRMDEVICE3UPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMDEVICE3UPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE; STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; STDMETHOD_(DWORD, GetWidth)(THIS) PURE; STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE; STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE; STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE; STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
/*
* IDirect3DRMDevice2 methods */ STDMETHOD(InitFromD3D2)(THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev) PURE; STDMETHOD(InitFromSurface)(THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, LPDIRECTDRAWSURFACE lpDDSBack, DWORD dwFlags) PURE; STDMETHOD(SetRenderMode)(THIS_ DWORD dwFlags) PURE; STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE; STDMETHOD(GetDirect3DDevice2)(THIS_ LPDIRECT3DDEVICE2 *) PURE;
/*
* IDirect3DRMDevice3 methods */ STDMETHOD(FindPreferredTextureFormat)(THIS_ DWORD dwBitDepths, DWORD dwFlags, LPDDPIXELFORMAT lpDDPF) PURE; STDMETHOD(RenderStateChange)(THIS_ D3DRENDERSTATETYPE drsType, DWORD dwVal, DWORD dwFlags) PURE; STDMETHOD(LightStateChange)(THIS_ D3DLIGHTSTATETYPE drsType, DWORD dwVal, DWORD dwFlags) PURE; STDMETHOD(GetStateChangeOptions)(THIS_ DWORD dwStateClass, DWORD dwStateNum, LPDWORD pdwFlags) PURE; STDMETHOD(SetStateChangeOptions)(THIS_ DWORD dwStateClass, DWORD dwStateNum, DWORD dwFlags) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMViewport
DECLARE_INTERFACE_(IDirect3DRMViewport, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMViewport methods */ STDMETHOD(Init) ( THIS_ LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMFRAME camera, DWORD xpos, DWORD ypos, DWORD width, DWORD height ) PURE; STDMETHOD(Clear)(THIS) PURE; STDMETHOD(Render)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE; STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE; STDMETHOD(SetField)(THIS_ D3DVALUE) PURE; STDMETHOD(SetUniformScaling)(THIS_ BOOL) PURE; STDMETHOD(SetCamera)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE; STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE; STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE; STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
STDMETHOD(GetCamera)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DRMDEVICE *) PURE; STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE; STDMETHOD(Pick)(THIS_ LONG x, LONG y, LPDIRECT3DRMPICKEDARRAY *return_visuals) PURE;
STDMETHOD_(BOOL, GetUniformScaling)(THIS) PURE; STDMETHOD_(LONG, GetX)(THIS) PURE; STDMETHOD_(LONG, GetY)(THIS) PURE; STDMETHOD_(DWORD, GetWidth)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; STDMETHOD_(D3DVALUE, GetField)(THIS) PURE; STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE; STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE; STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE; STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMViewport2
DECLARE_INTERFACE_(IDirect3DRMViewport2, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMViewport2 methods */ STDMETHOD(Init) ( THIS_ LPDIRECT3DRMDEVICE3 dev, LPDIRECT3DRMFRAME3 camera, DWORD xpos, DWORD ypos, DWORD width, DWORD height ) PURE; STDMETHOD(Clear)(THIS_ DWORD dwFlags) PURE; STDMETHOD(Render)(THIS_ LPDIRECT3DRMFRAME3) PURE;
STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE; STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE; STDMETHOD(SetField)(THIS_ D3DVALUE) PURE; STDMETHOD(SetUniformScaling)(THIS_ BOOL) PURE; STDMETHOD(SetCamera)(THIS_ LPDIRECT3DRMFRAME3) PURE; STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE; STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE; STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE; STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
STDMETHOD(GetCamera)(THIS_ LPDIRECT3DRMFRAME3 *) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DRMDEVICE3 *) PURE; STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE; STDMETHOD(Pick)(THIS_ LONG x, LONG y, LPDIRECT3DRMPICKEDARRAY *return_visuals) PURE;
STDMETHOD_(BOOL, GetUniformScaling)(THIS) PURE; STDMETHOD_(LONG, GetX)(THIS) PURE; STDMETHOD_(LONG, GetY)(THIS) PURE; STDMETHOD_(DWORD, GetWidth)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; STDMETHOD_(D3DVALUE, GetField)(THIS) PURE; STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE; STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE; STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE; STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE; STDMETHOD(TransformVectors)(THIS_ DWORD dwNumVectors, LPD3DRMVECTOR4D lpDstVectors, LPD3DVECTOR lpSrcVectors) PURE; STDMETHOD(InverseTransformVectors)(THIS_ DWORD dwNumVectors, LPD3DVECTOR lpDstVectors, LPD3DRMVECTOR4D lpSrcVectors) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMFrame
