Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "clientmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//================================================================
// Global startup and shutdown functions for game code in the DLL.
//================================================================
class CViewportClientSystem : public IGameSystem { public: CViewportClientSystem() { }
virtual char const *Name() { return "CViewportClientSystem"; } virtual bool IsPerFrame() { return false; }
// Init, shutdown
virtual bool Init() { for ( int hh = 0; hh < MAX_SPLITSCREEN_PLAYERS; ++hh ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( hh ); GetClientMode()->Layout(); } return true; } virtual void PostInit() {} virtual void Shutdown() {} virtual void LevelInitPreEntity() {} virtual void LevelInitPostEntity() {} virtual void LevelShutdownPreEntity() {} virtual void LevelShutdownPostEntity() {} virtual void SafeRemoveIfDesired() {}
virtual void OnSave() {} virtual void OnRestore() {}
};
static CViewportClientSystem g_ViewportClientSystem;
IGameSystem *ViewportClientSystem() { return &g_ViewportClientSystem; }
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