Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "c_basedoor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------
class C_FuncMoveLinear: public C_BaseToggle { public: DECLARE_CLASS( C_FuncMoveLinear, C_BaseToggle ); DECLARE_CLIENTCLASS();
IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_vecVelocity ); IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_fFlags );
C_FuncMoveLinear(); virtual void OnDataChanged( DataUpdateType_t type ); };
IMPLEMENT_CLIENTCLASS_DT( C_FuncMoveLinear, DT_FuncMoveLinear, CFuncMoveLinear ) RecvPropVector( RECVINFO(m_vecVelocity), 0, RecvProxy_LocalVelocity ), RecvPropInt( RECVINFO( m_fFlags ) ), END_RECV_TABLE()
C_FuncMoveLinear::C_FuncMoveLinear() { }
void C_FuncMoveLinear::OnDataChanged( DataUpdateType_t type ) { BaseClass::OnDataChanged( type );
if ( type == DATA_UPDATE_CREATED ) { SetSolid(SOLID_VPHYSICS); VPhysicsInitShadow( false, false ); } }
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