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//========= Copyright � Valve Corporation, All rights reserved. ============//
//
// Purpose: Forward server log lines to remote listeners
//
//=============================================================================//
#include "cbase.h"
#include "server_log_http_dispatcher.h"
#include "gameinterface.h"
#include "matchmaking/imatchframework.h"
#include "engine/inetsupport.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CServerLogDestination { public: CServerLogDestination( const char* szDestAddress ) { m_sURI.Set( szDestAddress ); m_flTimeout = 10.0f; m_hHTTPRequestHandle = INVALID_HTTPREQUEST_HANDLE; m_bIsFinished = false; m_unMaxUpdateStringSizeBytes = 250 * k_nKiloByte; m_lluUniqueToken = 0llu; static ConVarRef rev_LogAddrSecret( "logaddress_token_secret" ); const char* szSecret = rev_LogAddrSecret.GetString(); // HACK: Same code in sv_log, but not worth plumbing that through to share for this kinda feature... Doesn't really matter if they drift
if ( szSecret && !StringIsEmpty( szSecret ) ) { CRC64_ProcessBuffer( &m_lluUniqueToken, szSecret, V_strlen( szSecret ) ); if ( !m_lluUniqueToken ) m_lluUniqueToken = 1; } Reset(); } ~CServerLogDestination() { if ( m_hHTTPRequestHandle ) steamgameserverapicontext->SteamHTTP()->ReleaseHTTPRequest( m_hHTTPRequestHandle ); } bool BRequestPending( void ) const { return m_hHTTPRequestHandle != INVALID_HTTPREQUEST_HANDLE; } bool BIsFinished( void ) const { return m_bIsFinished; } bool SendUpdate( int32 iFromTIck, int32 iToTick, CServerLogHTTPDispatcher::LogLinesList_t::IndexType_t idxEndOfUpdate, const char* pLogLines, size_t unUpdateStrLenBytes ); CServerLogHTTPDispatcher::LogLinesList_t::IndexType_t LastUpdateIndex() const { return m_idxLastAcknowledgedUpdate; } void Reset( void ) // Called during cleanup between maps or at shutdown
{ m_idxPendingUpdate = CServerLogHTTPDispatcher::LogLinesList_t::InvalidIndex(); m_idxLastAcknowledgedUpdate = CServerLogHTTPDispatcher::LogLinesList_t::InvalidIndex();
if ( m_hHTTPRequestHandle ) steamgameserverapicontext->SteamHTTP()->ReleaseHTTPRequest( m_hHTTPRequestHandle ); m_hHTTPRequestHandle = NULL; }
size_t MaxUpdateStringSizeBytes() const { return m_unMaxUpdateStringSizeBytes; } void DumpStatusToConsole( void ) const; private: void Steam_OnHTTPRequestCompleted( HTTPRequestCompleted_t *p, bool bError );
CUtlString m_sURI; // Base url for this destination
// Keep track of the linked list node from the last successful update so we can continue where we left off
CServerLogHTTPDispatcher::LogLinesList_t::IndexType_t m_idxLastAcknowledgedUpdate; CServerLogHTTPDispatcher::LogLinesList_t::IndexType_t m_idxPendingUpdate;
HTTPRequestHandle m_hHTTPRequestHandle; // Pending request if any
float m_flTimeout; // Timeout passed to steamhttp callbacks
size_t m_unMaxUpdateStringSizeBytes; bool m_bIsFinished; // This listener is done for some reason, remove us from queue next update
uint64 m_lluUniqueToken; // Some unique string set before adding a listener to be sent along with the request. Here to match behavior of udp system.
