Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( EVENT_TEMPENTITY_TESTER_H )
#define EVENT_TEMPENTITY_TESTER_H
#ifdef _WIN32
#pragma once
#endif
class CBaseTempEntity;
//-----------------------------------------------------------------------------
// Purpose: A server object that is used to test all registered temp entities
//-----------------------------------------------------------------------------
class CTempEntTester : public CPointEntity { public: DECLARE_CLASS( CTempEntTester, CPointEntity );
void Spawn( void ); void Think( void );
static CBaseEntity *Create( const Vector &vecOrigin, const QAngle &vecAngles, const char *lifetime, const char *single_te ); private: // Current temp entity to test
CBaseTempEntity *m_pCurrent;
// Lifetime
float m_fLifeTime;
char m_szClass[ 64 ]; };
#endif // EVENT_TEMPENTITY_TESTER_H
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