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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "particles_simple.h"
#include "tempent.h"
#include "iefx.h"
#include "decals.h"
#include "iviewrender.h"
#include "engine/ivmodelinfo.h"
#include "view.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define NUM_CHILD_FLAMES 6
#define CHILD_SPREAD 40
//==================================================
// C_Plasma
//==================================================
//NOTENOTE: Mirrored in dlls/fire_smoke.h
#define bitsFIRESMOKE_NONE 0x00000000
#define bitsFIRESMOKE_ACTIVE 0x00000001
class C_PlasmaSprite : public C_Sprite { DECLARE_CLASS( C_PlasmaSprite, C_Sprite );
public: Vector m_vecMoveDir; };
class C_Plasma : public C_BaseEntity { public: DECLARE_CLIENTCLASS(); DECLARE_CLASS( C_Plasma, C_BaseEntity );
C_Plasma(); ~C_Plasma();
bool Simulate( void );
protected: void Update( void ); void UpdateAnimation( void ); void UpdateScale( void ); void UpdateFlames( void ); void AddFlames( void ); void Start( void ); float GetFlickerScale( void );
//C_BaseEntity
public:
virtual void OnDataChanged( DataUpdateType_t updateType ); virtual bool ShouldDraw();
//From the server
public: float m_flStartScale; float m_flScale; float m_flScaleTime; int m_nFlags; int m_nPlasmaModelIndex; int m_nPlasmaModelIndex2; int m_nGlowModelIndex;
//Client-side only
public: float m_flScaleRegister; float m_flScaleStart; float m_flScaleEnd; float m_flScaleTimeStart; float m_flScaleTimeEnd;
VPlane m_planeClip; bool m_bClipTested;
protected: C_PlasmaSprite m_entFlames[NUM_CHILD_FLAMES]; float m_entFlameScales[NUM_CHILD_FLAMES];
C_Sprite m_entGlow; float m_flGlowScale;
TimedEvent m_tParticleSpawn; TimedEvent m_tDecalSpawn;
private: C_Plasma( const C_Plasma & ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRecvProp -
// *pStruct -
// *pVarData -
// *pIn -
// objectID -
//-----------------------------------------------------------------------------
void RecvProxy_PlasmaScale( const CRecvProxyData *pData, void *pStruct, void *pOut ) { C_Plasma *pPlasmaSmoke = (C_Plasma *) pStruct; float scale = pData->m_Value.m_Float;
//If changed, update our internal information
if ( pPlasmaSmoke->m_flScale != scale ) { pPlasmaSmoke->m_flScaleStart = pPlasmaSmoke->m_flScaleRegister; pPlasmaSmoke->m_flScaleEnd = scale;
pPlasmaSmoke->m_flScale = scale; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRecvProp -
// *pStruct -
// *pVarData -
// *pIn -
// objectID -
//-----------------------------------------------------------------------------
void RecvProxy_PlasmaScaleTime( const CRecvProxyData *pData, void *pStruct, void *pOut ) { C_Plasma *pPlasmaSmoke = (C_Plasma *) pStruct; float time = pData->m_Value.m_Float;
//If changed, update our internal information
if ( pPlasmaSmoke->m_flScaleTime != time ) { if ( time == -1.0f ) { pPlasmaSmoke->m_flScaleTimeStart = gpGlobals->curtime-1.0f; pPlasmaSmoke->m_flScaleTimeEnd = pPlasmaSmoke->m_flScaleTimeStart; } else { pPlasmaSmoke->m_flScaleTimeStart = gpGlobals->curtime; pPlasmaSmoke->m_flScaleTimeEnd = gpGlobals->curtime + time; }
pPlasmaSmoke->m_flScaleTime = time; }
}
//Receive datatable
IMPLEMENT_CLIENTCLASS_DT( C_Plasma, DT_Plasma, CPlasma ) RecvPropFloat( RECVINFO( m_flStartScale )), RecvPropFloat( RECVINFO( m_flScale ), 0, RecvProxy_PlasmaScale ), RecvPropFloat( RECVINFO( m_flScaleTime ), 0, RecvProxy_PlasmaScaleTime ), RecvPropInt( RECVINFO( m_nFlags ) ), RecvPropInt( RECVINFO( m_nPlasmaModelIndex ) ), RecvPropInt( RECVINFO( m_nPlasmaModelIndex2 ) ), RecvPropInt( RECVINFO( m_nGlowModelIndex ) ), END_RECV_TABLE()
