Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "clientsideeffects.h"
#if !defined( FXSTATICLINE_H )
#define FXSTATICLINE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
class IMaterial;
#define FXSTATICLINE_FLIP_HORIZONTAL 0x00000001 //Swaps the TC's so the texture is flipped horizontally
#define FXSTATICLINE_FLIP_VERTICAL 0x00000002 //Swaps the TC's so the texture is flipped vertically
class CFXStaticLine : public CClientSideEffect { public:
CFXStaticLine( const char *name, const Vector& start, const Vector& end, float scale, float life, const char *shader, unsigned int flags ); ~CFXStaticLine( void );
virtual void Draw( double frametime ); virtual bool IsActive( void ); virtual void Destroy( void ); virtual void Update( double frametime );
protected:
IMaterial *m_pMaterial; Vector m_vecStart, m_vecEnd; unsigned int m_uiFlags; float m_fLife; float m_fScale; };
#endif
|