DECLARE_INTERFACE_(IDirect3DRMFrame, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFrame methods */ STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE; STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE; STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE; STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE; STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE; STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE; STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE; STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE; STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; STDMETHOD(SetOrientation) ( THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz ) PURE; STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE; STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMFrame2
DECLARE_INTERFACE_(IDirect3DRMFrame2, IDirect3DRMFrame) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFrame methods */ STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE; STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE; STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE; STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE; STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE; STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE; STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE; STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE; STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; STDMETHOD(SetOrientation) ( THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz ) PURE; STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE; STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
/*
* IDirect3DRMFrame2 methods */ STDMETHOD(AddMoveCallback2)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg, DWORD dwFlags) PURE; STDMETHOD(GetBox)(THIS_ LPD3DRMBOX) PURE; STDMETHOD_(BOOL, GetBoxEnable)(THIS) PURE; STDMETHOD(GetAxes)(THIS_ LPD3DVECTOR dir, LPD3DVECTOR up); STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE; STDMETHOD_(BOOL, GetInheritAxes)(THIS); STDMETHOD(GetHierarchyBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBox)(THIS_ LPD3DRMBOX) PURE; STDMETHOD(SetBoxEnable)(THIS_ BOOL) PURE; STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz); STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent); STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DRMRAY ray, DWORD dwFlags, LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE; STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags); };
#undef INTERFACE
#define INTERFACE IDirect3DRMFrame3
DECLARE_INTERFACE_(IDirect3DRMFrame3, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFrame3 methods */ STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME3 child) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK, VOID *arg, DWORD dwFlags) PURE; STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ LPUNKNOWN) PURE; STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME3 *) PURE; STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR return_position) PURE; STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE; STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME3 *) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE; STDMETHOD(GetTransform)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DRMMATRIX4D rmMatrix) PURE; STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE; STDMETHOD(GetVisuals)(THIS_ LPDWORD lpdwCount, LPUNKNOWN *) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK, LPVOID lpArg)PURE; STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME3 target, LPDIRECT3DRMFRAME3 reference, D3DRMFRAMECONSTRAINT) PURE; STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME3) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK, VOID *arg) PURE; STDMETHOD(DeleteVisual)(THIS_ LPUNKNOWN) PURE; STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE; STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE; STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE; STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; STDMETHOD(SetOrientation) ( THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz ) PURE; STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE; STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(GetBox)(THIS_ LPD3DRMBOX) PURE; STDMETHOD_(BOOL, GetBoxEnable)(THIS) PURE; STDMETHOD(GetAxes)(THIS_ LPD3DVECTOR dir, LPD3DVECTOR up); STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE; STDMETHOD_(BOOL, GetInheritAxes)(THIS); STDMETHOD(GetHierarchyBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBox)(THIS_ LPD3DRMBOX) PURE; STDMETHOD(SetBoxEnable)(THIS_ BOOL) PURE; STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz); STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent); STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE; STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray, DWORD dwFlags, LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE; STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags); STDMETHOD(TransformVectors)(THIS_ LPDIRECT3DRMFRAME3 reference, DWORD dwNumVectors, LPD3DVECTOR lpDstVectors, LPD3DVECTOR lpSrcVectors) PURE; STDMETHOD(InverseTransformVectors)(THIS_ LPDIRECT3DRMFRAME3 reference, DWORD dwNumVectors, LPD3DVECTOR lpDstVectors, LPD3DVECTOR lpSrcVectors) PURE; STDMETHOD(SetTraversalOptions)(THIS_ DWORD dwFlags) PURE; STDMETHOD(GetTraversalOptions)(THIS_ LPDWORD lpdwFlags) PURE; STDMETHOD(SetSceneFogMethod)(THIS_ DWORD dwFlags) PURE; STDMETHOD(GetSceneFogMethod)(THIS_ LPDWORD lpdwFlags) PURE; STDMETHOD(SetMaterialOverride)(THIS_ LPD3DRMMATERIALOVERRIDE) PURE; STDMETHOD(GetMaterialOverride)(THIS_ LPD3DRMMATERIALOVERRIDE) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMMesh
