Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2007, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "functionproxy.h"
#include "imaterialproxydict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Returns the player health (from 0 to 1)
//-----------------------------------------------------------------------------
class CProxyIsNPC : public CResultProxy { public: bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); void OnBind( void *pC_BaseEntity );
private: CFloatInput m_Factor; };
bool CProxyIsNPC::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) { if (!CResultProxy::Init( pMaterial, pKeyValues )) return false;
if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) return false;
return true; }
void CProxyIsNPC::OnBind( void *pC_BaseEntity ) { if ( !pC_BaseEntity ) return;
C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); if ( pEntity && pEntity->IsNPC() ) { SetFloatResult( m_Factor.GetFloat() ); } else { SetFloatResult( 0.0f ); } }
EXPOSE_MATERIAL_PROXY( CProxyIsNPC, IsNPC );
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