Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_CROSSHAIR_H
#define HUD_CROSSHAIR_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/Panel.h>
namespace vgui { class IScheme; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudCrosshair : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudCrosshair, vgui::Panel ); public: explicit CHudCrosshair( const char *pElementName );
void SetCrosshairAngle( const QAngle& angle ); void SetCrosshair( CHudTexture *texture, const Color& clr ); void ResetCrosshair(); void DrawCrosshair( void ); bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); } bool ShouldDraw();
protected: virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint();
private: // Crosshair sprite and colors
CHudTexture *m_pCrosshair; CHudTexture *m_pDefaultCrosshair; Color m_clrCrosshair; QAngle m_vecCrossHairOffsetAngle;
QAngle m_curViewAngles; Vector m_curViewOrigin;
CPanelAnimationVar( bool, m_bHideCrosshair, "never_draw", "false" ); };
#if !defined( CSTRIKE15 )
// Enable/disable crosshair rendering.
extern ConVar crosshair; #endif
#endif // HUD_CROSSHAIR_H
|