DECLARE_INTERFACE_(IDirect3DRMMesh, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMesh methods */ STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData, D3DRMGROUPINDEX *returnId) PURE; STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count, D3DRMVERTEX *values) PURE; STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE; STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE; STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE; STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE; STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE;
STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE; STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, DWORD *fDataSize, unsigned *fData) PURE; STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE; STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE; STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMProgressiveMesh
DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMProgressiveMesh methods */ STDMETHOD(Load) (THIS_ LPVOID lpObjLocation, LPVOID lpObjId, D3DRMLOADOPTIONS dloLoadflags, D3DRMLOADTEXTURECALLBACK lpCallback, LPVOID lpArg) PURE; STDMETHOD(GetLoadStatus) (THIS_ LPD3DRMPMESHLOADSTATUS lpStatus) PURE; STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE; STDMETHOD(Abort) (THIS_ DWORD dwFlags) PURE;
STDMETHOD(GetFaceDetail) (THIS_ LPDWORD lpdwCount) PURE; STDMETHOD(GetVertexDetail) (THIS_ LPDWORD lpdwCount) PURE; STDMETHOD(SetFaceDetail) (THIS_ DWORD dwCount) PURE; STDMETHOD(SetVertexDetail) (THIS_ DWORD dwCount) PURE; STDMETHOD(GetFaceDetailRange) (THIS_ LPDWORD lpdwMin, LPDWORD lpdwMax) PURE; STDMETHOD(GetVertexDetailRange) (THIS_ LPDWORD lpdwMin, LPDWORD lpdwMax) PURE; STDMETHOD(GetDetail) (THIS_ D3DVALUE *lpdvVal) PURE; STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE;
STDMETHOD(RegisterEvents) (THIS_ HANDLE hEvent, DWORD dwFlags, DWORD dwReserved) PURE; STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *lplpD3DRMMesh) PURE; STDMETHOD(Duplicate) (THIS_ LPDIRECT3DRMPROGRESSIVEMESH *lplpD3DRMPMesh) PURE; STDMETHOD(GetBox) (THIS_ LPD3DRMBOX lpBBox) PURE; STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(GetQuality) (THIS_ LPD3DRMRENDERQUALITY lpdwquality) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMShadow
DECLARE_INTERFACE_(IDirect3DRMShadow, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMShadow methods */ STDMETHOD(Init) ( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz ) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMShadow2
DECLARE_INTERFACE_(IDirect3DRMShadow2, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMShadow methods */ STDMETHOD(Init) ( THIS_ LPUNKNOWN pUNK, LPDIRECT3DRMLIGHT light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz ) PURE;
/*
* IDirect3DRMShadow2 methods */ STDMETHOD(GetVisual)(THIS_ LPDIRECT3DRMVISUAL *) PURE; STDMETHOD(SetVisual)(THIS_ LPUNKNOWN pUNK, DWORD) PURE; STDMETHOD(GetLight)(THIS_ LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(SetLight)(THIS_ LPDIRECT3DRMLIGHT, DWORD) PURE; STDMETHOD(GetPlane)(THIS_ LPD3DVALUE px, LPD3DVALUE py, LPD3DVALUE pz, LPD3DVALUE nx, LPD3DVALUE ny, LPD3DVALUE nz) PURE; STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE; STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE; STDMETHOD(SetOptions)(THIS_ DWORD) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMFace
DECLARE_INTERFACE_(IDirect3DRMFace, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFace methods */ STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMFace2
DECLARE_INTERFACE_(IDirect3DRMFace2, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFace methods */ STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE; STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMeshBuilder methods */ STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE; STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(GenerateNormals)(THIS) PURE; STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE; STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE; STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE; STDMETHOD(AddFaces) ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* ) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ BOOL) PURE; STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; STDMETHOD(GetVertices) ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data ) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(BOOL, GetPerspective)(THIS) PURE; STDMETHOD_(int, GetFaceCount)(THIS) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder2
