Counter Strike : Global Offensive Source Code
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//========== Copyright � 2008, Valve Corporation, All rights reserved. ========
//
// Purpose:
//
//=============================================================================
#ifndef VSCRIPT_SERVER_H
#define VSCRIPT_SERVER_H
#include "vscript/ivscript.h"
#include "tier1/keyvalues.h"
#include "vscript_shared.h"
#if defined( _WIN32 )
#pragma once
#endif
class ISaveRestoreBlockHandler;
bool VScriptServerReplaceClosures( const char *pszScriptName, HSCRIPT hScope, bool bWarnMissing = false ); ISaveRestoreBlockHandler *GetVScriptSaveRestoreBlockHandler();
class CBaseEntityScriptInstanceHelper : public IScriptInstanceHelper { bool ToString( void *p, char *pBuf, int bufSize ); void *BindOnRead( HSCRIPT hInstance, void *pOld, const char *pszId ); };
extern CBaseEntityScriptInstanceHelper g_BaseEntityScriptInstanceHelper;
// Only allow scripts to create entities during map initialization
bool IsEntityCreationAllowedInScripts( void );
// ----------------------------------------------------------------------------
// KeyValues access
// ----------------------------------------------------------------------------
class CScriptKeyValues { public: CScriptKeyValues( KeyValues *pKeyValues = NULL ); ~CScriptKeyValues( );
HSCRIPT ScriptFindKey( const char *pszName ); HSCRIPT ScriptGetFirstSubKey( void ); HSCRIPT ScriptGetNextKey( void ); int ScriptGetKeyValueInt( const char *pszName ); float ScriptGetKeyValueFloat( const char *pszName ); const char *ScriptGetKeyValueString( const char *pszName ); bool ScriptIsKeyValueEmpty( const char *pszName ); bool ScriptGetKeyValueBool( const char *pszName ); void ScriptReleaseKeyValues( );
KeyValues *m_pKeyValues; // actual KeyValue entity
};
#endif // VSCRIPT_SERVER_H
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