// SteamHTTP members for callback handling
CCallResult< CServerLogDestination, HTTPRequestCompleted_t > m_CallbackOnHTTPRequestCompleted; };
static CServerLogHTTPDispatcher g_ServerLogHTTPDispatcher; CServerLogHTTPDispatcher* GetServerLogHTTPDispatcher( void ) { return &g_ServerLogHTTPDispatcher; }
CON_COMMAND( logaddress_add_http, "Set URI of a listener to receive logs via http post. Wrap URI in double quotes." ) { if ( args.ArgC() != 2 ) { ConMsg( "logaddress_add_http: Invalid parameters, must be URI of a listener to receive logs wrapped in quotes, eg \"http://127.0.0.1:3001\"\n" ); return; }
GetServerLogHTTPDispatcher()->AddListener( args[ 1 ] ); }
CON_COMMAND( logaddress_delall_http, "Remove all http listeners from the dispatch list." ) { GetServerLogHTTPDispatcher()->RemoveAllListeners(); }
CON_COMMAND( logaddress_list_http, "List all URIs currently receiving server logs" ) { GetServerLogHTTPDispatcher()->DumpListenersToConsole(); }
CServerLogHTTPDispatcher::CServerLogHTTPDispatcher(): CAutoGameSystemPerFrame( "ServerLogHTTPDispatcher" ) { Reset(); }
void CServerLogHTTPDispatcher::BuildTimestampString( void ) { double flTimeSpentLogging = Plat_FloatTime() - m_loggingStartPlatTime; tm now; Plat_ConvertToLocalTime( ( m_localTimeLoggingStart + (uint32)flTimeSpentLogging ), &now ); uint32 msecs = ( flTimeSpentLogging - ( uint32 )flTimeSpentLogging ) * 1000; m_strTimeStampPrefix.Format( "%02u/%02u/%04u - %02u:%02u:%02u.%03u", now.tm_mon + 1, now.tm_mday, 1900 + now.tm_year, now.tm_hour, now.tm_min, now.tm_sec, msecs ); }
bool CServerLogHTTPDispatcher::LogForHTTPListeners( const char* szLogLine ) { if ( !szLogLine || StringIsEmpty( szLogLine ) ) return false;
if ( m_strLogLinesThisTick.IsEmpty() ) { BuildTimestampString(); }
m_strLogLinesThisTick.AppendFormat( "%s - %s", m_strTimeStampPrefix.Get(), szLogLine ); return true; }
void CServerLogHTTPDispatcher::AddListener( const char* szURI ) { m_vecListeners.AddToTail( new CServerLogDestination( szURI ) ); }
void CServerLogHTTPDispatcher::RemoveAllListeners( void ) { m_vecListeners.PurgeAndDeleteElements(); }
void CServerLogHTTPDispatcher::DumpListenersToConsole( void ) const { FOR_EACH_VEC( m_vecListeners, i ) { CServerLogDestination *pDest = m_vecListeners[ i ]; if ( pDest ) { pDest->DumpStatusToConsole(); ConMsg( "\tlast acknowledged tick %d\n", m_llLogPerTick[ pDest->LastUpdateIndex() ].iTick ); } } }
void CServerLogHTTPDispatcher::Shutdown() { Reset(); m_vecListeners.PurgeAndDeleteElements(); }
void CServerLogHTTPDispatcher::LevelInitPreEntity() { #if 0 // autoadd self for debugging
if ( m_vecListeners.Count() == 0 ) engine->ServerCommand( "log on;logaddress_add_http \"http://127.0.0.1:3000\"\n" ); #endif
m_localTimeLoggingStart = Plat_GetTime(); m_loggingStartPlatTime = Plat_FloatTime(); }
void CServerLogHTTPDispatcher::LevelShutdownPreEntity() { Reset(); }
void CServerLogHTTPDispatcher::Reset( void ) { m_strServerLog.Clear(); m_llLogPerTick.Purge(); m_strLogLinesThisTick.Clear();
FOR_EACH_VEC( m_vecListeners, i ) { m_vecListeners[i]->Reset(); } #if defined DBGFLAG_ASSERT
m_dbgLastAllocedHandle = LogLinesList_t::InvalidIndex(); #endif
}
void CServerLogHTTPDispatcher::PreClientUpdate() { if ( m_vecListeners.Count() == 0 ) return;
// Can't do any work before we have steamhttp
if ( steamgameserverapicontext == NULL || !steamgameserverapicontext->SteamHTTP() || !steamgameserverapicontext->SteamGameServer() ) return;
AssertOnce( engine->IsLogEnabled() ); static bool bWarnOnce = false; if ( !engine->IsLogEnabled() && !bWarnOnce ) { Warning( "Server log http listener registered, but logging is not turned on for this server! Start recording the log before registering any http destinations\n" ); bWarnOnce = true; return; }
// If we've crossed a tick boundary, add the spew for that period to the in-memory log
int32 iTickLastLogged = m_llLogPerTick.Tail() != LogLinesList_t::InvalidIndex() ? m_llLogPerTick [ m_llLogPerTick.Tail() ].iTick : 0; if ( gpGlobals->tickcount > iTickLastLogged && !m_strLogLinesThisTick.IsEmpty() ) { // Record offset from start of our log string for this tick's lines and its length.
