Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// work in progress
//
//===============================================================================
#ifndef __GLOBAL_EVENT_LOG_H
#define __GLOBAL_EVENT_LOG_H
#ifdef _WIN32
#pragma once
#endif
#include "igamesystem.h"
class CGlobalEvent;
class CGlobalEventLog : public CAutoGameSystemPerFrame { public: typedef enum { GLOBAL_EVENT_NPCS = 0,
GLOBAL_EVENT_MAX } EGlobalEvent;
public: CGlobalEventLog( );
CGlobalEvent *GetGlobalEvent( EGlobalEvent GlobalEvent );
CGlobalEvent *CreateEvent( const char *pszName, bool bIsHighLevel, CGlobalEvent *pParent = NULL ); CGlobalEvent *CreateTempEvent( const char *pszName, CGlobalEvent *pParent = NULL ); void RemoveEvent( CGlobalEvent *pEvent );
void AddKeyValue( CGlobalEvent *pEvent, bool bVarying, const char *pszKey, const char *pszValueFormat, ... );
void SendUpdate( );
protected: virtual void PostInit( ); virtual void FrameUpdatePostEntityThink( );
private: unsigned int m_nNextID; CUtlVector< CGlobalEvent * > m_Events; CUtlVector< CGlobalEvent * > m_TempEvents; CUtlVector< CGlobalEvent * > m_DirtyEvents; CGlobalEvent *m_pGlobalEvents[ GLOBAL_EVENT_MAX ]; };
extern CGlobalEventLog GlobalEventLog;
#endif // #ifndef __GLOBAL_EVENT_LOG_H
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