//==================================================
// C_Plasma
//==================================================
C_Plasma::C_Plasma() { //Server-side
m_flStartScale = 0.0f; m_flScale = 0.0f; m_flScaleTime = 0.0f; m_nFlags = bitsFIRESMOKE_NONE; m_nPlasmaModelIndex = 0; m_nPlasmaModelIndex2 = 0; m_nGlowModelIndex = 0;
//Client-side
m_flScaleRegister = 0.0f; m_flScaleStart = 0.0f; m_flScaleEnd = 0.0f; m_flScaleTimeStart = 0.0f; m_flScaleTimeEnd = 0.0f; m_flGlowScale = 0.0f; m_bClipTested = false; m_entGlow.Clear(); //Clear all child flames
for ( int i = 0; i < NUM_CHILD_FLAMES; i++ ) { m_entFlames[i].Clear(); } AddToEntityList(ENTITY_LIST_SIMULATE); }
C_Plasma::~C_Plasma() { }
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float C_Plasma::GetFlickerScale( void ) { float result = 0.0f;
result = sin( gpGlobals->curtime * 10000.0f ); result += 0.5f * sin( gpGlobals->curtime * 2000.0f ); result -= 0.5f * cos( gpGlobals->curtime * 8000.0f ); return result * 0.1f; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_Plasma::Simulate( void ) { //Only do this if we're active
if ( ( m_nFlags & bitsFIRESMOKE_ACTIVE ) == false ) return false;
Update(); AddFlames();
float dScale = m_flScaleRegister - m_flGlowScale; m_flGlowScale = m_flScaleRegister;
// Note: Sprite renderer assumes scale of 0.0 is 1.0
m_entGlow.SetScale( MAX( 0.0000001f, (m_flScaleRegister*1.5f) + GetFlickerScale() ) ); m_entGlow.SetLocalOriginDim( Z_INDEX, m_entGlow.GetLocalOriginDim( Z_INDEX ) + ( dScale * 32.0f ) ); return true; }
#define FLAME_ALPHA_START 0.8f
#define FLAME_ALPHA_END 1.0f
#define FLAME_TRANS_START 0.75f
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::AddFlames( void ) { Vector viewDir = GetAbsOrigin() - CurrentViewOrigin(); VectorNormalize(viewDir); float dot = viewDir.Dot( Vector( 0, 0, 1 ) ); //NOTENOTE: Flames always point up
float alpha = 1.0f;
dot = fabs( dot );
if ( dot < FLAME_ALPHA_START ) { alpha = 1.0f; }
for ( int i = 0; i < NUM_CHILD_FLAMES; i++ ) { if ( m_entFlames[i].GetScale() > 0.0f ) { m_entFlames[i].SetRenderColor( ( 255.0f * alpha ), ( 255.0f * alpha ), ( 255.0f * alpha ) ); m_entFlames[i].SetBrightness( 255.0f * alpha ); }
m_entFlames[i].AddToLeafSystem( false ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bnewentity -
//-----------------------------------------------------------------------------
void C_Plasma::OnDataChanged( DataUpdateType_t updateType ) { C_BaseEntity::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED ) { Start(); }
if ( m_nFlags & bitsFIRESMOKE_ACTIVE ) { AddToEntityList(ENTITY_LIST_SIMULATE); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool C_Plasma::ShouldDraw() { return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::Start( void ) { //Various setup info
m_tParticleSpawn.Init( 10.0f ); m_tDecalSpawn.Init( 20.0f);
QAngle offset; int maxFrames;
// Setup the child flames
int i; for ( i = 0; i < NUM_CHILD_FLAMES; i++ ) { //Setup our offset angles
offset[0] = 0.0f; offset[1] = random->RandomFloat( 0, 360 ); offset[2] = 0.0f; AngleVectors( offset, &m_entFlames[i].m_vecMoveDir ); int nModelIndex = ( i % 2 ) ? m_nPlasmaModelIndex : m_nPlasmaModelIndex2;
model_t *pModel = (model_t *) modelinfo->GetModel( nModelIndex ); maxFrames = modelinfo->GetModelFrameCount( pModel );
// Setup all the information for the client entity
