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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "view_shared.h"
#include "c_func_brush.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_FuncReflectiveGlass : public C_FuncBrush { public: DECLARE_CLASS( C_FuncReflectiveGlass, C_FuncBrush ); DECLARE_CLIENTCLASS();
// C_BaseEntity.
public: C_FuncReflectiveGlass(); virtual ~C_FuncReflectiveGlass();
virtual bool ShouldDraw();
C_FuncReflectiveGlass *m_pNext; };
IMPLEMENT_CLIENTCLASS_DT( C_FuncReflectiveGlass, DT_FuncReflectiveGlass, CFuncReflectiveGlass ) END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Globals
//-----------------------------------------------------------------------------
C_EntityClassList<C_FuncReflectiveGlass> g_ReflectiveGlassList; template<> C_FuncReflectiveGlass *C_EntityClassList<C_FuncReflectiveGlass>::m_pClassList = NULL;
C_FuncReflectiveGlass* GetReflectiveGlassList() { return g_ReflectiveGlassList.m_pClassList; }
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
C_FuncReflectiveGlass::C_FuncReflectiveGlass() { g_ReflectiveGlassList.Insert( this ); }
C_FuncReflectiveGlass::~C_FuncReflectiveGlass() { g_ReflectiveGlassList.Remove( this ); }
bool C_FuncReflectiveGlass::ShouldDraw() { return true; }
//-----------------------------------------------------------------------------
// Do we have reflective glass in view?
//-----------------------------------------------------------------------------
bool IsReflectiveGlassInView( const CViewSetup& view, cplane_t &plane ) { // Early out if no cameras
C_FuncReflectiveGlass *pReflectiveGlass = GetReflectiveGlassList(); if ( !pReflectiveGlass ) return false;
Frustum_t frustum; GeneratePerspectiveFrustum( view.origin, view.angles, view.zNear, view.zFar, view.fov, view.m_flAspectRatio, frustum );
cplane_t localPlane; Vector vecOrigin, vecWorld, vecDelta, vecForward; AngleVectors( view.angles, &vecForward, NULL, NULL );
for ( ; pReflectiveGlass != NULL; pReflectiveGlass = pReflectiveGlass->m_pNext ) { if ( pReflectiveGlass->IsDormant() ) continue;
Vector vecMins, vecMaxs; pReflectiveGlass->GetRenderBoundsWorldspace( vecMins, vecMaxs ); if ( frustum.CullBox( vecMins, vecMaxs ) ) continue;
const model_t *pModel = pReflectiveGlass->GetModel(); const matrix3x4_t& mat = pReflectiveGlass->EntityToWorldTransform();
int nCount = modelinfo->GetBrushModelPlaneCount( pModel ); for ( int i = 0; i < nCount; ++i ) { modelinfo->GetBrushModelPlane( pModel, i, localPlane, &vecOrigin );
MatrixTransformPlane( mat, localPlane, plane ); // Transform to world space
VectorTransform( vecOrigin, mat, vecWorld ); if ( view.origin.Dot( plane.normal ) <= plane.dist ) // Check for view behind plane
continue; VectorSubtract( vecWorld, view.origin, vecDelta ); // Backface cull
if ( vecDelta.Dot( plane.normal ) >= 0 ) continue;
return true; } }
return false; }
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