Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef PERFWIZARD_H
#define PERFWIZARD_H
//--------------------------------------------------------------------------------------------------------------
/**
* Tracks the non-server FPS, for performance monitoring. * This is used for a wizard to suggest video option fallbacks to improve performance. */ class ClientFPSTracker { public: ClientFPSTracker(); void Reset( void );
void WriteData( void ) const;
void MarkFrame( float fps, float input, float client, float server, float render, float sound, float cl_dll, float exec );
bool IsValid( void ) const; void NPrint( int line ) const;
private: float m_validTime;
double m_minNonServerFPS; double m_maxNonServerFPS;
double m_nonServerFPSAverage;
double m_minAvgNonServerFPS; double m_maxAvgNonServerFPS; };
extern ClientFPSTracker g_ClientFPSTracker;
//--------------------------------------------------------------------------------------------------------------
#endif // PERFWIZARD_H
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