LogLinesList_t::IndexType_t newIdx = m_llLogPerTick.AddToTail( LogLineStartForTick_t ( gpGlobals->tickcount, m_strServerLog.Length(), m_strLogLinesThisTick.Length() ) );
// Never reuse handles in this LL unless we tear down the log between levels or otherwise know there are no listeners holding on to them
NOTE_UNUSED( newIdx ); #if defined DBGFLAG_ASSERT
Assert( newIdx > m_dbgLastAllocedHandle || m_dbgLastAllocedHandle == LogLinesList_t::InvalidIndex() ); m_dbgLastAllocedHandle = newIdx; #endif
// Append this tick's lines to the log and clear
m_strServerLog.Append( m_strLogLinesThisTick.Get() ); // Don't free memory for this as it's a frequently used bucket. Keep alloc at whatever high water mark its reached until level transition
m_strLogLinesThisTick.SetLength( 0 ); // Mark this as the most recent tick for any updates being sent below
iTickLastLogged = gpGlobals->tickcount; }
if ( m_llLogPerTick.Tail() != LogLinesList_t::InvalidIndex() ) { FOR_EACH_VEC_BACK( m_vecListeners, i ) { CServerLogDestination* pDest = m_vecListeners[ i ]; if ( pDest->BRequestPending() ) // Skip requests still waiting to hear back or time out
continue;
if ( pDest->BIsFinished() ) // Clean up listeners no longer needing updates
{ delete m_vecListeners[ i ]; m_vecListeners.Remove( i ); continue; }
// If we have new lines for this listener, send an update
LogLinesList_t::IndexType_t idxLast = pDest->LastUpdateIndex(); if ( idxLast == m_llLogPerTick.Tail() ) continue; // they have the latest
LogLinesList_t::IndexType_t idxFrom = LogLinesList_t::InvalidIndex(); if ( idxLast == LogLinesList_t::InvalidIndex() ) idxFrom = m_llLogPerTick.Head(); // never acknowledged an update
else idxFrom = m_llLogPerTick.Next( idxLast ); // start with the next entry after their last acknowledgment
Assert( idxFrom != LogLinesList_t::InvalidIndex() );
LogLineStartForTick_t &updateStart = m_llLogPerTick[ idxFrom ]; Assert( updateStart.iTick <= iTickLastLogged );
LogLinesList_t::IndexType_t idxTo = idxFrom; size_t unUpdateStringSize = updateStart.unLength; while ( unUpdateStringSize < pDest->MaxUpdateStringSizeBytes() && m_llLogPerTick.Next( idxTo ) != LogLinesList_t::InvalidIndex() ) { idxTo = m_llLogPerTick.Next( idxTo ); unUpdateStringSize += m_llLogPerTick[ idxTo ].unLength; } Assert( idxFrom != LogLinesList_t::InvalidIndex() && idxTo != LogLinesList_t::InvalidIndex() ); pDest->SendUpdate( updateStart.iTick, m_llLogPerTick[idxTo].iTick, idxTo , m_strServerLog.Get() + updateStart.unOffsetStart, unUpdateStringSize ); } } }
bool CServerLogDestination::SendUpdate( int32 iFromTick, int32 iToTick, CServerLogHTTPDispatcher::LogLinesList_t::IndexType_t idxEndOfUpdate, const char* pLogLines, size_t unUpdateStrLenBytes ) { m_hHTTPRequestHandle = steamgameserverapicontext->SteamHTTP()->CreateHTTPRequest( k_EHTTPMethodPOST, m_sURI.Get() ); steamgameserverapicontext->SteamHTTP()->SetHTTPRequestNetworkActivityTimeout( m_hHTTPRequestHandle, m_flTimeout ); steamgameserverapicontext->SteamHTTP()->SetHTTPRequestHeaderValue( m_hHTTPRequestHandle, "X-Tick-Start", CNumStr( iFromTick ).String() ); steamgameserverapicontext->SteamHTTP()->SetHTTPRequestHeaderValue( m_hHTTPRequestHandle, "X-Tick-End", CNumStr( iToTick ).String() ); steamgameserverapicontext->SteamHTTP()->SetHTTPRequestHeaderValue( m_hHTTPRequestHandle, "X-SteamID", steamgameserverapicontext->SteamGameServer()->GetSteamID().Render() ); INetSupport::ServerInfo_t serverInfo; if ( INetSupport *pINetSupport = ( INetSupport * )g_pMatchFramework->GetMatchExtensions()->GetRegisteredExtensionInterface( INETSUPPORT_VERSION_STRING ) ) { pINetSupport->GetServerInfo( &serverInfo ); steamgameserverapicontext->SteamHTTP()->SetHTTPRequestHeaderValue( m_hHTTPRequestHandle, "X-Server-Addr", serverInfo.m_netAdr.ToString() ); } steamgameserverapicontext->SteamHTTP()->SetHTTPRequestHeaderValue( m_hHTTPRequestHandle, "X-Timestamp", CNumStr( Plat_MSTime() ).String() ); if ( m_lluUniqueToken ) steamgameserverapicontext->SteamHTTP()->SetHTTPRequestHeaderValue( m_hHTTPRequestHandle, "X-Server-Unique-Token", CNumStr( m_lluUniqueToken ).String() ); steamgameserverapicontext->SteamHTTP()->SetHTTPRequestRawPostBody( m_hHTTPRequestHandle, "text/plain", ( uint8* )pLogLines, unUpdateStrLenBytes ); SteamAPICall_t hCall = NULL; if ( m_hHTTPRequestHandle && steamgameserverapicontext->SteamHTTP()->SendHTTPRequest( m_hHTTPRequestHandle, &hCall ) && hCall ) { m_CallbackOnHTTPRequestCompleted.Set( hCall, this, &CServerLogDestination::Steam_OnHTTPRequestCompleted ); m_idxPendingUpdate = idxEndOfUpdate; } else { if ( m_hHTTPRequestHandle ) steamgameserverapicontext->SteamHTTP()->ReleaseHTTPRequest( m_hHTTPRequestHandle ); m_hHTTPRequestHandle = NULL;
Steam_OnHTTPRequestCompleted( NULL, true ); return false; }
return true; }
void CServerLogDestination::DumpStatusToConsole( void ) const { ConMsg( "%s - %s pending request\n", m_sURI.Get(), BRequestPending() ? "has" : "no" ); }
void CServerLogDestination::Steam_OnHTTPRequestCompleted( HTTPRequestCompleted_t *p, bool bError ) { if ( !m_hHTTPRequestHandle || !p || ( p->m_hRequest != m_hHTTPRequestHandle ) ) return;
bool bSuccess = !bError && p->m_eStatusCode == k_EHTTPStatusCode200OK; if ( bSuccess ) { m_idxLastAcknowledgedUpdate = m_idxPendingUpdate; } else { switch ( p->m_eStatusCode ) { case k_EHTTPStatusCodeInvalid: { Msg( "Internal HTTP error posting to url %s\n", m_sURI.Get() ); } break; case k_EHTTPStatusCode410Gone: { Msg( "Listener %s sent code 410, removing from update list.\n", m_sURI.Get() ); m_bIsFinished = true; } break;
case k_EHTTPStatusCode205ResetContent: m_idxLastAcknowledgedUpdate = CServerLogHTTPDispatcher::LogLinesList_t::InvalidIndex(); // Destination is requesting entire log again
break;
default: { Msg( "Error posting to url %s, error code %d\n", m_sURI.Get(), p->m_eStatusCode ); } break; } }
m_idxPendingUpdate = CServerLogHTTPDispatcher::LogLinesList_t::InvalidIndex(); steamgameserverapicontext->SteamHTTP()->ReleaseHTTPRequest( p->m_hRequest ); m_hHTTPRequestHandle = NULL; }
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