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2, IDirect3DRMMeshBuilder) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMeshBuilder methods */ STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE; STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(GenerateNormals)(THIS) PURE; STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE; STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE; STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE; STDMETHOD(AddFaces) ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* ) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ BOOL) PURE; STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; STDMETHOD(GetVertices) ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data ) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(BOOL, GetPerspective)(THIS) PURE; STDMETHOD_(int, GetFaceCount)(THIS) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
/*
* IDirect3DRMMeshBuilder2 methods */ STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD dwFlags) PURE; STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE*) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder3
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMeshBuilder3 methods */ STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK, LPVOID lpArg) PURE; STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD dwFlags) PURE; STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE; STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3, DWORD dwFlags) PURE; STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME3) PURE; STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE2) PURE; STDMETHOD(AddFaces) ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* ) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ BOOL) PURE; STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; STDMETHOD(GetGeometry) ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data ) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2 *) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(BOOL, GetPerspective)(THIS) PURE; STDMETHOD_(int, GetFaceCount)(THIS) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE; STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE; STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE2 *) PURE; STDMETHOD(GetVertex)(THIS_ DWORD dwIndex, LPD3DVECTOR lpVector) PURE; STDMETHOD(GetNormal)(THIS_ DWORD dwIndex, LPD3DVECTOR lpVector) PURE; STDMETHOD(DeleteVertices)(THIS_ DWORD dwIndexFirst, DWORD dwCount) PURE; STDMETHOD(DeleteNormals)(THIS_ DWORD dwIndexFirst, DWORD dwCount) PURE; STDMETHOD(DeleteFace)(THIS_ LPDIRECT3DRMFACE2) PURE; STDMETHOD(Empty)(THIS_ DWORD dwFlags) PURE; STDMETHOD(Optimize)(THIS_ DWORD dwFlags) PURE; STDMETHOD(AddFacesIndexed)(THIS_ DWORD dwFlags, DWORD *lpdwvIndices, DWORD *dwIndexFirst, DWORD *dwCount) PURE; STDMETHOD(CreateSubMesh)(THIS_ LPUNKNOWN *) PURE; STDMETHOD(GetParentMesh)(THIS_ DWORD, LPUNKNOWN *) PURE; STDMETHOD(GetSubMeshes)(THIS_ LPDWORD lpdwCount, LPUNKNOWN *) PURE; STDMETHOD(DeleteSubMesh)(THIS_ LPUNKNOWN) PURE; STDMETHOD(Enable)(THIS_ DWORD) PURE; STDMETHOD(GetEnable)(THIS_ DWORD *) PURE; STDMETHOD(AddTriangles)(THIS_ DWORD dwFlags, DWORD dwFormat, DWORD dwVertexCount, LPVOID lpvData) PURE; STDMETHOD(SetVertices)(THIS_ DWORD dwIndexFirst, DWORD dwCount, LPD3DVECTOR) PURE; STDMETHOD(GetVertices)(THIS_ DWORD dwIndexFirst, LPDWORD lpdwCount, LPD3DVECTOR) PURE; STDMETHOD(SetNormals)(THIS_ DWORD dwIndexFirst, DWORD dwCount, LPD3DVECTOR) PURE; STDMETHOD(GetNormals)(THIS_ DWORD dwIndexFirst, LPDWORD lpdwCount, LPD3DVECTOR) PURE; STDMETHOD_(int, GetNormalCount)(THIS) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMLight
DECLARE_INTERFACE_(IDirect3DRMLight, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMLight methods */ STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE; STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE; STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE; STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE; STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE; STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE;
STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE; STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE; STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE; STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE; STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE; STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD_(D3DRMLIGHTTYPE, GetType)(THIS) PURE;
STDMETHOD(SetEnableFrame)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(GetEnableFrame)(THIS_ LPDIRECT3DRMFRAME*) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMTexture
DECLARE_INTERFACE_(IDirect3DRMTexture, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMTexture methods */ STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE; STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE; STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE; STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;
