Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseanimatedtextureproxy.h"
#include "imaterialproxydict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CAnimatedEntityTextureProxy : public CBaseAnimatedTextureProxy { public: CAnimatedEntityTextureProxy() {} virtual ~CAnimatedEntityTextureProxy() {}
virtual float GetAnimationStartTime( void* pBaseEntity ); virtual void AnimationWrapped( void* pC_BaseEntity );
};
EXPOSE_MATERIAL_PROXY( CAnimatedEntityTextureProxy, AnimatedEntityTexture );
float CAnimatedEntityTextureProxy::GetAnimationStartTime( void* pArg ) { IClientRenderable *pRend = (IClientRenderable *)pArg; if (!pRend) return 0.0f;
C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity(); if (pEntity) { return pEntity->GetTextureAnimationStartTime(); } return 0.0f; }
void CAnimatedEntityTextureProxy::AnimationWrapped( void* pArg ) { IClientRenderable *pRend = (IClientRenderable *)pArg; if (!pRend) return;
C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity(); if (pEntity) { pEntity->TextureAnimationWrapped(); } }
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