Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
#include "event_tempentity_tester.h"
#include "tier1/strtools.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define TEMPENT_TEST_GAP 1.0f
//-----------------------------------------------------------------------------
// Purpose:
// Input : &vecOrigin -
// &vecAngles -
// *single_te -
// Output : CBaseEntity
//-----------------------------------------------------------------------------
CBaseEntity *CTempEntTester::Create( const Vector &vecOrigin, const QAngle &vecAngles, const char *lifetime, const char *single_te ) { float life; char classname[ 128 ]; if ( lifetime && lifetime[0] ) { life = atoi( lifetime ); life = MAX( 1.0, life ); life = MIN( 1000.0, life );
life += gpGlobals->curtime; } else { Msg( "Usage: te <lifetime> <entname>\n" ); return NULL; }
if ( single_te && single_te[0] ) { Q_strncpy( classname, single_te ,sizeof(classname)); strlwr( classname ); } else { Msg( "Usage: te <lifetime> <entname>\n" ); return NULL; }
CTempEntTester *p = ( CTempEntTester * )CBaseEntity::CreateNoSpawn( "te_tester", vecOrigin, vecAngles ); if ( !p ) { return NULL; }
Q_strncpy( p->m_szClass, classname ,sizeof(p->m_szClass)); p->m_fLifeTime = life;
p->Spawn();
return p; }
LINK_ENTITY_TO_CLASS( te_tester, CTempEntTester );
//-----------------------------------------------------------------------------
// Purpose: Called when object is being created
//-----------------------------------------------------------------------------
void CTempEntTester::Spawn( void ) { // Not a physical thing...
AddEffects( EF_NODRAW );
m_pCurrent = CBaseTempEntity::GetList(); while ( m_pCurrent ) { char name[ 128 ]; Q_strncpy( name, m_pCurrent->GetName() ,sizeof(name)); strlwr( name ); if ( strstr( name, m_szClass ) ) { break; }
m_pCurrent = m_pCurrent->GetNext(); }
if ( !m_pCurrent ) { DevMsg("Couldn't find temp entity '%s'\n", m_szClass ); UTIL_Remove( this ); return; }
// Think right away
SetNextThink( gpGlobals->curtime ); }
//-----------------------------------------------------------------------------
// Purpose: Called when object should fire itself and move on
//-----------------------------------------------------------------------------
void CTempEntTester::Think( void ) { // Should never happen
if ( !m_pCurrent ) { UTIL_Remove( this ); return; }
m_pCurrent->Test( GetLocalOrigin(), GetLocalAngles() ); SetNextThink( gpGlobals->curtime + TEMPENT_TEST_GAP );
// Time to destroy?
if ( gpGlobals->curtime >= m_fLifeTime ) { UTIL_Remove( this ); return; } }
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