STDMETHOD(SetColors)(THIS_ DWORD) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE; STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE; STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE; STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE; STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE; STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetColors)(THIS) PURE; STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE; STDMETHOD_(BOOL, GetDecalTransparency)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMTexture2
DECLARE_INTERFACE_(IDirect3DRMTexture2, IDirect3DRMTexture) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMTexture methods */ STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE; STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE; STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE; STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;
STDMETHOD(SetColors)(THIS_ DWORD) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE; STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE; STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE; STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE; STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE; STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetColors)(THIS) PURE; STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE; STDMETHOD_(BOOL, GetDecalTransparency)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE;
/*
* IDirect3DRMTexture2 methods */ STDMETHOD(InitFromImage)(THIS_ LPD3DRMIMAGE) PURE; STDMETHOD(InitFromResource2)(THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType) PURE; STDMETHOD(GenerateMIPMap)(THIS_ DWORD) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMTexture3
DECLARE_INTERFACE_(IDirect3DRMTexture3, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMTexture3 methods */ STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE; STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE; STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE; STDMETHOD(Changed)(THIS_ DWORD dwFlags, DWORD dwcRects, LPRECT pRects) PURE; STDMETHOD(SetColors)(THIS_ DWORD) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE; STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE; STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE; STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE; STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE; STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetColors)(THIS) PURE; STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE; STDMETHOD_(BOOL, GetDecalTransparency)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE; STDMETHOD(InitFromImage)(THIS_ LPD3DRMIMAGE) PURE; STDMETHOD(InitFromResource2)(THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType) PURE; STDMETHOD(GenerateMIPMap)(THIS_ DWORD) PURE; STDMETHOD(GetSurface)(THIS_ DWORD dwFlags, LPDIRECTDRAWSURFACE* lplpDDS) PURE; STDMETHOD(SetCacheOptions)(THIS_ LONG lImportance, DWORD dwFlags) PURE; STDMETHOD(GetCacheOptions)(THIS_ LPLONG lplImportance, LPDWORD lpdwFlags) PURE; STDMETHOD(SetDownsampleCallback)(THIS_ D3DRMDOWNSAMPLECALLBACK pCallback, LPVOID pArg) PURE; STDMETHOD(SetValidationCallback)(THIS_ D3DRMVALIDATIONCALLBACK pCallback, LPVOID pArg) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMWrap
DECLARE_INTERFACE_(IDirect3DRMWrap, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMWrap methods */ STDMETHOD(Init) ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME ref, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv ) PURE; STDMETHOD(Apply)(THIS_ LPDIRECT3DRMOBJECT) PURE; STDMETHOD(ApplyRelative)(THIS_ LPDIRECT3DRMFRAME frame, LPDIRECT3DRMOBJECT) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMMaterial
DECLARE_INTERFACE_(IDirect3DRMMaterial, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMaterial methods */ STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE; STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE; STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMMaterial2
DECLARE_INTERFACE_(IDirect3DRMMaterial2, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMaterial2 methods */ STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE; STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE; STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; STDMETHOD(GetAmbient)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; STDMETHOD(SetAmbient)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMAnimation
DECLARE_INTERFACE_(IDirect3DRMAnimation, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMAnimation methods */ STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE; STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE; STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE; STDMETHOD(SetFrame)(THIS_ LPDIRECT3DRMFRAME frame) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMAnimation2
