Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: implementation of player info manager
//
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "playerinfomanager.h"
#include "edict.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
extern CGlobalVars *gpGlobals; static CPlayerInfoManager s_PlayerInfoManager; static CPluginBotManager s_BotManager;
namespace {
//
// Old version support
//
abstract_class IPlayerInfo_V1 { public: // returns the players name (UTF-8 encoded)
virtual const char *GetName() = 0; // returns the userid (slot number)
virtual int GetUserID() = 0; // returns the string of their network (i.e Steam) ID
virtual const char *GetNetworkIDString() = 0; // returns the team the player is on
virtual int GetTeamIndex() = 0; // changes the player to a new team (if the game dll logic allows it)
virtual void ChangeTeam( int iTeamNum ) = 0; // returns the number of kills this player has (exact meaning is mod dependent)
virtual int GetFragCount() = 0; // returns the number of deaths this player has (exact meaning is mod dependent)
virtual int GetDeathCount() = 0; // returns if this player slot is actually valid
virtual bool IsConnected() = 0; // returns the armor/health of the player (exact meaning is mod dependent)
virtual int GetArmorValue() = 0; }; abstract_class IPlayerInfoManager_V1 { public: virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0; };
class CPlayerInfoManager_V1: public IPlayerInfoManager_V1 { public: virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ); };
static CPlayerInfoManager_V1 s_PlayerInfoManager_V1;
IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict ) { CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); if ( pPlayer ) { return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo(); } else { return NULL; } }
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1); }
IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict ) { CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); if ( pPlayer ) { return pPlayer->GetPlayerInfo(); } else { return NULL; } }
CGlobalVars *CPlayerInfoManager::GetGlobalVars() { return gpGlobals; }
IBotController *CPluginBotManager::GetBotController( edict_t *pEdict ) { CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); if ( pPlayer && pPlayer->IsBot() ) { return pPlayer->GetBotController(); } else { return NULL; } }
edict_t *CPluginBotManager::CreateBot( const char *botname ) { edict_t *pEdict = engine->CreateFakeClient( botname ); if (!pEdict) { Msg( "Failed to create Bot.\n"); return NULL; }
// Allocate a player entity for the bot, and call spawn
CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict ));
pPlayer->ClearFlags(); pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT );
pPlayer->ChangeTeam( TEAM_UNASSIGNED ); pPlayer->RemoveAllItems( true ); pPlayer->Spawn();
return pEdict; }
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager); EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager);
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