Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdlib.h>
#include <string.h>
#include "materialsystem/imaterialproxy.h"
#include "materialproxyfactory.h"
#include "toolframework/itoolframework.h"
#include "toolframework/itoolsystem.h"
#include "server.h"
#include "cdll_int.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IBaseClientDLL *g_ClientDLL; #ifndef DEDICATED
extern CSysModule *g_ClientDLLModule; #endif
IMaterialProxy *CMaterialProxyFactory::CreateProxy( const char *proxyName ) { #if !defined(DEDICATED)
IMaterialProxy *materialProxy = g_ClientDLL->InstantiateMaterialProxy( proxyName );
// If the client didn't have it and we're in tool mode, ask the tools...
if ( toolframework->InToolMode() && !materialProxy ) { materialProxy = toolframework->LookupProxy( proxyName ); }
if( !materialProxy && !sv.IsDedicated() ) { ConDMsg( "Can't find material proxy \"%s\"\n", proxyName ); return NULL; } return materialProxy; #else
return NULL; #endif
}
void CMaterialProxyFactory::DeleteProxy( IMaterialProxy *pProxy ) { // how do you delete something generated by an interface.h factory?
if( pProxy ) { pProxy->Release(); } }
CreateInterfaceFn CMaterialProxyFactory::GetFactory() { #ifndef DEDICATED
return Sys_GetFactory( g_ClientDLLModule ); #else
return NULL; #endif
}
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