Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: insulates client DLL from dependencies on vphysics
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_H
#define PHYSICS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "physics_shared.h"
struct objectparams_t; struct solid_t;
// HACKHACK: Make this part of IClientSystem somehow???
extern bool PhysicsDLLInit( CreateInterfaceFn physicsFactory );
extern void PhysicsReset(); extern void PhysicsSimulate(); extern float PhysGetSyncCreateTime(); extern void VPhysicsShadowDataChanged( bool bCreate, C_BaseEntity *pEntity );
void PhysAddShadow( C_BaseEntity *pEntity ); void PhysRemoveShadow( C_BaseEntity *pEntity ); void PhysSetPredictionCommandNum( int iCommandNum );
#endif // PHYSICS_H
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