m_entFlames[i].SetModelByIndex( nModelIndex ); m_entFlames[i].SetLocalOrigin( GetLocalOrigin() ); m_entFlames[i].m_flFrame = random->RandomInt( 0.0f, maxFrames ); m_entFlames[i].m_flSpriteFramerate = (float) random->RandomInt( 15, 20 ); m_entFlames[i].SetScale( m_flStartScale ); m_entFlames[i].SetRenderMode( kRenderTransAddFrameBlend ); m_entFlames[i].SetRenderFX( kRenderFxNone ); m_entFlames[i].SetRenderColor( 255, 255, 255 ); m_entFlames[i].SetRenderAlpha( 255 ); m_entFlames[i].SetBrightness( 255 ); m_entFlames[i].index = -1; if ( i == 0 ) { m_entFlameScales[i] = 1.0f; } else { //Keep a scale offset
m_entFlameScales[i] = 1.0f - ( ( (float) i / (float) NUM_CHILD_FLAMES ) ); } }
// Setup the glow
m_entGlow.SetModelByIndex( m_nGlowModelIndex ); m_entGlow.SetLocalOrigin( GetLocalOrigin() ); m_entGlow.SetScale( m_flStartScale ); m_entGlow.SetRenderMode( kRenderTransAdd ); m_entGlow.SetRenderFX( kRenderFxNone ); m_entGlow.SetRenderColor( 255, 255, 255 ); m_entGlow.SetRenderAlpha( 255 ); m_entGlow.SetBrightness( 255 ); m_entGlow.index = -1; m_flGlowScale = m_flStartScale;
m_entGlow.AddToLeafSystem( false );
for( i=0; i < NUM_CHILD_FLAMES; i++ ) { m_entFlames[i].AddToLeafSystem( false ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::UpdateAnimation( void ) { int numFrames; float frametime = gpGlobals->frametime;
for ( int i = 0; i < NUM_CHILD_FLAMES; i++ ) { m_entFlames[i].m_flFrame += m_entFlames[i].m_flSpriteFramerate * frametime;
numFrames = modelinfo->GetModelFrameCount( m_entFlames[i].GetModel() );
if ( m_entFlames[i].m_flFrame >= numFrames ) { m_entFlames[i].m_flFrame = m_entFlames[i].m_flFrame - (int)(m_entFlames[i].m_flFrame); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::UpdateFlames( void ) { for ( int i = 0; i < NUM_CHILD_FLAMES; i++ ) { float newScale = m_flScaleRegister * m_entFlameScales[i]; float dScale = newScale - m_entFlames[i].GetScale();
Vector dir;
dir[2] = 0.0f; VectorNormalize( dir ); dir[2] = 0.0f;
Vector offset = GetAbsOrigin(); offset[2] = m_entFlames[i].GetAbsOrigin()[2];
// Note: Sprite render assumes 0 scale means 1.0
m_entFlames[i].SetScale ( MAX(0.000001,newScale) ); if ( i != 0 ) { m_entFlames[i].SetLocalOrigin( offset + ( m_entFlames[i].m_vecMoveDir * ((m_entFlames[i].GetScale())*CHILD_SPREAD) ) ); }
Assert( !m_entFlames[i].GetMoveParent() ); m_entFlames[i].SetLocalOriginDim( Z_INDEX, m_entFlames[i].GetLocalOriginDim( Z_INDEX ) + ( dScale * 64.0f ) ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::UpdateScale( void ) { float time = gpGlobals->curtime;
if ( m_flScaleRegister != m_flScaleEnd ) { //See if we're done scaling
if ( time > m_flScaleTimeEnd ) { m_flScaleRegister = m_flStartScale = m_flScaleEnd; } else { //Lerp the scale and set it
float timeFraction = 1.0f - ( m_flScaleTimeEnd - time ) / ( m_flScaleTimeEnd - m_flScaleTimeStart ); float newScale = m_flScaleStart + ( ( m_flScaleEnd - m_flScaleStart ) * timeFraction );
m_flScaleRegister = m_flStartScale = newScale; } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : fTimeDelta -
//-----------------------------------------------------------------------------
void C_Plasma::Update( void ) { //Update all our parts
UpdateScale(); UpdateAnimation(); UpdateFlames();
if (m_flScaleRegister > 0.1) { float tempDelta = gpGlobals->frametime; while( m_tDecalSpawn.NextEvent( tempDelta ) ) { // Add decal to floor
C_BaseEntity *ent = cl_entitylist->GetEnt( 0 ); if ( ent ) { int index = decalsystem->GetDecalIndexForName( "PlasmaGlowFade" ); if ( index >= 0 ) { effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), GetAbsOrigin(), 0, 0 ); } } } } }
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