DECLARE_INTERFACE_(IDirect3DRMAnimation2, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMAnimation2 methods */ STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE; STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE; STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE; STDMETHOD(SetFrame)(THIS_ LPDIRECT3DRMFRAME3 frame) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE; STDMETHOD(GetFrame)(THIS_ LPDIRECT3DRMFRAME3 *lpD3DFrame) PURE; STDMETHOD(DeleteKeyByID)(THIS_ DWORD dwID) PURE; STDMETHOD(AddKey)(THIS_ LPD3DRMANIMATIONKEY lpKey) PURE; STDMETHOD(ModifyKey)(THIS_ LPD3DRMANIMATIONKEY lpKey) PURE; STDMETHOD(GetKeys)(THIS_ D3DVALUE dvTimeMin, D3DVALUE dvTimeMax, LPDWORD lpdwNumKeys, LPD3DRMANIMATIONKEY lpKey); };
#undef INTERFACE
#define INTERFACE IDirect3DRMAnimationSet
DECLARE_INTERFACE_(IDirect3DRMAnimationSet, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMAnimationSet methods */ STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg, LPDIRECT3DRMFRAME parent)PURE; STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMAnimationSet2
DECLARE_INTERFACE_(IDirect3DRMAnimationSet2, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMAnimationSet2 methods */ STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION2 aid) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK, LPVOID lpArg, LPDIRECT3DRMFRAME3 parent)PURE; STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION2 aid) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; STDMETHOD(GetAnimations)(THIS_ LPDIRECT3DRMANIMATIONARRAY *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMUserVisual
DECLARE_INTERFACE_(IDirect3DRMUserVisual, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMUserVisual methods */ STDMETHOD(Init)(THIS_ D3DRMUSERVISUALCALLBACK fn, void *arg) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMArray
DECLARE_INTERFACE_(IDirect3DRMArray, IUnknown) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; /* No GetElement method as it would get overloaded
* in derived classes, and overloading is * a no-no in COM */ };
#undef INTERFACE
#define INTERFACE IDirect3DRMObjectArray
DECLARE_INTERFACE_(IDirect3DRMObjectArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMOBJECT *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMDeviceArray
DECLARE_INTERFACE_(IDirect3DRMDeviceArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMDEVICE *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMFrameArray
DECLARE_INTERFACE_(IDirect3DRMFrameArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMFRAME *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMViewportArray
DECLARE_INTERFACE_(IDirect3DRMViewportArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMVIEWPORT *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMVisualArray
DECLARE_INTERFACE_(IDirect3DRMVisualArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMAnimationArray
DECLARE_INTERFACE_(IDirect3DRMAnimationArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMANIMATION2 *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMPickedArray
DECLARE_INTERFACE_(IDirect3DRMPickedArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetPick)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *, LPDIRECT3DRMFRAMEARRAY *, LPD3DRMPICKDESC) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMLightArray
DECLARE_INTERFACE_(IDirect3DRMLightArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMLIGHT *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMFaceArray
DECLARE_INTERFACE_(IDirect3DRMFaceArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMFACE *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMPicked2Array
DECLARE_INTERFACE_(IDirect3DRMPicked2Array, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetPick)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *, LPDIRECT3DRMFRAMEARRAY *, LPD3DRMPICKDESC2) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMInterpolator
DECLARE_INTERFACE_(IDirect3DRMInterpolator, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMInterpolator methods */ STDMETHOD(AttachObject)(THIS_ LPDIRECT3DRMOBJECT) PURE; STDMETHOD(GetAttachedObjects)(THIS_ LPDIRECT3DRMOBJECTARRAY *) PURE; STDMETHOD(DetachObject)(THIS_ LPDIRECT3DRMOBJECT) PURE; STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE; STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE; STDMETHOD(Interpolate)(THIS_ D3DVALUE, LPDIRECT3DRMOBJECT, D3DRMINTERPOLATIONOPTIONS) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRMClippedVisual
DECLARE_INTERFACE_(IDirect3DRMClippedVisual, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMClippedVisual methods */ STDMETHOD(Init) (THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD(AddPlane) (THIS_ LPDIRECT3DRMFRAME3, LPD3DVECTOR, LPD3DVECTOR, DWORD, LPDWORD) PURE; STDMETHOD(DeletePlane)(THIS_ DWORD, DWORD) PURE; STDMETHOD(GetPlaneIDs)(THIS_ LPDWORD, LPDWORD, DWORD) PURE; STDMETHOD(GetPlane) (THIS_ DWORD, LPDIRECT3DRMFRAME3, LPD3DVECTOR, LPD3DVECTOR, DWORD) PURE; STDMETHOD(SetPlane) (THIS_ DWORD, LPDIRECT3DRMFRAME3, LPD3DVECTOR, LPD3DVECTOR, DWORD) PURE; };
#ifdef __cplusplus
}; #endif
#endif /* _D3DRMOBJ_H_ */
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