Counter Strike : Global Offensive Source Code
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//===== Copyright � 2013-2013, Valve Corporation, All rights reserved. ======//
//
// Purpose: Class to help with rendering CMDLs & CMergedMDLs to textures.
//
//===========================================================================//
#ifndef RENDER_TO_RT_HELPER_H
#define RENDER_TO_RT_HELPER_H
#if defined( _WIN32 )
#pragma once
#endif
#include "utllinkedlist.h"
#include "irendertorthelperobject.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IVTFTexture; class ITexture; class CThreadEvent;
class CRenderToRTHelper : public IRenderToRTHelper { public: CRenderToRTHelper(); virtual ~CRenderToRTHelper();
// Methods of IRenderToRTHelper
virtual bool Init(); virtual void Shutdown(); virtual RenderToRTData_t *CreateRenderToRTData( IRenderToRTHelperObject *pObject, IVTFTexture *pResultVTF ); virtual void StartRenderToRT( RenderToRTData_t *pRendertoRTData ); virtual void DestroyRenderToRTData( RenderToRTData_t *pRendertoRTData ); virtual bool Process();
void LookAt( Camera_t &camera, const Vector &vecCenter, float flRadius, QAngle cameraAngles, Vector cameraOffset );
private: CUtlLinkedList< RenderToRTData_t * > m_objectsToRender; RenderToRTData_t *m_pCurrentObjectToRender; MaterialLightingState_t m_LightingState;
CThreadEvent *m_pPixelsReadEvent; ITexture *m_pRenderTarget; };
#endif // RENDER_TO_RT_HELPER_H
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